DarkflameServer/dGame/LeaderboardManager.cpp

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#include "LeaderboardManager.h"
#include <utility>
#include "Database.h"
#include "EntityManager.h"
#include "Character.h"
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#include "Game.h"
#include "GameMessages.h"
#include "dLogger.h"
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#include "dConfig.h"
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
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#include "LDFFormat.h"
#include <sstream>
#include "CDActivitiesTable.h"
#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
this->gameID = gameID;
this->weekly = weekly;
this->infoType = infoType;
this->leaderboardType = leaderboardType;
this->relatedPlayer = relatedPlayer;
}
Leaderboard::~Leaderboard() {
for (auto& entry : entries) for (auto data : entry) delete data;
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}
void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
leaderboard << "Result[0].Row[" << index << "]." << data->GetString() << '\n';
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) {
std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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int32_t index = 0;
for (auto& entry : entries) {
for (auto data : entry) {
WriteLeaderboardRow(leaderboard, index, data);
}
index++;
}
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// Serialize the thing to a BitStream
bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
}
#define MAX_QUERY_LENGTH 1526
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void Leaderboard::SetupLeaderboard() {
bool isTopQuery = this->infoType == InfoType::Top;
bool isMyStandingQuery = this->infoType == InfoType::MyStanding;
bool isFriendsQuery = this->infoType == InfoType::Friends;
std::string baseLookupStr;
if (!isTopQuery) {
baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1";
} else {
baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1";
}
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std::string queryBase =
" \
WITH leaderboardsRanked AS ( \
SELECT leaderboard.*, charinfo.name, \
RANK() OVER \
( \
ORDER BY %s \
) AS ranking \
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id \
WHERE game_id = ? %s \
), \
myStanding AS ( \
SELECT \
ranking as myRank \
FROM leaderboardsRanked \
WHERE id = ? \
), \
lowestRanking AS ( \
SELECT MAX(ranking) AS lowestRank \
FROM leaderboardsRanked \
) \
SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name FROM leaderboardsRanked, myStanding, lowestRanking \
WHERE leaderboardsRanked.ranking \
BETWEEN \
LEAST(GREATEST(myRank - 5, 1), lowestRanking.lowestRank - 10) \
AND \
LEAST(GREATEST(myRank + 5, 11), lowestRanking.lowestRank) \
ORDER BY ranking ASC;";
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// Setup query based on activity.
// Where clause will vary based on what query we are doing
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// Get base based on InfoType
// Fill in base with arguments based on leaderboard type
// If this is a friends query we need to join another table and add even more to the where clause.
const char* friendsQuery =
" AND (character_id IN (SELECT fr.requested_player FROM (SELECT CASE "
"WHEN player_id = ? THEN friend_id "
"WHEN friend_id = ? THEN player_id "
"END AS requested_player FROM friends) AS fr "
"JOIN charinfo AS ci ON ci.id = fr.requested_player "
"WHERE fr.requested_player IS NOT NULL) OR character_id = ?) ";
char baseStandingBuffer[1024];
char lookupBuffer[MAX_QUERY_LENGTH];
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switch (leaderboardType) {
case Type::ShootingGallery: {
const char* orderBase = "score DESC, streak DESC, hitPercentage DESC";
const char* selectBase = "hitPercentage, score, streak";
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, selectBase);
if (isFriendsQuery) snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, friendsQuery, selectBase);
else snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, "", selectBase);
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), orderBase);
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break;
}
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case Type::Racing:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC", "bestLapTime, bestTime, numWins");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC");
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break;
case Type::UnusedLeaderboard4:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
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break;
case Type::MonumentRace:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC", "bestTime");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC");
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break;
case Type::FootRace:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC", "bestTime");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC");
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break;
case Type::Survival:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC, bestTime DESC", "score, bestTime");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC, bestTime DESC");
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// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
break;
case Type::SurvivalNS:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC, score DESC", "bestTime, score");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC, score DESC");
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break;
case Type::Donations:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
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break;
case Type::None:
Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
Game::logger->Log("LeaderboardManager", "lookup query is %s", (!isTopQuery) ? baseLookupStr.c_str() : baseStandingBuffer);
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt((!isTopQuery) ? baseLookupStr : baseStandingBuffer));
baseQuery->setInt(1, this->gameID);
if (!isTopQuery) {
baseQuery->setInt(2, this->relatedPlayer);
}
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
if (baseResult->rowsCount() == 0) return;
baseResult->next();
// Get the ID of the row fetched.
