Epoch/Sources/epoch_code/compile
vbawol 17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
..
bis_functions private array cleanup p1 2016-08-31 19:29:08 -05:00
both fix snap checks 2017-10-12 07:04:34 -05:00
building updates for toilet and kitchen sink 2017-10-19 13:16:34 -05:00
environment fix blood rise issue with bitePlayer 2017-10-04 07:57:28 -05:00
event_handlers Additional Check 2017-09-05 18:06:30 +02:00
functions remove unused code 2017-10-19 12:58:46 -05:00
interface_event_handlers Trader Kill + BuildMode Keydown fixed 2017-10-19 20:45:41 +02:00
inventory Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
looting remove debug 2017-10-03 17:01:04 -05:00
missions Missions simplified 2017-08-03 09:37:08 -05:00
p2p_trading private array cleanup p1 2016-08-31 19:29:08 -05:00
servicepoint Restrict SP to local resources 2017-10-09 22:51:22 +02:00
setup player stats changes 2017-10-19 19:44:05 -05:00
traders Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
vehicles Check Slot for Veh Upgrade 2017-10-17 18:31:14 +02:00
EPOCH_callSapperMigration.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_chopWood.sqf unify EPOCH_worldObjectType logic 2017-06-04 19:22:56 -05:00
EPOCH_consumeItem.sqf Animations for Consumeitems 2017-10-17 00:24:38 +02:00
EPOCH_effectCrypto.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_EnterBuilding.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_fish.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_handleServerMessage.sqf 0.4.0.0 b584 2016-08-12 13:15:11 -05:00
EPOCH_interact.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_localCleanup.sqf Release 0.3.8 (#502) 2016-04-08 15:21:46 -05:00
EPOCH_LootIT.sqf 0.4 b602 2016-09-08 12:09:58 -05:00
EPOCH_lootTrash.sqf selectRandomWeighted is available now 2017-09-07 11:50:31 -05:00
EPOCH_makeMarker.sqf Epoch Survival 0.4 b646 2016-11-09 15:21:15 -06:00
EPOCH_mineRocks.sqf reworked mineral node harvesting 2017-10-16 11:02:09 -05:00
EPOCH_niteLight.sqf disable nite light by default 2017-08-18 11:09:14 -05:00
EPOCH_onEachFrame.sqf maxBuildingHeight now var as it is used oneachframe 2017-07-12 09:53:39 -05:00
EPOCH_PutHandler.sqf more cleanup and privates 2017-05-02 08:28:52 -05:00
EPOCH_QuickTakeAll.sqf Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
EPOCH_QuickTakeLoad.sqf Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
EPOCH_removeMarker.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_SpawnTraderMiltia.sqf Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
EPOCH_supportCopter.sqf more cleanup and privates 2017-05-02 08:28:52 -05:00
EPOCH_UnisexCheck.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_unit_onKilledEH.sqf update killed EH 2017-08-04 13:44:03 -05:00
EPOCH_unitSpawn.sqf toxic sapper updates 2017-10-01 17:15:42 -05:00
EPOCH_unitSpawnDecrease.sqf private arrays 2017-09-29 11:29:20 -05:00
EPOCH_unitSpawnIncrease.sqf fix ai spawning 2017-09-30 10:14:43 -05:00
EPOCH_updateLoadingScreen.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_zombieSpawn.sqf updates 2017-08-03 18:11:10 -05:00