arma3_missions/helotraining_mp.Altis/precompile.sqf

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// compileFinal helpers
onPlayerRespawn = compileFinal preProcessfile "onPlayerRespawn.sqf";
createDropoffLZ = compileFinal preProcessfile "createDropoffLZ.sqf";
createPickupLZ = compileFinal preProcessfile "createPickupLZ.sqf";
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createSquad = compileFinal preProcessfile "createSquad.sqf";
createEnemySquads = compileFinal preProcessfile "createEnemySquads.sqf";
loadSquad = compileFinal preProcessfile "loadSquad.sqf";
ejectSquad = compileFinal preProcessfile "ejectSquad.sqf";
spawnSmokeBySquad = compileFinal preProcessfile "spawnSmokeBySquad.sqf";
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deleteSquads = compileFinal preProcessfile "deleteSquads.sqf";
playerVehicleInList = compileFinal preProcessfile "playerVehicleInList.sqf";
playerVehicleInListBool = compileFinal preProcessfile "playerVehicleInListBool.sqf";
getSideTasks = compileFinal preProcessfile "getSideTasks.sqf";
getSideActiveTasks = compileFinal preProcessfile "getSideActiveTasks.sqf";
isLanded = compileFinal preProcessfile "isLanded.sqf";
selectLZ = compileFinal preProcessfile "selectLZ.sqf";
getAlivePlayers = compileFinal preProcessfile "getAlivePlayers.sqf";
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spawnCrewAction = compileFinal preProcessfile "spawnCrewAction.sqf";
spawnPlayerTask = compileFinal preProcessfile "spawnPlayerTask.sqf";
destroyVehicleAction = compileFinal preProcessfile "destroyVehicleAction.sqf";
destroyMainrotorAction = compileFinal preProcessfile "destroyMainrotorAction.sqf";
destroyTailrotorAction = compileFinal preProcessfile "destroyTailrotorAction.sqf";
deleteCrewAction = compileFinal preProcessfile "deleteCrewAction.sqf";
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taskSpawner = compileFinal preProcessfile "taskSpawner.sqf";
xenoRepair = compileFinal preProcessfile "xenoRepair.sqf";
vehicleInit = compileFinal preProcessfile "vehicleInit.sqf";