merge release-candidate-1-3-2 into main.

Squashed commit of the following:

commit 9a1fe8e7fb
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 17:07:40 2022 +0000

    swap in release URLs for installers

commit ff56f5251b
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 17:03:21 2022 +0000

    fix up bad unicode chars in invoke.py

commit ed943bd6c7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 16:05:45 2022 +0000

    outcrop improvements, hand-added

commit 7ad2355b1d
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 15:14:33 2022 +0000

    documentation fixes

commit 66c920fc19
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 16:49:25 2022 -0500

    Revert "Resize hires as an image"

    This reverts commit d05b1b3544.

commit 3fc5cb09f8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 12:43:17 2022 +0000

    fix incorrect link in install

commit 1345ec77ab
Author: tildebyte <337875+tildebyte@users.noreply.github.com>
Date:   Sun Nov 6 19:07:31 2022 -0500

    toil(repo): add tildebyte as owner of installer/ directory

commit b116715490
Author: Kyle Schouviller <kyle0654@hotmail.com>
Date:   Thu Nov 10 21:43:56 2022 -0800

    Fix performance issue introduced by torch cuda cache clear during generation

commit fa3670270e
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 12:42:03 2022 +0100

    small update to dockers huggingface section

commit c304250ef6
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 12:19:27 2022 +0100

    fix format and Link in INSTALL_INVOKE.md

commit 802ce5dde5
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 11:17:49 2022 +0100

    small fixex to format and a link in INSTALL_MANUAL

commit 311ee320ec
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 07:23:35 2022 +0000

    ignore installer intermediate files

commit e9df17b374
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 07:19:25 2022 +0000

    fix backslash-related syntax error

commit 061fb4ef00
Merge: 52be0d23 4095acd1
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 06:50:04 2022 +0000

    Merge branch 'release-candidate-2-1-3' of github.com:/invoke-ai/InvokeAI into release-candidate-2-1-3

commit 52be0d2396
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 06:49:45 2022 +0000

    add WindowsLongFileName batfile to source installer

commit 4095acd10e
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 07:05:17 2022 +0100

    Doc Updates
    A lot of re-formating of new Installation Docs
    also some content updates/corrections

commit 201eb22d76
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 04:41:02 2022 +0000

    prevent two models from being marked default in models.yaml

commit 17ab982200
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 03:56:54 2022 +0000

    installers download branch HEAD not tag

commit a04965b0e9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 03:48:21 2022 +0000

    improve messaging during installation process

commit 0b529f0c57
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 15:22:32 2022 +0000

    enable outcropping of random JPG/PNG images

    - Works best with runwayML inpainting model
    - Numerous code changes required to propagate seed to final metadata.
      Original code predicated on the image being generated within InvokeAI.

commit 6f9f848345
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 17:27:42 2022 +0000

    enhance outcropping with ability to direct contents of new regions

    - When outcropping an image you can now add a `--new_prompt` option, to specify
      a new prompt to be used instead of the original one used to generate the image.

    - Similarly you can provide a new seed using `--seed` (or `-S`). A seed of zero
      will pick one randomly.

    - This PR also fixes the crash that happened when trying to outcrop an image
      that does not contain InvokeAI metadata.

commit 918c1589ef
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 20:16:47 2022 +0000

    fix #1402

commit 116415b3fc
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 21:27:25 2022 +0000

    fix invoke.py crash if no models.yaml file present

    - Script will now offer the user the ability to create a
      minimal models.yaml and then gracefully exit.
    - Closes #1420

commit b4b6eabaac
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 16:49:25 2022 -0500

    Revert "Log strength with hires"

    This reverts commit 82d4904c07.

commit 4ef1f4a854
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 20:01:49 2022 +0000

    remove temporary directory from repo

commit 510fc4ebaa
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 19:59:03 2022 +0000

    remove -e from clipseg load in installer

commit a20914434b
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 19:37:07 2022 +0000

    change clipseg repo branch to avoid clipseg not found error

commit 0d134195fd
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 18:39:29 2022 +0000

    update repo URL to point to rc

commit 649d8c8573
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 18:13:28 2022 +0000

    integrate tildebyte installer

commit a358d370a0
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 17:48:14 2022 +0000

    add @tildebyte compiled pip installer

commit 94a9033c4f
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 14:52:00 2022 +0000

    ignore source installer zip files

commit 18a947c503
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 14:46:36 2022 +0000

    documentation and environment file fixes

    - Have clarified the relationship between the @tildebyte and @cmdr2 installers;
      However, @tildebyte installer merge is still a WIP due to conflicts over
      such things as `invoke.sh`.
    - Rechristened 1click installer as "source" installer. @tildebyte installer will be
      "the" installer. (We'll see which one generates the least support requests and
      maintenance work.)
    - Sync'd `environment-mac.yml` with `development`. The former was failing with a
      taming-transformers error as per https://discord.com/channels/@me/1037201214154231899/1040060947378749460

commit a23b031895
Author: Mike DiGiovanni <vinblau@gmail.com>
Date:   Wed Nov 9 16:44:59 2022 -0500

    Fixes typos in README.md

commit 23af68c7d7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 07:02:27 2022 -0500

    downgrade win installs to basicsr==1.4.1

commit e258beeb51
Merge: 7460c069 e481bfac
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 06:37:45 2022 -0500

    Merge branch 'release-candidate-2-1-3' of github.com:invoke-ai/InvokeAI into release-candidate-2-1-3

commit 7460c069b8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 06:36:48 2022 -0500

    remove --prefer-binary from requirements-base.txt

    It appears that some versions of pip do not recognize this option
    when it appears in the requirements file. Did not explore this further
    but recommend --prefer-binary in the manual install instructions on
    the command line.

commit e481bfac61
Merge: 5040747c d1ab65a4
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 11:21:56 2022 +0000

    Merge branch 'release-candidate-2-1-3' of github.com:/invoke-ai/InvokeAI into release-candidate-2-1-3

commit 5040747c67
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 11:21:43 2022 +0000

    fix windows install instructions & bat file

commit d1ab65a431
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 07:18:59 2022 +0100

    update WEBUIHOTKEYS.md

commit af4ee7feb8
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 06:33:49 2022 +0100

    update INSTALL_DOCKER.md

commit 764fb29ade
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 06:30:15 2022 +0100

    fix formatting in INSTALL.md

commit 1014d3ba44
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 06:29:14 2022 +0100

    fix build.sh invokeai_conda_env_file default value

commit 40a48aca88
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 05:25:30 2022 +0100

    fix environment-mac.yml
    moved taming-transformers-rom1504 to pip dependencies

commit 92abc00f16
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 05:19:52 2022 +0100

    fix test-invoke-conda
    - copy required conda environment yaml
    - use environment.yml
    - I use cp instead of ln since would be compatible for windows runners

commit a5719aabf8
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 04:14:35 2022 +0100

    update Dockerfile
    - link environment.yml from new environemnts path
    - change default conda_env_file
    - quote all variables to avoid splitting
    - also remove paths from conda-env-files in build-container.yml

commit 44a18511fa
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 20:51:06 2022 +0000

    update paths in container build workflow

commit b850dbadaf
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 20:16:57 2022 +0000

    finished reorganization of install docs

commit 9ef8b944d5
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 18:50:58 2022 +0000

    tweaks to manual install documentation

    --prefer-binary is an iffy option in the requirements file. It isn't
    supported by some versions of pip, so I removed it from
    requirements-base.txt and inserted it into the manual install
    instructions where it seems to do what it is supposed to.

commit efc5a98488
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 18:20:03 2022 +0000

    manual installation documentation tested on Linux

commit 1417c87928
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 17:37:06 2022 +0000

    change name of requirements.txt to avoid confusion

commit 2dd6fc2b93
Merge: 22213612 71ee44a8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 17:26:24 2022 +0000

    Merge branch 'release-candidate-2-1-3' of github.com:/invoke-ai/InvokeAI into release-candidate-2-1-3

commit 22213612a0
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 17:25:59 2022 +0000

    directory cleanup; working on install docs

commit 71ee44a827
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 02:07:13 2022 +0000

    prevent crash when switching to an invalid model

commit b17ca0a5e7
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 14:28:38 2022 +0100

    don't suppress exceptions when doing cross-attention control

commit 71bbfe4a1a
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 12:59:34 2022 +0100

    Fix #1362 by improving VRAM usage patterns when doing .swap()

    commit ef3f7a26e242b73c2beb0195c7fd8f654ef47f55
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 12:18:37 2022 +0100

        remove log spam

    commit 7189d649622d4668b120b0dd278388ad672142c4
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 12:10:28 2022 +0100

        change the way saved slicing strategy is applied

    commit 01c40f751ab72955140165c16f95ae411732265b
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 12:04:43 2022 +0100

        fix slicing_strategy_getter callsite

    commit f8cfe25150a346958903316bc710737d99839923
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 11:56:22 2022 +0100

        cleanup, consistent dim=0 also tested

    commit 5bf9b1e890d48e962afd4a668a219b68271e5dc1
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 11:34:09 2022 +0100

        refactored context, tested with non-sliced cross attention control

    commit d58a46e39bf562e7459290d2444256e8c08ad0b6
    Author: damian0815 <null@damianstewart.com>
    Date:   Sun Nov 6 00:41:52 2022 +0100

        cleanup

    commit 7e2c658b4c06fe239311b65b9bb16fa3adec7fd7
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:57:31 2022 +0100

        disable logs

    commit 20ee89d93841b070738b3d8a4385c93b097d92eb
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:36:58 2022 +0100

        slice saved attention if necessary

    commit 0a7684a22c880ec0f48cc22bfed4526358f71546
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:32:38 2022 +0100

        raise instead of asserting

    commit 7083104c7f3a0d8fd96e94a2f391de50a3c942e4
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:31:00 2022 +0100

        store dim when saving slices

    commit f7c0808ed383ec1dc70645288a798ed2aa4fa85c
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:27:16 2022 +0100

        don't retry on exception

    commit 749a721e939b3fe7c1741e7998dab6bd2c85a0cb
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:24:50 2022 +0100

        stuff

    commit 032ab90e9533be8726301ec91b97137e2aadef9a
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:20:17 2022 +0100

        more logging

    commit 3dc34b387f033482305360e605809d95a40bf6f8
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:16:47 2022 +0100

        logs

    commit 901c4c1aa4b9bcef695a6551867ec8149e6e6a93
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:12:39 2022 +0100

        actually set save_slicing_strategy to True

    commit f780e0a0a7c6b6a3db320891064da82589358c8a
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:10:35 2022 +0100

        store slicing strategy

    commit 93bb6d566fd18c5c69ef7dacc8f74ba2cf671cb7
    Author: damian <git@damianstewart.com>
    Date:   Sat Nov 5 20:43:48 2022 +0100

        still not it

    commit 5e3a9541f8ae00bde524046963910323e20c40b7
    Author: damian <git@damianstewart.com>
    Date:   Sat Nov 5 17:20:02 2022 +0100

        wip offloading attention slices on-demand

    commit 4c2966aa856b6f3b446216da3619ae931552ef08
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 15:47:40 2022 +0100

        pre-emptive offloading, idk if it works

    commit 572576755e9f0a878d38e8173e485126c0efbefb
    Author: root <you@example.com>
    Date:   Sat Nov 5 11:25:32 2022 +0000

        push attention slices to cpu. slow but saves memory.

    commit b57c83a68f2ac03976ebc89ce2ff03812d6d185f
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 12:04:22 2022 +0100

        verbose logging

    commit 3a5dae116f110a96585d9eb71d713b5ed2bc3d2b
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 11:50:48 2022 +0100

        wip fixing mem strategy crash (4 test on runpod)

    commit 3cf237db5fae0c7b0b4cc3c47c81830bdb2ae7de
    Author: damian0815 <null@damianstewart.com>
    Date:   Fri Nov 4 09:02:40 2022 +0100

        wip, only works on cuda

commit 5702271991
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 14:09:36 2022 +0000

    speculative reorganization of the requirements & environment files

    - This is only a test!
    - The various environment*.yml and requirements*.txt files have all
      been moved into a directory named "environments-and-requirements".
    - The idea is to clean up our root directory so that the github home
      page is tidy.
    - The manual install instructions will start with the instructions to
      create a symbolic link from environment.yml to the appropriate file
      for OS and GPU.
    - The 1-click installers have been updated to accommodate this change.

commit 10781e7dc4
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 01:59:45 2022 +0000

    refactoring requirements

commit 099d1157c5
Author: mauwii <Mauwii@outlook.de>
Date:   Wed Nov 9 00:16:18 2022 +0100

    better way to make sure if conda is useable

commit ab825bf7ee
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 22:05:33 2022 +0000

    add back --prefer-binaries to requirements

commit 10cfeb5ada
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:27:19 2022 +0100

    add quotes to set and use `$environment_file`

commit e97515d045
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:24:21 2022 +0100

    set environment file for conda update

commit 0f04bc5789
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:21:25 2022 +0100

    use conda env update

commit 3f74aabecd
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:20:44 2022 +0100

    use command instead of hash

commit b1a99a51b7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 14:44:44 2022 -0500

    remove --global git config from 1-click installers

commit 8004f8a6d9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Nov 7 09:07:20 2022 -0500

    Revert "Use array slicing to calc ddim timesteps"

    This reverts commit 1f0c5b4cf1.

commit ff8ff2212a
Merge: 8e5363cd 636620b1
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 14:01:40 2022 +0000

    add initfile support from PR #1386

commit 8e5363cd83
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 13:26:18 2022 +0000

    move 'installer/' to '1-click-installer' to make room for tildebyte installer

commit 1450779146
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 12:56:36 2022 +0000

    update branch for installer to pull against

commit 8cd5d95b8a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 05:30:20 2022 +0000

    move all models into subdirectories of ./models

    - this required an update to the invoke-ai fork of gfpgan
    - simultaneously reverted consolidation of environment and
      requirements files, as their presence in a directory
      triggered setup.py to try to install a sub-package.

commit abd6407394
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 03:52:46 2022 +0000

    leave a copy of environment-cuda.yml at top level

    - named it environment.yml
    - need to avoid a big change for users and breaking older support
      instructions.

commit 734dacfbe9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 03:50:07 2022 +0000

    consolidate environment files

    - starting to remove unneeded entries and pins
    - no longer require -e in front of github dependencies
    - update setup.py with release number
    - update manual installation instructions

commit 636620b1d5
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 03:26:16 2022 +0000

    change initfile to ~/.invokeai

    - adjust documentation
    - also fix 'clipseg_models' to 'clipseg', which seems to be working now

commit 1fe41146f0
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 14:28:01 2022 -0400

    add support for an initialization file, invokeai.init

    - Place preferred startup command switches in a file named
      "invokeai.init". The file can consist of a single line of switches
      such as "--web --steps=28", a series of switches on each
      line, or any combination of the two.

     Example:
     ```
       --web
       --host=0.0.0.0
       --steps=28
       --grid
       -f 0.6 -C 11.0 -A k_euler_a
    ```

    - The following options, which were previously only available within
      the CLI, are now available on the command line as well:

      --steps
      --strength
      --cfg_scale
      --width
      --height
      --fit

commit 2ad6ef355a
Merge: 865502ee 8b47c829
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sun Nov 6 18:08:36 2022 +0000

    update discord link

commit 865502ee4f
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 18:00:16 2022 +0100

    update changelog

commit c7984f3299
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 17:07:27 2022 +0100

    update TROUBLESHOOT.md

commit 7f150ed833
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:56:58 2022 +0100

    remove `:`from headlines in CONTRIBUTORS.md

commit badf4e256c
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:56:37 2022 +0100

    enable navigation tabs
    Since the docs are growing, this way they look cleaner

commit e64c60bbb3
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:18:59 2022 +0100

    remove preflight checks from assets
    seems like somebody executed tests and commited them

commit 1780618543
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:15:06 2022 +0100

    update INSTALLING_MODELS.md

commit f91fd27624
Author: Kyle Schouviller <kyle0654@hotmail.com>
Date:   Sat Nov 5 14:47:53 2022 -0700

    Bug fix for inpaint size

commit 09e41e8f76
Author: Kyle Schouviller <kyle0654@hotmail.com>
Date:   Sat Nov 5 14:34:52 2022 -0700

    Add inpaint size options to inpaint at a larger size than the actual inpaint image, then scale back down for recombination

commit 6eeb2107b3
Author: mauwii <Mauwii@outlook.de>
Date:   Sat Nov 5 21:01:14 2022 +0100

    remove create-caches.yml since not used anywhere

commit 17053ad8b7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 16:01:55 2022 -0400

    fix duplicated argument introduced by conflict resolution

commit fefb4dc1f8
Merge: 762ca60a d05b1b35
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 12:47:35 2022 -0700

    Merge branch 'development' into fix_generate.py

commit d05b1b3544
Author: Craig <cwallen@users.noreply.github.com>
Date:   Sat Oct 29 20:40:30 2022 -0400

    Resize hires as an image

commit 82d4904c07
Author: Craig <cwallen@users.noreply.github.com>
Date:   Sat Oct 29 20:37:40 2022 -0400

    Log strength with hires

commit 1cdcf33cfa
Merge: 6616fa83 cbc029c6
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 09:57:38 2022 -0400

    Merge branch 'main' into development

    - this synchronizes recent document fixes by mauwii

commit 6616fa835a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 4 00:47:03 2022 -0400

    fix Windows library dependency issues

    This commit addresses two bugs:

    1) invokeai.py crashes immediately with a message about an undefined
       attritube sigKILL (closes #1288). The fix is to pin torch at 1.12.1.

    2) Version 1.4.2 of basicsr fails to load properly on Windows, and is
       a requirement of realesrgan, however 1.4.1 works. Pinning basicsr
       in our requirements file resulted in a dependency conflict, so I
       ended up cloning realesrgan into the invoke-ai Git space and changing
       the requirements file there.

    If there is a more elegant solution, please advise.

commit 7b9a4564b1
Author: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Date:   Sat Nov 5 14:36:45 2022 +0100

    Update-docs (#1382)

    * update IMG2IMG.md

    * update INPAINTING.md

    * update WEBUIHOTKEYS.md

    * more doc updates (mostly fix formatting):
    - OUTPAINTING.md
    - POSTPROCESS.md
    - PROMPTS.md
    - VARIATIONS.md
    - WEB.md
    - WEBUIHOTKEYS.md

commit fcdefa0620
Author: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Date:   Fri Nov 4 20:47:31 2022 +0100

    Hotifx docs (#1376) (#1377)

commit ef8b3ce639
Merge: b7042095 36870a8f
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 4 12:08:44 2022 -0400

    Merge-main-into-development (#1373)

    To get the rid of the difference between main and development.

    Since otherwise it will be a pain to start fixing the documentatino
    (when the state between main and development is not the same ...)

    Also this should fix the problem of all tests failing since environment
    yamls get updated.

commit 36870a8f53
Merge: 6b89adfa b7042095
Author: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Date:   Fri Nov 4 16:25:00 2022 +0100

    Merge branch 'development' into merge-main-into-development

commit b70420951d
Author: damian0815 <null@damianstewart.com>
Date:   Thu Nov 3 12:39:45 2022 +0100

    fix parsing error doing eg `forest ().swap(in winter)`

commit 1f0c5b4cf1
Author: wfng92 <43742196+wfng92@users.noreply.github.com>
Date:   Thu Nov 3 17:13:52 2022 +0800

    Use array slicing to calc ddim timesteps

commit 8648da8111
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 4 00:06:19 2022 +0100

    update environment-linux-aarch64 to use python 3.9

commit 45b4593563
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 3 22:31:46 2022 +0100

    update environment-linux-aarch64.yml
    - move getpass_asterisk to pip

commit 41b04316cf
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 3 20:40:08 2022 +0100

    rename job, remove debug branch from triggers

commit e97c6db2a3
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 3 20:34:01 2022 +0100

    include build matrix to build x86_64 and aarch64

commit 896820a349
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 05:01:15 2022 +0100

    disable caching

commit 06c8f468bf
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 04:26:39 2022 +0100

    disable PR-Validation
    since there are no files passed from context this is unecesarry

commit 61920e2701
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 04:09:39 2022 +0100

    update action to use current branch
    also update build-args of dockerfile and build.sh

commit f34ba7ca70
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 02:30:24 2022 +0100

    remove unecesarry mkdir command again

commit c30ef0895d
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:51:12 2022 +0100

    remove symlink to GFPGANv1.4
    also re-add mkdir to prevent action from failing

commit aa3a774f73
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:48:59 2022 +0100

    update build-container.yml to use cachev3

commit 2c30555b84
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:34:20 2022 +0100

    update Dockerfile
    - create models.yaml from models.yaml.example
    - run preload_models.py with --no-interactive

commit 743f605773
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:21:15 2022 +0100

    update build.sh to download sd-v1.5 model

commit 519c661abb
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Oct 25 01:26:50 2022 +0200

    replace old fashined markdown templates with forms
    this will help the readability of issues a lot 🤓

commit 22c956c75f
Merge: 13696adc 0196571a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 3 10:20:21 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit 13696adc3a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 3 10:20:10 2022 -0400

    speculative change to solve windows esrgan issues

commit 0196571a12
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 22:39:35 2022 -0400

    remove merge markers from preload_models.py

commit 9666f466ab
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 18:29:34 2022 -0400

    use refined model by default

commit 240e5486c8
Merge: 8164b6b9 aa247e68
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 18:35:00 2022 -0400

    Merge branch 'spezialspezial-patch-9' into development

commit 8164b6b9cf
Merge: 4fc82d55 dd5a88dc
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 17:06:46 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit 4fc82d554f
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:17:28 2022 +1300

    [WebUI] Final 2.1 Release Build

commit 96b34c0f85
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 09:08:11 2022 +0100

    Final WebUI build for Release 2.1
    - squashed commit of 52 commits from PR #1327

    don't log base64 progress images

    Fresh Build For WebUI

    [WebUI] Loopback Default False

    Fixes bugs/styling

    - Fixes missing web app state on new version:
    Adds stateReconciler to redux-persist.

    When we add more values to the state and then release the update app, they will be automatically merged in.

    Reseting web UI will be needed far less.
    7159ec

    - Fixes console z-index
    - Moves reset web UI button to visible area

    Decreases gallery width on inpainting

    Increases workarea split padding to 1rem

    Adds missing tooltips to site header

    Changes inpainting controls settings to hover

    Fixes hotkeys and settings buttons not working

    Improves bounding box interactions

    - Bounding box can now be moved by dragging any of its edges
    - Bounding box does not affect drawing if already drawing a stroke
    - Can lock bounding box to draw directly on the bounding box edges
    - Removes spacebar-hold behaviour due to technical issues

    Fixes silent crash when init image too large

    To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server.

    If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit.

    Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data.

    Disabled bounding box settings when locked

    Styles image uploader

    Builds fresh bundle

    Improves bounding box interaction

    Added spacebar-hold-to-transform back.

    Address bounding box feedback

    - Adds back toggle to hide bounding box
    - Box quick toggle = q, normal toggle = shift + q
    - Styles canvas alert icons

    Adds hints when unable to invoke

    - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc.
    - There may be more than one reason; all are displayed.

    Fix Inpainting Alerts Styling

    Preventing unnecessary re-renders across the app

    Code Split Inpaint Options

    Isolate features to their own components so they dont re-render the other stuff each time.

    [TESTING] Remove  global isReady checking

    I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord.

    Fresh Bundle

    Fix Bounding Box Settings re-rendering on brush stroke

    [Code Splitting] Bounding Box Options

    Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix  bounding box  triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change.

    Inpainting Controls Code Spitting and Performance

    Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother.

    Fixes rerenders on ClearBrushHistory

    Fixes crash when requesting post-generation upscale/face restoration

    - Moves the inpainting paste to before the postprocessing.

