update changelog
This commit is contained in:
parent
7f7394d0cf
commit
971c900011
@ -8,6 +8,24 @@ A huge thank you to Ignaz-HeMan for many changes to resolve bugs and improve cod
|
||||
|
||||
Significant Changes:
|
||||
=====================
|
||||
v 6.92
|
||||
|
||||
1. Added code needed to use Claim Vehicle scripts on Exile Servers.
|
||||
2. Added simulation management for dead AI when blck_useBlckeaglsSimulationManagement == true;
|
||||
3. Deleted unused files.
|
||||
4. A monitor to catch wandering units and send them back to the mission was added.
|
||||
5. Some issues with vehicles not being unlocked when AI hop out.
|
||||
6. Added a setting to disable deployment of smoke when AI heal.
|
||||
blck_useSmokeWhenHealing = true; // when true, injured AI will toss a smoke when they attempt to heal.
|
||||
TODO: distribute AI to clients (work in progress)
|
||||
Settings for this:
|
||||
// Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required.
|
||||
blck_ai_offload_to_client = false; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs.
|
||||
blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes.
|
||||
// TODO: set to false before release
|
||||
blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated.
|
||||
|
||||
|
||||
V 6.90 Build 175
|
||||
1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user