update changelog

This commit is contained in:
Chris Cardozo 2019-07-11 23:27:00 -04:00
parent 7f7394d0cf
commit 971c900011

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@ -8,6 +8,24 @@ A huge thank you to Ignaz-HeMan for many changes to resolve bugs and improve cod
Significant Changes:
=====================
v 6.92
1. Added code needed to use Claim Vehicle scripts on Exile Servers.
2. Added simulation management for dead AI when blck_useBlckeaglsSimulationManagement == true;
3. Deleted unused files.
4. A monitor to catch wandering units and send them back to the mission was added.
5. Some issues with vehicles not being unlocked when AI hop out.
6. Added a setting to disable deployment of smoke when AI heal.
blck_useSmokeWhenHealing = true; // when true, injured AI will toss a smoke when they attempt to heal.
TODO: distribute AI to clients (work in progress)
Settings for this:
// Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required.
blck_ai_offload_to_client = false; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs.
blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes.
// TODO: set to false before release
blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated.
V 6.90 Build 175
1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf