Pushing this due to the greatly improved HC logic compared to the
current logic. This minor update includes a new variable to control kill
messages and track AI kills.
0Changed a piece of code that cause player rating variable to not
execute as intended. This resolves the issue of friendly AI not
recognizing a hostile player.
Added the additional no vehicle parameter that the new UPSMON includes
to prevent AI from using vehicles when in combat as well as traveling
out of combat.