Commit Graph

235 Commits

Author SHA1 Message Date
Chris Cardozo
63154379c8 Removed logging 2020-11-25 09:13:11 -05:00
Chris Cardozo
047bf429f4 FIx a script error that prevented units from having primary weapons. 2020-11-22 11:13:22 -05:00
Chris Cardozo
e54cbdba04 Define _missionLoot parameters for the case where the crates are spawned at mission completion. 2020-11-22 11:13:04 -05:00
Chris Cardozo
b3010e47a1 Add a default Value 2020-11-22 11:12:39 -05:00
Chris Cardozo
ceb9fb7bce Updated to refer to blck_maxGradient
This constant was added so there can be a map-specific setting for max gradient.
2020-11-22 08:52:55 -05:00
Chris Cardozo
8279a4f88b definition of constants consolidated in gms_fnc_findWorld.sqf 2020-11-22 08:52:18 -05:00
Chris Cardozo
6d0171e99a bug fixes / performance tweaks
split the long list of mission parameters up into modules to reduce the number of variables set with each pass through various scripts.
2020-11-21 14:53:06 -05:00
Chris Cardozo
924512b299 Update to Build 236 2020-11-21 14:51:15 -05:00
Chris Cardozo
d626a21316 remove space 2020-11-16 13:32:38 -05:00
Chris Cardozo
83e489c0c1 Small fixes 2020-11-16 13:32:26 -05:00
Chris Cardozo
60b1d21d16 Build 235 / Fix issue with loot vehicles not being spawend
/ Streamline coding for build 235
2020-11-16 13:32:12 -05:00
Chris Cardozo
388a3bc95d Streamline coding Build 235 2020-11-16 13:31:00 -05:00
Chris Cardozo
6abfb94813 fixed issue with some UMS AI being spawned with non-scuba gear 2020-11-14 14:51:37 -05:00
Chris Cardozo
6a8bb9e476 Final Version 7.03 Build 233 2020-11-07 10:01:15 -05:00
Chris Cardozo
dc82f9a362 Launchers and rounds now removed from ai corpses. 2020-11-01 10:18:22 -05:00
Chris Cardozo
1e6d4aeabe Fix for launchers not being deleted
Still have to do something about the launcher rounds which persist for some reason.
2020-10-31 11:38:46 -04:00
Chris Cardozo
ccb6b17d10 remove some logging 2020-10-31 09:54:23 -04:00
Chris Cardozo
66ae8eb113 Tweak to be sure the dead unit is in a group owned by the server before proceeding with processing kills 2020-10-31 09:53:53 -04:00
Chris Cardozo
99621912f6 Add config for the chance of various attachments 2020-10-31 09:53:17 -04:00
Chris Cardozo
d6b433d2e3 Add player states updates for EPOCH (Thanks He-Man) 2020-10-31 09:52:48 -04:00
Chris Cardozo
644925cbb8 Merge branch 'Development' into Experimental 2020-10-10 08:34:43 -04:00
Chris Cardozo
ebc85dac96 Removed some debugging code that was commented out 2020-10-10 08:32:42 -04:00
Chris Cardozo
726e834dca removed commented out code for debugging 2020-10-10 08:30:34 -04:00
Chris Cardozo
6bd59ea1a4 removed logging 2020-10-10 08:28:57 -04:00
Chris Cardozo
0e01267f18 removed needless spaces 2020-10-10 08:28:38 -04:00
Chris Cardozo
43ad4ea1a2 Fix scripts for spawning units/statics using Arma building posns 2020-10-10 08:28:21 -04:00
Chris Cardozo
eb683730b5 Fixed Issues with relPos unit spawning, removed some logging 2020-10-05 22:41:56 -04:00
Chris Cardozo
bf9aeb4bc8 Merge branch 'Development' into Experimental 2020-10-05 07:26:49 -04:00
Chris Cardozo
60bf05e695 Build 228 Final. 2020-10-05 07:25:11 -04:00
Chris Cardozo
3e2f5ed99b Merge branch 'Development' into Experimental 2020-10-04 15:51:53 -04:00
Chris Cardozo
ca8105c492 store spawned objects as netID
This is to try to make sure damaged buildings and other damaged objects are deleted upon mission completion.
2020-10-04 15:51:28 -04:00
Chris Cardozo
34204ccdc6 Added Case for debugging with forced completion of spawned mission. 2020-10-04 15:50:48 -04:00
Chris Cardozo
6931695295 Bug fixes. Added check for unexpected case where the thing to be deleted is stored as an object rather than netID 2020-10-04 15:50:13 -04:00
Chris Cardozo
62fa9184bf Addressed minor scripting issues; added logging of time spent on searching for new posn. 2020-10-04 15:49:31 -04:00
Chris Cardozo
844be883f7 Merge branch 'Development' into Experimental 2020-10-04 13:36:45 -04:00
Chris Cardozo
1cd4055662 Fix issue with tracking old mission locations 2020-10-04 13:36:25 -04:00
Chris Cardozo
b37c9eb77e Merge branch 'Development' into Experimental 2020-10-04 12:31:22 -04:00
Chris Cardozo
4747500f82 Update Build Info 2020-10-04 12:30:49 -04:00
Chris Cardozo
b1864ec337 Merge branch 'Development' into Experimental 2020-10-04 10:04:46 -04:00
Chris Cardozo
ef2423996e Fix for duplication of vehicle patrols at missions. 2020-10-04 09:52:36 -04:00
Chris Cardozo
18bd169a76 Merge branch 'Development' into Experimental 2020-10-03 08:21:25 -04:00
Chris Cardozo
bd0165360c remove some logging 2020-10-03 08:20:32 -04:00
Chris Cardozo
4cd5fbe141 Merge branch 'Development' into Experimental 2020-10-03 08:13:41 -04:00
Chris Cardozo
e4a7950d43 coding fixes 2020-10-03 08:10:37 -04:00
Chris Cardozo
4669a08061 remove logging, codign fixes 2020-10-03 08:09:45 -04:00
Chris Cardozo
2de977392b add counter for instance number; coding tweaks 2020-10-03 08:09:20 -04:00
Chris Cardozo
ceec5c2af4 tried to prevent case that throws an error sometimes 2020-10-03 08:08:24 -04:00
Chris Cardozo
c5bacb2a35 Add counter for number of instances; added logging of active scripts 2020-10-03 08:06:29 -04:00
Chris Cardozo
93f71b0779 Removed logging 2020-10-03 08:05:56 -04:00
Chris Cardozo
bbbd73a18e bug fixes 2020-10-01 20:35:17 -04:00