d4758ebcac
Added basic export tool for static missions. Configuration of most options now working properly (a time saver !)
51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
|
|
class CfgVehicles
|
|
{
|
|
class Object
|
|
{
|
|
class AttributeCategories
|
|
{
|
|
class LandVehicle;
|
|
class blckLandVehicle: LandVehicle;
|
|
{
|
|
class Attributes
|
|
{
|
|
class blckLootVehicle
|
|
{
|
|
// https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Scenario
|
|
displayName = "Loot Vehicle";
|
|
toolTip = "Enable/Disable Use as Loot Vehicle";
|
|
property = "blckLootVehicle";
|
|
control = "Edit";
|
|
expression = "_this setVariable['%s',_value];";
|
|
defaultValue = 'false';
|
|
unique = 0;
|
|
validate = "BOOL";
|
|
typeName = "BOOL";
|
|
};
|
|
};
|
|
};
|
|
|
|
class Static;
|
|
class blckHouse: Static
|
|
{
|
|
class Attributes
|
|
{
|
|
class blckGarison
|
|
{
|
|
// https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Scenario
|
|
displayName = "Garison Building";
|
|
toolTip = "Enable/Disable ?Garisoned Building";
|
|
property = "blckGarison";
|
|
control = "Edit";
|
|
expression = "_this setVariable['%s',_value];";
|
|
defaultValue = 'false';
|
|
unique = 0;
|
|
validate = "BOOL";
|
|
typeName = "BOOL";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
}; |