    Removes unused isReady state

    Changes Report Bug icon to a bug

    Restores shift+q bounding box shortcut

    Adds alert for bounding box size to status icons

    Adds asCheckbox to IAIIconButton

    Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons.

    Fixes crash related to old value of progress_latents in state

    Styling changes and settings modal minor refactor

    Fixes: uploaded JPG images not loading

    Reworks CurrentImageButtons.tsx

    - Change all icons to FA iconset for consistency
    - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding
    - Redesigns buttons into group

    Only generate 1 iteration when seed fixed & variations disabled

    Fixes progress images select

    Fixes edge case: upload over gets stuck while alt tabbing

    - Press esc to close it now

    Fixes display progress images select typing

    Fixes current image button rerenders

    Adds min width to ImageUploader

    Makes fast-latents in progress default

    Update Icon Button Checkbox Style Styling

    Fixes next/prev image buttons

    Refactor canvas buttons + more

    Add Save Intermediates Step Count

    For accurate mode only.

    Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com>

    Restores "initial image" text

    Address feedback

    - moves mask clear button
    - fixes intermediates
    - shrinks inpainting icons by 10%

    Fix Loopback Styling

    Adds escape hotkey to close floating panels

    Readd Hotkey for Dual Display

    Updated Current Image Button Styling

commit dd5a88dcee
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:17:28 2022 +1300

    [WebUI] Final 2.1 Release Build

commit 95ed56bf82
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:16:31 2022 +1300

    Updated Current Image Button Styling

commit 1ae80f5ab9
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:07:57 2022 +1300

    Readd Hotkey for Dual Display

commit 1f0bd3ca6c
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 02:07:00 2022 +1100

    Adds escape hotkey to close floating panels

commit a1971f6830
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 03:38:15 2022 +1300

    Fix Loopback Styling

commit c6118e8898
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 01:29:51 2022 +1100

    Address feedback

    - moves mask clear button
    - fixes intermediates
    - shrinks inpainting icons by 10%

commit 7ba958cf7f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 01:10:38 2022 +1100

    Restores "initial image" text

commit 383905d5d2
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 02:59:11 2022 +1300

    Add Save Intermediates Step Count

    For accurate mode only.

    Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com>

commit 6173e3e9ca
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 00:53:53 2022 +1100

    Refactor canvas buttons + more

commit 3feb7d8922
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 00:49:23 2022 +1100

    Fixes next/prev image buttons

commit 1d9edbd0dd
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 00:50:44 2022 +1300

    Update Icon Button Checkbox Style Styling

commit d439abdb89
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:37:24 2022 +1100

    Makes fast-latents in progress default

commit ee47ea0c89
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:37:09 2022 +1100

    Adds min width to ImageUploader

commit 300bb2e627
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:28:22 2022 +1100

    Fixes current image button rerenders

commit ccf8593501
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:27:43 2022 +1100

    Fixes display progress images select typing

commit 0fda612f3f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:02:01 2022 +1100

    Fixes edge case: upload over gets stuck while alt tabbing

    - Press esc to close it now

commit 5afff65b71
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 20:33:19 2022 +1100

    Fixes progress images select

commit 7e55bdefce
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 20:27:47 2022 +1100

    Only generate 1 iteration when seed fixed & variations disabled

commit 620cf84d3d
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 19:51:38 2022 +1100

    Reworks CurrentImageButtons.tsx

    - Change all icons to FA iconset for consistency
    - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding
    - Redesigns buttons into group

commit cfe567c62a
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 16:14:50 2022 +1100

    Fixes: uploaded JPG images not loading

commit cefe12f1df
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 15:31:18 2022 +1100

    Styling changes and settings modal minor refactor

commit 1e51c39928
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 15:27:46 2022 +1100

    Fixes crash related to old value of progress_latents in state

commit 42a02bbb80
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 13:15:06 2022 +1100

    Adds asCheckbox to IAIIconButton

    Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons.

commit f1ae6dae4c
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 13:13:56 2022 +1100

    Adds alert for bounding box size to status icons

commit 6195579910
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:52:19 2022 +1100

    Restores shift+q bounding box shortcut

commit 16c8b23b34
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:32:07 2022 +1100

    Changes Report Bug icon to a bug

commit 07ae626b22
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:17:16 2022 +1100

    Removes unused isReady state

commit 8d171bb044
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:13:26 2022 +1100

    Fixes crash when requesting post-generation upscale/face restoration

    - Moves the inpainting paste to before the postprocessing.

commit 6e33ca7e9e
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 10:59:01 2022 +1100

    Fixes rerenders on ClearBrushHistory

commit db46e12f2b
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 11:36:28 2022 +1300

    Inpainting Controls Code Spitting and Performance

    Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother.

commit 868e4b2db8
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 07:40:31 2022 +1300

    [Code Splitting] Bounding Box Options

    Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix  bounding box  triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change.

commit 2e562742c1
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:40:27 2022 +1300

    Fix Bounding Box Settings re-rendering on brush stroke

commit 68e6958009
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:28:34 2022 +1300

    Fresh Bundle

commit ea6e3a7949
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:26:56 2022 +1300

    [TESTING] Remove  global isReady checking

    I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord.

commit b2879ca99f
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:08:59 2022 +1300

    Code Split Inpaint Options

    Isolate features to their own components so they dont re-render the other stuff each time.

commit 4e911566c3
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 03:50:56 2022 +1300

    Preventing unnecessary re-renders across the app

commit 9bafda6a15
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 03:02:35 2022 +1300

    Fix Inpainting Alerts Styling

commit 871a8a5375
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 23:52:07 2022 +1100

    Adds hints when unable to invoke

    - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc.
    - There may be more than one reason; all are displayed.

commit 0eef74bc00
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 23:40:11 2022 +1100

    Address bounding box feedback

    - Adds back toggle to hide bounding box
    - Box quick toggle = q, normal toggle = shift + q
    - Styles canvas alert icons

commit 423ae32097
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 17:06:07 2022 +1100

    Improves bounding box interaction

    Added spacebar-hold-to-transform back.

commit 8282e5d045
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:57:07 2022 +1100

    Builds fresh bundle

commit 19305cdbdf
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:51:11 2022 +1100

    Styles image uploader

commit eb9028ab30
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:51:03 2022 +1100

    Disabled bounding box settings when locked

commit 21483f5d07
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:50:24 2022 +1100

    Fixes silent crash when init image too large

    To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server.

    If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit.

    Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data.

commit 82dcbac28f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:28:30 2022 +1100

    Improves bounding box interactions

    - Bounding box can now be moved by dragging any of its edges
    - Bounding box does not affect drawing if already drawing a stroke
    - Can lock bounding box to draw directly on the bounding box edges
    - Removes spacebar-hold behaviour due to technical issues

commit d43bd4625d
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 15:10:49 2022 +1100

    Fixes hotkeys and settings buttons not working

commit ea891324a2
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:04:02 2022 +1100

    Changes inpainting controls settings to hover

commit 8fd9ea2193
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:03:41 2022 +1100

    Adds missing tooltips to site header

commit fb02666856
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:03:25 2022 +1100

    Increases workarea split padding to 1rem

commit f6f5c2731b
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:03:10 2022 +1100

    Decreases gallery width on inpainting

commit b4e3f771e0
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 10:54:59 2022 +1100

    Fixes bugs/styling

    - Fixes missing web app state on new version:
    Adds stateReconciler to redux-persist.

    When we add more values to the state and then release the update app, they will be automatically merged in.

    Reseting web UI will be needed far less.
    7159ec

    - Fixes console z-index
    - Moves reset web UI button to visible area

commit 99bb9491ac
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Tue Nov 1 08:35:45 2022 +1300

    [WebUI] Loopback Default False

commit 0453f21127
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 23:23:51 2022 +1300

    Fresh Build For WebUI

commit 9fc09aa4bd
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 09:08:11 2022 +0100

    don't log base64 progress images

commit 5e87062cf8
Author: spezialspezial <75758219+spezialspezial@users.noreply.github.com>
Date:   Wed Nov 2 00:21:27 2022 +0100

    Option to directly invert the grayscale heatmap - fix

commit 3e7a459990
Author: spezialspezial <75758219+spezialspezial@users.noreply.github.com>
Date:   Tue Nov 1 21:37:33 2022 +0100

    Update txt2mask.py

commit bbf4c03e50
Author: spezialspezial <75758219+spezialspezial@users.noreply.github.com>
Date:   Tue Nov 1 21:11:19 2022 +0100

    Option to directly invert the grayscale heatmap

    Theoretically less work inverting the image while it's small but I can't measure a significant difference. Though, handy option to have in some cases.

commit 611a3a9753
Author: mauwii <Mauwii@outlook.de>
Date:   Wed Nov 2 02:23:09 2022 +0100

    fix name of caching step

commit 1611f0d181
Author: mauwii <Mauwii@outlook.de>
Date:   Wed Nov 2 02:18:46 2022 +0100

    readd caching of sd-models
    - this would remove the necesarrity of the secret availability in PRs

commit 08835115e4
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 22:10:12 2022 -0400

    pin pytorch_lightning to 1.7.7, issue #1331

commit 2d84e28d32
Merge: 533fd04e ef17aae8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 22:11:04 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit ef17aae8ab
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 00:39:48 2022 +0100

    add damian0815 to contributors list

commit 0cc39f01a3
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 01:18:50 2022 +0100

    report full size for fast latents and update conversion matrix for v1.5

commit 688d7258f1
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 00:33:00 2022 +0100

    fix a bug that broke cross attention control index mapping

commit 4513320bf1
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 00:31:58 2022 +0100

    save VRAM by not recombining tensors that have been sliced to save VRAM

commit 533fd04ef0
Merge: 6215592b dff5681c
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 17:40:36 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit dff5681cf0
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 13:56:03 2022 +0100

    shorter strings

commit 5a2790a69b
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 13:19:20 2022 +0100

    convert progress display to a drop-down

commit 7c5305ccba
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 12:54:46 2022 +0100

    do not try to save base64 intermediates in gallery on cancellation

commit 4013e8ad6f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 21:54:35 2022 +1100

    Fixes b64 image sending and displaying

commit d1dfd257f9
Author: damian <d@d.com>
Date:   Tue Nov 1 11:40:40 2022 +0100

    wip base64

commit 5322d735ee
Author: damian <d@d.com>
Date:   Tue Nov 1 11:31:42 2022 +0100

    update frontend

commit cdb107dcda
Author: damian <d@d.com>
Date:   Tue Nov 1 11:17:43 2022 +0100

    add option to show intermediate latent space

commit be1393a41c
Author: damian <d@d.com>
Date:   Tue Nov 1 10:16:55 2022 +0100

    ensure existing exception handling code also handles new exception class

commit e554c2607f
Author: Damian at mba <damian@frey.NOSPAMco.nz>
Date:   Tue Nov 1 10:08:42 2022 +0100

    Rebuilt prompt parsing logic

    Complete re-write of the prompt parsing logic to be more readable and
    logical, and therefore also hopefully easier to debug, maintain, and
    augment.

    In the process it has also become more robust to badly-formed prompts.

    Squashed commit of the following:

    commit 8fcfa88a16e1390d41717e940d72aed64712171c
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 17:05:57 2022 +0100

        further cleanup

    commit 1a1fd78bcfeb49d072e3e6d5808aa8df15441629
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 16:07:57 2022 +0100

        cleanup and document

    commit 099c9659fa8b8135876f9a5a50fe80b20bc0635c
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 15:54:58 2022 +0100

        works fully

    commit 5e6887ea8c25a1e21438ff6defb381fd027d25fd
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 15:24:31 2022 +0100

        further...

    commit 492fda120844d9bc1ad4ec7dd408a3374762d0ff
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 14:08:57 2022 +0100

        getting there...

    commit c6aab05a8450cc3c95c8691daf38fdc64c74f52d
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Fri Oct 28 14:29:03 2022 +0200

        wip doesn't compile

    commit 5e533f731cfd20cd435330eeb0012e5689e87e81
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Fri Oct 28 13:21:43 2022 +0200

        working with CrossAttentionCtonrol but no Attention support yet

    commit 9678348773431e500e110e8aede99086bb7b5955
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Fri Oct 28 13:04:52 2022 +0200

        wip rebuiling prompt parser

commit 6215592b12
Merge: ef24d76a 349cc254
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 17:34:55 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit 349cc25433
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 20:08:52 2022 +0100

    fix crash (be a little less aggressive clearing out the attention slice)

commit 214d276379
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 19:57:55 2022 +0100

    be more aggressive at clearing out saved_attn_slice

commit ef24d76adc
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 14:34:23 2022 -0400

    fix library problems in preload_modules

commit ab2b5a691d
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 17:22:48 2022 -0400

    fix model_cache memory management issues

commit c7de2b2801
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 02:02:14 2022 +0100

    disable checks with sd-V1.4 model...
    ...to save some resources, since V1.5 is the default now

commit e8075658ac
Author: mauwii <Mauwii@outlook.de>
Date:   Mon Oct 31 22:20:51 2022 +0100

    update test-invoke-conda.yml
    - fix model dl path for sd-v1-4.ckpt
    - copy configs/models.yaml.example to configs/models.yaml

commit 4202dabee1
Author: mauwii <Mauwii@outlook.de>
Date:   Mon Oct 31 22:17:21 2022 +0100

    fix models example weights for sd-v1.4

commit d67db2bcf1
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Tue Nov 1 08:35:45 2022 +1300

    [WebUI] Loopback Default False

commit 7159ec885f
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Oct 31 11:33:05 2022 -0400

    further improvements to preload_models.py

    - Faster startup for command line switch processing
    - Specify configuration file to modify using --config option:

      ./scripts/preload_models.ply --config models/my-models-file.yaml

commit b5cf734ba9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Oct 31 11:08:19 2022 -0400

    improve behavior of preload_models.py

    - NEVER overwrite user's existing models.yaml
    - Instead, merge its contents into new config file,
      and rename original to models.yaml.orig (with
      message)
    - models.yaml has been removed from repository and renamed
      models.yaml.example

commit f7dc8eafee
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Oct 31 10:47:35 2022 -0400

    restore models.yaml to virgin state

commit 762ca60a30
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Oct 4 22:55:10 2022 -0400

    Update INPAINTING.md

commit e7fb9f342c
Author: Hideyuki Katsushiro <h.katsushiro@qualia.tokyo.jp>
Date:   Wed Oct 5 10:08:53 2022 +0900

    add argument --outdir
This commit is contained in:
Lincoln Stein 2022-11-12 17:17:07 +00:00
parent 8b47c82992
commit 1a8e007066
144 changed files with 12727 additions and 2226 deletions

1
.github/CODEOWNERS vendored
View File

@ -2,3 +2,4 @@ ldm/invoke/pngwriter.py @CapableWeb
ldm/invoke/server_legacy.py @CapableWeb
scripts/legacy_api.py @CapableWeb
tests/legacy_tests.sh @CapableWeb
installer/ @tildebyte

View File

@ -6,14 +6,22 @@ on:
branches:
- 'main'
- 'development'
pull_request:
branches:
- 'main'
- 'development'
jobs:
docker:
strategy:
fail-fast: false
matrix:
arch:
- x86_64
- aarch64
include:
- arch: x86_64
conda-env-file: environment-lin-cuda.yml
- arch: aarch64
conda-env-file: environment-lin-aarch64.yml
runs-on: ubuntu-latest
name: ${{ matrix.arch }}
steps:
- name: prepare docker-tag
env:
@ -25,18 +33,16 @@ jobs:
uses: docker/setup-qemu-action@v2
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
- name: Cache Docker layers
uses: actions/cache@v2
with:
path: /tmp/.buildx-cache
key: buildx-${{ hashFiles('docker-build/Dockerfile') }}
- name: Build container
uses: docker/build-push-action@v3
with:
context: .
file: docker-build/Dockerfile
platforms: linux/amd64
platforms: Linux/${{ matrix.arch }}
push: false
tags: ${{ env.dockertag }}:latest
cache-from: type=local,src=/tmp/.buildx-cache
cache-to: type=local,dest=/tmp/.buildx-cache
tags: ${{ env.dockertag }}:${{ matrix.arch }}
build-args: |
conda_env_file=${{ matrix.conda-env-file }}
conda_version=py39_4.12.0-Linux-${{ matrix.arch }}
invokeai_git=${{ github.repository }}
invokeai_branch=${{ github.ref_name }}

View File

@ -1,80 +0,0 @@
name: Create Caches
on: workflow_dispatch
jobs:
os_matrix:
strategy:
matrix:
os: [ubuntu-latest, macos-latest]
include:
- os: ubuntu-latest
environment-file: environment.yml
default-shell: bash -l {0}
- os: macos-latest
environment-file: environment-mac.yml
default-shell: bash -l {0}
name: Test invoke.py on ${{ matrix.os }} with conda
runs-on: ${{ matrix.os }}
defaults:
run:
shell: ${{ matrix.default-shell }}
steps:
- name: Checkout sources
uses: actions/checkout@v3
- name: setup miniconda
uses: conda-incubator/setup-miniconda@v2
with:
auto-activate-base: false
auto-update-conda: false
miniconda-version: latest
- name: set environment
run: |
[[ "$GITHUB_REF" == 'refs/heads/main' ]] \
&& echo "TEST_PROMPTS=tests/preflight_prompts.txt" >> $GITHUB_ENV \
|| echo "TEST_PROMPTS=tests/dev_prompts.txt" >> $GITHUB_ENV
echo "CONDA_ROOT=$CONDA" >> $GITHUB_ENV
echo "CONDA_ENV_NAME=invokeai" >> $GITHUB_ENV
- name: Use Cached Stable Diffusion v1.4 Model
id: cache-sd-v1-4
uses: actions/cache@v3
env:
cache-name: cache-sd-v1-4
with:
path: models/ldm/stable-diffusion-v1/model.ckpt
key: ${{ env.cache-name }}
restore-keys: ${{ env.cache-name }}
- name: Download Stable Diffusion v1.4 Model
if: ${{ steps.cache-sd-v1-4.outputs.cache-hit != 'true' }}
run: |
[[ -d models/ldm/stable-diffusion-v1 ]] \
|| mkdir -p models/ldm/stable-diffusion-v1
[[ -r models/ldm/stable-diffusion-v1/model.ckpt ]] \
|| curl \
-H "Authorization: Bearer ${{ secrets.HUGGINGFACE_TOKEN }}" \
-o models/ldm/stable-diffusion-v1/model.ckpt \
-L https://huggingface.co/CompVis/stable-diffusion-v-1-4-original/resolve/main/sd-v1-4.ckpt
- name: Activate Conda Env
uses: conda-incubator/setup-miniconda@v2
with:
activate-environment: ${{ env.CONDA_ENV_NAME }}
environment-file: ${{ matrix.environment-file }}
- name: Use Cached Huggingface and Torch models
id: cache-hugginface-torch
uses: actions/cache@v3
env:
cache-name: cache-hugginface-torch
with:
path: ~/.cache
key: ${{ env.cache-name }}
restore-keys: |
${{ env.cache-name }}-${{ hashFiles('scripts/preload_models.py') }}
- name: run preload_models.py
run: python scripts/preload_models.py

View File

@ -23,7 +23,7 @@ jobs:
- macOS-12
include:
- os: ubuntu-latest
environment-file: environment.yml
environment-file: environment-lin-cuda.yml
default-shell: bash -l {0}
- os: macOS-12
environment-file: environment-mac.yml
@ -49,6 +49,9 @@ jobs:
- name: create models.yaml from example
run: cp configs/models.yaml.example configs/models.yaml
- name: create environment.yml
run: cp environments-and-requirements/${{ matrix.environment-file }} environment.yml
- name: Use cached conda packages
id: use-cached-conda-packages
uses: actions/cache@v3
@ -61,7 +64,7 @@ jobs:
uses: conda-incubator/setup-miniconda@v2
with:
activate-environment: ${{ env.CONDA_ENV_NAME }}
environment-file: ${{ matrix.environment-file }}
environment-file: environment.yml
miniconda-version: latest
- name: set test prompt to main branch validation
@ -76,8 +79,18 @@ jobs:
if: ${{ github.ref != 'refs/heads/main' && github.ref != 'refs/heads/development' }}
run: echo "TEST_PROMPTS=tests/validate_pr_prompt.txt" >> $GITHUB_ENV
- name: Use Cached Stable Diffusion Model
id: cache-sd-model
uses: actions/cache@v3
env:
cache-name: cache-${{ matrix.stable-diffusion-model-switch }}
with:
path: ${{ matrix.stable-diffusion-model-dl-path }}
key: ${{ env.cache-name }}
- name: Download ${{ matrix.stable-diffusion-model-switch }}
id: download-stable-diffusion-model
if: ${{ steps.cache-sd-model.outputs.cache-hit != 'true' }}
run: |
[[ -d models/ldm/stable-diffusion-v1 ]] \
|| mkdir -p models/ldm/stable-diffusion-v1

26
.gitignore vendored
View File

@ -194,6 +194,10 @@ checkpoints
# Let the frontend manage its own gitignore
!frontend/*
frontend/apt-get
frontend/dist
frontend/sudo
frontend/update
# Scratch folder
.scratch/
@ -201,6 +205,7 @@ checkpoints
gfpgan/
models/ldm/stable-diffusion-v1/*.sha256
# GFPGAN model files
gfpgan/
@ -209,3 +214,24 @@ configs/models.yaml
# weights (will be created by installer)
models/ldm/stable-diffusion-v1/*.ckpt
models/clipseg
models/gfpgan
# ignore initfile
invokeai.init
# ignore environment.yml and requirements.txt
# these are links to the real files in environments-and-requirements
environment.yml
requirements.txt
# source installer files
source_installer/*zip
source_installer/invokeAI
install.bat
install.sh
update.bat
update.sh
# this may be present if the user created a venv
invokeai

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@ -39,36 +39,46 @@ RUN apt-get update \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# clone repository and create symlinks
ARG invokeai_git=https://github.com/invoke-ai/InvokeAI.git
# clone repository, create models.yaml and create symlinks
ARG invokeai_git=invoke-ai/InvokeAI
ARG invokeai_branch=main
ARG project_name=invokeai
RUN git clone ${invokeai_git} /${project_name} \
&& mkdir /${project_name}/models/ldm/stable-diffusion-v1 \
&& ln -s /data/models/sd-v1-4.ckpt /${project_name}/models/ldm/stable-diffusion-v1/model.ckpt \
&& ln -s /data/outputs/ /${project_name}/outputs
ARG conda_env_file=environment-lin-cuda.yml
RUN git clone -b ${invokeai_branch} https://github.com/${invokeai_git}.git "/${project_name}" \
&& cp \
"/${project_name}/configs/models.yaml.example" \
"/${project_name}/configs/models.yaml" \
&& ln -sf \
"/${project_name}/environments-and-requirements/${conda_env_file}" \
"/${project_name}/environment.yml" \
&& ln -sf \
/data/models/v1-5-pruned-emaonly.ckpt \
"/${project_name}/models/ldm/stable-diffusion-v1/v1-5-pruned-emaonly.ckpt" \
&& ln -sf \
/data/outputs/ \
"/${project_name}/outputs"
# set workdir
WORKDIR /${project_name}
WORKDIR "/${project_name}"
# install conda env and preload models
ARG conda_prefix=/opt/conda
ARG conda_env_file=environment.yml
COPY --from=get_miniconda ${conda_prefix} ${conda_prefix}
RUN source ${conda_prefix}/etc/profile.d/conda.sh \
COPY --from=get_miniconda "${conda_prefix}" "${conda_prefix}"
RUN source "${conda_prefix}/etc/profile.d/conda.sh" \
&& conda init bash \
&& source ~/.bashrc \
&& conda env create \
--name ${project_name} \
--file ${conda_env_file} \
--name "${project_name}" \
&& rm -Rf ~/.cache \
&& conda clean -afy \
&& echo "conda activate ${project_name}" >> ~/.bashrc \
&& ln -s /data/models/GFPGANv1.4.pth ./src/gfpgan/experiments/pretrained_models/GFPGANv1.4.pth \
&& conda activate ${project_name} \
&& python scripts/preload_models.py
&& echo "conda activate ${project_name}" >> ~/.bashrc
RUN source ~/.bashrc \
&& python scripts/preload_models.py \
--no-interactive
# Copy entrypoint and set env
ENV CONDA_PREFIX=${conda_prefix}
ENV PROJECT_NAME=${project_name}
ENV CONDA_PREFIX="${conda_prefix}"
ENV PROJECT_NAME="${project_name}"
COPY docker-build/entrypoint.sh /
ENTRYPOINT [ "/entrypoint.sh" ]

View File

@ -8,8 +8,9 @@ source ./docker-build/env.sh || echo "please run from repository root" || exit 1
invokeai_conda_version=${INVOKEAI_CONDA_VERSION:-py39_4.12.0-${platform/\//-}}
invokeai_conda_prefix=${INVOKEAI_CONDA_PREFIX:-\/opt\/conda}
invokeai_conda_env_file=${INVOKEAI_CONDA_ENV_FILE:-environment.yml}
invokeai_git=${INVOKEAI_GIT:-https://github.com/invoke-ai/InvokeAI.git}
invokeai_conda_env_file=${INVOKEAI_CONDA_ENV_FILE:-environment-lin-cuda.yml}
invokeai_git=${INVOKEAI_GIT:-invoke-ai/InvokeAI}
invokeai_branch=${INVOKEAI_BRANCH:-main}
huggingface_token=${HUGGINGFACE_TOKEN?}
# print the settings
@ -38,11 +39,12 @@ _copyCheckpoints() {
echo "creating subfolders for models and outputs"
_runAlpine mkdir models
_runAlpine mkdir outputs
echo -n "downloading sd-v1-4.ckpt"
_runAlpine wget --header="Authorization: Bearer ${huggingface_token}" -O models/sd-v1-4.ckpt https://huggingface.co/CompVis/stable-diffusion-v-1-4-original/resolve/main/sd-v1-4.ckpt
echo "downloading v1-5-pruned-emaonly.ckpt"
_runAlpine wget \
--header="Authorization: Bearer ${huggingface_token}" \
-O models/v1-5-pruned-emaonly.ckpt \
https://huggingface.co/runwayml/stable-diffusion-v1-5/resolve/main/v1-5-pruned-emaonly.ckpt
echo "done"
echo "downloading GFPGANv1.4.pth"
_runAlpine wget -O models/GFPGANv1.4.pth https://github.com/TencentARC/GFPGAN/releases/download/v1.3.0/GFPGANv1.4.pth
}
_checkVolumeContent() {
@ -51,7 +53,7 @@ _checkVolumeContent() {
_getModelMd5s() {
_runAlpine \
alpine sh -c "md5sum /data/models/*"
alpine sh -c "md5sum /data/models/*.ckpt"
}
if [[ -n "$(docker volume ls -f name="${volumename}" -q)" ]]; then
@ -77,5 +79,6 @@ docker build \
--build-arg conda_prefix="${invokeai_conda_prefix}" \
--build-arg conda_env_file="${invokeai_conda_env_file}" \
--build-arg invokeai_git="${invokeai_git}" \
--build-arg invokeai_branch="${invokeai_branch}" \
--file ./docker-build/Dockerfile \
.

