Commit Graph

123 Commits

Author SHA1 Message Date
Jonny
9d52ee7120 WorldServer now attempts to reconnect to ChatServer 2021-12-20 13:50:53 +01:00
Jonny
dfb41c7c40 MasterServer now respawns ChatServer on crash 2021-12-20 10:08:57 +01:00
Wincent Holm
c8177563e9 Fix non-standard lambda.
When this commit is applied it fixes use of non-standard lambda.
2021-12-19 14:47:03 +01:00
Wincent Holm
6f6be5ec47 Remove utils module adde in PR by mistake 2021-12-19 13:48:31 +01:00
Wincent Holm
54501bce2a
Merge pull request #258 from Nordegraf/fix-wreckin-it 2021-12-19 12:49:14 +01:00
Wincent Holm
46149b19f1
Merge pull request #254 from EmosewaMC/Crux-Prime-Enemy-Fix 2021-12-19 08:43:24 +01:00
EmosewaMC
35e8a374df Required script functions added
Re-added the required script functions.
2021-12-18 00:22:49 -08:00
EmosewaMC
88af3c7681 Change of reset use
Instead of doing a hard reset on the spawner, we simply do a SoftReset.  I also removed some dead code that was doing nothing.
2021-12-17 18:07:52 -08:00
Wincent Holm
93ddd50f76
Merge pull request #236 from ckawell/die-roll-anims-ckawell
Implemented die roll animations for the Lego Dice item
2021-12-17 18:29:15 +01:00
Niklas Conen
3793b1f00b fixed bug where smashedTimes counter cont incremented at the beginning of a race 2021-12-17 17:37:03 +01:00
EmosewaMC
8dd376ae1e Crux Prime named enemy fix
Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
2021-12-17 00:31:19 -08:00
Wincent Holm
f816ce4beb
Merge pull request #189 from OogwayUniverse/fdb_checksum
Implement FDB Checksum
Checks the client database with a checksum. This is an optional check to prevent the use of modded or outdated clients.
2021-12-16 23:54:08 +01:00
Jett
6f932fe2cb Spelling and set filestream mode 2021-12-16 22:51:37 +00:00
wincent
49aba62dbb Updated database check
When applied this commit updates the style of the database check, changes some logging statements, and makes developers able to skip the check.
2021-12-16 23:11:51 +01:00
Wincent Holm
3cad0214d1
Merge pull request #233 from sersorrel/instanceinfo-is-one-word
Correct documentation for /instanceinfo
2021-12-16 11:30:33 +01:00
Christopher Kawell
9c570b8121
Merge pull request #1 from Nordegraf/add-its-truly-random-achievement
Add its truly random achievement
2021-12-15 20:37:58 -06:00
Niklas Conen
2a00d50672 fixed formatting 2021-12-16 00:36:10 +01:00
Niklas Conen
b05c41fe8f added tracking of the It's Truly Random achievement 2021-12-16 00:30:46 +01:00
Mick
52fa7aaeae
Merge pull request #239 from MickVermeulen/main
Fix issue templates
2021-12-15 22:36:16 +01:00
Mick Vermeulen
9f761a9ea5 Fix issue templates
GitHub updated their issue template format, checklists now also need a label attribute.
2021-12-15 22:34:26 +01:00
BuildTools
337383b6fd Changed Log statement to debug log 2021-12-15 14:44:10 -06:00
BuildTools
c4dd85be53 Added error log for die roll 2021-12-15 14:33:16 -06:00
BuildTools
de202ac6cc minor formatting fix 2021-12-15 13:27:57 -06:00
Christopher Kawell
34050f641d
Merge branch 'main' into die-roll-anims-ckawell 2021-12-15 13:27:11 -06:00
BuildTools
fb18225f46 Implemented die roll animations for the Lego Dice item 2021-12-15 13:23:49 -06:00
Jett
a5d527d0cf client fdb checksum bug 2021-12-15 18:45:42 +00:00
Avery
58229a922e
setminifig shirt -> setminifig shirtcolor 2021-12-14 18:55:05 -08:00
Avery
a2ed772417
setMinifig -> setminifig 2021-12-14 18:51:41 -08:00
ash
e58af90c8b Correct documentation for /instanceinfo 2021-12-14 21:45:35 +00:00
Jett
ff2f5cb2ce (untested) 2021-12-14 19:25:30 +00:00
Jett
543b231a80 Update WorldServer.cpp 2021-12-14 18:12:44 +00:00
Unknown
c060b01037 fix undeleted dpEntity after enemy smashed
could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
wincent
259c236b72 Fixes dlogger PR
When applied this commit fixes the unix build of the previous dLogger PR.
This commit also fixes backwards compatability with config files.
2021-12-13 16:57:43 +01:00
Mick
81d25dd574
Merge pull request #150 from OogwayUniverse/script_ignore 2021-12-13 15:44:35 +01:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
Fix #164: Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Jett
9e032223eb Remove unused MD5 functions and fixed memory leak 2021-12-12 15:53:19 +00:00
Jett
830cf22beb Calculate FDB checksum in chunks 2021-12-12 15:14:04 +00:00
Wincent Holm
d7294bda55
Merge pull request #187 from Nordegraf/fix-nstokenconsole-exchangerate
increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks
2021-12-12 08:44:15 +01:00
Jett
49c1cb3aff Implement FDB Checksum
- Added config option `check_fdb`
- Added check in WorldServer.cpp
- Added raw MD5 function in MD5.cpp and MD5.h
2021-12-12 03:41:11 +00:00
Niklas Conen
834b87f4b2 increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks 2021-12-12 03:45:25 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
Moonbase fix
2021-12-11 19:39:24 +01:00
Wincent Holm
95d1c65011
Merge pull request #180 from OogwayUniverse/coin_exploit
Patched coin exploit
2021-12-11 17:40:59 +01:00
wincent
bb508e91c1 Update the code style
When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773 replace the other double cast 2021-12-11 14:24:25 +00:00
Jett
6427b097ab Replace two casts with one 2021-12-11 14:22:39 +00:00
Jett
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
Jett
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
Jett
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
c8991666d2 Potential solution 2021-12-11 10:46:45 +00:00