This commit is contained in:
Ghostrider-GRG- 2018-05-28 07:26:05 -04:00
commit 47329a2325
3 changed files with 3052 additions and 0 deletions

2992
IgiLoad.sqf Normal file

File diff suppressed because it is too large Load Diff

50
IgiLoadInit.sqf Normal file
View File

@ -0,0 +1,50 @@
waituntil {!isnil "bis_fnc_init"};
//if (isDedicated) exitwith {};
//if (isServer) exitwith {};
//waitUntil { !(isNull player) };
waitUntil { time > 0 };
IL_EV_Count = 0;
IL_Veh_Array = [];
systemChat "IgiLoad is loading. Please wait...";
sleep (random 30);
systemChat Format["IgiLoad init Player: %1", Player];
_null = [Player] execVM "IgiLoad\IgiLoad.sqf";
waitUntil {scriptDone _null};
sleep (random (IL_Check_Veh_Max - IL_Check_Veh_Min));
{
if ((typeOf _x) in (IL_Supported_Vehicles_All)) then
{
IL_Veh_Array = IL_Veh_Array + [_x];
_null = [_x] execVM "IgiLoad\IgiLoad.sqf";
waitUntil {scriptDone _null};
};
} forEach (vehicles);
systemChat "IgiLoad loaded. Have fun :)";
while {true} do
{
sleep (IL_Check_Veh_Min + (random (IL_Check_Veh_Max - IL_Check_Veh_Min)));
//Delete vehicles from "IL_Veh_Array" if not in "vehicles"
{
if !(_x in vehicles) then
{
IL_Veh_Array = IL_Veh_Array - [_x];
};
} forEach (IL_Veh_Array);
{
if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in IL_Veh_Array)) then
{
IL_Veh_Array = IL_Veh_Array + [_x];
_null = [_x] execVM "IgiLoad\IgiLoad.sqf";
waitUntil {scriptDone _null};
};
} forEach (vehicles);
};

10
README.md Normal file
View File

@ -0,0 +1,10 @@
# IgiLoad
Modifications to support Epoch and blckeagls
I take no credit for creating IgiLoad which was originally developed by igi_pl.
https://forums.bohemia.net/forums/topic/163358-igiload-script-logistical-support/
I have made modifications to the IgiLoad.sqf to add epoch vehicles and to add loading of crates onto SDV (subs).
To use, just replace or current IgiLoad with the one downloaded here and you should be good to go.
If you have already modified IgiLoad just merge the one here with yours as appropriate.
I will be adding additional Epoch vehicles over the upcoming week to include the upgraded ones supported by Epoch 1.0.0