View File

@ -4,38 +4,221 @@ title: Changelog
# :octicons-log-16: **Changelog**
## v2.0.1 (13 October 2022)
## v2.1.0 <small>(2 November 2022)</small>
- fix noisy images at high step count when using k* samplers
- dream.py script now calls invoke.py module directly rather than
via a new python process (which could break the environment)
- update mac instructions to use invokeai for env name by @willwillems in
https://github.com/invoke-ai/InvokeAI/pull/1030
- Update .gitignore by @blessedcoolant in
https://github.com/invoke-ai/InvokeAI/pull/1040
- reintroduce fix for m1 from https://github.com/invoke-ai/InvokeAI/pull/579
missing after merge by @skurovec in
https://github.com/invoke-ai/InvokeAI/pull/1056
- Update Stable_Diffusion_AI_Notebook.ipynb (Take 2) by @ChloeL19 in
https://github.com/invoke-ai/InvokeAI/pull/1060
- Print out the device type which is used by @manzke in
https://github.com/invoke-ai/InvokeAI/pull/1073
- Hires Addition by @hipsterusername in
https://github.com/invoke-ai/InvokeAI/pull/1063
- fix for "1 leaked semaphore objects to clean up at shutdown" on M1 by
@skurovec in https://github.com/invoke-ai/InvokeAI/pull/1081
- Forward dream.py to invoke.py using the same interpreter, add deprecation
warning by @db3000 in https://github.com/invoke-ai/InvokeAI/pull/1077
- fix noisy images at high step counts by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1086
- Generalize facetool strength argument by @db3000 in
https://github.com/invoke-ai/InvokeAI/pull/1078
- Enable fast switching among models at the invoke> command line by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1066
- Fix Typo, committed changing ldm environment to invokeai by @jdries3 in
https://github.com/invoke-ai/InvokeAI/pull/1095
- Update generate.py by @unreleased in
https://github.com/invoke-ai/InvokeAI/pull/1109
- Update 'ldm' env to 'invokeai' in troubleshooting steps by @19wolf in
https://github.com/invoke-ai/InvokeAI/pull/1125
- Fixed documentation typos and resolved merge conflicts by @rupeshs in
https://github.com/invoke-ai/InvokeAI/pull/1123
- Fix broken doc links, fix malaprop in the project subtitle by @majick in
https://github.com/invoke-ai/InvokeAI/pull/1131
- Only output facetool parameters if enhancing faces by @db3000 in
https://github.com/invoke-ai/InvokeAI/pull/1119
- Update gitignore to ignore codeformer weights at new location by
@spezialspezial in https://github.com/invoke-ai/InvokeAI/pull/1136
- fix links to point to invoke-ai.github.io #1117 by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1143
- Rework-mkdocs by @mauwii in https://github.com/invoke-ai/InvokeAI/pull/1144
- add option to CLI and pngwriter that allows user to set PNG compression level
by @lstein in https://github.com/invoke-ai/InvokeAI/pull/1127
- Fix img2img DDIM index out of bound by @wfng92 in
https://github.com/invoke-ai/InvokeAI/pull/1137
- Fix gh actions by @mauwii in https://github.com/invoke-ai/InvokeAI/pull/1128
- update mac instructions to use invokeai for env name by @willwillems in
https://github.com/invoke-ai/InvokeAI/pull/1030
- Update .gitignore by @blessedcoolant in
https://github.com/invoke-ai/InvokeAI/pull/1040
- reintroduce fix for m1 from https://github.com/invoke-ai/InvokeAI/pull/579
missing after merge by @skurovec in
https://github.com/invoke-ai/InvokeAI/pull/1056
- Update Stable_Diffusion_AI_Notebook.ipynb (Take 2) by @ChloeL19 in
https://github.com/invoke-ai/InvokeAI/pull/1060
- Print out the device type which is used by @manzke in
https://github.com/invoke-ai/InvokeAI/pull/1073
- Hires Addition by @hipsterusername in
https://github.com/invoke-ai/InvokeAI/pull/1063
- fix for "1 leaked semaphore objects to clean up at shutdown" on M1 by
@skurovec in https://github.com/invoke-ai/InvokeAI/pull/1081
- Forward dream.py to invoke.py using the same interpreter, add deprecation
warning by @db3000 in https://github.com/invoke-ai/InvokeAI/pull/1077
- fix noisy images at high step counts by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1086
- Generalize facetool strength argument by @db3000 in
https://github.com/invoke-ai/InvokeAI/pull/1078
- Enable fast switching among models at the invoke> command line by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1066
- Fix Typo, committed changing ldm environment to invokeai by @jdries3 in
https://github.com/invoke-ai/InvokeAI/pull/1095
- Fixed documentation typos and resolved merge conflicts by @rupeshs in
https://github.com/invoke-ai/InvokeAI/pull/1123
- Only output facetool parameters if enhancing faces by @db3000 in
https://github.com/invoke-ai/InvokeAI/pull/1119
- add option to CLI and pngwriter that allows user to set PNG compression level
by @lstein in https://github.com/invoke-ai/InvokeAI/pull/1127
- Fix img2img DDIM index out of bound by @wfng92 in
https://github.com/invoke-ai/InvokeAI/pull/1137
- Add text prompt to inpaint mask support by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1133
- Respect http[s] protocol when making socket.io middleware by @damian0815 in
https://github.com/invoke-ai/InvokeAI/pull/976
- WebUI: Adds Codeformer support by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1151
- Skips normalizing prompts for web UI metadata by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1165
- Add Asymmetric Tiling by @carson-katri in
https://github.com/invoke-ai/InvokeAI/pull/1132
- Web UI: Increases max CFG Scale to 200 by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1172
- Corrects color channels in face restoration; Fixes #1167 by @psychedelicious
in https://github.com/invoke-ai/InvokeAI/pull/1175
- Flips channels using array slicing instead of using OpenCV by @psychedelicious
in https://github.com/invoke-ai/InvokeAI/pull/1178
- Fix typo in docs: s/Formally/Formerly by @noodlebox in
https://github.com/invoke-ai/InvokeAI/pull/1176
- fix clipseg loading problems by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1177
- Correct color channels in upscale using array slicing by @wfng92 in
https://github.com/invoke-ai/InvokeAI/pull/1181
- Web UI: Filters existing images when adding new images; Fixes #1085 by
@psychedelicious in https://github.com/invoke-ai/InvokeAI/pull/1171
- fix a number of bugs in textual inversion by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1190
- Improve !fetch, add !replay command by @ArDiouscuros in
https://github.com/invoke-ai/InvokeAI/pull/882
- Fix generation of image with s>1000 by @holstvoogd in
https://github.com/invoke-ai/InvokeAI/pull/951
- Web UI: Gallery improvements by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1198
- Update CLI.md by @krummrey in https://github.com/invoke-ai/InvokeAI/pull/1211
- outcropping improvements by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1207
- add support for loading VAE autoencoders by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1216
- remove duplicate fix_func for MPS by @wfng92 in
https://github.com/invoke-ai/InvokeAI/pull/1210
- Metadata storage and retrieval fixes by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1204
- nix: add shell.nix file by @Cloudef in
https://github.com/invoke-ai/InvokeAI/pull/1170
- Web UI: Changes vite dist asset paths to relative by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1185
- Web UI: Removes isDisabled from PromptInput by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1187
- Allow user to generate images with initial noise as on M1 / mps system by
@ArDiouscuros in https://github.com/invoke-ai/InvokeAI/pull/981
- feat: adding filename format template by @plucked in
https://github.com/invoke-ai/InvokeAI/pull/968
- Web UI: Fixes broken bundle by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1242
- Support runwayML custom inpainting model by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1243
- Update IMG2IMG.md by @talitore in
https://github.com/invoke-ai/InvokeAI/pull/1262
- New dockerfile - including a build- and a run- script as well as a GH-Action
by @mauwii in https://github.com/invoke-ai/InvokeAI/pull/1233
- cut over from karras to model noise schedule for higher steps by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1222
- Prompt tweaks by @lstein in https://github.com/invoke-ai/InvokeAI/pull/1268
- Outpainting implementation by @Kyle0654 in
https://github.com/invoke-ai/InvokeAI/pull/1251
- fixing aspect ratio on hires by @tjennings in
https://github.com/invoke-ai/InvokeAI/pull/1249
- Fix-build-container-action by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1274
- handle all unicode characters by @damian0815 in
https://github.com/invoke-ai/InvokeAI/pull/1276
- adds models.user.yml to .gitignore by @JakeHL in
https://github.com/invoke-ai/InvokeAI/pull/1281
- remove debug branch, set fail-fast to false by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1284
- Protect-secrets-on-pr by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1285
- Web UI: Adds initial inpainting implementation by @psychedelicious in
https://github.com/invoke-ai/InvokeAI/pull/1225
- fix environment-mac.yml - tested on x64 and arm64 by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1289
- Use proper authentication to download model by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1287
- Prevent indexing error for mode RGB by @spezialspezial in
https://github.com/invoke-ai/InvokeAI/pull/1294
- Integrate sd-v1-5 model into test matrix (easily expandable), remove
unecesarry caches by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1293
- add --no-interactive to preload_models step by @mauwii in
https://github.com/invoke-ai/InvokeAI/pull/1302
- 1-click installer and updater. Uses micromamba to install git and conda into a
contained environment (if necessary) before running the normal installation
script by @cmdr2 in https://github.com/invoke-ai/InvokeAI/pull/1253
- preload_models.py script downloads the weight files by @lstein in
https://github.com/invoke-ai/InvokeAI/pull/1290
## v2.0.1 <small>(13 October 2022)</small>
- fix noisy images at high step count when using k\* samplers
- dream.py script now calls invoke.py module directly rather than via a new
python process (which could break the environment)
## v2.0.0 <small>(9 October 2022)</small>
- `dream.py` script renamed `invoke.py`. A `dream.py` script wrapper remains
for backward compatibility.
- `dream.py` script renamed `invoke.py`. A `dream.py` script wrapper remains for
backward compatibility.
- Completely new WebGUI - launch with `python3 scripts/invoke.py --web`
- Support for [inpainting](features/INPAINTING.md) and [outpainting](features/OUTPAINTING.md)
- img2img runs on all k* samplers
- Support for [negative prompts](features/PROMPTS.md#negative-and-unconditioned-prompts)
- Support for [inpainting](features/INPAINTING.md) and
[outpainting](features/OUTPAINTING.md)
- img2img runs on all k\* samplers
- Support for
[negative prompts](features/PROMPTS.md#negative-and-unconditioned-prompts)
- Support for CodeFormer face reconstruction
- Support for Textual Inversion on Macintoshes
- Support in both WebGUI and CLI for [post-processing of previously-generated images](features/POSTPROCESS.md)
using facial reconstruction, ESRGAN upscaling, outcropping (similar to DALL-E infinite canvas),
and "embiggen" upscaling. See the `!fix` command.
- New `--hires` option on `invoke>` line allows [larger images to be created without duplicating elements](features/CLI.md#this-is-an-example-of-txt2img), at the cost of some performance.
- New `--perlin` and `--threshold` options allow you to add and control variation
during image generation (see [Thresholding and Perlin Noise Initialization](features/OTHER.md#thresholding-and-perlin-noise-initialization-options))
- Extensive metadata now written into PNG files, allowing reliable regeneration of images
and tweaking of previous settings.
- Command-line completion in `invoke.py` now works on Windows, Linux and Mac platforms.
- Improved [command-line completion behavior](features/CLI.md)
New commands added:
- Support in both WebGUI and CLI for
[post-processing of previously-generated images](features/POSTPROCESS.md)
using facial reconstruction, ESRGAN upscaling, outcropping (similar to DALL-E
infinite canvas), and "embiggen" upscaling. See the `!fix` command.
- New `--hires` option on `invoke>` line allows
[larger images to be created without duplicating elements](features/CLI.md#this-is-an-example-of-txt2img),
at the cost of some performance.
- New `--perlin` and `--threshold` options allow you to add and control
variation during image generation (see
[Thresholding and Perlin Noise Initialization](features/OTHER.md#thresholding-and-perlin-noise-initialization-options))
- Extensive metadata now written into PNG files, allowing reliable regeneration
of images and tweaking of previous settings.
- Command-line completion in `invoke.py` now works on Windows, Linux and Mac
platforms.
- Improved [command-line completion behavior](features/CLI.md) New commands
added:
- List command-line history with `!history`
- Search command-line history with `!search`
- Clear history with `!clear`
- Deprecated `--full_precision` / `-F`. Simply omit it and `invoke.py` will auto
configure. To switch away from auto use the new flag like `--precision=float32`.
configure. To switch away from auto use the new flag like
`--precision=float32`.
## v1.14 <small>(11 September 2022)</small>
@ -50,9 +233,10 @@ title: Changelog
## v1.13 <small>(3 September 2022)</small>
- Support image variations (see [VARIATIONS](features/VARIATIONS.md)
([Kevin Gibbons](https://github.com/bakkot) and many contributors and reviewers)
- Supports a Google Colab notebook for a standalone server running on Google hardware
[Arturo Mendivil](https://github.com/artmen1516)
([Kevin Gibbons](https://github.com/bakkot) and many contributors and
reviewers)
- Supports a Google Colab notebook for a standalone server running on Google
hardware [Arturo Mendivil](https://github.com/artmen1516)
- WebUI supports GFPGAN/ESRGAN facial reconstruction and upscaling
[Kevin Gibbons](https://github.com/bakkot)
- WebUI supports incremental display of in-progress images during generation
@ -71,49 +255,59 @@ title: Changelog
- Improved file handling, including ability to read prompts from standard input.
(kudos to [Yunsaki](https://github.com/yunsaki)
- The web server is now integrated with the invoke.py script. Invoke by adding --web to
the invoke.py command arguments.
- The web server is now integrated with the invoke.py script. Invoke by adding
--web to the invoke.py command arguments.
- Face restoration and upscaling via GFPGAN and Real-ESGAN are now automatically
enabled if the GFPGAN directory is located as a sibling to Stable Diffusion.
VRAM requirements are modestly reduced. Thanks to both [Blessedcoolant](https://github.com/blessedcoolant) and
VRAM requirements are modestly reduced. Thanks to both
[Blessedcoolant](https://github.com/blessedcoolant) and
[Oceanswave](https://github.com/oceanswave) for their work on this.
- You can now swap samplers on the invoke> command line. [Blessedcoolant](https://github.com/blessedcoolant)
- You can now swap samplers on the invoke> command line.
[Blessedcoolant](https://github.com/blessedcoolant)
---
## v1.11 <small>(26 August 2022)</small>
- NEW FEATURE: Support upscaling and face enhancement using the GFPGAN module. (kudos to [Oceanswave](https://github.com/Oceanswave)
- You now can specify a seed of -1 to use the previous image's seed, -2 to use the seed for the image generated before that, etc.
Seed memory only extends back to the previous command, but will work on all images generated with the -n# switch.
- NEW FEATURE: Support upscaling and face enhancement using the GFPGAN module.
(kudos to [Oceanswave](https://github.com/Oceanswave)
- You now can specify a seed of -1 to use the previous image's seed, -2 to use
the seed for the image generated before that, etc. Seed memory only extends
back to the previous command, but will work on all images generated with the
-n# switch.
- Variant generation support temporarily disabled pending more general solution.
- Created a feature branch named **yunsaki-morphing-invoke** which adds experimental support for
iteratively modifying the prompt and its parameters. Please see[Pull Request #86](https://github.com/lstein/stable-diffusion/pull/86)
for a synopsis of how this works. Note that when this feature is eventually added to the main branch, it will may be modified
significantly.
- Created a feature branch named **yunsaki-morphing-invoke** which adds
experimental support for iteratively modifying the prompt and its parameters.
Please
see[Pull Request #86](https://github.com/lstein/stable-diffusion/pull/86) for
a synopsis of how this works. Note that when this feature is eventually added
to the main branch, it will may be modified significantly.
---
## v1.10 <small>(25 August 2022)</small>
- A barebones but fully functional interactive web server for online generation of txt2img and img2img.
- A barebones but fully functional interactive web server for online generation
of txt2img and img2img.
---
## v1.09 <small>(24 August 2022)</small>
- A new -v option allows you to generate multiple variants of an initial image
in img2img mode. (kudos to [Oceanswave](https://github.com/Oceanswave). [
See this discussion in the PR for examples and details on use](https://github.com/lstein/stable-diffusion/pull/71#issuecomment-1226700810))
- Added ability to personalize text to image generation (kudos to [Oceanswave](https://github.com/Oceanswave) and [nicolai256](https://github.com/nicolai256))
in img2img mode. (kudos to [Oceanswave](https://github.com/Oceanswave).
[ See this discussion in the PR for examples and details on use](https://github.com/lstein/stable-diffusion/pull/71#issuecomment-1226700810))
- Added ability to personalize text to image generation (kudos to
[Oceanswave](https://github.com/Oceanswave) and
[nicolai256](https://github.com/nicolai256))
- Enabled all of the samplers from k_diffusion
---
## v1.08 <small>(24 August 2022)</small>
- Escape single quotes on the invoke> command before trying to parse. This avoids
parse errors.
- Escape single quotes on the invoke> command before trying to parse. This
avoids parse errors.
- Removed instruction to get Python3.8 as first step in Windows install.
Anaconda3 does it for you.
- Added bounds checks for numeric arguments that could cause crashes.
@ -123,34 +317,36 @@ title: Changelog
## v1.07 <small>(23 August 2022)</small>
- Image filenames will now never fill gaps in the sequence, but will be assigned the
next higher name in the chosen directory. This ensures that the alphabetic and chronological
sort orders are the same.
- Image filenames will now never fill gaps in the sequence, but will be assigned
the next higher name in the chosen directory. This ensures that the alphabetic
and chronological sort orders are the same.
---
## v1.06 <small>(23 August 2022)</small>
- Added weighted prompt support contributed by [xraxra](https://github.com/xraxra)
- Example of using weighted prompts to tweak a demonic figure contributed by [bmaltais](https://github.com/bmaltais)
- Added weighted prompt support contributed by
[xraxra](https://github.com/xraxra)
- Example of using weighted prompts to tweak a demonic figure contributed by
[bmaltais](https://github.com/bmaltais)
---
## v1.05 <small>(22 August 2022 - after the drop)</small>
- Filenames now use the following formats:
000010.95183149.png -- Two files produced by the same command (e.g. -n2),
000010.26742632.png -- distinguished by a different seed.
- Filenames now use the following formats: 000010.95183149.png -- Two files
produced by the same command (e.g. -n2), 000010.26742632.png -- distinguished
by a different seed.
000011.455191342.01.png -- Two files produced by the same command using
000011.455191342.02.png -- a batch size>1 (e.g. -b2). They have the same seed.
000011.4160627868.grid#1-4.png -- a grid of four images (-g); the whole grid can
be regenerated with the indicated key
000011.4160627868.grid#1-4.png -- a grid of four images (-g); the whole grid
can be regenerated with the indicated key
- It should no longer be possible for one image to overwrite another
- You can use the "cd" and "pwd" commands at the invoke> prompt to set and retrieve
the path of the output directory.
- You can use the "cd" and "pwd" commands at the invoke> prompt to set and
retrieve the path of the output directory.
---
@ -164,26 +360,28 @@ title: Changelog
## v1.03 <small>(22 August 2022)</small>
- The original txt2img and img2img scripts from the CompViz repository have been moved into
a subfolder named "orig_scripts", to reduce confusion.
- The original txt2img and img2img scripts from the CompViz repository have been
moved into a subfolder named "orig_scripts", to reduce confusion.
---
## v1.02 <small>(21 August 2022)</small>
- A copy of the prompt and all of its switches and options is now stored in the corresponding
image in a tEXt metadata field named "Dream". You can read the prompt using scripts/images2prompt.py,
or an image editor that allows you to explore the full metadata.
**Please run "conda env update" to load the k_lms dependencies!!**
- A copy of the prompt and all of its switches and options is now stored in the
corresponding image in a tEXt metadata field named "Dream". You can read the
prompt using scripts/images2prompt.py, or an image editor that allows you to
explore the full metadata. **Please run "conda env update" to load the k_lms
dependencies!!**
---
## v1.01 <small>(21 August 2022)</small>
- added k_lms sampling.
**Please run "conda env update" to load the k_lms dependencies!!**
- use half precision arithmetic by default, resulting in faster execution and lower memory requirements
Pass argument --full_precision to invoke.py to get slower but more accurate image generation
- added k_lms sampling. **Please run "conda env update" to load the k_lms
dependencies!!**
- use half precision arithmetic by default, resulting in faster execution and
lower memory requirements Pass argument --full_precision to invoke.py to get
slower but more accurate image generation
---

