Epoch/Sources/epoch_server/compile/epoch_player
vbawol 468deeb252 test making player revive work similar to load #693
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
..
EPOCH_fnc_savePlayer.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_sendRemoteExecClient.sqf Release 0.3.8 (#502) 2016-04-08 15:21:46 -05:00
EPOCH_server_checkPlayer.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_server_deadPlayer.sqf remove phone and add crypto to player body. 2016-08-08 12:12:20 -05:00
EPOCH_server_deadPlayerDetonate.sqf tone down player detonate power 2016-07-12 16:16:03 -05:00
EPOCH_server_equippedItem.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_server_loadPlayer.sqf Arma 3 1.66 fixes part1 2016-12-01 17:44:43 -06:00
EPOCH_server_onPlayerDisconnect.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_server_playerSetVariable.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_server_respawnPlayer.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_server_revivePlayer.sqf test making player revive work similar to load #693 2017-01-01 12:33:04 -06:00
EPOCH_server_savePlayer.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_server_storeCrypto.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_server_unpackBackpack.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00