Removed needless files, updated Readme

This commit is contained in:
Ghostrider-GRG- 2018-05-28 07:34:15 -04:00
parent 47329a2325
commit f5c07a1d43
3 changed files with 1 additions and 3043 deletions

File diff suppressed because it is too large Load Diff

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@ -1,50 +0,0 @@
waituntil {!isnil "bis_fnc_init"};
//if (isDedicated) exitwith {};
//if (isServer) exitwith {};
//waitUntil { !(isNull player) };
waitUntil { time > 0 };
IL_EV_Count = 0;
IL_Veh_Array = [];
systemChat "IgiLoad is loading. Please wait...";
sleep (random 30);
systemChat Format["IgiLoad init Player: %1", Player];
_null = [Player] execVM "IgiLoad\IgiLoad.sqf";
waitUntil {scriptDone _null};
sleep (random (IL_Check_Veh_Max - IL_Check_Veh_Min));
{
if ((typeOf _x) in (IL_Supported_Vehicles_All)) then
{
IL_Veh_Array = IL_Veh_Array + [_x];
_null = [_x] execVM "IgiLoad\IgiLoad.sqf";
waitUntil {scriptDone _null};
};
} forEach (vehicles);
systemChat "IgiLoad loaded. Have fun :)";
while {true} do
{
sleep (IL_Check_Veh_Min + (random (IL_Check_Veh_Max - IL_Check_Veh_Min)));
//Delete vehicles from "IL_Veh_Array" if not in "vehicles"
{
if !(_x in vehicles) then
{
IL_Veh_Array = IL_Veh_Array - [_x];
};
} forEach (IL_Veh_Array);
{
if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in IL_Veh_Array)) then
{
IL_Veh_Array = IL_Veh_Array + [_x];
_null = [_x] execVM "IgiLoad\IgiLoad.sqf";
waitUntil {scriptDone _null};
};
} forEach (vehicles);
};

View File

@ -7,4 +7,4 @@ https://forums.bohemia.net/forums/topic/163358-igiload-script-logistical-support
I have made modifications to the IgiLoad.sqf to add epoch vehicles and to add loading of crates onto SDV (subs). I have made modifications to the IgiLoad.sqf to add epoch vehicles and to add loading of crates onto SDV (subs).
To use, just replace or current IgiLoad with the one downloaded here and you should be good to go. To use, just replace or current IgiLoad with the one downloaded here and you should be good to go.
If you have already modified IgiLoad just merge the one here with yours as appropriate. If you have already modified IgiLoad just merge the one here with yours as appropriate.
I will be adding additional Epoch vehicles over the upcoming week to include the upgraded ones supported by Epoch 1.0.0 This update supports vehicles Epoch 1.2.0, blckeagls mission system, Town invasions, and several Arma vehicles.