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View File

@ -1,116 +0,0 @@
## 000001.1863159593.png
![](000001.1863159593.png)
banana sushi -s 50 -S 1863159593 -W 512 -H 512 -C 7.5 -A k_lms
## 000002.1151955949.png
![](000002.1151955949.png)
banana sushi -s 50 -S 1151955949 -W 512 -H 512 -C 7.5 -A plms
## 000003.2736230502.png
![](000003.2736230502.png)
banana sushi -s 50 -S 2736230502 -W 512 -H 512 -C 7.5 -A ddim
## 000004.42.png
![](000004.42.png)
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms
## 000005.42.png
![](000005.42.png)
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms
## 000006.478163327.png
![](000006.478163327.png)
banana sushi -s 50 -S 478163327 -W 640 -H 448 -C 7.5 -A k_lms
## 000007.2407640369.png
![](000007.2407640369.png)
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 2407640369:0.1
## 000008.2772421987.png
![](000008.2772421987.png)
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 2772421987:0.1
## 000009.3532317557.png
![](000009.3532317557.png)
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 3532317557:0.1
## 000010.2028635318.png
![](000010.2028635318.png)
banana sushi -s 50 -S 2028635318 -W 512 -H 512 -C 7.5 -A k_lms
## 000011.1111168647.png
![](000011.1111168647.png)
pond with waterlillies -s 50 -S 1111168647 -W 512 -H 512 -C 7.5 -A k_lms
## 000012.1476370516.png
![](000012.1476370516.png)
pond with waterlillies -s 50 -S 1476370516 -W 512 -H 512 -C 7.5 -A k_lms
## 000013.4281108706.png
![](000013.4281108706.png)
banana sushi -s 50 -S 4281108706 -W 960 -H 960 -C 7.5 -A k_lms
## 000014.2396987386.png
![](000014.2396987386.png)
old sea captain with crow on shoulder -s 50 -S 2396987386 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A k_lms -f 0.75
## 000015.1252923272.png
![](000015.1252923272.png)
old sea captain with crow on shoulder -s 50 -S 1252923272 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512-transparent.png -A k_lms -f 0.75
## 000016.2633891320.png
![](000016.2633891320.png)
old sea captain with crow on shoulder -s 50 -S 2633891320 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A plms -f 0.75
## 000017.1134411920.png
![](000017.1134411920.png)
old sea captain with crow on shoulder -s 50 -S 1134411920 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A k_euler_a -f 0.75
## 000018.47.png
![](000018.47.png)
big red dog playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
## 000019.47.png
![](000019.47.png)
big red++++ dog playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
## 000020.47.png
![](000020.47.png)
big red dog playing with cat+++ -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
## 000021.47.png
![](000021.47.png)
big (red dog).swap(tiger) playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
## 000022.47.png
![](000022.47.png)
dog:1,cat:2 -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
## 000023.47.png
![](000023.47.png)
dog:2,cat:1 -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
## 000024.1029061431.png
![](000024.1029061431.png)
medusa with cobras -s 50 -S 1029061431 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/curly.png -A k_lms -f 0.75 -tm hair
## 000025.1284519352.png
![](000025.1284519352.png)
bearded man -s 50 -S 1284519352 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/curly.png -A k_lms -f 0.75 -tm face
## curly.942491079.gfpgan.png
![](curly.942491079.gfpgan.png)
!fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -G 0.8 -ft gfpgan -U 2.0 0.75
## curly.942491079.outcrop.png
![](curly.942491079.outcrop.png)
!fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -c top 64
## curly.942491079.outpaint.png
![](curly.942491079.outpaint.png)
!fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -D top 64
## curly.942491079.outcrop-01.png
![](curly.942491079.outcrop-01.png)
!fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -c top 64

View File

@ -1,29 +0,0 @@
outputs/preflight/000001.1863159593.png: banana sushi -s 50 -S 1863159593 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000002.1151955949.png: banana sushi -s 50 -S 1151955949 -W 512 -H 512 -C 7.5 -A plms
outputs/preflight/000003.2736230502.png: banana sushi -s 50 -S 2736230502 -W 512 -H 512 -C 7.5 -A ddim
outputs/preflight/000004.42.png: banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000005.42.png: banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000006.478163327.png: banana sushi -s 50 -S 478163327 -W 640 -H 448 -C 7.5 -A k_lms
outputs/preflight/000007.2407640369.png: banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 2407640369:0.1
outputs/preflight/000008.2772421987.png: banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 2772421987:0.1
outputs/preflight/000009.3532317557.png: banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 3532317557:0.1
outputs/preflight/000010.2028635318.png: banana sushi -s 50 -S 2028635318 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000011.1111168647.png: pond with waterlillies -s 50 -S 1111168647 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000012.1476370516.png: pond with waterlillies -s 50 -S 1476370516 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000013.4281108706.png: banana sushi -s 50 -S 4281108706 -W 960 -H 960 -C 7.5 -A k_lms
outputs/preflight/000014.2396987386.png: old sea captain with crow on shoulder -s 50 -S 2396987386 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A k_lms -f 0.75
outputs/preflight/000015.1252923272.png: old sea captain with crow on shoulder -s 50 -S 1252923272 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512-transparent.png -A k_lms -f 0.75
outputs/preflight/000016.2633891320.png: old sea captain with crow on shoulder -s 50 -S 2633891320 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A plms -f 0.75
outputs/preflight/000017.1134411920.png: old sea captain with crow on shoulder -s 50 -S 1134411920 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A k_euler_a -f 0.75
outputs/preflight/000018.47.png: big red dog playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000019.47.png: big red++++ dog playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000020.47.png: big red dog playing with cat+++ -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000021.47.png: big (red dog).swap(tiger) playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000022.47.png: dog:1,cat:2 -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000023.47.png: dog:2,cat:1 -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
outputs/preflight/000024.1029061431.png: medusa with cobras -s 50 -S 1029061431 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/curly.png -A k_lms -f 0.75 -tm hair
outputs/preflight/000025.1284519352.png: bearded man -s 50 -S 1284519352 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/curly.png -A k_lms -f 0.75 -tm face
outputs/preflight/curly.942491079.gfpgan.png: !fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -G 0.8 -ft gfpgan -U 2.0 0.75
outputs/preflight/curly.942491079.outcrop.png: !fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -c top 64
outputs/preflight/curly.942491079.outpaint.png: !fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -D top 64
outputs/preflight/curly.942491079.outcrop-01.png: !fix ./docs/assets/preflight-checks/inputs/curly.png -s 50 -S 942491079 -W 512 -H 512 -C 7.5 -A k_lms -c top 64

View File

@ -1,61 +0,0 @@
# outputs/preflight/000001.1863159593.png
banana sushi -s 50 -S 1863159593 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000002.1151955949.png
banana sushi -s 50 -S 1151955949 -W 512 -H 512 -C 7.5 -A plms
# outputs/preflight/000003.2736230502.png
banana sushi -s 50 -S 2736230502 -W 512 -H 512 -C 7.5 -A ddim
# outputs/preflight/000004.42.png
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000005.42.png
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000006.478163327.png
banana sushi -s 50 -S 478163327 -W 640 -H 448 -C 7.5 -A k_lms
# outputs/preflight/000007.2407640369.png
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 2407640369:0.1
# outputs/preflight/000007.2772421987.png
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 2772421987:0.1
# outputs/preflight/000007.3532317557.png
banana sushi -s 50 -S 42 -W 512 -H 512 -C 7.5 -A k_lms -V 3532317557:0.1
# outputs/preflight/000008.2028635318.png
banana sushi -s 50 -S 2028635318 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000009.1111168647.png
pond with waterlillies -s 50 -S 1111168647 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000010.1476370516.png
pond with waterlillies -s 50 -S 1476370516 -W 512 -H 512 -C 7.5 -A k_lms --seamless
# outputs/preflight/000011.4281108706.png
banana sushi -s 50 -S 4281108706 -W 960 -H 960 -C 7.5 -A k_lms
# outputs/preflight/000012.2396987386.png
old sea captain with crow on shoulder -s 50 -S 2396987386 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A k_lms -f 0.75
# outputs/preflight/000013.1252923272.png
old sea captain with crow on shoulder -s 50 -S 1252923272 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512-transparent.png -A k_lms -f 0.75
# outputs/preflight/000014.2633891320.png
old sea captain with crow on shoulder -s 50 -S 2633891320 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A plms -f 0.75
# outputs/preflight/000015.1134411920.png
old sea captain with crow on shoulder -s 50 -S 1134411920 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/Lincoln-and-Parrot-512.png -A k_euler_a -f 0.75
# outputs/preflight/000016.42.png
big red dog playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000017.42.png
big red++++ dog playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000018.42.png
big red dog playing with cat+++ -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000019.42.png
big (red dog).swap(tiger) playing with cat -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000020.42.png
dog:1,cat:2 -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000021.42.png
dog:2,cat:1 -s 50 -S 47 -W 512 -H 512 -C 7.5 -A k_lms
# outputs/preflight/000022.1029061431.png
medusa with cobras -s 50 -S 1029061431 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/curly.png -A k_lms -f 0.75 -tm hair
# outputs/preflight/000023.1284519352.png
bearded man -s 50 -S 1284519352 -W 512 -H 512 -C 7.5 -I docs/assets/preflight-checks/inputs/curly.png -A k_lms -f 0.75 -tm face
# outputs/preflight/000024.curly.hair.deselected.png
!mask -I docs/assets/preflight-checks/inputs/curly.png -tm hair
# outputs/preflight/curly.942491079.gfpgan.png
!fix ./docs/assets/preflight-checks/inputs/curly.png -U2 -G0.8
# outputs/preflight/curly.942491079.outcrop.png
!fix ./docs/assets/preflight-checks/inputs/curly.png -c top 64
# outputs/preflight/curly.942491079.outpaint.png
!fix ./docs/assets/preflight-checks/inputs/curly.png -D top 64
# outputs/preflight/curly.942491079.outcrop-01.png
!switch inpainting-1.5
!fix ./docs/assets/preflight-checks/inputs/curly.png -c top 64

View File

@ -1,7 +1,5 @@
---
title: CLI
hide:
- toc
---
# :material-bash: CLI
@ -93,6 +91,10 @@ overridden on a per-prompt basis (see
| `--port <port>` | | `9090` | Which port web server should listen for requests on. |
| `--config <path>` | | `configs/models.yaml` | Configuration file for models and their weights. |
| `--iterations <int>` | `-n<int>` | `1` | How many images to generate per prompt. |
| `--width <int>` | `-W<int>` | `512` | Width of generated image |
| `--height <int>` | `-H<int>` | `512` | Height of generated image | `--steps <int>` | `-s<int>` | `50` | How many steps of refinement to apply |
| `--strength <float>` | `-s<float>` | `0.75` | For img2img: how hard to try to match the prompt to the initial image. Ranges from 0.0-0.99, with higher values replacing the initial image completely. |
| `--fit` | `-F` | `False` | For img2img: scale the init image to fit into the specified -H and -W dimensions |
| `--grid` | `-g` | `False` | Save all image series as a grid rather than individually. |
| `--sampler <sampler>` | `-A<sampler>` | `k_lms` | Sampler to use. Use `-h` to get list of available samplers. |
| `--seamless` | | `False` | Create interesting effects by tiling elements of the image. |
@ -108,7 +110,7 @@ overridden on a per-prompt basis (see
| Argument | Shortcut | Default | Description |
|--------------------|------------|---------------------|--------------|
| `--weights <path>` | | `None` | Pth to weights file; use `--model stable-diffusion-1.4` instead |
| `--weights <path>` | | `None` | Path to weights file; use `--model stable-diffusion-1.4` instead |
| `--laion400m` | `-l` | `False` | Use older LAION400m weights; use `--model=laion400m` instead |
</div>
@ -121,6 +123,29 @@ overridden on a per-prompt basis (see
You can either double your slashes (ick): `C:\\path\\to\\my\\file`, or
use Linux/Mac style forward slashes (better): `C:/path/to/my/file`.
## The .invokeai initialization file
To start up invoke.py with your preferred settings, place your desired
startup options in a file in your home directory named `.invokeai` The
file should contain the startup options as you would type them on the
command line (`--steps=10 --grid`), one argument per line, or a
mixture of both using any of the accepted command switch formats:
!!! example ""
```bash
--web
--steps=28
--grid
-f 0.6 -C 11.0 -A k_euler_a
```
Note that the initialization file only accepts the command line arguments.
There are additional arguments that you can provide on the `invoke>` command
line (such as `-n` or `--iterations`) that cannot be entered into this file.
Also be alert for empty blank lines at the end of the file, which will cause
an arguments error at startup time.
## List of prompt arguments
After the invoke.py script initializes, it will present you with a `invoke>`

