DarkflameServer/dGame/LeaderboardManager.cpp

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#include "LeaderboardManager.h"
#include <utility>
#include "Database.h"
#include "EntityManager.h"
#include "Character.h"
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#include "Game.h"
#include "GameMessages.h"
#include "dLogger.h"
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#include "dConfig.h"
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include <sstream>
#include "CDActivitiesTable.h"
#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
this->relatedPlayer = relatedPlayer;
this->gameID = gameID;
this->weekly = weekly;
this->infoType = infoType;
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this->entries = entries;
this->leaderboardType = leaderboardType;
}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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auto index = 0;
for (const auto& entry : entries) {
leaderboard << "Result[0].Row[" << index << "].LastPlayed=8:" << entry.lastPlayed << '\n';
leaderboard << "Result[0].Row[" << index << "].CharacterID=8:" << entry.playerID << '\n';
leaderboard << "Result[0].Row[" << index << "].NumPlayed=1:1\n"; // number of times the activity was played
leaderboard << "Result[0].Row[" << index << "].RowNumber=8:" << entry.placement << '\n';
leaderboard << "Result[0].Row[" << index << "].Time=1:" << entry.time << '\n';
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// Only these minigames have a points system
if (leaderboardType == Survival || leaderboardType == ShootingGallery) {
leaderboard << "Result[0].Row[" << index << "].Points=1:"<< entry.score << '\n';
} else if (leaderboardType == SurvivalNS) {
leaderboard << "Result[0].Row[" << index << "].Wave=1:"<< entry.score << '\n';
}
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leaderboard << "Result[0].Row[" << index << "].name=0:" << entry.playerName << '\n';
index++;
}
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// Serialize the thing to a BitStream
bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
}
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void Leaderboard::SetupLeaderboard() {
// Setup query based on activity.
// Where clause will vary based on what query we are doing
}
void Leaderboard::Send(LWOOBJID targetID) const {
auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
if (player != nullptr) {
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
}
}
void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) {
const auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
return;
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auto* character = player->GetCharacter();
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if (!character)
return;
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std::unique_ptr<sql::PreparedStatement> select(Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
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select->setUInt64(1, character->GetID());
select->setInt(2, gameID);
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auto any = false;
auto* result = select->executeQuery();
auto leaderboardType = GetLeaderboardType(gameID);
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// Check if the new score is a high score
while (result->next()) {
any = true;
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const auto storedTime = result->getInt(1);
const auto storedScore = result->getInt(2);
auto highscore = true;
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bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
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switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery:
if (score <= storedScore)
highscore = false;
break;
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case Leaderboard::Type::Racing:
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if (time >= storedTime)
highscore = false;
break;
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case Leaderboard::Type::MonumentRace:
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if (time >= storedTime)
highscore = false;
break;
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case Leaderboard::Type::FootRace:
if (time <= storedTime)
highscore = false;
break;
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case Leaderboard::Type::Survival:
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if (classicSurvivalScoring) {
if (time <= storedTime) { // Based on time (LU live)
highscore = false;
}
} else {
if (score <= storedScore) // Based on score (DLU)
highscore = false;
}
break;
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case Leaderboard::Type::SurvivalNS:
if (!(score > storedScore || (time < storedTime && score >= storedScore)))
highscore = false;
break;
default:
highscore = false;
}
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if (!highscore) {
delete result;
return;
}
}
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delete result;
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if (any) {
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auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;");
statement->setInt(1, time);
statement->setInt(2, score);
statement->setUInt64(3, character->GetID());
statement->setInt(4, gameID);
statement->execute();
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delete statement;
} else {
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// Note: last_played will be set to SYSDATE() by default when inserting into leaderboard
auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);");
statement->setUInt64(1, character->GetID());
statement->setInt(2, gameID);
statement->setInt(3, time);
statement->setInt(4, score);
statement->execute();
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delete statement;
}
}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID,
LWOOBJID playerID) {
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// Create the leaderboard here and then send it right after. On the stack.
Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID));
leaderboard.SetupLeaderboard();
leaderboard.Send(targetID);
}
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// Done
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
auto lookup = leaderboardCache.find(gameID);
if (lookup != leaderboardCache.end()) return lookup->second;
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
return (entry.ActivityID == gameID);
});
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auto type = activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
leaderboardCache.insert_or_assign(gameID, type);
return type;
}