Commit Graph

88 Commits

Author SHA1 Message Date
Ghostrider-DbD-
374f7dfb91 Support multiple air patrols, minor bug fixes. 2017-08-11 23:38:04 -04:00
Ghostrider-DbD-
d5d0a54a45 Added hunting behavior for vehicles/choppers 2017-08-04 07:21:03 -04:00
Ghostrider-DbD-
88d27e0672 Bug fixes, updates to documentation and logging 2017-06-12 15:09:48 -04:00
Ghostrider-DbD-
58a1efd442 Create GMS_fnc_rewardKiller.sqf 2017-06-10 12:32:58 -04:00
Ghostrider-DbD-
5faf1ae69d Merge branch 'master' into Version-6.59-Build-63 2017-06-10 12:29:32 -04:00
Ghostrider-DbD-
05548035ee removed some unecessary loging 2017-06-10 12:07:01 -04:00
Ghostrider-DbD-
033b6cfe4a Added Simulation Manager.
By default this uses the new dynamic sumulation manager.
Comment out #define useDynamicSimulation to use a scripted simulaton
manager.
2017-06-07 22:08:57 -04:00
Ghostrider-DbD-
af1c80696b Update GMS_fnc_rewardKiller.sqf
Put in fix for respect loss bug on Exile servers. This is a temporary fix to deal with the fact that (vehicle _killer) and (objectParent _killer) seem to be broken, and because for some reason, the server can not read certain variables for the _killer object when the _killer is in a vehicle.
2017-06-04 09:34:57 -04:00
Ghostrider-DbD-
e8b863a8f5 Update GMS_fnc_processIlleagalAIKills.sqf
Cleaned up code a bit.
2017-06-04 09:31:44 -04:00
Ghostrider-DbD-
27e31c5f48 Update GMS_fnc_processAIKill.sqf
Moved code to remove event handlers so that this is done for both legal and illegal kills.
2017-06-04 09:30:45 -04:00
Ghostrider-DbD-
e7104cf0d1 Update GMS_fnc_setupWaypoints.sqf
Moved definition of _arc to an appropriate location.
2017-06-04 09:28:55 -04:00
Ghostrider-DbD-
20631951b9 Update GMS_fnc_missionSpawner.sqf
Attempted fix for incorrect tracking of live AI with setting _endCondition = "allKilledOrPlayerNear";
2017-05-19 06:22:21 -04:00
Ghostrider-DbD-
2d1c760e0f Update GMS_fnc_vehicleMonitor.sqf
Commented out an unnecessary call to blck_fnc_emptyObject which was deleting vehicle inventory when players used mission vehicles to store loot on AI Bodies prior to triggering the mission end.