View File

@ -6,10 +6,11 @@ title: Image-to-Image
## `img2img`
This script also provides an `img2img` feature that lets you seed your creations with an initial
drawing or photo. This is a really cool feature that tells stable diffusion to build the prompt on
top of the image you provide, preserving the original's basic shape and layout. To use it, provide
the `--init_img` option as shown here:
This script also provides an `img2img` feature that lets you seed your creations
with an initial drawing or photo. This is a really cool feature that tells
stable diffusion to build the prompt on top of the image you provide, preserving
the original's basic shape and layout. To use it, provide the `--init_img`
option as shown here:
```commandline
tree on a hill with a river, nature photograph, national geographic -I./test-pictures/tree-and-river-sketch.png -f 0.85
@ -18,63 +19,76 @@ tree on a hill with a river, nature photograph, national geographic -I./test-pic
This will take the original image shown here:
<figure markdown>
<img src="https://user-images.githubusercontent.com/50542132/193946000-c42a96d8-5a74-4f8a-b4c3-5213e6cadcce.png" width=350>
![original-image](https://user-images.githubusercontent.com/50542132/193946000-c42a96d8-5a74-4f8a-b4c3-5213e6cadcce.png){ width=320 }
</figure>
and generate a new image based on it as shown here:
<figure markdown>
<img src="https://user-images.githubusercontent.com/111189/194135515-53d4c060-e994-4016-8121-7c685e281ac9.png" width=350>
![generated-image](https://user-images.githubusercontent.com/111189/194135515-53d4c060-e994-4016-8121-7c685e281ac9.png){ width=320 }
</figure>
The `--init_img` (`-I`) option gives the path to the seed picture. `--strength` (`-f`) controls how much
the original will be modified, ranging from `0.0` (keep the original intact), to `1.0` (ignore the
original completely). The default is `0.75`, and ranges from `0.25-0.90` give interesting results.
Other relevant options include `-C` (classification free guidance scale), and `-s` (steps). Unlike `txt2img`,
adding steps will continuously change the resulting image and it will not converge.
The `--init_img` (`-I`) option gives the path to the seed picture. `--strength`
(`-f`) controls how much the original will be modified, ranging from `0.0` (keep
the original intact), to `1.0` (ignore the original completely). The default is
`0.75`, and ranges from `0.25-0.90` give interesting results. Other relevant
options include `-C` (classification free guidance scale), and `-s` (steps).
Unlike `txt2img`, adding steps will continuously change the resulting image and
it will not converge.
You may also pass a `-v<variation_amount>` option to generate `-n<iterations>` count variants on
the original image. This is done by passing the first generated image
back into img2img the requested number of times. It generates
You may also pass a `-v<variation_amount>` option to generate `-n<iterations>`
count variants on the original image. This is done by passing the first
generated image back into img2img the requested number of times. It generates
interesting variants.
Note that the prompt makes a big difference. For example, this slight variation on the prompt produces
a very different image:
Note that the prompt makes a big difference. For example, this slight variation
on the prompt produces a very different image:
<figure markdown>
<img src="https://user-images.githubusercontent.com/111189/194135220-16b62181-b60c-4248-8989-4834a8fd7fbd.png" width=350>
![](https://user-images.githubusercontent.com/111189/194135220-16b62181-b60c-4248-8989-4834a8fd7fbd.png){ width=320 }
<caption markdown>photograph of a tree on a hill with a river</caption>
</figure>
!!! tip
When designing prompts, think about how the images scraped from the internet were captioned. Very few photographs will
be labeled "photograph" or "photorealistic." They will, however, be captioned with the publication, photographer, camera
model, or film settings.
When designing prompts, think about how the images scraped from the internet were
captioned. Very few photographs will be labeled "photograph" or "photorealistic."
They will, however, be captioned with the publication, photographer, camera model,
or film settings.
If the initial image contains transparent regions, then Stable Diffusion will only draw within the
transparent regions, a process called [`inpainting`](./INPAINTING.md#creating-transparent-regions-for-inpainting). However, for this to work correctly, the color
information underneath the transparent needs to be preserved, not erased.
If the initial image contains transparent regions, then Stable Diffusion will
only draw within the transparent regions, a process called
[`inpainting`](./INPAINTING.md#creating-transparent-regions-for-inpainting).
However, for this to work correctly, the color information underneath the
transparent needs to be preserved, not erased.
!!! warning
!!! warning "**IMPORTANT ISSUE** "
**IMPORTANT ISSUE** `img2img` does not work properly on initial images smaller than 512x512. Please scale your
image to at least 512x512 before using it. Larger images are not a problem, but may run out of VRAM on your
GPU card. To fix this, use the --fit option, which downscales the initial image to fit within the box specified
by width x height:
~~~
`img2img` does not work properly on initial images smaller
than 512x512. Please scale your image to at least 512x512 before using it.
Larger images are not a problem, but may run out of VRAM on your GPU card. To
fix this, use the --fit option, which downscales the initial image to fit within
the box specified by width x height:
```
tree on a hill with a river, national geographic -I./test-pictures/big-sketch.png -H512 -W512 --fit
~~~
```
## How does it actually work, though?
The main difference between `img2img` and `prompt2img` is the starting point. While `prompt2img` always starts with pure
gaussian noise and progressively refines it over the requested number of steps, `img2img` skips some of these earlier steps
(how many it skips is indirectly controlled by the `--strength` parameter), and uses instead your initial image mixed with gaussian noise as the starting image.
The main difference between `img2img` and `prompt2img` is the starting point.
While `prompt2img` always starts with pure gaussian noise and progressively
refines it over the requested number of steps, `img2img` skips some of these
earlier steps (how many it skips is indirectly controlled by the `--strength`
parameter), and uses instead your initial image mixed with gaussian noise as the
starting image.
**Let's start** by thinking about vanilla `prompt2img`, just generating an image from a prompt. If the step count is 10, then the "latent space" (Stable Diffusion's internal representation of the image) for the prompt "fire" with seed `1592514025` develops something like this:
**Let's start** by thinking about vanilla `prompt2img`, just generating an image
from a prompt. If the step count is 10, then the "latent space" (Stable
Diffusion's internal representation of the image) for the prompt "fire" with
seed `1592514025` develops something like this:
```commandline
```bash
invoke> "fire" -s10 -W384 -H384 -S1592514025
```
@ -82,9 +96,16 @@ invoke> "fire" -s10 -W384 -H384 -S1592514025
![latent steps](../assets/img2img/000019.steps.png)
</figure>
Put simply: starting from a frame of fuzz/static, SD finds details in each frame that it thinks look like "fire" and brings them a little bit more into focus, gradually scrubbing out the fuzz until a clear image remains.
Put simply: starting from a frame of fuzz/static, SD finds details in each frame
that it thinks look like "fire" and brings them a little bit more into focus,
gradually scrubbing out the fuzz until a clear image remains.
**When you use `img2img`** some of the earlier steps are cut, and instead an initial image of your choice is used. But because of how the maths behind Stable Diffusion works, this image needs to be mixed with just the right amount of noise (fuzz/static) for where it is being inserted. This is where the strength parameter comes in. Depending on the set strength, your image will be inserted into the sequence at the appropriate point, with just the right amount of noise.
**When you use `img2img`** some of the earlier steps are cut, and instead an
initial image of your choice is used. But because of how the maths behind Stable
Diffusion works, this image needs to be mixed with just the right amount of
noise (fuzz/static) for where it is being inserted. This is where the strength
parameter comes in. Depending on the set strength, your image will be inserted
into the sequence at the appropriate point, with just the right amount of noise.
### A concrete example
@ -94,7 +115,9 @@ I want SD to draw a fire based on this hand-drawn image:
![drawing of a fireplace](../assets/img2img/fire-drawing.png)
</figure>
Let's only do 10 steps, to make it easier to see what's happening. If strength is `0.7`, this is what the internal steps the algorithm has to take will look like:
Let's only do 10 steps, to make it easier to see what's happening. If strength
is `0.7`, this is what the internal steps the algorithm has to take will look
like:
<figure markdown>
![gravity32](../assets/img2img/000032.steps.gravity.png)
@ -106,33 +129,49 @@ With strength `0.4`, the steps look more like this:
![gravity30](../assets/img2img/000030.steps.gravity.png)
</figure>
Notice how much more fuzzy the starting image is for strength `0.7` compared to `0.4`, and notice also how much longer the sequence is with `0.7`:
Notice how much more fuzzy the starting image is for strength `0.7` compared to
`0.4`, and notice also how much longer the sequence is with `0.7`:
| | strength = 0.7 | strength = 0.4 |
| -- | -- | -- |
| initial image that SD sees | ![](../assets/img2img/000032.step-0.png) | ![](../assets/img2img/000030.step-0.png) |
| --------------------------- | ------------------------------------------------------------- | ------------------------------------------------------------- |
| initial image that SD sees | ![step-0](../assets/img2img/000032.step-0.png) | ![step-0](../assets/img2img/000030.step-0.png) |
| steps argument to `invoke>` | `-S10` | `-S10` |
| steps actually taken | 7 | 4 |
| steps actually taken | `7` | `4` |
| latent space at each step | ![gravity32](../assets/img2img/000032.steps.gravity.png) | ![gravity30](../assets/img2img/000030.steps.gravity.png) |
| output | ![000032.1592514025](../assets/img2img/000032.1592514025.png) | ![000030.1592514025](../assets/img2img/000030.1592514025.png) |
Both of the outputs look kind of like what I was thinking of. With the strength higher, my input becomes more vague, *and* Stable Diffusion has more steps to refine its output. But it's not really making what I want, which is a picture of cheery open fire. With the strength lower, my input is more clear, *but* Stable Diffusion has less chance to refine itself, so the result ends up inheriting all the problems of my bad drawing.
Both of the outputs look kind of like what I was thinking of. With the strength
higher, my input becomes more vague, _and_ Stable Diffusion has more steps to
refine its output. But it's not really making what I want, which is a picture of
cheery open fire. With the strength lower, my input is more clear, _but_ Stable
Diffusion has less chance to refine itself, so the result ends up inheriting all
the problems of my bad drawing.
If you want to try this out yourself, all of these are using a seed of `1592514025` with a width/height of `384`, step count `10`, the default sampler (`k_lms`), and the single-word prompt `"fire"`:
If you want to try this out yourself, all of these are using a seed of
`1592514025` with a width/height of `384`, step count `10`, the default sampler
(`k_lms`), and the single-word prompt `"fire"`:
```commandline
```bash
invoke> "fire" -s10 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png --strength 0.7
```
The code for rendering intermediates is on my (damian0815's) branch [document-img2img](https://github.com/damian0815/InvokeAI/tree/document-img2img) - run `invoke.py` and check your `outputs/img-samples/intermediates` folder while generating an image.
The code for rendering intermediates is on my (damian0815's) branch
[document-img2img](https://github.com/damian0815/InvokeAI/tree/document-img2img) -
run `invoke.py` and check your `outputs/img-samples/intermediates` folder while
generating an image.
### Compensating for the reduced step count
After putting this guide together I was curious to see how the difference would be if I increased the step count to compensate, so that SD could have the same amount of steps to develop the image regardless of the strength. So I ran the generation again using the same seed, but this time adapting the step count to give each generation 20 steps.
After putting this guide together I was curious to see how the difference would
be if I increased the step count to compensate, so that SD could have the same
amount of steps to develop the image regardless of the strength. So I ran the
generation again using the same seed, but this time adapting the step count to
give each generation 20 steps.
Here's strength `0.4` (note step count `50`, which is `20 ÷ 0.4` to make sure SD does `20` steps from my image):
Here's strength `0.4` (note step count `50`, which is `20 ÷ 0.4` to make sure SD
does `20` steps from my image):
```commandline
```bash
invoke> "fire" -s50 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png -f 0.4
```
@ -140,7 +179,8 @@ invoke> "fire" -s50 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png -f 0.4
![000035.1592514025](../assets/img2img/000035.1592514025.png)
</figure>
and here is strength `0.7` (note step count `30`, which is roughly `20 ÷ 0.7` to make sure SD does `20` steps from my image):
and here is strength `0.7` (note step count `30`, which is roughly `20 ÷ 0.7` to
make sure SD does `20` steps from my image):
```commandline
invoke> "fire" -s30 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png -f 0.7
@ -150,7 +190,11 @@ invoke> "fire" -s30 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png -f 0.7
![000046.1592514025](../assets/img2img/000046.1592514025.png)
</figure>
In both cases the image is nice and clean and "finished", but because at strength `0.7` Stable Diffusion has been give so much more freedom to improve on my badly-drawn flames, they've come out looking much better. You can really see the difference when looking at the latent steps. There's more noise on the first image with strength `0.7`:
In both cases the image is nice and clean and "finished", but because at
strength `0.7` Stable Diffusion has been give so much more freedom to improve on
my badly-drawn flames, they've come out looking much better. You can really see
the difference when looking at the latent steps. There's more noise on the first
image with strength `0.7`:
<figure markdown>
![gravity46](../assets/img2img/000046.steps.gravity.png)
@ -162,15 +206,19 @@ than there is for strength `0.4`:
![gravity35](../assets/img2img/000035.steps.gravity.png)
</figure>
and that extra noise gives the algorithm more choices when it is evaluating how to denoise any particular pixel in the image.
and that extra noise gives the algorithm more choices when it is evaluating how
to denoise any particular pixel in the image.
Unfortunately, it seems that `img2img` is very sensitive to the step count. Here's strength `0.7` with a step count of `29` (SD did 19 steps from my image):
Unfortunately, it seems that `img2img` is very sensitive to the step count.
Here's strength `0.7` with a step count of `29` (SD did 19 steps from my image):
<figure markdown>
![gravity45](../assets/img2img/000045.1592514025.png)
</figure>
By comparing the latents we can sort of see that something got interpreted differently enough on the third or fourth step to lead to a rather different interpretation of the flames.
By comparing the latents we can sort of see that something got interpreted
differently enough on the third or fourth step to lead to a rather different
interpretation of the flames.
<figure markdown>
![gravity46](../assets/img2img/000046.steps.gravity.png)
@ -180,4 +228,9 @@ By comparing the latents we can sort of see that something got interpreted diffe
![gravity45](../assets/img2img/000045.steps.gravity.png)
</figure>
This is the result of a difference in the de-noising "schedule" - basically the noise has to be cleaned by a certain degree each step or the model won't "converge" on the image properly (see [stable diffusion blog](https://huggingface.co/blog/stable_diffusion) for more about that). A different step count means a different schedule, which means things get interpreted slightly differently at every step.
This is the result of a difference in the de-noising "schedule" - basically the
noise has to be cleaned by a certain degree each step or the model won't
"converge" on the image properly (see
[stable diffusion blog](https://huggingface.co/blog/stable_diffusion) for more
about that). A different step count means a different schedule, which means
things get interpreted slightly differently at every step.

View File

@ -6,61 +6,63 @@ title: Outpainting
## Outpainting and outcropping
Outpainting is a process by which the AI generates parts of the image
that are outside its original frame. It can be used to fix up images
in which the subject is off center, or when some detail (often the top
of someone's head!) is cut off.
Outpainting is a process by which the AI generates parts of the image that are
outside its original frame. It can be used to fix up images in which the subject
is off center, or when some detail (often the top of someone's head!) is cut
off.
InvokeAI supports two versions of outpainting, one called "outpaint"
and the other "outcrop." They work slightly differently and each has
its advantages and drawbacks.
InvokeAI supports two versions of outpainting, one called "outpaint" and the
other "outcrop." They work slightly differently and each has its advantages and
drawbacks.
### Outpainting
Outpainting is the same as inpainting, except that the painting occurs
in the regions outside of the original image. To outpaint using the
`invoke.py` command line script, prepare an image in which the borders
to be extended are pure black. Add an alpha channel (if there isn't one
already), and make the borders completely transparent and the interior
completely opaque. If you wish to modify the interior as well, you may
create transparent holes in the transparency layer, which `img2img` will
paint into as usual.
Outpainting is the same as inpainting, except that the painting occurs in the
regions outside of the original image. To outpaint using the `invoke.py` command
line script, prepare an image in which the borders to be extended are pure
black. Add an alpha channel (if there isn't one already), and make the borders
completely transparent and the interior completely opaque. If you wish to modify
the interior as well, you may create transparent holes in the transparency
layer, which `img2img` will paint into as usual.
Pass the image as the argument to the `-I` switch as you would for
regular inpainting:
Pass the image as the argument to the `-I` switch as you would for regular
inpainting:
```bash
invoke> a stream by a river -I /path/to/transparent_img.png
```
You'll likely be delighted by the results.
### Tips
1. Do not try to expand the image too much at once. Generally it is best
to expand the margins in 64-pixel increments. 128 pixels often works,
but your mileage may vary depending on the nature of the image you are
trying to outpaint into.
1. Do not try to expand the image too much at once. Generally it is best to
expand the margins in 64-pixel increments. 128 pixels often works, but your
mileage may vary depending on the nature of the image you are trying to
outpaint into.
2. There are a series of switches that can be used to adjust how the
inpainting algorithm operates. In particular, you can use these to
minimize the seam that sometimes appears between the original image
and the extended part. These switches are:
2. There are a series of switches that can be used to adjust how the inpainting
algorithm operates. In particular, you can use these to minimize the seam
that sometimes appears between the original image and the extended part.
These switches are:
--seam_size SEAM_SIZE Size of the mask around the seam between original and outpainted image (0)
--seam_blur SEAM_BLUR The amount to blur the seam inwards (0)
--seam_strength STRENGTH The img2img strength to use when filling the seam (0.7)
--seam_steps SEAM_STEPS The number of steps to use to fill the seam. (10)
--tile_size TILE_SIZE The tile size to use for filling outpaint areas (32)
| switch | default | description |
| -------------------------- | ------- | ---------------------------------------------------------------------- |
| `--seam_size SEAM_SIZE ` | `0` | Size of the mask around the seam between original and outpainted image |
| `--seam_blur SEAM_BLUR` | `0` | The amount to blur the seam inwards |
| `--seam_strength STRENGTH` | `0.7` | The img2img strength to use when filling the seam |
| `--seam_steps SEAM_STEPS` | `10` | The number of steps to use to fill the seam. |
| `--tile_size TILE_SIZE` | `32` | The tile size to use for filling outpaint areas |
### Outcrop
The `outcrop` extension gives you a convenient `!fix` postprocessing
command that allows you to extend a previously-generated image in 64
pixel increments in any direction. You can apply the module to any
image previously-generated by InvokeAI. Note that it works with
arbitrary PNG photographs, but not currently with JPG or other
formats. Outcropping is particularly effective when combined with the
[runwayML custom inpainting
model](INPAINTING.md#using-the-runwayml-inpainting-model).
The `outcrop` extension gives you a convenient `!fix` postprocessing command
that allows you to extend a previously-generated image in 64 pixel increments in
any direction. You can apply the module to any image previously-generated by
InvokeAI. Note that it works with arbitrary PNG photographs, but not currently
with JPG or other formats. Outcropping is particularly effective when combined
with the
[runwayML custom inpainting model](INPAINTING.md#using-the-runwayml-inpainting-model).
Consider this image:
@ -68,18 +70,17 @@ Consider this image:
![curly_woman](../assets/outpainting/curly.png)
</figure>
Pretty nice, but it's annoying that the top of her head is cut
off. She's also a bit off center. Let's fix that!
Pretty nice, but it's annoying that the top of her head is cut off. She's also a
bit off center. Let's fix that!
```bash
invoke> !fix images/curly.png --outcrop top 128 right 64 bottom 64
```
This is saying to apply the `outcrop` extension by extending the top
of the image by 128 pixels, and the right and bottom of the image by
64 pixels. You can use any combination of top|left|right|bottom, and
specify any number of pixels to extend. You can also abbreviate
`--outcrop` to `-c`.
This is saying to apply the `outcrop` extension by extending the top of the
image by 128 pixels, and the right and bottom of the image by 64 pixels. You can
use any combination of top|left|right|bottom, and specify any number of pixels
to extend. You can also abbreviate `--outcrop` to `-c`.
The result looks like this:
@ -87,39 +88,53 @@ The result looks like this:
![curly_woman_outcrop](../assets/outpainting/curly-outcrop-2.png)
</figure>
The new image is larger than the original (576x704)
because 64 pixels were added to the top and right sides. You will
need enough VRAM to process an image of this size.
The new image is larger than the original (576x704) because 64 pixels were added
to the top and right sides. You will need enough VRAM to process an image of
this size.
#### Outcropping non-InvokeAI images
You can outcrop an arbitrary image that was not generated by InvokeAI,
but your results will vary. The `inpainting-1.5` model is highly
recommended, but if not feasible, then you may be able to improve the
output by conditioning the outcropping with a text prompt that
describes the scene using the `--new_prompt` argument:
```bash
invoke> !fix images/vacation.png --outcrop top 128 --new_prompt "family vacation"
```
You may also provide a different seed for outcropping to use by passing
`-S<seed>`. A negative seed will generate a new random seed.
A number of caveats:
1. Although you can specify any pixel values, they will be rounded up
to the nearest multiple of 64. Smaller values are better. Larger
extensions are more likely to generate artefacts. However, if you wish
you can run the !fix command repeatedly to cautiously expand the
image.
1. Although you can specify any pixel values, they will be rounded up to the
nearest multiple of 64. Smaller values are better. Larger extensions are more
likely to generate artefacts. However, if you wish you can run the !fix
command repeatedly to cautiously expand the image.
2. The extension is stochastic, meaning that each time you run it
you'll get a slightly different result. You can run it repeatedly
until you get an image you like. Unfortunately `!fix` does not
currently respect the `-n` (`--iterations`) argument.
2. The extension is stochastic, meaning that each time you run it you'll get a
slightly different result. You can run it repeatedly until you get an image
you like. Unfortunately `!fix` does not currently respect the `-n`
(`--iterations`) argument.
3. Your results will be _much_ better if you use the `inpaint-1.5`
model released by runwayML and installed by default by
`scripts/preload_models.py`. This model was trained specifically to
harmoniously fill in image gaps. The standard model will work as well,
but you may notice color discontinuities at the border.
3. Your results will be _much_ better if you use the `inpaint-1.5` model
released by runwayML and installed by default by `scripts/preload_models.py`.
This model was trained specifically to harmoniously fill in image gaps. The
standard model will work as well, but you may notice color discontinuities at
the border.
4. When using the `inpaint-1.5` model, you may notice subtle changes
to the area within the original image. This is because the model
performs an encoding/decoding on the image as a whole. This does not
occur with the standard model.
4. When using the `inpaint-1.5` model, you may notice subtle changes to the area
outside the masked region. This is because the model performs an
encoding/decoding on the image as a whole. This does not occur with the
standard model.
## Outpaint
The `outpaint` extension does the same thing, but with subtle
differences. Starting with the same image, here is how we would add an
additional 64 pixels to the top of the image:
The `outpaint` extension does the same thing, but with subtle differences.
Starting with the same image, here is how we would add an additional 64 pixels
to the top of the image:
```bash
invoke> !fix images/curly.png --out_direction top 64
@ -140,13 +155,13 @@ outcropping:
- The image is **not** resized. Instead, the image is shifted by the specified
number of pixels. If you look carefully, you'll see that less of the lady's
torso is visible in the image.
- Because the image dimensions remain the same, there's no rounding
to multiples of 64.
- Attempting to outpaint larger areas will frequently give rise to ugly
ghosting effects.
- Because the image dimensions remain the same, there's no rounding to multiples
of 64.
- Attempting to outpaint larger areas will frequently give rise to ugly ghosting
effects.
- For best results, try increasing the step number.
- If you don't specify a pixel value in `-D`, it will default to half
of the whole image, which is likely not what you want.
- If you don't specify a pixel value in `-D`, it will default to half of the
whole image, which is likely not what you want.
!!! tip

View File

@ -19,14 +19,14 @@ applied after the fact.
The default face restoration module is GFPGAN. The default upscale is
Real-ESRGAN. For an alternative face restoration module, see [CodeFormer
Support] below.
Support](#codeformer-support) below.
As of version 1.14, environment.yaml will install the Real-ESRGAN
package into the standard install location for python packages, and
will put GFPGAN into a subdirectory of "src" in the InvokeAI
directory. Upscaling with Real-ESRGAN should "just work" without
further intervention. Simply pass the --upscale (-U) option on the
invoke> command line, or indicate the desired scale on the popup in
further intervention. Simply pass the `--upscale` (`-U`) option on the
`invoke>` command line, or indicate the desired scale on the popup in
the Web GUI.
**GFPGAN** requires a series of downloadable model files to

View File

@ -6,14 +6,15 @@ title: Prompting-Features
## **Reading Prompts from a File**
You can automate `invoke.py` by providing a text file with the prompts you want to run, one line per
prompt. The text file must be composed with a text editor (e.g. Notepad) and not a word processor.
Each line should look like what you would type at the invoke> prompt:
You can automate `invoke.py` by providing a text file with the prompts you want
to run, one line per prompt. The text file must be composed with a text editor
(e.g. Notepad) and not a word processor. Each line should look like what you
would type at the invoke> prompt:
```bash
a beautiful sunny day in the park, children playing -n4 -C10
stormy weather on a mountain top, goats grazing -s100
innovative packaging for a squid's dinner -S137038382
"a beautiful sunny day in the park, children playing" -n4 -C10
"stormy weather on a mountain top, goats grazing" -s100
"innovative packaging for a squid's dinner" -S137038382
```
Then pass this file's name to `invoke.py` when you invoke it:
@ -22,7 +23,8 @@ Then pass this file's name to `invoke.py` when you invoke it:
(invokeai) ~/stable-diffusion$ python3 scripts/invoke.py --from_file "path/to/prompts.txt"
```
You may read a series of prompts from standard input by providing a filename of `-`:
You may read a series of prompts from standard input by providing a filename of
`-`:
```bash
(invokeai) ~/stable-diffusion$ echo "a beautiful day" | python3 scripts/invoke.py --from_file -
@ -32,14 +34,15 @@ You may read a series of prompts from standard input by providing a filename of
## **Negative and Unconditioned Prompts**
Any words between a pair of square brackets will instruct Stable
Diffusion to attempt to ban the concept from the generated image.
Any words between a pair of square brackets will instruct Stable Diffusion to
attempt to ban the concept from the generated image.
```text
this is a test prompt [not really] to make you understand [cool] how this works.
```
In the above statement, the words 'not really cool` will be ignored by Stable Diffusion.
In the above statement, the words 'not really cool` will be ignored by Stable
Diffusion.
Here's a prompt that depicts what it does.
@ -51,7 +54,9 @@ original prompt:
![step1](../assets/negative_prompt_walkthru/step1.png)
</figure>
That image has a woman, so if we want the horse without a rider, we can influence the image not to have a woman by putting [woman] in the prompt, like this:
That image has a woman, so if we want the horse without a rider, we can
influence the image not to have a woman by putting [woman] in the prompt, like
this:
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
@ -59,7 +64,8 @@ That image has a woman, so if we want the horse without a rider, we can influenc
![step2](../assets/negative_prompt_walkthru/step2.png)
</figure>
That's nice - but say we also don't want the image to be quite so blue. We can add "blue" to the list of negative prompts, so it's now [woman blue]:
That's nice - but say we also don't want the image to be quite so blue. We can
add "blue" to the list of negative prompts, so it's now [woman blue]:
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
@ -67,7 +73,8 @@ That's nice - but say we also don't want the image to be quite so blue. We can a
![step3](../assets/negative_prompt_walkthru/step3.png)
</figure>
Getting close - but there's no sense in having a saddle when our horse doesn't have a rider, so we'll add one more negative prompt: [woman blue saddle].
Getting close - but there's no sense in having a saddle when our horse doesn't
have a rider, so we'll add one more negative prompt: [woman blue saddle].
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue saddle]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
@ -89,90 +96,127 @@ Getting close - but there's no sense in having a saddle when our horse doesn't h
The InvokeAI prompting language has the following features:
### Attention weighting
Append a word or phrase with `-` or `+`, or a weight between `0` and `2` (`1`=default), to decrease or increase "attention" (= a mix of per-token CFG weighting multiplier and, for `-`, a weighted blend with the prompt without the term).
Append a word or phrase with `-` or `+`, or a weight between `0` and `2`
(`1`=default), to decrease or increase "attention" (= a mix of per-token CFG
weighting multiplier and, for `-`, a weighted blend with the prompt without the
term).
The following syntax is recognised:
* single words without parentheses: `a tall thin man picking apricots+`
* single or multiple words with parentheses: `a tall thin man picking (apricots)+` `a tall thin man picking (apricots)-` `a tall thin man (picking apricots)+` `a tall thin man (picking apricots)-`
* more effect with more symbols `a tall thin man (picking apricots)++`
* nesting `a tall thin man (picking apricots+)++` (`apricots` effectively gets `+++`)
* all of the above with explicit numbers `a tall thin man picking (apricots)1.1` `a tall thin man (picking (apricots)1.3)1.1`. (`+` is equivalent to 1.1, `++` is pow(1.1,2), `+++` is pow(1.1,3), etc; `-` means 0.9, `--` means pow(0.9,2), etc.)
* attention also applies to `[unconditioning]` so `a tall thin man picking apricots [(ladder)0.01]` will *very gently* nudge SD away from trying to draw the man on a ladder
You can use this to increase or decrease the amount of something. Starting from this prompt of `a man picking apricots from a tree`, let's see what happens if we increase and decrease how much attention we want Stable Diffusion to pay to the word `apricots`:
- single words without parentheses: `a tall thin man picking apricots+`
- single or multiple words with parentheses:
`a tall thin man picking (apricots)+` `a tall thin man picking (apricots)-`
`a tall thin man (picking apricots)+` `a tall thin man (picking apricots)-`
- more effect with more symbols `a tall thin man (picking apricots)++`
- nesting `a tall thin man (picking apricots+)++` (`apricots` effectively gets
`+++`)
- all of the above with explicit numbers `a tall thin man picking (apricots)1.1`
`a tall thin man (picking (apricots)1.3)1.1`. (`+` is equivalent to 1.1, `++`
is pow(1.1,2), `+++` is pow(1.1,3), etc; `-` means 0.9, `--` means pow(0.9,2),
etc.)
- attention also applies to `[unconditioning]` so
`a tall thin man picking apricots [(ladder)0.01]` will _very gently_ nudge SD
away from trying to draw the man on a ladder
You can use this to increase or decrease the amount of something. Starting from
this prompt of `a man picking apricots from a tree`, let's see what happens if
we increase and decrease how much attention we want Stable Diffusion to pay to
the word `apricots`:
![an AI generated image of a man picking apricots from a tree](../assets/prompt_syntax/apricots-0.png)
Using `-` to reduce apricot-ness:
| `a man picking apricots- from a tree` | `a man picking apricots-- from a tree` | `a man picking apricots--- from a tree` |
| -- | -- | -- |
| ------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| ![an AI generated image of a man picking apricots from a tree, with smaller apricots](../assets/prompt_syntax/apricots--1.png) | ![an AI generated image of a man picking apricots from a tree, with even smaller and fewer apricots](../assets/prompt_syntax/apricots--2.png) | ![an AI generated image of a man picking apricots from a tree, with very few very small apricots](../assets/prompt_syntax/apricots--3.png) |
Using `+` to increase apricot-ness:
| `a man picking apricots+ from a tree` | `a man picking apricots++ from a tree` | `a man picking apricots+++ from a tree` | `a man picking apricots++++ from a tree` | `a man picking apricots+++++ from a tree` |
| -- | -- | -- | -- | -- |
| ------------------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![an AI generated image of a man picking apricots from a tree, with larger, more vibrant apricots](../assets/prompt_syntax/apricots-1.png) | ![an AI generated image of a man picking apricots from a tree with even larger, even more vibrant apricots](../assets/prompt_syntax/apricots-2.png) | ![an AI generated image of a man picking apricots from a tree, but the man has been replaced by a pile of apricots](../assets/prompt_syntax/apricots-3.png) | ![an AI generated image of a man picking apricots from a tree, but the man has been replaced by a mound of giant melting-looking apricots](../assets/prompt_syntax/apricots-4.png) | ![an AI generated image of a man picking apricots from a tree, but the man and the leaves and parts of the ground have all been replaced by giant melting-looking apricots](../assets/prompt_syntax/apricots-5.png) |
You can also change the balance between different parts of a prompt. For example, below is a `mountain man`:
You can also change the balance between different parts of a prompt. For
example, below is a `mountain man`:
![an AI generated image of a mountain man](../assets/prompt_syntax/mountain-man.png)
And here he is with more mountain:
| `mountain+ man` | `mountain++ man` | `mountain+++ man` |
| -- | -- | -- |
| ---------------------------------------------- | ---------------------------------------------- | ---------------------------------------------- |
| ![](../assets/prompt_syntax/mountain1-man.png) | ![](../assets/prompt_syntax/mountain2-man.png) | ![](../assets/prompt_syntax/mountain3-man.png) |
Or, alternatively, with more man:
| `mountain man+` | `mountain man++` | `mountain man+++` | `mountain man++++` |
| -- | -- | -- | -- |
| ---------------------------------------------- | ---------------------------------------------- | ---------------------------------------------- | ---------------------------------------------- |
| ![](../assets/prompt_syntax/mountain-man1.png) | ![](../assets/prompt_syntax/mountain-man2.png) | ![](../assets/prompt_syntax/mountain-man3.png) | ![](../assets/prompt_syntax/mountain-man4.png) |
### Blending between prompts
* `("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)`
* The existing prompt blending using `:<weight>` will continue to be supported - `("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)` is equivalent to `a tall thin man picking apricots:1 a tall thin man picking pears:1` in the old syntax.
* Attention weights can be nested inside blends.
* Non-normalized blends are supported by passing `no_normalize` as an additional argument to the blend weights, eg `("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,-1,no_normalize)`. very fun to explore local maxima in the feature space, but also easy to produce garbage output.
- `("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)`
- The existing prompt blending using `:<weight>` will continue to be supported -
`("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)`
is equivalent to
`a tall thin man picking apricots:1 a tall thin man picking pears:1` in the
old syntax.
- Attention weights can be nested inside blends.
- Non-normalized blends are supported by passing `no_normalize` as an additional
argument to the blend weights, eg
`("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,-1,no_normalize)`.
very fun to explore local maxima in the feature space, but also easy to
produce garbage output.
See the section below on "Prompt Blending" for more information about how this works.
See the section below on "Prompt Blending" for more information about how this
works.
### Cross-Attention Control ('prompt2prompt')
Sometimes an image you generate is almost right, and you just want to
change one detail without affecting the rest. You could use a photo editor and inpainting
to overpaint the area, but that's a pain. Here's where `prompt2prompt`
comes in handy.
Sometimes an image you generate is almost right, and you just want to change one
detail without affecting the rest. You could use a photo editor and inpainting
to overpaint the area, but that's a pain. Here's where `prompt2prompt` comes in
handy.
Generate an image with a given prompt, record the seed of the image,
and then use the `prompt2prompt` syntax to substitute words in the
original prompt for words in a new prompt. This works for `img2img` as well.
Generate an image with a given prompt, record the seed of the image, and then
use the `prompt2prompt` syntax to substitute words in the original prompt for
words in a new prompt. This works for `img2img` as well.
* `a ("fluffy cat").swap("smiling dog") eating a hotdog`.
* quotes optional: `a (fluffy cat).swap(smiling dog) eating a hotdog`.
* for single word substitutions parentheses are also optional: `a cat.swap(dog) eating a hotdog`.
* Supports options `s_start`, `s_end`, `t_start`, `t_end` (each 0-1) loosely corresponding to bloc97's `prompt_edit_spatial_start/_end` and `prompt_edit_tokens_start/_end` but with the math swapped to make it easier to intuitively understand.
* Example usage:`a (cat).swap(dog, s_end=0.3) eating a hotdog` - the `s_end` argument means that the "spatial" (self-attention) edit will stop having any effect after 30% (=0.3) of the steps have been done, leaving Stable Diffusion with 70% of the steps where it is free to decide for itself how to reshape the cat-form into a dog form.
* The numbers represent a percentage through the step sequence where the edits should happen. 0 means the start (noisy starting image), 1 is the end (final image).
* For img2img, the step sequence does not start at 0 but instead at (1-strength) - so if strength is 0.7, s_start and s_end must both be greater than 0.3 (1-0.7) to have any effect.
* Convenience option `shape_freedom` (0-1) to specify how much "freedom" Stable Diffusion should have to change the shape of the subject being swapped.
* `a (cat).swap(dog, shape_freedom=0.5) eating a hotdog`.
- `a ("fluffy cat").swap("smiling dog") eating a hotdog`.
- quotes optional: `a (fluffy cat).swap(smiling dog) eating a hotdog`.
- for single word substitutions parentheses are also optional:
`a cat.swap(dog) eating a hotdog`.
- Supports options `s_start`, `s_end`, `t_start`, `t_end` (each 0-1) loosely
corresponding to bloc97's `prompt_edit_spatial_start/_end` and
`prompt_edit_tokens_start/_end` but with the math swapped to make it easier to
intuitively understand.
- Example usage:`a (cat).swap(dog, s_end=0.3) eating a hotdog` - the `s_end`
argument means that the "spatial" (self-attention) edit will stop having any
effect after 30% (=0.3) of the steps have been done, leaving Stable
Diffusion with 70% of the steps where it is free to decide for itself how to
reshape the cat-form into a dog form.
- The numbers represent a percentage through the step sequence where the edits
should happen. 0 means the start (noisy starting image), 1 is the end (final
image).
- For img2img, the step sequence does not start at 0 but instead at
(1-strength) - so if strength is 0.7, s_start and s_end must both be
greater than 0.3 (1-0.7) to have any effect.
- Convenience option `shape_freedom` (0-1) to specify how much "freedom" Stable
Diffusion should have to change the shape of the subject being swapped.
- `a (cat).swap(dog, shape_freedom=0.5) eating a hotdog`.
The `prompt2prompt` code is based off
[bloc97's colab](https://github.com/bloc97/CrossAttentionControl).
Note that `prompt2prompt` is not currently working with the runwayML inpainting
model, and may never work due to the way this model is set up. If you attempt to
use `prompt2prompt` you will get the original image back. However, since this
model is so good at inpainting, a good substitute is to use the `clipseg` text
masking option:
The `prompt2prompt` code is based off [bloc97's
colab](https://github.com/bloc97/CrossAttentionControl).
Note that `prompt2prompt` is not currently working with the runwayML
inpainting model, and may never work due to the way this model is set
up. If you attempt to use `prompt2prompt` you will get the original
image back. However, since this model is so good at inpainting, a
good substitute is to use the `clipseg` text masking option:
```
```bash
invoke> a fluffy cat eating a hotdot
Outputs:
[1010] outputs/000025.2182095108.png: a fluffy cat eating a hotdog
@ -181,94 +225,96 @@ invoke> a smiling dog eating a hotdog -I 000025.2182095108.png -tm cat
### Escaping parantheses () and speech marks ""
If the model you are using has parentheses () or speech marks "" as
part of its syntax, you will need to "escape" these using a backslash,
so that`(my_keyword)` becomes `\(my_keyword\)`. Otherwise, the prompt
parser will attempt to interpret the parentheses as part of the prompt
syntax and it will get confused.
If the model you are using has parentheses () or speech marks "" as part of its
syntax, you will need to "escape" these using a backslash, so that`(my_keyword)`
becomes `\(my_keyword\)`. Otherwise, the prompt parser will attempt to interpret
the parentheses as part of the prompt syntax and it will get confused.
---
## **Prompt Blending**
You may blend together different sections of the prompt to explore the
AI's latent semantic space and generate interesting (and often
surprising!) variations. The syntax is:
You may blend together different sections of the prompt to explore the AI's
latent semantic space and generate interesting (and often surprising!)
variations. The syntax is:
```bash
blue sphere:0.25 red cube:0.75 hybrid
```
This will tell the sampler to blend 25% of the concept of a blue
sphere with 75% of the concept of a red cube. The blend weights can
use any combination of integers and floating point numbers, and they
do not need to add up to 1. Everything to the left of the `:XX` up to
the previous `:XX` is used for merging, so the overall effect is:
This will tell the sampler to blend 25% of the concept of a blue sphere with 75%
of the concept of a red cube. The blend weights can use any combination of
integers and floating point numbers, and they do not need to add up to 1.
Everything to the left of the `:XX` up to the previous `:XX` is used for
merging, so the overall effect is:
```bash
0.25 * "blue sphere" + 0.75 * "white duck" + hybrid
```
Because you are exploring the "mind" of the AI, the AI's way of mixing
two concepts may not match yours, leading to surprising effects. To
illustrate, here are three images generated using various combinations
of blend weights. As usual, unless you fix the seed, the prompts will give you
different results each time you run them.
---
Because you are exploring the "mind" of the AI, the AI's way of mixing two
concepts may not match yours, leading to surprising effects. To illustrate, here
are three images generated using various combinations of blend weights. As
usual, unless you fix the seed, the prompts will give you different results each
time you run them.
<figure markdown>
### "blue sphere, red cube, hybrid"
</figure>
This example doesn't use melding at all and represents the default way
of mixing concepts.
This example doesn't use melding at all and represents the default way of mixing
concepts.
<figure markdown>
![blue-sphere-red-cube-hyprid](../assets/prompt-blending/blue-sphere-red-cube-hybrid.png)
</figure>
It's interesting to see how the AI expressed the concept of "cube" as
the four quadrants of the enclosing frame. If you look closely, there
is depth there, so the enclosing frame is actually a cube.
It's interesting to see how the AI expressed the concept of "cube" as the four
quadrants of the enclosing frame. If you look closely, there is depth there, so
the enclosing frame is actually a cube.
<figure markdown>
### "blue sphere:0.25 red cube:0.75 hybrid"
![blue-sphere-25-red-cube-75](../assets/prompt-blending/blue-sphere-0.25-red-cube-0.75-hybrid.png)
</figure>
Now that's interesting. We get neither a blue sphere nor a red cube,
but a red sphere embedded in a brick wall, which represents a melding
of concepts within the AI's "latent space" of semantic
representations. Where is Ludwig Wittgenstein when you need him?
Now that's interesting. We get neither a blue sphere nor a red cube, but a red
sphere embedded in a brick wall, which represents a melding of concepts within
the AI's "latent space" of semantic representations. Where is Ludwig
Wittgenstein when you need him?
<figure markdown>
### "blue sphere:0.75 red cube:0.25 hybrid"
![blue-sphere-75-red-cube-25](../assets/prompt-blending/blue-sphere-0.75-red-cube-0.25-hybrid.png)
</figure>
Definitely more blue-spherey. The cube is gone entirely, but it's
really cool abstract art.
Definitely more blue-spherey. The cube is gone entirely, but it's really cool
abstract art.
<figure markdown>
### "blue sphere:0.5 red cube:0.5 hybrid"
![blue-sphere-5-red-cube-5-hybrid](../assets/prompt-blending/blue-sphere-0.5-red-cube-0.5-hybrid.png)
</figure>
Whoa...! I see blue and red, but no spheres or cubes. Is the word
"hybrid" summoning up the concept of some sort of scifi creature?
Let's find out.
Whoa...! I see blue and red, but no spheres or cubes. Is the word "hybrid"
summoning up the concept of some sort of scifi creature? Let's find out.
<figure markdown>
### "blue sphere:0.5 red cube:0.5"
![blue-sphere-5-red-cube-5](../assets/prompt-blending/blue-sphere-0.5-red-cube-0.5.png)
</figure>
Indeed, removing the word "hybrid" produces an image that is more like
what we'd expect.
Indeed, removing the word "hybrid" produces an image that is more like what we'd
expect.
In conclusion, prompt blending is great for exploring creative space,
but can be difficult to direct. A forthcoming release of InvokeAI will
feature more deterministic prompt weighting.
In conclusion, prompt blending is great for exploring creative space, but can be
difficult to direct. A forthcoming release of InvokeAI will feature more
deterministic prompt weighting.

