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f0f5132867
Don't use isPlayerNearbyArray, so each object gets its own check (so that all objects don't get skipped just because a player is near one object) |
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.. | ||
BroadcastMissionStatus.sqf | ||
CleanUp.sqf | ||
DMS_CreateMarker.sqf | ||
DMS_findSafePos.sqf | ||
DMS_selectMission.sqf | ||
DMS_spawnAI.sqf | ||
FillCrate.sqf | ||
isPlayerNearbyARRAY.sqf | ||
MissionStatusCheck.sqf |