cc-mek-scada/coordinator/ui/layout/main_view.lua

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--
-- Main SCADA Coordinator GUI
--
local util = require("scada-common.util")
local iocontrol = require("coordinator.iocontrol")
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local sounder = require("coordinator.sounder")
local style = require("coordinator.ui.style")
local imatrix = require("coordinator.ui.components.imatrix")
local process_ctl = require("coordinator.ui.components.processctl")
local unit_overview = require("coordinator.ui.components.unit_overview")
local core = require("graphics.core")
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local ColorMap = require("graphics.elements.colormap")
local DisplayBox = require("graphics.elements.displaybox")
local Div = require("graphics.elements.div")
local TextBox = require("graphics.elements.textbox")
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local PushButton = require("graphics.elements.controls.push_button")
local SwitchButton = require("graphics.elements.controls.switch_button")
local DataIndicator = require("graphics.elements.indicators.data")
local TEXT_ALIGN = core.graphics.TEXT_ALIGN
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local cpair = core.graphics.cpair
-- create new main view
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---@nodiscard
---@param monitor table main viewscreen
local function init(monitor)
local facility = iocontrol.get_db().facility
local units = iocontrol.get_db().units
local main = DisplayBox{window=monitor,fg_bg=style.root}
-- window header message
local header = TextBox{parent=main,y=1,text="Nuclear Generation Facility SCADA Coordinator",alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
local ping = DataIndicator{parent=main,x=1,y=1,label="SVTT",format="%d",value=0,unit="ms",lu_colors=cpair(colors.lightGray, colors.white),width=12,fg_bg=style.header}
-- max length example: "01:23:45 AM - Wednesday, September 28 2022"
local datetime = TextBox{parent=main,x=(header.width()-42),y=1,text="",alignment=TEXT_ALIGN.RIGHT,width=42,height=1,fg_bg=style.header}
facility.ps.subscribe("sv_ping", ping.update)
facility.ps.subscribe("date_time", datetime.set_value)
local uo_1, uo_2, uo_3, uo_4 ---@type graphics_element
local cnc_y_start = 3
local row_1_height = 0
-- unit overviews
if facility.num_units >= 1 then
uo_1 = unit_overview(main, 2, 3, units[1])
row_1_height = uo_1.height()
end
if facility.num_units >= 2 then
uo_2 = unit_overview(main, 84, 3, units[2])
row_1_height = math.max(row_1_height, uo_2.height())
end
cnc_y_start = cnc_y_start + row_1_height + 1
if facility.num_units >= 3 then
-- base offset 3, spacing 1, max height of units 1 and 2
local row_2_offset = cnc_y_start
uo_3 = unit_overview(main, 2, row_2_offset, units[3])
cnc_y_start = row_2_offset + uo_3.height() + 1
if facility.num_units == 4 then
uo_4 = unit_overview(main, 84, row_2_offset, units[4])
cnc_y_start = math.max(cnc_y_start, row_2_offset + uo_4.height() + 1)
end
end
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-- command & control
cnc_y_start = cnc_y_start
-- induction matrix and process control interfaces are 24 tall + space needed for divider
local cnc_bottom_align_start = main.height() - 26
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assert(cnc_bottom_align_start >= cnc_y_start, "main display not of sufficient vertical resolution (add an additional row of monitors)")
TextBox{parent=main,y=cnc_bottom_align_start,text=util.strrep("\x8c", header.width()),alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=cpair(colors.lightGray,colors.gray)}
cnc_bottom_align_start = cnc_bottom_align_start + 2
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local _ = process_ctl(main, 2, cnc_bottom_align_start)
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-- testing
---@fixme remove test code
-- ColorMap{parent=main,x=98,y=(main.height()-1)}
local audio = Div{parent=main,width=23,height=23,x=107,y=cnc_bottom_align_start}
PushButton{parent=audio,x=16,y=1,text="TEST 1",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_1}
PushButton{parent=audio,x=16,text="TEST 2",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_2}
PushButton{parent=audio,x=16,text="TEST 3",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_3}
PushButton{parent=audio,x=16,text="TEST 4",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_4}
PushButton{parent=audio,x=16,text="TEST 5",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_5}
PushButton{parent=audio,x=16,text="TEST 6",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_6}
PushButton{parent=audio,x=16,text="TEST 7",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_7}
PushButton{parent=audio,x=16,text="TEST 8",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_8}
PushButton{parent=audio,x=16,text="STOP",min_width=8,fg_bg=cpair(colors.black,colors.red),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.stop}
PushButton{parent=audio,x=16,text="PSCALE",min_width=8,fg_bg=cpair(colors.black,colors.blue),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_power_scale}
SwitchButton{parent=audio,x=1,y=12,text="CONTAINMENT BREACH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_breach}
SwitchButton{parent=audio,x=1,text="CONTAINMENT RADIATION",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rad}
SwitchButton{parent=audio,x=1,text="REACTOR LOST",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_lost}
SwitchButton{parent=audio,x=1,text="CRITICAL DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_crit}
SwitchButton{parent=audio,x=1,text="REACTOR DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_dmg}
SwitchButton{parent=audio,x=1,text="REACTOR OVER TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_overtemp}
SwitchButton{parent=audio,x=1,text="REACTOR HIGH TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_hightemp}
SwitchButton{parent=audio,x=1,text="REACTOR WASTE LEAK",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_wasteleak}
SwitchButton{parent=audio,x=1,text="REACTOR WASTE HIGH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_highwaste}
SwitchButton{parent=audio,x=1,text="RPS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rps}
SwitchButton{parent=audio,x=1,text="RCS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rcs}
SwitchButton{parent=audio,x=1,text="TURBINE TRIP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_turbinet}
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local _ = imatrix(main, 131, cnc_bottom_align_start, facility.induction_data_tbl[1], facility.induction_ps_tbl[1])
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return main
end
return init