mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
468deeb252
on revive, use reveal against new player object. send loadABS value from server and wait client side for a match before using selectPlayer. Note: may need some form of code lock to prevent duplicate calls Todo: Look into changing revive system to A3's own. |
||
---|---|---|
.. | ||
EPOCH_fnc_savePlayer.sqf | ||
EPOCH_sendRemoteExecClient.sqf | ||
EPOCH_server_checkPlayer.sqf | ||
EPOCH_server_deadPlayer.sqf | ||
EPOCH_server_deadPlayerDetonate.sqf | ||
EPOCH_server_equippedItem.sqf | ||
EPOCH_server_loadPlayer.sqf | ||
EPOCH_server_onPlayerDisconnect.sqf | ||
EPOCH_server_playerSetVariable.sqf | ||
EPOCH_server_respawnPlayer.sqf | ||
EPOCH_server_revivePlayer.sqf | ||
EPOCH_server_savePlayer.sqf | ||
EPOCH_server_storeCrypto.sqf | ||
EPOCH_server_unpackBackpack.sqf |