2020-08-10 00:36:38 +00:00
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2020-08-15 11:04:14 +00:00
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class CfgVehicles
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{
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class Object
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{
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class AttributeCategories
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{
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class LandVehicle;
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class blckLandVehicle: LandVehicle;
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{
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class Attributes
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{
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class blckLootVehicle
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{
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// https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Scenario
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displayName = "Loot Vehicle";
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toolTip = "Enable/Disable Use as Loot Vehicle";
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property = "blckLootVehicle";
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control = "Edit";
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expression = "_this setVariable['%s',_value];";
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defaultValue = 'false';
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unique = 0;
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validate = "BOOL";
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typeName = "BOOL";
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};
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};
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};
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class Static;
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class blckHouse: Static
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{
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class Attributes
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{
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class blckGarison
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{
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// https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Scenario
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displayName = "Garison Building";
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toolTip = "Enable/Disable ?Garisoned Building";
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property = "blckGarison";
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control = "Edit";
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expression = "_this setVariable['%s',_value];";
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defaultValue = 'false';
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unique = 0;
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validate = "BOOL";
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typeName = "BOOL";
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};
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};
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};
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};
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};
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};
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