Thanks to Grahame for reporting the problem.
2017-05-14 12:45:46 -04:00
Ghostrider-DbD-
f8694f2239 Update GMS_fnc_changeToMoveWaypoint.sqf
Correct typo on lines 22-23.
2017-05-02 17:57:00 -04:00
Ghostrider-DbD-
9e03feb468 See the Changelog for a full list of changes. 2017-04-30 21:58:38 -04:00
Ghostrider-DbD-
757fd07fdc A few more bug fixes; reverted heli waypoints to that of build 46. 2017-04-13 00:07:41 -04:00
Ghostrider-DbD-
12e8da662d More bug fixes; reverted waypoint configuration for helicopters to that from build 46; added license info to all files. 2017-04-11 21:47:20 -04:00
Ghostrider-DbD-
8b74da3825 Bug Fixes. Fixed a few typos for the Exile Configs. 2017-04-10 20:44:41 -04:00
Ghostrider-DbD-
6ac700c048 Many Bug Fixes. See changelog for a more complete listing 2017-04-06 22:12:29 -04:00
Ghostrider-DbD-
47762bbaed set debugging to OFF 2017-03-23 21:36:49 -04:00
Ghostrider-DbD-
6f31599165 Added a missing file. Updated changelogs. 2017-03-23 21:36:21 -04:00
Ghostrider-DbD-
159d75019c Tried to make heli patrols more aggresive; some bug fixes; one or two mor of those to come.
To Do: debug the situation in which loot crate loading is delayed till
mission is triggered where multiple loot containers are provided.
Debug the cleanup that does autoreload for mounted weapons on vehicles.
2017-03-23 21:29:34 -04:00
Ghostrider-DbD-
6ee559337e Switched back to the old method for deterining AI Movements. 2017-03-23 08:09:35 -04:00
Ghostrider-DbD-
8e19a65b94 Tweaks to AI behavior. Changed how waypoints are generated. 2017-03-22 20:51:56 -04:00
Ghostrider-DbD-
ea11e3d65c bug fixes mainly. See changelog for details. 2017-03-21 23:13:06 -04:00
Ghostrider-DbD-
293b58103b major update; code optimization, bug fixes. 2017-03-20 23:36:35 -04:00
Ghostrider-DbD-
cc96a77aa0 Added reinforcements. Many fixes. See Changelog for details. 2017-03-18 06:45:32 -04:00
Ghostrider-DbD-
23b9567aab Added a missing file, de-activated DBD-specific settings. 2017-03-15 07:45:22 -04:00
Ghostrider-DbD-
310ec8dd20 Changed WP settings and logic. Changed the system for tracking live AI from unit based to group-based which should save some memory and CPU. 2017-03-15 00:36:06 -04:00
Ghostrider-DbD-
fcdc4a57d7 Updated Killed EH, Added a HIt EH, Changed the Intelligence so that AI awareness of player location increases gradually. 2017-03-12 22:42:19 -04:00
Ghostrider-DbD-
9856233a7a Update GMS_fnc_missionSpawner.sqf
File duplicated by accident. This should correct the issue.
2017-02-24 20:14:12 -05:00
Ghostrider-DbD-
210fa7d044 Update GMS_fnc_playerInRange.sqf
Added an optional check such that only players on foot are detected.
2017-02-24 20:02:47 -05:00
Ghostrider-DbD-
32e61483d5 Update GMS_fnc_spawnMissionCrates.sqf
Added a check as to whether the crate should be filled after being spawned.
2017-02-24 20:01:09 -05:00
Ghostrider-DbD-
4b68d99221 Update GMS_fnc_missionSpawner.sqf
Added a check for whether to fill loot crates at mission spawn.
Now pass a parameter when checking for mission completion so that only players on foot trigger a mission end state.
2017-02-24 19:59:38 -05:00
Ghostrider-DbD-
1926b758cf Update GMS_fnc_Time.sqf
disabled some report logging.
2017-02-06 01:01:29 -05:00
Ghostrider-DbD-
1a7167b6fc Update GMS_fnc_getTraderCitesExile.sqf
fixed typo
2017-02-06 00:21:49 -05:00
Ghostrider-DbD-
3885dc23f4 Update blck_variables.sqf
disabled debugging options
2017-02-06 00:03:58 -05:00
Ghostrider-DbD-
7b44e1e678 Removed a weapon that allowed duping. 2017-01-29 13:01:12 -05:00
Ghostrider-DbD-
ee50094deb Disabled unnecessary logging. 2017-01-29 02:38:04 -05:00
Ghostrider-DbD-
bf71a97015 Merge branch 'master' into Version-6.55-Build-7 2017-01-28 20:09:25 -05:00
Ghostrider-DbD-
033b057daf Bug fixes. 2017-01-28 20:08:02 -05:00
Ghostrider-DbD-
ea9d887e69 Update GMS_fnc_Time.sqf
Disable some .RPT logging.
2017-01-26 22:41:28 -05:00
Ghostrider-DbD-
87daad7d45 Correction of typos 2017-01-25 08:14:55 -05:00
Ghostrider-DbD-
da3ad8392e removed debugging code 2017-01-25 01:40:08 -05:00
Ghostrider-DbD-
b9d019e78a Bug Fixes, setting for deleting loot crate and one for preserving static weapons. 2017-01-25 01:01:16 -05:00
Ghostrider-DbD-
90c9ffa809 Turned off debug settings. Commented out un-needed logging commands. 2017-01-23 21:07:53 -05:00
Ghostrider-DbD-
dda0742046 Housekeeping changes.
Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
40dbc6ed5d Fixed typos in GMS_fnc_vehicleMonitor.sqf
Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
fdb2a47796 Turned off logging and debuging functions.
Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321 Further debugging. All Basic functions Working
Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00