2015-08-28 05:23:34 +00:00
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/*
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Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
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Edited by eraser1
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2015-08-27 07:44:23 +00:00
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2015-08-28 05:23:34 +00:00
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[
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_weapons,
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_tools,
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_items,
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_backpacks
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]
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Each argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
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*/
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2015-08-28 08:38:46 +00:00
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private ["_ammo","_tool","_box","_weapon","_item","_backpack","_itemCount","_backpackCount","_wepCount","_weps","_items","_backpacks"];
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2015-08-28 05:23:34 +00:00
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_box = _this select 0;
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2015-08-27 07:44:23 +00:00
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2015-08-28 08:38:46 +00:00
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// Weapons
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2015-08-27 07:44:23 +00:00
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if(typeName (_this select 1) == "ARRAY") then {
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2015-08-28 05:23:34 +00:00
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_wepCount = (_this select 1) select 0;
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_weps = (_this select 1) select 1;
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2015-08-27 07:44:23 +00:00
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} else {
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2015-08-28 05:23:34 +00:00
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_wepCount = _this select 1;
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_weps = DMS_boxWeapons;
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2015-08-27 07:44:23 +00:00
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};
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2015-08-28 08:38:46 +00:00
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// Items
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2015-08-27 07:44:23 +00:00
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if(typeName (_this select 2) == "ARRAY") then {
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2015-08-28 08:38:46 +00:00
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_itemCount = (_this select 2) select 0;
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_items = (_this select 2) select 1;
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2015-08-27 07:44:23 +00:00
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} else {
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2015-08-28 08:38:46 +00:00
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_itemCount = _this select 2;
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2015-08-28 05:23:34 +00:00
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_items = DMS_boxItems;
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2015-08-27 07:44:23 +00:00
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};
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2015-08-28 08:38:46 +00:00
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// Backpacks
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if(typeName (_this select 3) == "ARRAY") then {
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_backpackCount = (_this select 3) select 0;
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_backpacks = (_this select 3) select 1;
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2015-08-27 07:44:23 +00:00
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} else {
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2015-08-28 08:38:46 +00:00
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_backpackCount = _this select 3;
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2015-08-28 05:23:34 +00:00
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_backpacks = DMS_boxBackpacks;
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2015-08-27 07:44:23 +00:00
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};
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2015-08-28 05:23:34 +00:00
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2015-08-27 07:44:23 +00:00
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if(DMS_DEBUG) then {
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2015-08-28 08:38:46 +00:00
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diag_log format["DMS :: Filling a dynamic crate with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount];
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2015-08-27 07:44:23 +00:00
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};
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2015-08-28 05:23:34 +00:00
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if ((_wepCount>0) && {count _weps>0}) then {
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2015-08-27 07:44:23 +00:00
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2015-08-28 05:23:34 +00:00
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for "_i" from 1 to _wepCount do {
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_weapon = _weps call BIS_fnc_selectRandom;
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_ammo = _weapon call DMS_selectMagazine;
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_box addWeaponCargoGlobal _weapon;
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_box addMagazineCargoGlobal [_ammo, (2 + floor(random 3))];
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2015-08-27 07:44:23 +00:00
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};
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};
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2015-08-28 05:23:34 +00:00
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if ((_itemCount > 0) && {count _items>0}) then {
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2015-08-27 07:44:23 +00:00
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2015-08-28 05:23:34 +00:00
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for "_i" from 1 to _itemCount do {
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_item = _items call BIS_fnc_selectRandom;
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_box addItemCargoGlobal _item;
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2015-08-27 07:44:23 +00:00
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};
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};
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2015-08-28 05:23:34 +00:00
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if ((_backpackCount > 0) && {count _backpacks>0}) then {
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2015-08-27 07:44:23 +00:00
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2015-08-28 05:23:34 +00:00
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for "_i" from 1 to _backpackCount do {
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_backpack = _backpacks call BIS_fnc_selectRandom;
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_box addBackpackCargoGlobal _backpack;
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2015-08-27 07:44:23 +00:00
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};
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};
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2015-08-28 05:23:34 +00:00
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if(DMS_RareLoot && {count DMS_RareLoot>0}) then {
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2015-08-27 07:44:23 +00:00
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2015-08-28 05:23:34 +00:00
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if(random 100 < DMS_RareLootChance) then {
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_item = DMS_RareLoot call BIS_fnc_selectRandom;
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_box addItemCargoGlobal _item;
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2015-08-27 07:44:23 +00:00
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};
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};
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