Ghostrider-DbD-
3df1ccb6f3
Update SLS_init_exile.sqf
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Corrected typo
2017-02-05 23:18:06 -05:00
Ghostrider-DbD-
fc94aa0211
Update blck_configs_exile.sqf
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Corrected an error in blck_AI_Side; changed this back to EAST.
2017-02-01 18:52:01 -05:00
Ghostrider-DbD-
514c919f82
Merge pull request #41 from Ghostrider-DbD-/Version-6.55-Build-38
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Version 6 55 build 38
2017-01-29 13:05:17 -05:00
Ghostrider-DbD-
352aec16bc
Merge pull request #40 from Ghostrider-DbD-/Version-6.55-Build-37
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Version 6 55 build 37
2017-01-29 13:04:14 -05:00
Ghostrider-DbD-
74a5efe5d6
Updated documentation
2017-01-29 13:02:53 -05:00
Ghostrider-DbD-
7b44e1e678
Removed a weapon that allowed duping.
2017-01-29 13:01:12 -05:00
Ghostrider-DbD-
ee50094deb
Disabled unnecessary logging.
2017-01-29 02:38:04 -05:00
Ghostrider-DbD-
bf71a97015
Merge branch 'master' into Version-6.55-Build-7
2017-01-28 20:09:25 -05:00
Ghostrider-DbD-
033b057daf
Bug fixes.
2017-01-28 20:08:02 -05:00
Ghostrider-DbD-
ea9d887e69
Update GMS_fnc_Time.sqf
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Disable some .RPT logging.
2017-01-26 22:41:28 -05:00
Ghostrider-DbD-
7e407f81a5
Update README.md
2017-01-26 00:33:39 -05:00
Ghostrider-DbD-
87daad7d45
Correction of typos
2017-01-25 08:14:55 -05:00
Ghostrider-DbD-
1f524e528b
Merge pull request #39 from Ghostrider-DbD-/Version-6.55-Build-35
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Version 6 55 build 35
2017-01-25 01:42:29 -05:00
Ghostrider-DbD-
da3ad8392e
removed debugging code
2017-01-25 01:40:08 -05:00
Ghostrider-DbD-
b9d019e78a
Bug Fixes, setting for deleting loot crate and one for preserving static weapons.
2017-01-25 01:01:16 -05:00
Ghostrider-DbD-
889e8cb7f0
Merge pull request #38 from Ghostrider-DbD-/Version-6.54-Build-34
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Version 6 54 build 34
2017-01-23 21:09:25 -05:00
Ghostrider-DbD-
6a2b5b1907
Merge branch 'master' into Version-6.54-Build-34
2017-01-23 21:09:17 -05:00
Ghostrider-DbD-
90c9ffa809
Turned off debug settings. Commented out un-needed logging commands.
2017-01-23 21:07:53 -05:00
Ghostrider-DbD-
cbf97f3a7a
Update README.md
2017-01-23 08:24:54 -05:00
Ghostrider-DbD-
7b845105e5
Updated Readme
2017-01-23 08:18:57 -05:00
Ghostrider-DbD-
725f4029f7
Merge pull request #37 from Ghostrider-DbD-/Version-6.54-Build-33
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Housekeeping changes.
2017-01-23 08:09:52 -05:00
Ghostrider-DbD-
dda0742046
Housekeeping changes.
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Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
3cdd846719
Merge pull request #36 from Ghostrider-DbD-/Version-6.54-Build-33
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Fixed typos in GMS_fnc_vehicleMonitor.sqf
2017-01-23 07:49:15 -05:00
Ghostrider-DbD-
8965083555
Merge branch 'master' into Version-6.54-Build-33
2017-01-23 07:47:10 -05:00
Ghostrider-DbD-
40dbc6ed5d
Fixed typos in GMS_fnc_vehicleMonitor.sqf
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Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
8da2d0dc03
Merge pull request #35 from Ghostrider-DbD-/Version-6.54-Build-32
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Version 6 54 build 32
2017-01-23 01:09:51 -05:00
Ghostrider-DbD-
f20ab115e4
Merge branch 'master' into Version-6.54-Build-32
2017-01-23 01:08:41 -05:00
Ghostrider-DbD-
1a7f9c092f
Updated changelog
2017-01-23 01:03:00 -05:00
Ghostrider-DbD-
fdb2a47796
Turned off logging and debuging functions.
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Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321
Further debugging. All Basic functions Working
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Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca
Cleaned up code and debuged a bunch of stuff
2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b
Bug Fixes, Coding Updates
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Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28
See Changelog
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More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better logging information.
Old code removed.
Still needed: fix errors spawning emplaced weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d
Sorting out bugs in mission spawner and other functions
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bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
24995a360e
Merge pull request #33 from Ghostrider-DbD-/Ghostrider-DbD--build-28
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Update build.sqf
2017-01-13 18:11:32 -05:00
Ghostrider-DbD-
69591a6c9b
bug-fixes, start of modular mission spawner.
2017-01-13 18:07:09 -05:00
Ghostrider-DbD-
14958973c8
Update build.sqf
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Start New Branch for the Next Build
2017-01-13 17:51:05 -05:00
Ghostrider-DbD-
4f1ad15596
Update blck_variables.sqf
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Set all debug settings to off.
2017-01-13 17:50:08 -05:00
Ghostrider-DbD-
098af939c3
Merge pull request #32 from Ghostrider-DbD-/v6.54-Build-27
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reverted to the old mission timer system.
2017-01-13 07:54:47 -05:00
Ghostrider-DbD-
02d9b5a63e
reverted to the old mission timer system.
2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43
Update GMS_fnc_vehicleMonitor.sqf
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Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
4f825730b5
Update blck_functions.sqf
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Commented out an unused function (line 19).
2017-01-12 17:57:26 -05:00
Ghostrider-DbD-
b0017bb75e
Update changeLog.sqf
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Updated change-log
2017-01-12 05:28:49 -05:00
Ghostrider-DbD-
4594e3e28e
Update GMS_fnc_updateMissionQue.sqf
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Updated method for deleting an element from the nested array. See:
https://community.bistudio.com/wiki/Array#Subtraction
2017-01-12 05:24:37 -05:00
Ghostrider-DbD-
6097404fa2
Update blck_functions.sqf
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removed old code.
2017-01-12 04:43:25 -05:00
Ghostrider-DbD-
e0cf102ef4
Update GMS_fnc_updateMissionQue.sqf
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Fixed an issue whereby the array containing mission information was not correctly updated. this was caused by the fact that simple array subtraction does not work for nested arrays, hence the kludgy fix wherein a new array is built that lacks the element to be deleted.
2017-01-12 04:33:47 -05:00
Ghostrider-DbD-
0195ac0190
Update GMS_fnc_mainThread.sqf
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Added a q-5 second loop.
Moved calls to the vehicleMonitor to occur every 5 seconds in the main loop.
Fixed an issue wherein the elements for live AI and mission vehicles were not being deleted from their respective arrays after the corresponding 'vehicles' were deleted.
2017-01-12 04:31:12 -05:00
Ghostrider-DbD-
9d746144fc
Update blck_init.sqf
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disable calls to GMS_fnc_vehicleMonitorLoop and broadcastServerFPS.sqf
Removed some old code.
2017-01-12 04:27:58 -05:00
Ghostrider-DbD-
045416ccf6
Update build.sqf
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Change Date
2017-01-12 04:25:10 -05:00
Ghostrider-DbD-
f8a2b89a58
Update blckClient.sqf
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Removed unnecessary code.
Small changes to the loop with the hope that it is more efficient.
2017-01-12 04:24:16 -05:00