Commit Graph

86 Commits

Author SHA1 Message Date
Defent
b0c2c304e0 I want credits too :( 2015-08-31 22:28:01 +02:00
eraser1
5aba56c43c Decreased money and rep gain from kills 2015-08-31 15:16:10 -05:00
eraser1
d3f3084d4b Fixed? 2015-08-31 14:55:50 -05:00
eraser1
96bb053267 github pls
Conflicts:
	@ExileServer/addons/a3_dms/DMS_init.sqf
	@ExileServer/addons/a3_dms/crates/DMS_CreateBox.sqf
	@ExileServer/addons/a3_dms/missions/MM1.sqf
	@ExileServer/addons/a3_dms/missions/MM10.sqf
	@ExileServer/addons/a3_dms/missions/MM2.sqf
	@ExileServer/addons/a3_dms/missions/MM3.sqf
	@ExileServer/addons/a3_dms/missions/MM4.sqf
	@ExileServer/addons/a3_dms/missions/MM5.sqf
	@ExileServer/addons/a3_dms/missions/MM6.sqf
	@ExileServer/addons/a3_dms/missions/MM7.sqf
	@ExileServer/addons/a3_dms/missions/MM8.sqf
	@ExileServer/addons/a3_dms/missions/MM9.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_CreateMarker.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_cleanup.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_findSafePos.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_fnc_nearbyPlayers.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_selectMission.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_spawnAI.sqf
	Pre-Packed PBO/a3_dms.pbo
	README.md
2015-08-31 14:46:28 -05:00
eraser1
34aab4a3b8 Edit "DMS_PlayerNotificationTypes" and Configs 2015-08-31 14:25:32 -05:00
eraser1
282308a31d Config stuff
3 missions by default :D

Removed the PDWs that have hgun prefix but don't actually go in that
slot...
2015-08-31 13:32:23 -05:00
eraser1
6c24c3f473 diversification of difficulties (colors) 2015-08-31 13:31:06 -05:00
eraser1
3f27d92ef6 Poptab notification for killing
See comments ;)
2015-08-31 13:30:38 -05:00
eraser1
beae797d12 So we get any potential errors in the config.sqf 2015-08-31 13:24:01 -05:00
eraser1
acb02f2ba2 Debug loggin improvements for FSM
Do the "calling..." log BEFORE actually calling :P
2015-08-31 12:04:20 -05:00
eraser1
2ac62bb41b Update preinit todo and PBOs 2015-08-31 03:10:18 -05:00
eraser1
b2a1e634e1 Fixes + Tweaks 2015-08-31 03:04:07 -05:00
eraser1
a4144c7c07 More Fixes!
FSM should now call all of the functions...

Fixed debug messages for selectmission

Added recursive call for cleanup for typeName ARRAY arguments

Fixed parsing for FillCrate

Fixed script errors and removed some RPT spam from missionsmonitor

Allow groups for missionsuccesstate

Removed debug log for converting data type into array for TargetsKilled
2015-08-31 02:52:46 -05:00
eraser1
c300f83bb4 Fixed killfeed
May end up adding a notification to client about poptabs separately
2015-08-31 02:50:19 -05:00
eraser1
37363a963d Grimplz 2015-08-31 01:29:10 -05:00
eraser1
be12af2b63 Removed link node 2015-08-31 01:18:11 -05:00
eraser1
6e3a9b8615 More fixes + SpawnCrate
Created function SpawnCrate

Updated missions to use DMS_SpawnCrate

Fix (I think) issue with _side being passed to onkilled

updated test PBO
2015-08-31 01:08:30 -05:00
eraser1
54eb09b4d0 Update README, add OnKilled logging 2015-08-31 00:08:30 -05:00
eraser1
eb5045bdcb Pre-packed PBO
and another debug log
2015-08-30 23:53:18 -05:00
eraser1
641d40c157 DMSv1 is Live :D
Still a few things left to do but... the system works! ;)
2015-08-30 23:51:06 -05:00
eraser1
287508e6cb Oops
More mistakes :P
2015-08-30 22:22:15 -05:00
eraser1
25e65329e8 Oops
Couple mistakes...
2015-08-30 21:49:01 -05:00
eraser1
0c4e56f697 First mission(s)! 2015-08-30 21:42:02 -05:00
eraser1
b3a06808f9 Create function CreateMarker 2015-08-30 20:48:20 -05:00
eraser1
cb7338c16a Set up OnKilled + cleanup
!!!!!
NOTE: The behavior of commands "gunner" and "driver" are not extensively
documented on the wiki. I'm not sure if respect/money increase will work
properly for kills from vehicles! I need to test these commands later
!!!!!
Cleaned up obsolete/already created functions from preInit

Created config values "DMS_BanditMoneyGainOnKill" and
"DMS_BanditRepGainOnKill" and "DMS_RemoveNVG"

OnKilled should now give respect and pop tabs to clients (if configured
to do so).

