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Removed needless files, updated Readme
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IgiLoad.sqf
2992
IgiLoad.sqf
File diff suppressed because it is too large
Load Diff
@ -1,50 +0,0 @@
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waituntil {!isnil "bis_fnc_init"};
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//if (isDedicated) exitwith {};
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//if (isServer) exitwith {};
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//waitUntil { !(isNull player) };
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waitUntil { time > 0 };
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IL_EV_Count = 0;
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IL_Veh_Array = [];
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systemChat "IgiLoad is loading. Please wait...";
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sleep (random 30);
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systemChat Format["IgiLoad init Player: %1", Player];
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_null = [Player] execVM "IgiLoad\IgiLoad.sqf";
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waitUntil {scriptDone _null};
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sleep (random (IL_Check_Veh_Max - IL_Check_Veh_Min));
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{
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if ((typeOf _x) in (IL_Supported_Vehicles_All)) then
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{
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IL_Veh_Array = IL_Veh_Array + [_x];
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_null = [_x] execVM "IgiLoad\IgiLoad.sqf";
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waitUntil {scriptDone _null};
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};
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} forEach (vehicles);
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systemChat "IgiLoad loaded. Have fun :)";
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while {true} do
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{
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sleep (IL_Check_Veh_Min + (random (IL_Check_Veh_Max - IL_Check_Veh_Min)));
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//Delete vehicles from "IL_Veh_Array" if not in "vehicles"
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{
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if !(_x in vehicles) then
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{
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IL_Veh_Array = IL_Veh_Array - [_x];
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};
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} forEach (IL_Veh_Array);
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{
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if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in IL_Veh_Array)) then
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{
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IL_Veh_Array = IL_Veh_Array + [_x];
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_null = [_x] execVM "IgiLoad\IgiLoad.sqf";
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waitUntil {scriptDone _null};
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};
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} forEach (vehicles);
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};
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@ -7,4 +7,4 @@ https://forums.bohemia.net/forums/topic/163358-igiload-script-logistical-support
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I have made modifications to the IgiLoad.sqf to add epoch vehicles and to add loading of crates onto SDV (subs).
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To use, just replace or current IgiLoad with the one downloaded here and you should be good to go.
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If you have already modified IgiLoad just merge the one here with yours as appropriate.
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I will be adding additional Epoch vehicles over the upcoming week to include the upgraded ones supported by Epoch 1.0.0
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This update supports vehicles Epoch 1.2.0, blckeagls mission system, Town invasions, and several Arma vehicles.
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