View File

@ -16,13 +16,11 @@ You are able to do the following:
2. Given two or more variations that you like, you can combine them in a
weighted fashion.
---
!!! Information ""
This cheat sheet provides a quick guide for how this works in practice, using
variations to create the desired image of Xena, Warrior Princess.
---
## Step 1 -- Find a base image that you like
The prompt we will use throughout is:

View File

@ -4,56 +4,55 @@ title: InvokeAI Web Server
# :material-web: InvokeAI Web Server
As of version 2.0.0, this distribution comes with a full-featured web
server (see screenshot). To use it, run the `invoke.py` script by
adding the `--web` option:
As of version 2.0.0, this distribution comes with a full-featured web server
(see screenshot). To use it, run the `invoke.py` script by adding the `--web`
option:
```bash
(invokeai) ~/InvokeAI$ python3 scripts/invoke.py --web
```
You can then connect to the server by pointing your web browser at
http://localhost:9090. To reach the server from a different machine on
your LAN, you may launch the web server with the `--host` argument and
either the IP address of the host you are running it on, or the
wildcard `0.0.0.0`. For example:
http://localhost:9090. To reach the server from a different machine on your LAN,
you may launch the web server with the `--host` argument and either the IP
address of the host you are running it on, or the wildcard `0.0.0.0`. For
example:
```bash
(invokeai) ~/InvokeAI$ python3 scripts/invoke.py --web --host 0.0.0.0
```
# Quick guided walkthrough of the WebGUI's features
## Quick guided walkthrough of the WebGUI's features
While most of the WebGUI's features are intuitive, here is a guided
walkthrough through its various components.
While most of the WebGUI's features are intuitive, here is a guided walkthrough
through its various components.
![Invoke Web Server - Major Components](../assets/invoke-web-server-1.png){:width="640px"}
The screenshot above shows the Text to Image tab of the WebGUI. There
are three main sections:
The screenshot above shows the Text to Image tab of the WebGUI. There are three
main sections:
1. A **control panel** on the left, which contains various settings
for text to image generation. The most important part is the text
field (currently showing `strawberry sushi`) for entering the text
prompt, and the camera icon directly underneath that will render the
image. We'll call this the *Invoke* button from now on.
1. A **control panel** on the left, which contains various settings for text to
image generation. The most important part is the text field (currently
showing `strawberry sushi`) for entering the text prompt, and the camera icon
directly underneath that will render the image. We'll call this the _Invoke_
button from now on.
2. The **current image** section in the middle, which shows a large
format version of the image you are currently working on. A series of
buttons at the top ("image to image", "Use All", "Use Seed", etc) lets
you modify the image in various ways.
2. The **current image** section in the middle, which shows a large format
version of the image you are currently working on. A series of buttons at the
top ("image to image", "Use All", "Use Seed", etc) lets you modify the image
in various ways.
3. A **gallery* section on the left that contains a history of the
images you have generated. These images are read and written to the
directory specified at launch time in `--outdir`.
3. A \*_gallery_ section on the left that contains a history of the images you
have generated. These images are read and written to the directory specified
at launch time in `--outdir`.
In addition to these three elements, there are a series of icons for
changing global settings, reporting bugs, and changing the theme on
the upper right.
In addition to these three elements, there are a series of icons for changing
global settings, reporting bugs, and changing the theme on the upper right.
There are also a series of icons to the left of the control panel (see
highlighted area in the screenshot below) which select among a series
of tabs for performing different types of operations.
highlighted area in the screenshot below) which select among a series of tabs
for performing different types of operations.
<figure markdown>
![Invoke Web Server - Control Panel](../assets/invoke-web-server-2.png){:width="512px"}
@ -62,173 +61,166 @@ of tabs for performing different types of operations.
From top to bottom, these are:
1. Text to Image - generate images from text
2. Image to Image - from an uploaded starting image (drawing or photograph) generate a new one, modified by the text prompt
3. Inpainting (pending) - Interactively erase portions of a starting image and have the AI fill in the erased region from a text prompt.
4. Outpainting (pending) - Interactively add blank space to the borders of a starting image and fill in the background from a text prompt.
5. Postprocessing (pending) - Interactively postprocess generated images using a variety of filters.
2. Image to Image - from an uploaded starting image (drawing or photograph)
generate a new one, modified by the text prompt
3. Inpainting (pending) - Interactively erase portions of a starting image and
have the AI fill in the erased region from a text prompt.
4. Outpainting (pending) - Interactively add blank space to the borders of a
starting image and fill in the background from a text prompt.
5. Postprocessing (pending) - Interactively postprocess generated images using a
variety of filters.
The inpainting, outpainting and postprocessing tabs are currently in
development. However, limited versions of their features can already
be accessed through the Text to Image and Image to Image tabs.
development. However, limited versions of their features can already be accessed
through the Text to Image and Image to Image tabs.
## Walkthrough
The following walkthrough will exercise most (but not all) of the
WebGUI's feature set.
The following walkthrough will exercise most (but not all) of the WebGUI's
feature set.
### Text to Image
1. Launch the WebGUI using `python scripts/invoke.py --web` and
connect to it with your browser by accessing
`http://localhost:9090`. If the browser and server are running on
different machines on your LAN, add the option `--host 0.0.0.0` to the
launch command line and connect to the machine hosting the web server
using its IP address or domain name.
1. Launch the WebGUI using `python scripts/invoke.py --web` and connect to it
with your browser by accessing `http://localhost:9090`. If the browser and
server are running on different machines on your LAN, add the option
`--host 0.0.0.0` to the launch command line and connect to the machine
hosting the web server using its IP address or domain name.
2. If all goes well, the WebGUI should come up and you'll see a green
`connected` message on the upper right.
#### Basics
1. Generate an image by typing *strawberry sushi* into the large
prompt field on the upper left and then clicking on the Invoke button
(the one with the Camera icon). After a short wait, you'll see a large
image of sushi in the image panel, and a new thumbnail in the gallery
on the right.
1. Generate an image by typing _strawberry sushi_ into the large prompt field
on the upper left and then clicking on the Invoke button (the one with the
Camera icon). After a short wait, you'll see a large image of sushi in the
image panel, and a new thumbnail in the gallery on the right.
If you need more room on the screen, you can turn the gallery off
by clicking on the **x** to the right of "Your Invocations". You can
turn it back on later by clicking the image icon that appears in the
gallery's place.
If you need more room on the screen, you can turn the gallery off by
clicking on the **x** to the right of "Your Invocations". You can turn it
back on later by clicking the image icon that appears in the gallery's
place.
The images are written into the directory indicated by the `--outdir`
option provided at script launch time. By default, this is
`outputs/img-samples` under the InvokeAI directory.
The images are written into the directory indicated by the `--outdir` option
provided at script launch time. By default, this is `outputs/img-samples`
under the InvokeAI directory.
2. Generate a bunch of strawberry sushi images by increasing the
number of requested images by adjusting the Images counter just below
the Camera button. As each is generated, it will be added to the
gallery. You can switch the active image by clicking on the gallery
thumbnails.
2. Generate a bunch of strawberry sushi images by increasing the number of
requested images by adjusting the Images counter just below the Camera
button. As each is generated, it will be added to the gallery. You can
switch the active image by clicking on the gallery thumbnails.
3. Try playing with different settings, including image width and
height, the Sampler, the Steps and the CFG scale.
3. Try playing with different settings, including image width and height, the
Sampler, the Steps and the CFG scale.
Image *Width* and *Height* do what you'd expect. However, be aware that
Image _Width_ and _Height_ do what you'd expect. However, be aware that
larger images consume more VRAM memory and take longer to generate.
The *Sampler* controls how the AI selects the image to display. Some
samplers are more "creative" than others and will produce a wider
range of variations (see next section). Some samplers run faster than
others.
The _Sampler_ controls how the AI selects the image to display. Some
samplers are more "creative" than others and will produce a wider range of
variations (see next section). Some samplers run faster than others.
*Steps* controls how many noising/denoising/sampling steps the AI will
take. The higher this value, the more refined the image will be, but
the longer the image will take to generate. A typical strategy is to
generate images with a low number of steps in order to select one to
work on further, and then regenerate it using a higher number of
steps.
_Steps_ controls how many noising/denoising/sampling steps the AI will take.
The higher this value, the more refined the image will be, but the longer
the image will take to generate. A typical strategy is to generate images
with a low number of steps in order to select one to work on further, and
then regenerate it using a higher number of steps.
The *CFG Scale* controls how hard the AI tries to match the generated
image to the input prompt. You can go as high or low as you like, but
generally values greater than 20 won't improve things much, and values
lower than 5 will produce unexpected images. There are complex
interactions between *Steps*, *CFG Scale* and the *Sampler*, so
experiment to find out what works for you.
The _CFG Scale_ controls how hard the AI tries to match the generated image
to the input prompt. You can go as high or low as you like, but generally
values greater than 20 won't improve things much, and values lower than 5
will produce unexpected images. There are complex interactions between
_Steps_, _CFG Scale_ and the _Sampler_, so experiment to find out what works
for you.
6. To regenerate a previously-generated image, select the image you
want and click *Use All*. This loads the text prompt and other
original settings into the control panel. If you then press *Invoke*
it will regenerate the image exactly. You can also selectively modify
the prompt or other settings to tweak the image.
4. To regenerate a previously-generated image, select the image you want and
click _Use All_. This loads the text prompt and other original settings into
the control panel. If you then press _Invoke_ it will regenerate the image
exactly. You can also selectively modify the prompt or other settings to
tweak the image.
Alternatively, you may click on *Use Seed* to load just the image's
seed, and leave other settings unchanged.
Alternatively, you may click on _Use Seed_ to load just the image's seed,
and leave other settings unchanged.
7. To regenerate a Stable Diffusion image that was generated by
another SD package, you need to know its text prompt and its
*Seed*. Copy-paste the prompt into the prompt box, unset the
*Randomize Seed* control in the control panel, and copy-paste the
desired *Seed* into its text field. When you Invoke, you will get
something similar to the original image. It will not be exact unless
you also set the correct values for the original sampler, CFG,
steps and dimensions, but it will (usually) be close.
5. To regenerate a Stable Diffusion image that was generated by another SD
package, you need to know its text prompt and its _Seed_. Copy-paste the
prompt into the prompt box, unset the _Randomize Seed_ control in the
control panel, and copy-paste the desired _Seed_ into its text field. When
you Invoke, you will get something similar to the original image. It will
not be exact unless you also set the correct values for the original
sampler, CFG, steps and dimensions, but it will (usually) be close.
#### Variations on a theme
1. Let's try generating some variations. Select your favorite sushi
image from the gallery to load it. Then select "Use All" from the list
of buttons above. This will load up all the settings used to generate
this image, including its unique seed.
1. Let's try generating some variations. Select your favorite sushi image from
the gallery to load it. Then select "Use All" from the list of buttons
above. This will load up all the settings used to generate this image,
including its unique seed.
Go down to the Variations section of the Control Panel and set the
button to On. Set Variation Amount to 0.2 to generate a modest
number of variations on the image, and also set the Image counter to
`4`. Press the `invoke` button. This will generate a series of related
images. To obtain smaller variations, just lower the Variation
Amount. You may also experiment with changing the Sampler. Some
samplers generate more variability than others. *k_euler_a* is
particularly creative, while *ddim* is pretty conservative.
Go down to the Variations section of the Control Panel and set the button to
On. Set Variation Amount to 0.2 to generate a modest number of variations on
the image, and also set the Image counter to `4`. Press the `invoke` button.
This will generate a series of related images. To obtain smaller variations,
just lower the Variation Amount. You may also experiment with changing the
Sampler. Some samplers generate more variability than others. _k_euler_a_ is
particularly creative, while _ddim_ is pretty conservative.
2. For even more variations, experiment with increasing the setting
for *Perlin*. This adds a bit of noise to the image generation
process. Note that values of Perlin noise greater than 0.15 produce
poor images for several of the samplers.
2. For even more variations, experiment with increasing the setting for
_Perlin_. This adds a bit of noise to the image generation process. Note
that values of Perlin noise greater than 0.15 produce poor images for
several of the samplers.
#### Facial reconstruction and upscaling
Stable Diffusion frequently produces mangled faces, particularly when
there are multiple figures in the same scene. Stable Diffusion has
particular issues with generating reallistic eyes. InvokeAI provides
the ability to reconstruct faces using either the GFPGAN or CodeFormer
libraries. For more information see [POSTPROCESS](POSTPROCESS.md).
Stable Diffusion frequently produces mangled faces, particularly when there are
multiple figures in the same scene. Stable Diffusion has particular issues with
generating reallistic eyes. InvokeAI provides the ability to reconstruct faces
using either the GFPGAN or CodeFormer libraries. For more information see
[POSTPROCESS](POSTPROCESS.md).
1. Invoke a prompt that generates a mangled face. A prompt that often
gives this is "portrait of a lawyer, 3/4 shot" (this is not intended
as a slur against lawyers!) Once you have an image that needs some
touching up, load it into the Image panel, and press the button with
the face icon (highlighted in the first screenshot below). A dialog
box will appear. Leave *Strength* at 0.8 and press *Restore Faces". If
all goes well, the eyes and other aspects of the face will be improved
(see the second screenshot)
1. Invoke a prompt that generates a mangled face. A prompt that often gives
this is "portrait of a lawyer, 3/4 shot" (this is not intended as a slur
against lawyers!) Once you have an image that needs some touching up, load
it into the Image panel, and press the button with the face icon
(highlighted in the first screenshot below). A dialog box will appear. Leave
_Strength_ at 0.8 and press \*Restore Faces". If all goes well, the eyes and
other aspects of the face will be improved (see the second screenshot)
![Invoke Web Server - Original Image](../assets/invoke-web-server-3.png)
![Invoke Web Server - Retouched Image](../assets/invoke-web-server-4.png)
The facial reconstruction *Strength* field adjusts how aggressively
the face library will try to alter the face. It can be as high as 1.0,
but be aware that this often softens the face airbrush style, losing
some details. The default 0.8 is usually sufficient.
The facial reconstruction _Strength_ field adjusts how aggressively the face
library will try to alter the face. It can be as high as 1.0, but be aware
that this often softens the face airbrush style, losing some details. The
default 0.8 is usually sufficient.
2. "Upscaling" is the process of increasing the size of an image while
retaining the sharpness. InvokeAI uses an external library called
"ESRGAN" to do this. To invoke upscaling, simply select an image and
press the *HD* button above it. You can select between 2X and 4X
upscaling, and adjust the upscaling strength, which has much the same
meaning as in facial reconstruction. Try running this on one of your
previously-generated images.
retaining the sharpness. InvokeAI uses an external library called "ESRGAN"
to do this. To invoke upscaling, simply select an image and press the _HD_
button above it. You can select between 2X and 4X upscaling, and adjust the
upscaling strength, which has much the same meaning as in facial
reconstruction. Try running this on one of your previously-generated images.
3. Finally, you can run facial reconstruction and/or upscaling
automatically after each Invocation. Go to the Advanced Options
section of the Control Panel and turn on *Restore Face* and/or
*Upscale*.
3. Finally, you can run facial reconstruction and/or upscaling automatically
after each Invocation. Go to the Advanced Options section of the Control
Panel and turn on _Restore Face_ and/or _Upscale_.
### Image to Image
InvokeAI lets you take an existing image and use it as the basis for a
new creation. You can use any sort of image, including a photograph, a
scanned sketch, or a digital drawing, as long as it is in PNG or JPEG
format.
InvokeAI lets you take an existing image and use it as the basis for a new
creation. You can use any sort of image, including a photograph, a scanned
sketch, or a digital drawing, as long as it is in PNG or JPEG format.
For this tutorial, we'll use files named
[Lincoln-and-Parrot-512.png](../assets/Lincoln-and-Parrot-512.png),
and
[Lincoln-and-Parrot-512.png](../assets/Lincoln-and-Parrot-512.png), and
[Lincoln-and-Parrot-512-transparent.png](../assets/Lincoln-and-Parrot-512-transparent.png).
Download these images to your local machine now to continue with the walkthrough.
Download these images to your local machine now to continue with the
walkthrough.
1. Click on the *Image to Image* tab icon, which is the second icon
from the top on the left-hand side of the screen:
1. Click on the _Image to Image_ tab icon, which is the second icon from the
top on the left-hand side of the screen:
<figure markdown>
![Invoke Web Server - Image to Image Icon](../assets/invoke-web-server-5.png)
@ -240,93 +232,92 @@ from the top on the left-hand side of the screen:
![Invoke Web Server - Image to Image Tab](../assets/invoke-web-server-6.png){:width="640px"}
</figure>
2. Drag-and-drop the Lincoln-and-Parrot image into the Image panel, or
click the blank area to get an upload dialog. The image will load into
an area marked *Initial Image*. (The WebGUI will also load the most
recently-generated image from the gallery into a section on the left,
but this image will be replaced in the next step.)
2. Drag-and-drop the Lincoln-and-Parrot image into the Image panel, or click
the blank area to get an upload dialog. The image will load into an area
marked _Initial Image_. (The WebGUI will also load the most
recently-generated image from the gallery into a section on the left, but
this image will be replaced in the next step.)
3. Go to the prompt box and type *old sea captain with raven on
shoulder* and press Invoke. A derived image will appear to the right
of the original one:
3. Go to the prompt box and type _old sea captain with raven on shoulder_ and
press Invoke. A derived image will appear to the right of the original one:
![Invoke Web Server - Image to Image example](../assets/invoke-web-server-7.png){:width="640px"}
4. Experiment with the different settings. The most influential one
in Image to Image is *Image to Image Strength* located about midway
down the control panel. By default it is set to 0.75, but can range
from 0.0 to 0.99. The higher the value, the more of the original image
the AI will replace. A value of 0 will leave the initial image
completely unchanged, while 0.99 will replace it completely. However,
the Sampler and CFG Scale also influence the final result. You can
also generate variations in the same way as described in Text to
Image.
4. Experiment with the different settings. The most influential one in Image to
Image is _Image to Image Strength_ located about midway down the control
panel. By default it is set to 0.75, but can range from 0.0 to 0.99. The
higher the value, the more of the original image the AI will replace. A
value of 0 will leave the initial image completely unchanged, while 0.99
will replace it completely. However, the Sampler and CFG Scale also
influence the final result. You can also generate variations in the same way
as described in Text to Image.
5. What if we only want to change certain part(s) of the image and
leave the rest intact? This is called Inpainting, and a future version
of the InvokeAI web server will provide an interactive painting canvas
on which you can directly draw the areas you wish to Inpaint into. For
now, you can achieve this effect by using an external photoeditor tool
to make one or more regions of the image transparent as described in
[INPAINTING.md] and uploading that.
5. What if we only want to change certain part(s) of the image and leave the
rest intact? This is called Inpainting, and a future version of the InvokeAI
web server will provide an interactive painting canvas on which you can
directly draw the areas you wish to Inpaint into. For now, you can achieve
this effect by using an external photoeditor tool to make one or more
regions of the image transparent as described in [INPAINTING.md] and
uploading that.
The file
[Lincoln-and-Parrot-512-transparent.png](../assets/Lincoln-and-Parrot-512-transparent.png)
is a version of the earlier image in which the area around the parrot
has been replaced with transparency. Click on the "x" in the upper
right of the Initial Image and upload the transparent version. Using
the same prompt "old sea captain with raven on shoulder" try Invoking
an image. This time, only the parrot will be replaced, leaving the
rest of the original image intact:
is a version of the earlier image in which the area around the parrot has
been replaced with transparency. Click on the "x" in the upper right of the
Initial Image and upload the transparent version. Using the same prompt "old
sea captain with raven on shoulder" try Invoking an image. This time, only
the parrot will be replaced, leaving the rest of the original image intact:
<figure markdown>
![Invoke Web Server - Inpainting](../assets/invoke-web-server-8.png){:width="640px"}
</figure>
6. Would you like to modify a previously-generated image using the
Image to Image facility? Easy! While in the Image to Image panel,
hover over any of the gallery images to see a little menu of icons pop
up. Click the picture icon to instantly send the selected image to
Image to Image as the initial image.
6. Would you like to modify a previously-generated image using the Image to
Image facility? Easy! While in the Image to Image panel, hover over any of
the gallery images to see a little menu of icons pop up. Click the picture
icon to instantly send the selected image to Image to Image as the initial
image.
You can do the same from the Text to Image tab by clicking on the
picture icon above the central image panel. The screenshot below
shows where the "use as initial image" icons are located.
You can do the same from the Text to Image tab by clicking on the picture icon
above the central image panel. The screenshot below shows where the "use as
initial image" icons are located.
![Invoke Web Server - Use as Image Links](../assets/invoke-web-server-9.png){:width="640px"}
## Parting remarks
This concludes the walkthrough, but there are several more features that you
can explore. Please check out the [Command Line Interface](CLI.md)
documentation for further explanation of the advanced features that
were not covered here.
This concludes the walkthrough, but there are several more features that you can
explore. Please check out the [Command Line Interface](CLI.md) documentation for
further explanation of the advanced features that were not covered here.
The WebGUI is only rapid development. Check back regularly for
updates!
The WebGUI is only rapid development. Check back regularly for updates!
## Reference
### Additional Options
parameter <img width=160 align="right"> | effect
-- | --
`--web_develop` | Starts the web server in development mode.
`--web_verbose` | Enables verbose logging
`--cors [CORS ...]` | Additional allowed origins, comma-separated
`--host HOST` | Web server: Host or IP to listen on. Set to 0.0.0.0 to accept traffic from other devices on your network.
`--port PORT` | Web server: Port to listen on
`--gui` | Start InvokeAI GUI - This is the "desktop mode" version of the web app. It uses Flask to create a desktop app experience of the webserver.
| parameter <img width=160 align="right"> | effect |
| --------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| `--web_develop` | Starts the web server in development mode. |
| `--web_verbose` | Enables verbose logging |
| `--cors [CORS ...]` | Additional allowed origins, comma-separated |
| `--host HOST` | Web server: Host or IP to listen on. Set to 0.0.0.0 to accept traffic from other devices on your network. |
| `--port PORT` | Web server: Port to listen on |
| `--gui` | Start InvokeAI GUI - This is the "desktop mode" version of the web app. It uses Flask to create a desktop app experience of the webserver. |
### Web Specific Features
The web experience offers an incredibly easy-to-use experience for interacting with the InvokeAI toolkit.
For detailed guidance on individual features, see the Feature-specific help documents available in this directory.
Note that the latest functionality available in the CLI may not always be available in the Web interface.
The web experience offers an incredibly easy-to-use experience for interacting
with the InvokeAI toolkit. For detailed guidance on individual features, see the
Feature-specific help documents available in this directory. Note that the
latest functionality available in the CLI may not always be available in the Web
interface.
#### Dark Mode & Light Mode
The InvokeAI interface is available in a nano-carbon black & purple Dark Mode, and a "burn your eyes out Nosferatu" Light Mode. These can be toggled by clicking the Sun/Moon icons at the top right of the interface.
The InvokeAI interface is available in a nano-carbon black & purple Dark Mode,
and a "burn your eyes out Nosferatu" Light Mode. These can be toggled by
clicking the Sun/Moon icons at the top right of the interface.
![InvokeAI Web Server - Dark Mode](../assets/invoke_web_dark.png)
@ -334,7 +325,10 @@ The InvokeAI interface is available in a nano-carbon black & purple Dark Mode, a
#### Invocation Toolbar
The left side of the InvokeAI interface is available for customizing the prompt and the settings used for invoking your new image. Typing your prompt into the open text field and clicking the Invoke button will produce the image based on the settings configured in the toolbar.
The left side of the InvokeAI interface is available for customizing the prompt
and the settings used for invoking your new image. Typing your prompt into the
open text field and clicking the Invoke button will produce the image based on
the settings configured in the toolbar.
See below for additional documentation related to each feature:
@ -347,11 +341,17 @@ See below for additional documentation related to each feature:
#### Invocation Gallery
The currently selected --outdir (or the default outputs folder) will display all previously generated files on load. As new invocations are generated, these will be dynamically added to the gallery, and can be previewed by selecting them. Each image also has a simple set of actions (e.g., Delete, Use Seed, Use All Parameters, etc.) that can be accessed by hovering over the image.
The currently selected --outdir (or the default outputs folder) will display all
previously generated files on load. As new invocations are generated, these will
be dynamically added to the gallery, and can be previewed by selecting them.
Each image also has a simple set of actions (e.g., Delete, Use Seed, Use All
Parameters, etc.) that can be accessed by hovering over the image.
#### Image Workspace
When an image from the Invocation Gallery is selected, or is generated, the image will be displayed within the center of the interface. A quickbar of common image interactions are displayed along the top of the image, including:
When an image from the Invocation Gallery is selected, or is generated, the
image will be displayed within the center of the interface. A quickbar of common
image interactions are displayed along the top of the image, including:
- Use image in the `Image to Image` workflow
- Initialize Face Restoration on the selected file
@ -361,9 +361,9 @@ When an image from the Invocation Gallery is selected, or is generated, the imag
## Acknowledgements
A huge shout-out to the core team working to make this vision a
reality, including
[psychedelicious](https://github.com/psychedelicious),
A huge shout-out to the core team working to make this vision a reality,
including [psychedelicious](https://github.com/psychedelicious),
[Kyle0654](https://github.com/Kyle0654) and
[blessedcoolant](https://github.com/blessedcoolant). [hipsterusername](https://github.com/hipsterusername)
was the team's unofficial cheerleader and added tooltips/docs.
[blessedcoolant](https://github.com/blessedcoolant).
[hipsterusername](https://github.com/hipsterusername) was the team's unofficial
cheerleader and added tooltips/docs.

