Commit Graph

80 Commits

Author SHA1 Message Date
Chris Cardozo
388a3bc95d Streamline coding Build 235 2020-11-16 13:31:00 -05:00
Chris Cardozo
6abfb94813 fixed issue with some UMS AI being spawned with non-scuba gear 2020-11-14 14:51:37 -05:00
Chris Cardozo
6a8bb9e476 Final Version 7.03 Build 233 2020-11-07 10:01:15 -05:00
Chris Cardozo
dc82f9a362 Launchers and rounds now removed from ai corpses. 2020-11-01 10:18:22 -05:00
Chris Cardozo
1e6d4aeabe Fix for launchers not being deleted
Still have to do something about the launcher rounds which persist for some reason.
2020-10-31 11:38:46 -04:00
Chris Cardozo
66ae8eb113 Tweak to be sure the dead unit is in a group owned by the server before proceeding with processing kills 2020-10-31 09:53:53 -04:00
Chris Cardozo
99621912f6 Add config for the chance of various attachments 2020-10-31 09:53:17 -04:00
Chris Cardozo
d6b433d2e3 Add player states updates for EPOCH (Thanks He-Man) 2020-10-31 09:52:48 -04:00
Chris Cardozo
959c4da4d7 Fixed missing uniforms and added checks for units spawned on water. 2020-10-01 08:03:23 -04:00
Chris Cardozo
a23a9aad3c Units on / under water spawn with proper gear. 2020-09-29 23:58:24 -04:00
Chris Cardozo
2660495c01 Small formating change 2020-09-28 17:20:48 -04:00
Chris Cardozo
2523f38924 Fixed: Jets do not crash after spawn 2020-09-09 19:18:33 -04:00
Chris Cardozo
58dbfd509a small bug fixes / CBA compatability added 2020-09-09 07:56:24 -04:00
Chris Cardozo
730eeb47dc Build 218 Cod and new missions
Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
Chris Cardozo
ddbf64be29 Build 212 2020-07-30 22:35:14 -04:00
Chris Cardozo
a8156bb8d9 Build 204
Fixed issues with markers not showing number of alive AI (land missions only)

UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
Chris Cardozo
200efaa572 Remove logging from fnc_cleanupDeadAI 2020-05-09 17:18:55 -04:00
Chris Cardozo
b89156d7fb Minor bug fixes
removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
Chris Cardozo
87c4f7f733 Used correct version rather than an older build 2020-01-29 18:32:43 -05:00
Chris Cardozo
331bf40a89 Updates and bug fixes - see change long 2020-01-29 08:37:13 -05:00
Chris Cardozo
3855c7b976 Updated Event Handling
Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
2019-09-16 14:13:24 -04:00
Chris Cardozo
7f04a7c743 Final for Build 182
Added some difficulty-based niforms and weapons for static mission AI.

Trid to make Groups at static missions desplay more of a roaming patrolling behavior on foot and in vehicles.
2019-09-14 16:10:59 -04:00
Chris Cardozo
864ca64253 Bug Fixes
missions vehicles were not spawning
Loot vehicles and crates were being deleted prematurely.
2019-09-12 21:33:07 -04:00
Chris Cardozo
1f8f43ce95 Waypoint and HC Updates
Errors with HC initialization resolved.
Reload event handler distributed to clients
Waypoint Logic redone.
2019-09-11 20:19:51 -04:00
Chris Cardozo
8999fef46c Fixed an issues with offloading to HC 2019-09-10 23:41:47 -04:00
Chris Cardozo
b69aad6bbf Build 180 Ver 6.92
See the changelog for info
2019-09-02 08:45:20 -04:00
Chris Cardozo
778697d6ca Most changes for 6.92 in place
offloading to clients still to be done.
Needs extensive testing.
2019-07-11 23:07:26 -04:00
Chris Cardozo
cfc22d4165 Build 177
Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players.
2019-06-17 22:52:54 -04:00
Chris Cardozo
5f269e5cd8 Fixed a few script Errors
Build 176 - static mission monitors still throwing errors after groups despawn.
2019-05-29 20:02:41 -04:00
Chris Cardozo
7c55a4450f fixed a few last remaning errors/unneed logs 2019-05-25 14:19:16 -04:00
Chris Cardozo
764ade48b6 fixed issues with AIHit event handler
AI now properly deply smoke and heal upon damage to a sertain degree.
2019-05-25 13:04:06 -04:00
Chris Cardozo
9336ac4a2e More updates to notifying AI on unit kill 2019-05-25 00:02:07 -04:00
Chris Cardozo
72ffddd2fa Build 174 2019-05-22 06:48:53 -04:00
Chris Cardozo
a531fdc71d Fixed issue with kills made from vehicle not registering 2019-05-21 07:42:10 -04:00
Chris Cardozo
47e7a780de Code optimization and 1 bug fix (partial)
first part of a fix for the reward player bug when player is in a vehicle.

Optiimized a bunch of code - small tweaks only.
2019-05-18 14:05:16 -04:00
Chris Cardozo
ac2f57aeee Ver 6.90 Experimenta
Rewrote scripts to handle case where all ai in vehicles are dead; moved this code to the AIKilled event handler; tried to fix a bug reported by Tall Man related to crypto zeroing out when you kill AI from aircraft (confirmed) but the issue seems to still persist.
2019-05-06 22:39:26 -04:00
Ghostrider [GRG]
726015c634
Merge pull request #128 from Ghostrider-DbD-/V-6.88-Build-160
Build 169
2018-12-04 05:46:26 -05:00
Chris Cardozo
a34071bf86 Build 169
Fixed: Vehicles were being deleted at missions too quickly after crew were killed.
2018-12-04 05:45:15 -05:00
Ghostrider [GRG]
f2caf6e237
Merge branch 'master' into V-6.88-Build-160 2018-12-01 13:06:48 -05:00
Chris Cardozo
6560123a60 Ver 6.88 Build 167 Final RC 2018-12-01 12:59:38 -05:00
Chris Cardozo
ba32d2930b Clean up HC Code. 2018-11-28 23:14:23 -05:00
Chris Cardozo
8cb980c44b Further Bug fixes and code improvements 2018-11-27 22:01:34 -05:00
He-Man
86d55ef119
Prevent dead cleanup and script fix
1. Using "_units = blck_liveMissionAI select (_i - 1);" could cause undefined behaviour if removing entries from array inside this loop.
So always deleteat 0, but pushback if delete is not wanted / needed
2. Check first, if the AI is dead. If so, skip cleanup, so players can loot the corpse
2018-11-27 17:23:29 +01:00
Chris Cardozo
4c94e9e42c Build 164
More bug fixes and code cleanup.
2018-11-22 04:31:36 -05:00
He-Man
03e68a7f3c
Skip cleanup if players near 2018-11-21 18:55:02 +01:00
Chris Cardozo
a39a727346 small updates 2018-11-20 23:35:30 -05:00
Chris Cardozo
1d42585fe5 Build 163
Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
5fbc1d1505 Build 162 2018-11-19 10:11:06 -05:00
Chris Cardozo
ce84757476 Minor Code Tweaks
Still have to consider HeMan's optimization for cleanupAliveAI
2018-11-19 10:08:01 -05:00
Chris Cardozo
747ed55d2e See below
Fixed some issues with waypoint monitoring.
Deleted unused code.
2018-11-18 14:29:07 -05:00