Commit Graph

1293 Commits

Author SHA1 Message Date
f41e8292e8 Clarified numbers and added comments 2022-02-06 21:34:26 -08:00
3de2c3bfc6 set faction of buff station to 6 2022-02-06 21:32:36 -08:00
a6ed435038 Added bounds check for proxies 2022-02-06 20:54:04 -08:00
679f077772 updated comment 2022-02-06 20:54:03 -08:00
9cfb9a0de6 Added specific smashable mission progression 2022-02-06 14:28:37 -08:00
56521d35d0 Added associate for 17 2022-02-06 14:28:27 -08:00
72b3812716 fixed tab indent 2022-02-06 14:28:15 -08:00
b7d7146821 Merge pull request #435 from EmosewaMC/ghosting-fix
fixed ghosting issue
2022-02-06 02:25:46 +00:00
6ac90f98d1 fixed ghosting issue 2022-02-05 17:56:19 -08:00
42e20d6db5 Explain in issue templates how to get Git commit SHA 2022-02-05 22:51:44 +01:00
b8c1f7629e Merge pull request #359 from AxtonF/HandleSIGTERM
Add handling of SIGTERM
2022-02-05 15:38:49 +01:00
448e888d69 Merge pull request #356 from EmosewaMC/UniqueCharacterNamesAddition
Added UNIQUE to charInfo table for names
2022-02-05 15:37:26 +01:00
ae6980966d Merge pull request #414 from Marcono1234/docker-read-only-volumes
Make some Docker Compose volumes read-only
2022-02-05 15:18:01 +01:00
579cf590b4 Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
f7009b499b added tracking of Pet Excavator achievement (#213)
* added tracking of the Pet Excavator achievement

* make Pet Extractor Progress Zone specific

* added tracking of Pet Excavator Achievement using player flags
2022-02-05 13:19:25 +01:00
84cf79906b Frakjaw Battle instance fixes (#409)
* Update NjMonastryBossInstance.cpp

* Changed spawn position to be 1.

* Changed stored variable from vector to int

Added clarifying comments
2022-02-05 13:11:58 +01:00
933cdee414 Implemented Model Pickup and Reputation achievements (#413)
* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
2022-02-05 13:08:40 +01:00
77459af1d3 Removed AI Stopping after they use a skill (#407)
* Removed SkillTime from stopping AI

* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
828c457614 Added script for Friend of the Ninja mission (#406)
* Added script for Friend of the Ninja mission

* Added comments
2022-02-05 13:00:10 +01:00
6ba9eea993 Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
fe178bf745 Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)
* Fixed tab indent

* Fully implemented Achievement tracking for Shooting Gallery

- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.

- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00
c6f220ee31 Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
dc2bd76aba Fixed scripted powerup spawners
When applied this commit fixes scripted powerups
2022-02-05 12:27:24 +01:00
f0a4324bd4 Fixed an issue where leave-zone was working outside of instanced zones (#431) 2022-02-04 07:32:45 +01:00
0d0949f5f0 Adjust chosen character name logging 2022-02-03 23:43:47 +01:00
13980c4133 Added logic to Convert UScore to Coins for Level 45 Characters (#348) 2022-02-03 07:50:02 +01:00
dac8ec621c Added stun immunity for bosses in Battle of Nimbus Station (#428) 2022-02-01 17:48:23 +01:00
026654b0d0 Update README.md 2022-01-31 04:34:22 -08:00
59afc63a2f Merge DarkflameServer 2022-01-30 13:40:08 -05:00
344af924fe Merge pull request #405 from EmosewaMC/FvGateCrasherFix
Added missing script for Gate Crasher mission
2022-01-25 15:49:19 +01:00
676611ed6f Improve GitHub issue templates 2022-01-25 03:18:10 +01:00
4cd38f1174 Use exit code macros 2022-01-25 01:30:06 +01:00
910448b0e7 Fix MasterServer not always closing database connection on exit 2022-01-25 01:30:06 +01:00
477b629faf Fix UserManager not logging chosen name properly 2022-01-25 00:14:21 +01:00
f6558aa31e implement jetpack behavior and remove hardcoded jetpacks (#411) 2022-01-24 14:02:56 -08:00
4f1df372a2 Make some Docker Compose volumes read-only 2022-01-24 21:52:11 +01:00
1e01423a93 Added support for flags in macros (#410) 2022-01-24 14:57:50 +01:00
20037d12f7 Merge pull request #339 from CodeAX2/fix-aoe-targets
Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
f605451693 Added pragma once to header file 2022-01-22 17:48:09 -08:00
fa747a27db Added missing script for Gate Crasher mission 2022-01-22 17:40:08 -08:00
02bf5937dc Merge pull request #397 from EmosewaMC/AvantGardensSurvivalBuffStation
Fixed an issue where the Avant Gardens Survival buff station was not spawning and implemented its' script
2022-01-22 15:53:58 +01:00
ef194f8796 Remove <filesystem> dependency (#400) 2022-01-21 17:46:19 +01:00
20789bab7f Changed out Timer for CallBackTimer 2022-01-20 16:00:45 -08:00
e248b74ee6 Merge pull request #386 from EmosewaMC/passportflagnotbeingset
Added joined a faction flag
2022-01-20 15:15:50 +01:00
e11260a2fe Added comment 2022-01-20 03:54:58 -08:00
24f8ea21db Added redundancy for smashing buff station 2022-01-20 03:48:43 -08:00
6fc0683ce9 Added comments 2022-01-20 03:26:41 -08:00
15831e8d6c Added Script files for Avant Gardens Buff Station 2022-01-20 03:20:39 -08:00
2a5f3b8072 Added script for Avant Gardens Survival buff station 2022-01-20 03:20:24 -08:00
850ae40f05 Moved retroactive flag check to Character.cpp 2022-01-19 17:34:53 -08:00