View File

@ -1,58 +1,62 @@
# **WebUI Hotkey List**
---
title: WebUI Hotkey List
---
# :material-keyboard: **WebUI Hotkey List**
## General
| Setting | Hotkey |
| ------------ | ---------------------- |
| a | Set All Parameters |
| s | Set Seed |
| u | Upscale |
| r | Restoration |
| i | Show Metadata |
| Ddl | Delete Image |
| alt + a | Focus prompt input |
| shift + i | Send To Image to Image |
| ctrl + enter | Start processing |
| shift + x | cancel Processing |
| shift + d | Toggle Dark Mode |
| ` | Toggle console |
| ----------------- | ---------------------- |
| ++a++ | Set All Parameters |
| ++s++ | Set Seed |
| ++u++ | Upscale |
| ++r++ | Restoration |
| ++i++ | Show Metadata |
| ++d++ ++d++ ++l++ | Delete Image |
| ++alt+a++ | Focus prompt input |
| ++shift+i++ | Send To Image to Image |
| ++ctrl+enter++ | Start processing |
| ++shift+x++ | cancel Processing |
| ++shift+d++ | Toggle Dark Mode |
| ++"`"++ | Toggle console |
## Tabs
| Setting | Hotkey |
| ------- | ------------------------- |
| 1 | Go to Text To Image Tab |
| 2 | Go to Image to Image Tab |
| 3 | Go to Inpainting Tab |
| 4 | Go to Outpainting Tab |
| 5 | Go to Nodes Tab |
| 6 | Go to Post Processing Tab |
| ++1++ | Go to Text To Image Tab |
| ++2++ | Go to Image to Image Tab |
| ++3++ | Go to Inpainting Tab |
| ++4++ | Go to Outpainting Tab |
| ++5++ | Go to Nodes Tab |
| ++6++ | Go to Post Processing Tab |
## Gallery
| Setting | Hotkey |
| ------------ | ------------------------------- |
| g | Toggle Gallery |
| left arrow | Go to previous image in gallery |
| right arrow | Go to next image in gallery |
| shift + p | Pin gallery |
| shift + up | Increase gallery image size |
| shift + down | Decrease gallery image size |
| shift + r | Reset image gallery size |
| -------------- | ------------------------------- |
| ++g++ | Toggle Gallery |
| ++left++ | Go to previous image in gallery |
| ++right++ | Go to next image in gallery |
| ++shift+p++ | Pin gallery |
| ++shift+up++ | Increase gallery image size |
| ++shift+down++ | Decrease gallery image size |
| ++shift+r++ | Reset image gallery size |
## Inpainting
| Setting | Hotkey |
| -------------------------- | --------------------- |
| [ | Decrease brush size |
| ] | Increase brush size |
| alt + [ | Decrease mask opacity |
| alt + ] | Increase mask opacity |
| b | Select brush |
| e | Select eraser |
| ctrl + z | Undo brush stroke |
| ctrl + shift + z, ctrl + y | Redo brush stroke |
| h | Hide mask |
| shift + m | Invert mask |
| shift + c | Clear mask |
| shift + j | Expand canvas |
| ---------------------------- | --------------------- |
| ++"["++ | Decrease brush size |
| ++"]"++ | Increase brush size |
| ++alt+"["++ | Decrease mask opacity |
| ++alt+"]"++ | Increase mask opacity |
| ++b++ | Select brush |
| ++e++ | Select eraser |
| ++ctrl+z++ | Undo brush stroke |
| ++ctrl+shift+z++, ++ctrl+y++ | Redo brush stroke |
| ++h++ | Hide mask |
| ++shift+m++ | Invert mask |
| ++shift+c++ | Clear mask |
| ++shift+j++ | Expand canvas |