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// create and execute query here
Game::logger->Log("LeaderboardManager", "filled in query is %s %i %i %i", lookupBuffer, this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
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query->setInt(1, this->gameID);
if (isFriendsQuery) {
query->setInt(2, this->relatedPlayer);
query->setInt(3, this->relatedPlayer);
query->setInt(4, this->relatedPlayer);
query->setInt(5, relatedPlayerLeaderboardId);
} else {
query->setInt(2, relatedPlayerLeaderboardId);
}
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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if (result->rowsCount() == 0) return;
uint32_t myRanking = 1;
uint32_t myCharacterId = 0;
int32_t lowestRanking = result->rowsCount() - 5;
uint32_t startRanking = 1; // Default to top 11
if (this->infoType == InfoType::MyStanding) {
// Find my ranking in the leaderboard
while (result->next()) {
if (result->getInt("character_id") != myCharacterId) myRanking++;
else break;
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}
// Once you've found my ranking, figure out if we need to adjust the
// row pointer to get the top 11 or the bottom 11.
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if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
result->previous();
}
}
if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
startRanking = result->rowsCount() - 10;
}
for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
result->previous();
}
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}
this->entries.reserve(11);
for (uint32_t i = 0; i < 11 && result->next(); i++) {
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
this->entries.push_back(std::vector<LDFBaseData*>());
auto& entry = this->entries.back();
entry.reserve(MAX_NUM_DATA_PER_ROW);
entry.push_back(new LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", 1));
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
entry.push_back(new LDFData<int32_t>(u"RowNumber", startRanking + i));
switch (leaderboardType) {
case Type::ShootingGallery:
entry.push_back(new LDFData<float>(u"HitPercentage", result->getDouble("hitPercentage")));
// HitPercentage:3 between 0 and 1
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Score:1
entry.push_back(new LDFData<int32_t>(u"Streak", result->getInt("streak")));
// Streak:1
break;
case Type::Racing:
entry.push_back(new LDFData<float>(u"BestLapTime", result->getDouble("bestLapTime")));
// BestLapTime:3
entry.push_back(new LDFData<float>(u"BestTime", result->getDouble("bestTime")));
// BestTime:3
entry.push_back(new LDFData<int32_t>(u"License", 1));
// License:1 - 1 if player has completed mission 637 and 0 otherwise
entry.push_back(new LDFData<int32_t>(u"NumWins", result->getInt("numWins")));
// NumWins:1
break;
case Type::UnusedLeaderboard4:
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Points:1
break;
case Type::MonumentRace:
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1(?)
break;
case Type::FootRace:
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1
break;
case Type::Survival:
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Points:1
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1
break;
case Type::SurvivalNS:
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Wave:1
break;
case Type::Donations:
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Score:1
// Something? idk yet.
break;
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
default:
break;
}
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}
for (auto& entry : entries) {
for (auto data : entry) {
Game::logger->Log("LeaderboardManager", "entry is %s", data->GetString().c_str());
}
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}
}
void Leaderboard::Send(LWOOBJID targetID) const {
auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
if (player != nullptr) {
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
}
}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) {
va_list args;
va_start(args, argumentCount);
SaveScore(playerID, gameID, leaderboardType, args);
va_end(args);
}
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std::string FormatInsert(const char* columns, const char* format, va_list args) {
auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)";
constexpr uint16_t STRING_LENGTH = 400;
char formattedInsert[STRING_LENGTH];
char finishedQuery[STRING_LENGTH];
snprintf(formattedInsert, 400, queryBase, columns, format);
vsnprintf(finishedQuery, 400, formattedInsert, args);
return finishedQuery;
}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args) {
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std::string insertStatement;
// use replace into to update the score if it already exists instead of needing an update and an insert
switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery: {
// Check that the score exists and is better. If the score is better update it.
// If the score is the same but the streak is better, update it.
// If the score is the same and the streak is the same but the hit percentage is better, update it.
// If the score doesn't exist, insert it.
auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?");
lookup->setInt64(1, playerID);
lookup->setInt(2, gameID);
auto lookupResult = lookup->executeQuery();
if (lookupResult->next()) {
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} else {
auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
}
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break;
}
case Leaderboard::Type::Racing: {
auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::UnusedLeaderboard4: {
auto result = FormatInsert("points", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::MonumentRace: {
auto result = FormatInsert("time", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::FootRace: {
auto result = FormatInsert("time", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::Survival: {
auto result = FormatInsert("points, time", "%i, %i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::SurvivalNS: {
auto result = FormatInsert("time, wave", "%i, %i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::Donations: {
auto result = FormatInsert("score", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::None: {
Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?");
break;
}
default: {
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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return;
}
}
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) {
// Create the leaderboard here and then send it right after. On the stack.
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
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leaderboard.SetupLeaderboard();
leaderboard.Send(targetID);
}
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// Done
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
auto lookup = leaderboardCache.find(gameID);
if (lookup != leaderboardCache.end()) return lookup->second;
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
return (entry.ActivityID == gameID);
});
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auto type = activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
leaderboardCache.insert_or_assign(gameID, type);
return type;
}