Epoch/Sources/epoch_server/compile
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
epoch_antagonists more private updates 2017-05-01 19:23:00 -05:00
epoch_bases DynSim #3 Configs 2017-07-24 12:34:58 -05:00
epoch_group cleanup and bulk private array updates 2017-05-01 09:07:41 -05:00
epoch_looting Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
epoch_missions fixed invaild format for missionComms params 2017-05-01 14:36:51 -05:00
epoch_player better way to handle login fsm variables 2017-08-26 09:57:59 -05:00
epoch_server move weightedArray to Cfgfunctions for both server and client use 2017-08-30 17:00:06 -05:00
epoch_traders proper use of copy operator 2017-08-24 09:28:57 -05:00
epoch_trading Fixed msg "Not all Items sold" 2017-07-24 20:05:26 +02:00
epoch_vehicle Remove forbidden Wpns / Ammo after upgrade 2017-08-22 23:40:41 +02:00