It should also give the onscreen popup for kills for respect and update
the values on the client (as well as updating the corresponding stats on
the server and database)

Use "MPKilled" EH instead of "Killed" for potential issues with
offloading.
2015-08-30 00:01:00 -05:00
eraser1
02696c3406 Tweaks + More Configs + Fix
You can now give AI general gear items (like food/drink/meds) per class

Removed old mission files

Added debug logging to AddMissionToMonitor

I accidentally switched _markerDot and markerXtime variables in debug
logging for removemarkers
2015-08-29 20:30:56 -05:00
eraser1
dbcee0ae9e Merge branch 'eraser_rewrite' of https://github.com/Defent/DMS_Exile into eraser_rewrite 2015-08-29 19:33:37 -05:00
eraser1
8350edcd00 AddMissionToMonitor + Tweaks to other functions 2015-08-29 19:33:32 -05:00
Defent
861a8ce20a Update OnKilled.sqf 2015-08-29 22:01:59 +02:00
Defent
df6897de95 Formatting 2015-08-29 22:00:01 +02:00
Defent
6c899dec9b Added 2015-08-29 21:58:55 +02:00
eraser1
7c1168f194 Create new AI functions
Created SpawnAIGroup

Created SetGroupBehavior

New config values for AI waypoint radius based on difficulty
2015-08-29 14:46:07 -05:00
eraser1
38292a918e DMS_CleanUp Improvements
It can now take groups as arguments
2015-08-29 13:30:26 -05:00
eraser1
f8e48673c1 Use additem instead of addmagazine for FillCrate 2015-08-29 13:28:38 -05:00
eraser1
6f332f4afc Compile DMS_OnKilled 2015-08-29 13:03:13 -05:00
Defent
88b9430568 Fixed for duping. 2015-08-29 19:48:32 +02:00
eraser1
b3894aee0f SpawnAISoldier improvements
Added debug logging

invalid params for customgearset doesn't cancel it (since I check every
item before applying it anyways)

renamed optionalgearset to customgearset
2015-08-29 12:40:38 -05:00
eraser1
40a2729ba9 Merge branch 'eraser_rewrite' of https://github.com/Defent/DMS_Exile into eraser_rewrite 2015-08-29 11:11:51 -05:00
eraser1
c07cc0a90e Rename MissionStatusCheck to MissionsMonitor 2015-08-29 11:11:47 -05:00
Defent
9feeb0bcad 2.0!! 2015-08-29 12:16:39 +02:00
Defent
2998a01720 Fixed event handler 2015-08-29 12:15:48 +02:00
eraser1
ef822c5a28 Create SpawnAISolder + prep SpawnAIGroup + tweaks
Spent a shitton of time setting up SpawnAISoldier.

Highly configurable, with the option of using a custom config.

I will set up the "private" var line, as well as some debug info later.

Increased magazine count for guns spawned in crates
2015-08-29 01:09:50 -05:00
Defent
cd213e451c Update fn_DMS_postInit.sqf 2015-08-29 04:00:20 +02:00
Defent
da3599c2ca Added an FSM
This one handles the loop for cleanup, mission check and select mission.
2015-08-29 03:58:25 +02:00
eraser1
15429d5712 Tweaks + New Functions
Move mission variable initialization to mission_init

Create mission_init

Create selectMission

Add "_missionSide" to missionstatuscheck params ("bandit" or "hero".
Only "bandit" functionality currently)
2015-08-28 20:48:18 -05:00
eraser1
bc2308f1a7 FSM Setup 2015-08-28 20:08:45 -05:00
eraser1
370825a7f9 CleanUpManager + Tweaks + Idiot-proofing
Created function CleanUpManager

CleanUp will now throw an error for attempting cleanup on non-object

CleanUp now uses CleanUpManager

Use "select" instead of if-else for _safePosParams

Removed "DMS_Mission_Arr is empty" logging because it will spam RPT
2015-08-28 17:52:58 -05:00
eraser1
0b0c290495 Function Changes + Fixes + Comments + Logs
Added configurable distance to when cleanup will be aborted for an
object with a player nearby.

Created TargetsKilled function

Rewrite BroadCastMissionStatus (the function was doing the same thing
for each switch case except one, so I just put that in a select
statement)

Created function information for CleanUp.

CleanUp was using "_this" instead of "_x"

Created more/better debug info for CleanUp

Changed calling parameters for FillCrate.

Increased robustness of FillCrate.

Made FillCrate prettier

Created function information for FindSafePos

Created function information for IsPlayerNearByARRAY (deprecated)

Tweaks to MissionStatusCheck:
Created debug log for empty "DMS_Mission_Arr"
Fixed placement of index increase (otherwise deleteAt would remove
incorrect element if it existed)

Created MissionSuccessState

Created logs for RemoveMarkers

Created function information for RemoveMarkers + made it prettier

Created function information for SelectMagazine

Created TargetsKilled
2015-08-28 16:52:56 -05:00
eraser1
13eef51a31 Progress
Created FindSafePos

Initialize DMS_MissionCount

Config will be loaded in preInit now

Renamed skills and random skill array

Removed mission_init (we will be using FSM instead)
2015-08-28 14:14:59 -05:00
eraser1
74189269ee Couple things
Made the config.sqf all pretty :)

Initialize "DMS_Mission_Arr" in preinit

Create DMS_RemoveMarkers

TODO: Create explanation for static missions
2015-08-28 11:37:23 -05:00