FSM should now call all of the functions...
Fixed debug messages for selectmission
Added recursive call for cleanup for typeName ARRAY arguments
Fixed parsing for FillCrate
Fixed script errors and removed some RPT spam from missionsmonitor
Allow groups for missionsuccesstate
Removed debug log for converting data type into array for TargetsKilled
You can now give AI general gear items (like food/drink/meds) per class
Removed old mission files
Added debug logging to AddMissionToMonitor
I accidentally switched _markerDot and markerXtime variables in debug
logging for removemarkers
Created FindSafePos
Initialize DMS_MissionCount
Config will be loaded in preInit now
Renamed skills and random skill array
Removed mission_init (we will be using FSM instead)
Add the DMS_MissionStatusCheck loop only if DMS_DynamicMission is being
used
Insert base function for findSafePos
Create a couple files to be used later