Commit Graph

232 Commits

Author SHA1 Message Date
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
7351081b1b Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-05-21 16:24:44 -05:00
759daa7ee5 remove unused functions 2017-05-20 22:51:28 -05:00
220a728cd4 Added Custom KeyMap 2017-05-19 22:44:55 +02:00
9a7bc7b455 more cleanup and privates 2017-05-02 08:28:52 -05:00
e8d136a293 fixed missing _display variable 2017-05-02 08:28:28 -05:00
3f462d43ba more private updates 2017-05-01 19:23:00 -05:00
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
b2fbd6ef91 Fix if only HitPointDamage > 0
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
f1a3d46c64 Removed redundant checks 2017-04-10 00:10:07 +02:00
1c201ea77d Fixed Heal not working, if only hitpoint damaged 2017-04-09 21:26:43 +02:00
fd5bd898fa remove Alpha tag from debug 2017-04-03 12:04:42 -05:00
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
a84326d446 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
b90fbafb05 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00
a5a51a9ac6 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:48 +02:00
cf27001966 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:25 +02:00
ac86ccf254 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:01:09 +02:00
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
5aae0aa1e2 Merge pull request #716 from Ignatz-HeMan/patch-1
Building Parts not delete when disallowed
2017-03-30 10:39:50 -05:00
d3309926fa Building Parts not delete when disallowed
When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
2017-03-29 19:43:10 +02:00
aa2f7b02ce Added Service Point to Rearm, Repair and Refuel
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
4acb24c8b2 update usage of createGroup to 1.68+ 2017-03-26 10:21:26 -05:00
b5b54bd513 more fixes and cleanup 2017-03-23 15:38:19 -05:00
4b3a72f970 improve usage of Epoch_my_Group 2017-03-23 14:28:04 -05:00
8029c21811 same 2017-03-22 16:52:04 -05:00
e6a4e39bb9 fixed soldier units spawning long after spotted
if unit is forced to spawn no need to increase random spawn limit, Also
since there was no way to decrease the spawn for soldiers they would
randomly spawn forever.
get random postion around player to spawn soldier if extra data is not
sent.
set soldiers to spawn at ground level.
2017-03-22 16:51:51 -05:00
35f2f67d0b use another class for sapper 2017-03-08 12:26:41 -06:00
cd84b51862 Merge pull request #708 from 82ndab-Bravo17/PlaceJammer
Option to re-allow non Group Leaders to place Jammers
2017-03-08 07:33:48 -06:00
26d4999def deleted redundant variable
variable "_units = []" was twice
2017-03-07 09:33:31 +01:00
7543950e8d give toxic sapper his own toxic bomb 2017-03-06 11:35:18 -06:00
8b77ed0be7 add toxic sapper to spawn, give loot, etc.
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
39c7ff9ac7 Option to re-allow non Group Leaders to place Jammers 2017-03-02 19:37:20 -05:00
0d35af5052 SupportCopter v2 2017-03-02 18:22:35 +01:00
965ff047e9 SupportCopter v2 2017-03-02 18:12:35 +01:00
d3a5799808 SupportCopter v2 2017-03-02 17:58:12 +01:00
180cd363f4 SupportCopter v2 2017-03-02 17:57:41 +01:00
4a95679713 Toxic Sapper pt1 2017-03-01 17:17:58 -06:00
a24130d517 allow for more than one type of UAV response 2017-03-01 17:16:06 -06:00
556506acbe fixed inventory opened script not returning bool
also block totally if both linked containers are locked
2017-02-28 13:30:08 -06:00
b477f4ffc3 moved air drop trigger server side Epoch Events 2017-02-28 12:33:28 -06:00
40f2c98f0c 0.5 b684 pt1
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
3ab94871a3 fixed incorrect usage for setFSMvar on sappers
set local var on unit to get FSM ref
2017-02-25 16:36:14 -06:00
fb9882185d Faster feedback from Targets
reaveal player to all near objects on Epoch-ActionKey pressed.
Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
2017-02-16 23:34:48 +01:00
fa05a9d9eb Fixed forcewalk stucks 2017-02-15 23:46:16 +01:00
2467875a80 Update EPOCH_NpcTrade_return.sqf 2017-02-10 21:34:45 +01:00
69a3b8b5d7 Reworked NPC Trade Script
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
1816c9755f Update EPOCH_isBuildAllowed.sqf
Only the Group Leader can place a Jammer
2017-02-10 20:25:36 +01:00
6c08d6835f Only Group Leader can place a Jammer 2017-02-10 20:21:32 +01:00