37a370bea7
Fixed issues with vehicles not spawning on mission respawn
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This was caused by overwriting of missing data and solved by making a local copy of _missionPatrolVehicles.
2020-10-01 11:02:22 -04:00
e92ac2a1bc
Fixed problem with missing statics on mission respawn.
2020-10-01 10:48:03 -04:00
959c4da4d7
Fixed missing uniforms and added checks for units spawned on water.
2020-10-01 08:03:23 -04:00
a23a9aad3c
Units on / under water spawn with proper gear.
2020-09-29 23:58:24 -04:00
d7ff9bc275
slightly reduced the frequency of some updates
2020-09-29 23:33:14 -04:00
b077b80337
Subs now spawned at pirate missions.
2020-09-29 23:32:59 -04:00
fef589f94c
Fix for missing mission markers when multiple missions of a type are desired.
2020-09-29 23:29:35 -04:00
70e0a34d28
Update build.sqf
2020-09-28 17:29:39 -04:00
2660495c01
Small formating change
2020-09-28 17:20:48 -04:00
6a9f8a993f
Removed some loggimng used for debugging.
2020-09-27 11:15:34 -04:00
6233e8a9a8
Fixed Typo that caused erors restoring hidden objects
2020-09-27 08:30:50 -04:00
3ce58656c5
Fixed Error with mission timouts.
2020-09-27 08:12:04 -04:00
760acb06df
build 222
2020-09-26 00:43:44 -04:00
37af0b1325
fixed a typo
2020-09-26 00:43:25 -04:00
5f34fae51f
remove debug commands
2020-09-26 00:43:13 -04:00
1f2097041a
Add missing setting (blck_hideRocksAndPlants)
2020-09-26 00:41:56 -04:00
ef2128afcd
Add checks for invalid marker types and colors
2020-09-26 00:41:26 -04:00
1d2696926c
Small bug fix
2020-09-25 07:26:28 -04:00
b4f51cb2d9
Build 220
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Added the ability to spawn simple objects.
Added an optional feature to hide trees and bushes under enterable buildings.
2020-09-22 21:58:53 -04:00
f937d9987f
Updates to plugin to build 5
2020-09-19 13:29:10 -04:00
c083f4d86b
suppress plants and rocks at mission 'houses'
2020-09-12 09:41:37 -04:00
3eb13f9736
Attempted Fix: spawn vehicle patrols in safe position.
2020-09-09 19:20:40 -04:00
f80db22642
Fixed: Arcraft do not crash when 2 or more are spawned over a mission.
2020-09-09 19:19:46 -04:00
2523f38924
Fixed: Jets do not crash after spawn
2020-09-09 19:18:33 -04:00
fb8d7680ee
Fixed issue with jets crashing on spawn.
2020-09-09 08:29:14 -04:00
58dbfd509a
small bug fixes / CBA compatability added
2020-09-09 07:56:24 -04:00
02847bdbe2
Updated Documentation
2020-09-02 11:48:09 -04:00
c94a8e382d
Build 218 Final
2020-09-02 11:36:02 -04:00
730eeb47dc
Build 218 Cod and new missions
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Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
338afb8fed
Debuged script to export static missions.
2020-08-22 07:59:47 -04:00
475fad641f
Added weferlingen_winter
2020-08-11 07:54:59 -04:00
1e813cda56
corectly named world name for livonia (enoch)
2020-08-11 07:50:31 -04:00
e80ed787dc
A few fixes / additions
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Fixed an issue that prevented settings for the marker brush from being applied.
Added several Chernarus variants to the worlds recognized.
Updated Build information to 215.
2020-08-10 18:33:48 -04:00
4c83429b96
Fix for UMS with the new mission spawner
2020-08-06 23:47:52 -04:00
ffd41d0025
Build 214 - improvements in finding mission positions
2020-08-06 01:02:58 -04:00
0789181c6a
Build 213
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Improvements in how location for missions is found.
2020-08-01 14:56:22 -04:00
ddbf64be29
Build 212
2020-07-30 22:35:14 -04:00
03c031537c
Updates to code finding location for missions.
2020-06-13 14:14:46 -04:00
f677f8f950
Small Change so that _markerLabel is always defined.
2020-06-08 19:48:13 -04:00
6c8c9229cc
Added map settings for vtl
2020-06-03 16:41:29 -04:00
b80cc15e15
Build 205
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Final bug fixes
One known issue.
2020-06-01 20:02:47 -04:00
45a387b33f
Added back a #define that was accidentally deleted
2020-06-01 07:27:10 -04:00
36a02b6301
Removed / Redid a bit of logging
2020-05-31 11:33:14 -04:00
df6e8777d1
Small performance improvements: blck_fnc_missionSpawner
2020-05-31 07:01:25 -04:00
16eac40e0e
default dynamic UMS Updates
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Added a new category of surface wrecks (undertesting)
Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
2020-05-31 06:35:19 -04:00
aee91d25a5
Build 204
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Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)
Fixed issues with incorrect marker lables when showing AI alive counts.
UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
a8156bb8d9
Build 204
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Fixed issues with markers not showing number of alive AI (land missions only)
UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
7bc4495976
Defined a root string for DMS markers
2020-05-10 22:46:43 -04:00
5fad8d3ef0
fixed issue with deleting markers after the change to add the blckeagls prefex to marker names.
2020-05-10 13:44:31 -04:00
200efaa572
Remove logging from fnc_cleanupDeadAI
2020-05-09 17:18:55 -04:00