2df932cda6
fixed typo pt2
2016-07-09 10:29:23 -05:00
88ba4b9e6b
0.3.9 b564
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fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
c6e5bad2ff
fixed error in load vehicles
2016-07-09 10:24:33 -05:00
67033bf9af
Merge pull request #573 from EpochModTeam/experimental
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0.3.9 b563
0.3.9.0563
2016-07-09 09:41:58 -05:00
ffad14348b
repack
2016-07-09 09:13:59 -05:00
35b28e94f9
fix comment
2016-07-09 09:08:51 -05:00
7f23f761ca
0.3.9 b563 pt2
2016-07-09 09:05:07 -05:00
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
57930c84a4
add configs for revenge dialog
2016-07-09 09:01:40 -05:00
59934bae10
Merge pull request #572 from EpochModTeam/release
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merge base building changes
2016-07-09 08:42:26 -05:00
dd42401de2
Merge pull request #568 from Ignatz-HeMan/patch-1
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Building Configs
2016-07-09 08:40:54 -05:00
0b2ab11370
Merge pull request #570 from EpochModTeam/experimental
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0.3.9 b562
0.3.9.0562
2016-07-08 17:35:26 -05:00
5728c29baa
0.3.9 b562
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simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
afb3ce6023
Merge pull request #569 from EpochModTeam/experimental
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0.3.9 b561
0.3.9.0561
2016-07-08 10:34:23 -05:00
e94971867b
0.3.9 b561
2016-07-08 10:26:27 -05:00
1310098264
disable vehicle simulation handler
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changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
1f17430e2c
Revert "move simulation handler to main loop"
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This reverts commit 19a0252278
.
2016-07-08 09:46:09 -05:00
52e8008f16
fixed be kick # 39
2016-07-08 09:06:32 -05:00
19a0252278
move simulation handler to main loop
2016-07-08 09:06:15 -05:00
4532219923
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:58:09 +02:00
b2fd0e4c67
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:54:50 +02:00
f7ad2e1754
Update CfgEpochClient.hpp
2016-07-08 01:51:53 +02:00
b86c3e7436
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:48:34 +02:00
dbd959a3a0
remove extra comma
2016-07-07 17:29:02 -05:00
055995e795
not needed to setface again
2016-07-07 16:00:21 -05:00
5e9860f4e9
Merge pull request #567 from EpochModTeam/experimental
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Release 0.3.9 b560
0.3.9.0560
2016-07-07 15:56:23 -05:00
1a99015935
Merge branch 'release' into experimental
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# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
de065ea3a7
0.3.9 b558
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allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
7d3b44cd10
Merge pull request #566 from Ignatz-HeMan/experimental
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Changes from He-Man
2016-07-07 12:13:38 -05:00
5ea76ecbff
Update server_monitor.fsm
2016-07-07 17:49:59 +02:00
1b2aac3bdd
Update EPOCH_server_lockVehicle.sqf
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Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
389afe61ff
Update EPOCH_server_save_storage.sqf
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Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
c411e7ac40
Update EPOCH_server_save_vehicle.sqf
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Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
760d2c2c2a
Update server_init.sqf
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Add 50 reserved slots to prevent despawning Vehicles, if spawned in by scripts
2016-07-07 17:43:39 +02:00
d6bc7a5e10
Update Epoch_dynamicMenu.sqf
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Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00
e9958bc5d8
add god mode enabled variable flag
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for #525
2016-07-06 23:56:48 -05:00
872b90fa99
loosen snap checks
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this should allow for easier snapping, and should fix : #429
2016-07-06 23:41:30 -05:00
bb94bb429e
reworked trader spawn
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fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
1da15073d8
0.3.9 b556
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fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
415d9d7157
Merge pull request #565 from Nullimeyer/patch-1
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Update EPOCH_server_loadTraders.sqf
2016-07-06 16:24:08 -05:00
759223c59d
Update EPOCH_server_loadTraders.sqf
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Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
d1854aaaa3
0.3.9 b554
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fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4
0.3.9.0 b553
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Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
66c49bc440
Fix multiple target issue.
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Quick and dirty fix.
2016-07-05 17:33:39 +01:00
8946390a21
Update Server Remove Marker Call - Not a function any more.
2016-07-04 20:34:35 +01:00
e5bbe2ec74
Update Server Make Marker Call - Not a Function any more.
2016-07-04 20:33:57 +01:00
274d5fb33f
Update EPOCH_removeMarker.sqf
2016-07-04 20:32:57 +01:00