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381fdd44ea
use nearObjects instead of nearestObjects use _lootClasses as filter for objects array, force array to lower to prevent case issues. This should allow loot spawn for simple objects. |
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.. | ||
Event1.sqf | ||
Event2.sqf | ||
Event3.sqf | ||
Event4.sqf | ||
Event5.sqf | ||
Event6.sqf | ||
Event7.sqf | ||
Event8.sqf | ||
init.sqf |