bcdceaa7d4
Added: BK-12 shotgun in Tier 1 civilian spawns and its sawed off variant (crafted) Added: SSG-82 rifle into police spawns across the whole map with a random magazine chance Added: Blowtorch into generic industrial spawns Added: GPS receiver into military and hunting spawns across the whole map Added: Vanilla black plate carrier into random attachment spawns of NAC soldier infected (rare spawn) Added: Vanilla olive plate carrier into random attachment spawns of RU soldier infected (rare spawn) Added: Vanilla camo plate carrier into random attachment spawns of standard soldier infected (rare spawn) Added: Colour variants of all plate carrier holster and pouches and rebalanced the count Added: Improvised eye patch (crafted) Added: M1025 multipurpose vehicle, can spawn in several military locations (regular) Added: M1025 wheels into industrial and military spawns (regular) Added: Glowplug into industrial and military spawns (regular) Added: A chance for the spare wheel to appear on civilian vehicles (regular) Changed: Items will now not respawn if a player is closer than 200 meters from a building Changed: All items (with few exceptions) are now spawning in a random condition (from pristine to badly damaged) Tweaked: Reduced chance for finding the vanilla tan plate carrier on US soldier infected Tweaked: Lowered the amount of BK-43 shotguns Tweaked: Changed the format of attachment randomization for vehicle parts (regular) Fixed: An error message about missing "cfgeventgroups.xml" (Namalsk does not use event groups, but added an empty file) Removed: Plate carrier holster from the police spawns
33 lines
1.7 KiB
XML
33 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<variables>
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<var name="AnimalMaxCount" type="0" value="200"/>
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<var name="CleanupAvoidance" type="0" value="50"/>
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<var name="CleanupLifetimeDeadAnimal" type="0" value="600"/>
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<var name="CleanupLifetimeDeadInfected" type="0" value="300"/>
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<var name="CleanupLifetimeDeadPlayer" type="0" value="900"/>
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<var name="CleanupLifetimeDefault" type="0" value="45"/>
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<var name="CleanupLifetimeLimit" type="0" value="50"/>
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<var name="CleanupLifetimeRuined" type="0" value="330"/>
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<var name="FlagRefreshFrequency" type="0" value="432000"/>
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<var name="FlagRefreshMaxDuration" type="0" value="3456000"/>
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<var name="IdleModeCountdown" type="0" value="60"/>
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<var name="IdleModeStartup" type="0" value="1"/>
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<var name="InitialSpawn" type="0" value="100"/>
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<var name="LootDamageMax" type="1" value="0.82"/>
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<var name="LootDamageMin" type="1" value="0.0"/>
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<var name="LootSpawnAvoidance" type="0" value="200"/>
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<var name="LootProxyPlacement" type="0" value="1"/>
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<var name="RespawnAttempt" type="0" value="2"/>
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<var name="RespawnLimit" type="0" value="20"/>
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<var name="RespawnTypes" type="0" value="12"/>
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<var name="RestartSpawn" type="0" value="0"/>
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<var name="SpawnInitial" type="0" value="1200"/>
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<var name="TimeHopping" type="0" value="60"/>
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<var name="TimeLogin" type="0" value="15"/>
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<var name="TimeLogout" type="0" value="15"/>
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<var name="TimePenalty" type="0" value="20"/>
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<var name="WorldWetTempUpdate" type="0" value="1"/>
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<var name="FoodDecay" type="0" value="1"/>
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<var name="ZombieMaxCount" type="0" value="1600"/>
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<var name="ZoneSpawnDist" type="0" value="300"/>
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</variables> |