View File

@ -1,23 +1,21 @@
---
title: F.A.Q.
hide:
- toc
---
# :material-frequently-asked-questions: F.A.Q.
## **Frequently-Asked-Questions**
Here are a few common installation problems and their solutions. Often these are caused by
incomplete installations or crashes during the install process.
Here are a few common installation problems and their solutions. Often these are
caused by incomplete installations or crashes during the install process.
---
### **QUESTION**
### During `conda env create`, conda hangs indefinitely
During `conda env create`, conda hangs indefinitely.
If it is because of the last PIP step (usually stuck in the Git Clone step, you
can check the detailed log by this method):
If it is because of the last PIP step (usually stuck in the Git Clone step, you can check the detailed log by this method):
```bash
export PIP_LOG="/tmp/pip_log.txt"
touch ${PIP_LOG}
@ -29,14 +27,13 @@ rm ${PIP_LOG}
**SOLUTION**
Conda sometimes gets stuck at the last PIP step, in which several git repositories are
cloned and built.
Conda sometimes gets stuck at the last PIP step, in which several git
repositories are cloned and built.
Enter the stable-diffusion directory and completely remove the `src`
directory and all its contents. The safest way to do this is to enter
the stable-diffusion directory and give the command `git clean -f`. If
this still doesn't fix the problem, try "conda clean -all" and then
restart at the `conda env create` step.
Enter the stable-diffusion directory and completely remove the `src` directory
and all its contents. The safest way to do this is to enter the stable-diffusion
directory and give the command `git clean -f`. If this still doesn't fix the
problem, try "conda clean -all" and then restart at the `conda env create` step.
To further understand the problem to checking the install lot using this method:
@ -51,43 +48,44 @@ rm ${PIP_LOG}
---
### **QUESTION**
### `invoke.py` crashes with the complaint that it can't find `ldm.simplet2i.py`
`invoke.py` crashes with the complaint that it can't find `ldm.simplet2i.py`. Or it complains that
function is being passed incorrect parameters.
Or it complains that function is being passed incorrect parameters.
### **SOLUTION**
**SOLUTION**
Reinstall the stable diffusion modules. Enter the `stable-diffusion` directory and give the command
`pip install -e .`
Reinstall the stable diffusion modules. Enter the `stable-diffusion` directory
and give the command `pip install -e .`
---
### **QUESTION**
### Missing modules
`invoke.py` dies, complaining of various missing modules, none of which starts with `ldm`.
`invoke.py` dies, complaining of various missing modules, none of which starts
with `ldm`.
### **SOLUTION**
**SOLUTION**
From within the `InvokeAI` directory, run `conda env update` This is also frequently the solution to
complaints about an unknown function in a module.
From within the `InvokeAI` directory, run `conda env update` This is also
frequently the solution to complaints about an unknown function in a module.
---
### **QUESTION**
### How can I try new features
There's a feature or bugfix in the Stable Diffusion GitHub that you want to try out.
There's a feature or bugfix in the Stable Diffusion GitHub that you want to try
out.
### **SOLUTION**
**SOLUTIONS**
#### **Main Branch**
If the fix/feature is on the `main` branch, enter the stable-diffusion directory and do a
`git pull`.
If the fix/feature is on the `main` branch, enter the stable-diffusion directory
and do a `git pull`.
Usually this will be sufficient, but if you start to see errors about
missing or incorrect modules, use the command `pip install -e .`
and/or `conda env update` (These commands won't break anything.)
Usually this will be sufficient, but if you start to see errors about missing or
incorrect modules, use the command `pip install -e .` and/or `conda env update`
(These commands won't break anything.)
`pip install -e .` and/or `conda env update -f environment.yaml`
@ -95,33 +93,36 @@ and/or `conda env update` (These commands won't break anything.)
#### **Sub Branch**
If the feature/fix is on a branch (e.g. "_foo-bugfix_"), the recipe is similar, but do a
`git pull <name of branch>`.
If the feature/fix is on a branch (e.g. "_foo-bugfix_"), the recipe is similar,
but do a `git pull <name of branch>`.
#### **Not Committed**
If the feature/fix is in a pull request that has not yet been made part of the main branch or a
feature/bugfix branch, then from the page for the desired pull request, look for the line at the top
that reads "_xxxx wants to merge xx commits into lstein:main from YYYYYY_". Copy the URL in YYYY. It
should have the format
If the feature/fix is in a pull request that has not yet been made part of the
main branch or a feature/bugfix branch, then from the page for the desired pull
request, look for the line at the top that reads "_xxxx wants to merge xx
commits into lstein:main from YYYYYY_". Copy the URL in YYYY. It should have the
format
`https://github.com/<name of contributor>/stable-diffusion/tree/<name of branch>`
Then **go to the directory above stable-diffusion** and rename the directory to
"_stable-diffusion.lstein_", "_stable-diffusion.old_", or anything else. You can then git clone the
branch that contains the pull request:
"_stable-diffusion.lstein_", "_stable-diffusion.old_", or anything else. You can
then git clone the branch that contains the pull request:
`git clone https://github.com/<name of contributor>/stable-diffusion/tree/<name of branch>`
You will need to go through the install procedure again, but it should be fast because all the
dependencies are already loaded.
You will need to go through the install procedure again, but it should be fast
because all the dependencies are already loaded.
---
### **QUESTION**
### CUDA out of memory
Image generation crashed with CUDA out of memory error after successful sampling.
Image generation crashed with CUDA out of memory error after successful
sampling.
### **SOLUTION**
**SOLUTION**
Try to run script with option `--free_gpu_mem` This will free memory before image decoding step.
Try to run script with option `--free_gpu_mem` This will free memory before
image decoding step.

View File

@ -14,43 +14,61 @@ title: Home
# ^^**InvokeAI: A Stable Diffusion Toolkit**^^ :tools: <br> <small>Formerly known as lstein/stable-diffusion</small>
![project logo](assets/logo.png)
[![project logo](assets/logo.png)](https://github.com/invoke-ai/InvokeAI)
[![discord badge]][discord link]
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</div>
<a href="https://github.com/invoke-ai/InvokeAI">InvokeAI</a> is an
implementation of Stable Diffusion, the open source text-to-image and
image-to-image generator. It provides a streamlined process with
various new features and options to aid the image generation
process. It runs on Windows, Mac and Linux machines, and runs on GPU
cards with as little as 4 GB or RAM.
image-to-image generator. It provides a streamlined process with various new
features and options to aid the image generation process. It runs on Windows,
Mac and Linux machines, and runs on GPU cards with as little as 4 GB or RAM.
**Quick links**: [<a href="https://discord.gg/ZmtBAhwWhy">Discord Server</a>] [<a href="https://github.com/invoke-ai/InvokeAI/">Code and Downloads</a>] [<a href="https://github.com/invoke-ai/InvokeAI/issues">Bug Reports</a>] [<a href="https://github.com/invoke-ai/InvokeAI/discussions">Discussion, Ideas & Q&A</a>]
@ -62,8 +80,8 @@ cards with as little as 4 GB or RAM.
## :octicons-package-dependencies-24: Installation
This fork is supported across multiple platforms. You can find individual installation instructions
below.
This fork is supported across multiple platforms. You can find individual
installation instructions below.
- :fontawesome-brands-linux: [Linux](installation/INSTALL_LINUX.md)
- :fontawesome-brands-windows: [Windows](installation/INSTALL_WINDOWS.md)
@ -76,6 +94,7 @@ below.
You wil need one of the following:
- :simple-nvidia: An NVIDIA-based graphics card with 4 GB or more VRAM memory.
- :simple-amd: An AMD-based graphics card with 4 GB or more VRAM memory (Linux only)
- :fontawesome-brands-apple: An Apple computer with an M1 chip.
### :fontawesome-solid-memory: Memory
@ -84,7 +103,8 @@ You wil need one of the following:
### :fontawesome-regular-hard-drive: Disk
- At least 12 GB of free disk space for the machine learning model, Python, and all its dependencies.
- At least 12 GB of free disk space for the machine learning model, Python, and
all its dependencies.
!!! info
@ -103,73 +123,127 @@ You wil need one of the following:
## :octicons-log-16: Latest Changes
### v2.1.0 <small>(2 November 2022)</small>
- [Inpainting](https://invoke-ai.github.io/InvokeAI/features/INPAINTING/)
support in the WebGUI
- Greatly improved navigation and user experience in the
[WebGUI](https://invoke-ai.github.io/InvokeAI/features/WEB/)
- The prompt syntax has been enhanced with
[prompt weighting, cross-attention and prompt merging](https://invoke-ai.github.io/InvokeAI/features/PROMPTS/).
- You can now load
[multiple models and switch among them quickly](https://docs.google.com/presentation/d/1WywGA1rny7bpFh7CLSdTr4nNpVKdlUeT0Bj0jCsILyU/edit?usp=sharing)
without leaving the CLI.
- The installation process (via `scripts/preload_models.py`) now lets you select
among several popular
[Stable Diffusion models](https://invoke-ai.github.io/InvokeAI/installation/INSTALLING_MODELS/)
and downloads and installs them on your behalf. Among other models, this
script will install the current Stable Diffusion 1.5 model as well as a
StabilityAI variable autoencoder (VAE) which improves face generation.
- Tired of struggling with photoeditors to get the masked region of for
inpainting just right? Let the AI make the mask for you using
[text masking](https://docs.google.com/presentation/d/1pWoY510hCVjz0M6X9CBbTznZgW2W5BYNKrmZm7B45q8/edit#slide=id.p).
This feature allows you to specify the part of the image to paint over using
just English-language phrases.
- Tired of seeing the head of your subjects cropped off? Uncrop them in the CLI
with the
[outcrop feature](https://invoke-ai.github.io/InvokeAI/features/OUTPAINTING/#outcrop).
- Tired of seeing your subject's bodies duplicated or mangled when generating
larger-dimension images? Check out the `--hires` option in the CLI, or select
the corresponding toggle in the WebGUI.
- We now support textual inversion and fine-tune .bin styles and subjects from
the Hugging Face archive of
[SD Concepts](https://huggingface.co/sd-concepts-library). Load the .bin file
using the `--embedding_path` option. (The next version will support merging
and loading of multiple simultaneous models).
- ...
### v2.0.1 <small>(13 October 2022)</small>
- fix noisy images at high step count when using k* samplers
- dream.py script now calls invoke.py module directly rather than
via a new python process (which could break the environment)
- fix noisy images at high step count when using k\* samplers
- dream.py script now calls invoke.py module directly rather than via a new
python process (which could break the environment)
### v2.0.0 <small>(9 October 2022)</small>
- `dream.py` script renamed `invoke.py`. A `dream.py` script wrapper remains
for backward compatibility.
- `dream.py` script renamed `invoke.py`. A `dream.py` script wrapper remains for
backward compatibility.
- Completely new WebGUI - launch with `python3 scripts/invoke.py --web`
- Support for <a href="https://invoke-ai.github.io/InvokeAI/features/INPAINTING/">inpainting</a> and <a href="https://invoke-ai.github.io/InvokeAI/features/OUTPAINTING/">outpainting</a>
- img2img runs on all k* samplers
- Support for <a href="https://invoke-ai.github.io/InvokeAI/features/PROMPTS/#negative-and-unconditioned-prompts">negative prompts</a>
- Support for
<a href="https://invoke-ai.github.io/InvokeAI/features/INPAINTING/">inpainting</a>
and
<a href="https://invoke-ai.github.io/InvokeAI/features/OUTPAINTING/">outpainting</a>
- img2img runs on all k\* samplers
- Support for
<a href="https://invoke-ai.github.io/InvokeAI/features/PROMPTS/#negative-and-unconditioned-prompts">negative
prompts</a>
- Support for CodeFormer face reconstruction
- Support for Textual Inversion on Macintoshes
- Support in both WebGUI and CLI for <a href="https://invoke-ai.github.io/InvokeAI/features/POSTPROCESS/">post-processing of previously-generated images</a>
using facial reconstruction, ESRGAN upscaling, outcropping (similar to DALL-E infinite canvas),
and "embiggen" upscaling. See the `!fix` command.
- New `--hires` option on `invoke>` line allows <a href="https://invoke-ai.github.io/InvokeAI/features/CLI/#txt2img">larger images to be created without duplicating elements</a>, at the cost of some performance.
- New `--perlin` and `--threshold` options allow you to add and control variation
during image generation (see <a href="https://github.com/invoke-ai/InvokeAI/blob/main/docs/features/OTHER.md#thresholding-and-perlin-noise-initialization-options">Thresholding and Perlin Noise Initialization</a>
- Extensive metadata now written into PNG files, allowing reliable regeneration of images
and tweaking of previous settings.
- Command-line completion in `invoke.py` now works on Windows, Linux and Mac platforms.
- Improved <a href="https://invoke-ai.github.io/InvokeAI/features/CLI/">command-line completion behavior</a>.
New commands added:
- Support in both WebGUI and CLI for
<a href="https://invoke-ai.github.io/InvokeAI/features/POSTPROCESS/">post-processing
of previously-generated images</a> using facial reconstruction, ESRGAN
upscaling, outcropping (similar to DALL-E infinite canvas), and "embiggen"
upscaling. See the `!fix` command.
- New `--hires` option on `invoke>` line allows
<a href="https://invoke-ai.github.io/InvokeAI/features/CLI/#txt2img">larger
images to be created without duplicating elements</a>, at the cost of some
performance.
- New `--perlin` and `--threshold` options allow you to add and control
variation during image generation (see
<a href="https://github.com/invoke-ai/InvokeAI/blob/main/docs/features/OTHER.md#thresholding-and-perlin-noise-initialization-options">Thresholding
and Perlin Noise Initialization</a>
- Extensive metadata now written into PNG files, allowing reliable regeneration
of images and tweaking of previous settings.
- Command-line completion in `invoke.py` now works on Windows, Linux and Mac
platforms.
- Improved
<a href="https://invoke-ai.github.io/InvokeAI/features/CLI/">command-line
completion behavior</a>. New commands added:
- List command-line history with `!history`
- Search command-line history with `!search`
- Clear history with `!clear`
- Deprecated `--full_precision` / `-F`. Simply omit it and `invoke.py` will auto
configure. To switch away from auto use the new flag like `--precision=float32`.
configure. To switch away from auto use the new flag like
`--precision=float32`.
For older changelogs, please visit the **[CHANGELOG](CHANGELOG.md#v114-11-september-2022)**.
For older changelogs, please visit the
**[CHANGELOG](CHANGELOG/#v114-11-september-2022)**.
## :material-target: Troubleshooting
Please check out our **[:material-frequently-asked-questions: Q&A](help/TROUBLESHOOT.md)** to get solutions for common installation
problems and other issues.
Please check out our
**[:material-frequently-asked-questions: Q&A](help/TROUBLESHOOT.md)** to get
solutions for common installation problems and other issues.
## :octicons-repo-push-24: Contributing
Anyone who wishes to contribute to this project, whether documentation, features, bug fixes, code
cleanup, testing, or code reviews, is very much encouraged to do so. If you are unfamiliar with how
to contribute to GitHub projects, here is a
Anyone who wishes to contribute to this project, whether documentation,
features, bug fixes, code cleanup, testing, or code reviews, is very much
encouraged to do so. If you are unfamiliar with how to contribute to GitHub
projects, here is a
[Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github).
A full set of contribution guidelines, along with templates, are in progress, but for now the most
important thing is to **make your pull request against the "development" branch**, and not against
"main". This will help keep public breakage to a minimum and will allow you to propose more radical
changes.
A full set of contribution guidelines, along with templates, are in progress,
but for now the most important thing is to **make your pull request against the
"development" branch**, and not against "main". This will help keep public
breakage to a minimum and will allow you to propose more radical changes.
## :octicons-person-24: Contributors
This fork is a combined effort of various people from across the world.
[Check out the list of all these amazing people](other/CONTRIBUTORS.md). We thank them for their
time, hard work and effort.
[Check out the list of all these amazing people](other/CONTRIBUTORS.md). We
thank them for their time, hard work and effort.
## :octicons-question-24: Support
For support, please use this repository's GitHub Issues tracking service. Feel free to send me an
email if you use and like the script.
For support, please use this repository's GitHub Issues tracking service. Feel
free to send me an email if you use and like the script.
Original portions of the software are Copyright (c) 2020
[Lincoln D. Stein](https://github.com/lstein)
## :octicons-book-24: Further Reading
Please see the original README for more information on this software and underlying algorithm,
located in the file [README-CompViz.md](other/README-CompViz.md).
Please see the original README for more information on this software and
underlying algorithm, located in the file
[README-CompViz.md](other/README-CompViz.md).

View File

@ -6,81 +6,77 @@ title: Installing Models
## Model Weight Files
The model weight files ('*.ckpt') are the Stable Diffusion "secret
sauce". They are the product of training the AI on millions of
captioned images gathered from multiple sources.
The model weight files ('\*.ckpt') are the Stable Diffusion "secret sauce". They
are the product of training the AI on millions of captioned images gathered from
multiple sources.
Originally there was only a single Stable Diffusion weights file,
which many people named `model.ckpt`. Now there are dozens or more
that have been "fine tuned" to provide particulary styles, genres, or
other features. InvokeAI allows you to install and run multiple model
weight files and switch between them quickly in the command-line and
web interfaces.
Originally there was only a single Stable Diffusion weights file, which many
people named `model.ckpt`. Now there are dozens or more that have been "fine
tuned" to provide particulary styles, genres, or other features. InvokeAI allows
you to install and run multiple model weight files and switch between them
quickly in the command-line and web interfaces.
This manual will guide you through installing and configuring model
weight files.
This manual will guide you through installing and configuring model weight
files.
## Base Models
InvokeAI comes with support for a good initial set of models listed in
the model configuration file `configs/models.yaml`. They are:
InvokeAI comes with support for a good initial set of models listed in the model
configuration file `configs/models.yaml`. They are:
| Model | Weight File | Description | DOWNLOAD FROM |
| ---------------------- | ----------------------------- |--------------------------------- | ----------------|
| -------------------- | --------------------------------- | ---------------------------------------------------------- | -------------------------------------------------------------- |
| stable-diffusion-1.5 | v1-5-pruned-emaonly.ckpt | Most recent version of base Stable Diffusion model | https://huggingface.co/runwayml/stable-diffusion-v1-5 |
| stable-diffusion-1.4 | sd-v1-4.ckpt | Previous version of base Stable Diffusion model | https://huggingface.co/CompVis/stable-diffusion-v-1-4-original |
| inpainting-1.5 | sd-v1-5-inpainting.ckpt | Stable Diffusion 1.5 model specialized for inpainting | https://huggingface.co/runwayml/stable-diffusion-inpainting |
| waifu-diffusion-1.3 | model-epoch09-float32.ckpt | Stable Diffusion 1.4 trained to produce anime images | https://huggingface.co/hakurei/waifu-diffusion-v1-3 |
| <all models> | vae-ft-mse-840000-ema-pruned.ckpt | A fine-tune file add-on file that improves face generation | https://huggingface.co/stabilityai/sd-vae-ft-mse-original/ |
| `<all models>` | vae-ft-mse-840000-ema-pruned.ckpt | A fine-tune file add-on file that improves face generation | https://huggingface.co/stabilityai/sd-vae-ft-mse-original/ |
Note that these files are covered by an "Ethical AI" license which
forbids certain uses. You will need to create an account on the
Hugging Face website and accept the license terms before you can
access the files.
Note that these files are covered by an "Ethical AI" license which forbids
certain uses. You will need to create an account on the Hugging Face website and
accept the license terms before you can access the files.
The predefined configuration file for InvokeAI (located at
`configs/models.yaml`) provides entries for each of these weights
files. `stable-diffusion-1.5` is the default model used, and we
strongly recommend that you install this weights file if nothing else.
`configs/models.yaml`) provides entries for each of these weights files.
`stable-diffusion-1.5` is the default model used, and we strongly recommend that
you install this weights file if nothing else.
## Community-Contributed Models
There are too many to list here and more are being contributed every
day. Hugging Face maintains a [fast-growing
repository](https://huggingface.co/sd-concepts-library) of fine-tune
(".bin") models that can be imported into InvokeAI by passing the
There are too many to list here and more are being contributed every day.
Hugging Face maintains a
[fast-growing repository](https://huggingface.co/sd-concepts-library) of
fine-tune (".bin") models that can be imported into InvokeAI by passing the
`--embedding_path` option to the `invoke.py` command.
[This page](https://rentry.org/sdmodels) hosts a large list of
official and unofficial Stable Diffusion models and where they can be
obtained.
[This page](https://rentry.org/sdmodels) hosts a large list of official and
unofficial Stable Diffusion models and where they can be obtained.
## Installation
There are three ways to install weights files:
1. During InvokeAI installation, the `preload_models.py` script can
download them for you.
1. During InvokeAI installation, the `preload_models.py` script can download
them for you.
2. You can use the command-line interface (CLI) to import, configure
and modify new models files.
2. You can use the command-line interface (CLI) to import, configure and modify
new models files.
3. You can download the files manually and add the appropriate entries
to `models.yaml`.
3. You can download the files manually and add the appropriate entries to
`models.yaml`.
### Installation via `preload_models.py`
This is the most automatic way. Run `scripts/preload_models.py` from
the console. It will ask you to select which models to download and
lead you through the steps of setting up a Hugging Face account if you
haven't done so already.
This is the most automatic way. Run `scripts/preload_models.py` from the
console. It will ask you to select which models to download and lead you through
the steps of setting up a Hugging Face account if you haven't done so already.
To start, from within the InvokeAI directory run the command `python
scripts/preload_models.py` (Linux/MacOS) or `python
scripts\preload_models.py` (Windows):
To start, run `python scripts/preload_models.py` from within the InvokeAI:
directory
```
!!! example ""
```text
Loading Python libraries...
** INTRODUCTION **
@ -136,46 +132,50 @@ Press <enter> when you are ready to continue:
...
```
When the script is complete, you will find the downloaded weights
files in `models/ldm/stable-diffusion-v1` and a matching configuration
file in `configs/models.yaml`.
When the script is complete, you will find the downloaded weights files in
`models/ldm/stable-diffusion-v1` and a matching configuration file in
`configs/models.yaml`.
You can run the script again to add any models you didn't select the
first time. Note that as a safety measure the script will _never_
remove a previously-installed weights file. You will have to do this
manually.
You can run the script again to add any models you didn't select the first time.
Note that as a safety measure the script will _never_ remove a
previously-installed weights file. You will have to do this manually.
### Installation via the CLI
You can install a new model, including any of the community-supported
ones, via the command-line client's `!import_model` command.
You can install a new model, including any of the community-supported ones, via
the command-line client's `!import_model` command.
1. First download the desired model weights file and place it under `models/ldm/stable-diffusion-v1/`.
You may rename the weights file to something more memorable if you wish. Record the path of the
weights file (e.g. `models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`)
1. First download the desired model weights file and place it under
`models/ldm/stable-diffusion-v1/`. You may rename the weights file to
something more memorable if you wish. Record the path of the weights file
(e.g. `models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`)
2. Launch the `invoke.py` CLI with `python scripts/invoke.py`.
3. At the `invoke>` command-line, enter the command `!import_model <path to model>`.
For example:
3. At the `invoke>` command-line, enter the command
`!import_model <path to model>`. For example:
`invoke> !import_model models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`
(Hint - the CLI supports file path autocompletion. Type a bit of the path
name and hit <tab> in order to get a choice of possible completions.)
!!! tip "the CLI supports file path autocompletion"
4. Follow the wizard's instructions to complete installation as shown in the example
here:
Type a bit of the path name and hit ++tab++ in order to get a choice of
possible completions.
```
invoke> <b>!import_model models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt</b>
4. Follow the wizard's instructions to complete installation as shown in the
example here:
!!! example ""
```text
invoke> !import_model models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
>> Model import in process. Please enter the values needed to configure this model:
Name for this model: <b>arabian-nights</b>
Description of this model: <b>Arabian Nights Fine Tune v1.0</b>
Configuration file for this model: <b>configs/stable-diffusion/v1-inference.yaml</b>
Default image width: <b>512</b>
Default image height: <b>512</b>
Name for this model: arabian-nights
Description of this model: Arabian Nights Fine Tune v1.0
Configuration file for this model: configs/stable-diffusion/v1-inference.yaml
Default image width: 512
Default image height: 512
>> New configuration:
arabian-nights:
config: configs/stable-diffusion/v1-inference.yaml
@ -183,7 +183,7 @@ arabian-nights:
height: 512
weights: models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
width: 512
OK to import [n]? <b>y</b>
OK to import [n]? y
>> Caching model stable-diffusion-1.4 in system RAM
>> Loading waifu-diffusion from models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
| LatentDiffusion: Running in eps-prediction mode
@ -192,38 +192,37 @@ OK to import [n]? <b>y</b>
| Working with z of shape (1, 4, 32, 32) = 4096 dimensions.
| Making attention of type 'vanilla' with 512 in_channels
| Using faster float16 precision
```
If you've previously installed the fine-tune VAE file `vae-ft-mse-840000-ema-pruned.ckpt`,
the wizard will also ask you if you want to add this VAE to the model.
If you've previously installed the fine-tune VAE file
`vae-ft-mse-840000-ema-pruned.ckpt`, the wizard will also ask you if you want to
add this VAE to the model.
The appropriate entry for this model will be added to `configs/models.yaml` and it will
be available to use in the CLI immediately.
The appropriate entry for this model will be added to `configs/models.yaml` and
it will be available to use in the CLI immediately.
The CLI has additional commands for switching among, viewing, editing,
deleting the available models. These are described in [Command Line
Client](../features/CLI.md#model-selection-and-importation), but the two most
frequently-used are `!models` and `!switch <name of model>`. The first
prints a table of models that InvokeAI knows about and their load
status. The second will load the requested model and lets you switch
back and forth quickly among loaded models.
The CLI has additional commands for switching among, viewing, editing, deleting
the available models. These are described in
[Command Line Client](../features/CLI.md#model-selection-and-importation), but
the two most frequently-used are `!models` and `!switch <name of model>`. The
first prints a table of models that InvokeAI knows about and their load status.
The second will load the requested model and lets you switch back and forth
quickly among loaded models.
### Manually editing of `configs/models.yaml`
If you are comfortable with a text editor then you may simply edit
`models.yaml` directly.
If you are comfortable with a text editor then you may simply edit `models.yaml`
directly.
First you need to download the desired .ckpt file and place it in
`models/ldm/stable-diffusion-v1` as descirbed in step #1 in the
previous section. Record the path to the weights file,
e.g. `models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`
`models/ldm/stable-diffusion-v1` as descirbed in step #1 in the previous
section. Record the path to the weights file, e.g.
`models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`
Then using a **text** editor (e.g. the Windows Notepad application),
open the file `configs/models.yaml`, and add a new stanza that follows
this model:
Then using a **text** editor (e.g. the Windows Notepad application), open the
file `configs/models.yaml`, and add a new stanza that follows this model:
```
```yaml
arabian-nights-1.0:
description: A great fine-tune in Arabian Nights style
weights: ./models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
@ -234,34 +233,14 @@ arabian-nights-1.0:
default: false
```
* arabian-nights-1.0
- This is the name of the model that you will refer to from within the
CLI and the WebGUI when you need to load and use the model.
* description
- Any description that you want to add to the model to remind you what
it is.
* weights
- Relative path to the .ckpt weights file for this model.
* config
- This is the confusingly-named configuration file for the model itself.
Use `./configs/stable-diffusion/v1-inference.yaml` unless the model happens
to need a custom configuration, in which case the place you downloaded it
from will tell you what to use instead. For example, the runwayML custom
inpainting model requires the file `configs/stable-diffusion/v1-inpainting-inference.yaml`.
This is already inclued in the InvokeAI distribution and is configured automatically
for you by the `preload_models.py` script.
* vae
- If you want to add a VAE file to the model, then enter its path here.
* width, height
- This is the width and height of the images used to train the model.
Currently they are always 512 and 512.
| name | description |
| :----------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| arabian-nights-1.0 | This is the name of the model that you will refer to from within the CLI and the WebGUI when you need to load and use the model. |
| description | Any description that you want to add to the model to remind you what it is. |
| weights | Relative path to the .ckpt weights file for this model. |
| config | This is the confusingly-named configuration file for the model itself. Use `./configs/stable-diffusion/v1-inference.yaml` unless the model happens to need a custom configuration, in which case the place you downloaded it from will tell you what to use instead. For example, the runwayML custom inpainting model requires the file `configs/stable-diffusion/v1-inpainting-inference.yaml`. This is already inclued in the InvokeAI distribution and is configured automatically for you by the `preload_models.py` script. |
| vae | If you want to add a VAE file to the model, then enter its path here. |
| width, height | This is the width and height of the images used to train the model. Currently they are always 512 and 512. |
Save the `models.yaml` and relaunch InvokeAI. The new model should now be
available for your use.

View File

@ -4,26 +4,30 @@ title: Docker
# :fontawesome-brands-docker: Docker
## Before you begin
!!! warning "For end users"
- For end users: Install Stable Diffusion locally using the instructions for
your OS.
- For developers: For container-related development tasks or for enabling easy
We highly recommend to Install InvokeAI locally using [these instructions](index.md)"
!!! tip "For developers"
For container-related development tasks or for enabling easy
deployment to other environments (on-premises or cloud), follow these
instructions. For general use, install locally to leverage your machine's GPU.
instructions.
For general use, install locally to leverage your machine's GPU.
## Why containers?
They provide a flexible, reliable way to build and deploy Stable Diffusion.
You'll also use a Docker volume to store the largest model files and image
outputs as a first step in decoupling storage and compute. Future enhancements
can do this for other assets. See [Processes](https://12factor.net/processes)
under the Twelve-Factor App methodology for details on why running applications
in such a stateless fashion is important.
They provide a flexible, reliable way to build and deploy InvokeAI. You'll also
use a Docker volume to store the largest model files and image outputs as a
first step in decoupling storage and compute. Future enhancements can do this
for other assets. See [Processes](https://12factor.net/processes) under the
Twelve-Factor App methodology for details on why running applications in such a
stateless fashion is important.
You can specify the target platform when building the image and running the
container. You'll also need to specify the Stable Diffusion requirements file
that matches the container's OS and the architecture it will run on.
container. You'll also need to specify the InvokeAI requirements file that
matches the container's OS and the architecture it will run on.
Developers on Apple silicon (M1/M2): You
[can't access your GPU cores from Docker containers](https://github.com/pytorch/pytorch/issues/81224)
@ -38,16 +42,19 @@ another environment with NVIDIA GPUs on-premises or in the cloud.
#### Install [Docker](https://github.com/santisbon/guides#docker)
On the Docker Desktop app, go to Preferences, Resources, Advanced. Increase the
CPUs and Memory to avoid this
On the [Docker Desktop app](https://docs.docker.com/get-docker/), go to
Preferences, Resources, Advanced. Increase the CPUs and Memory to avoid this
[Issue](https://github.com/invoke-ai/InvokeAI/issues/342). You may need to
increase Swap and Disk image size too.
#### Get a Huggingface-Token
Go to [Hugging Face](https://huggingface.co/settings/tokens), create a token and
temporary place it somewhere like a open texteditor window (but dont save it!,
only keep it open, we need it in the next step)
Besides the Docker Agent you will need an Account on
[huggingface.co](https://huggingface.co/join).
After you succesfully registered your account, go to
[huggingface.co/settings/tokens](https://huggingface.co/settings/tokens), create
a token and copy it, since you will need in for the next step.
### Setup
@ -65,13 +72,14 @@ created in the last step.
Some Suggestions of variables you may want to change besides the Token:
| Environment-Variable | Description |
| ------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| `HUGGINGFACE_TOKEN="hg_aewirhghlawrgkjbarug2"` | This is the only required variable, without you can't get the checkpoint |
| `ARCH=aarch64` | if you are using a ARM based CPU |
| `INVOKEAI_TAG=yourname/invokeai:latest` | the Container Repository / Tag which will be used |
| `INVOKEAI_CONDA_ENV_FILE=environment-linux-aarch64.yml` | since environment.yml wouldn't work with aarch |
| `INVOKEAI_GIT="-b branchname https://github.com/username/reponame"` | if you want to use your own fork |
| Environment-Variable | Default value | Description |
| ------------------------- | ----------------------------- | ---------------------------------------------------------------------------- |
| `HUGGINGFACE_TOKEN` | No default, but **required**! | This is the only **required** variable, without you can't get the checkpoint |
| `ARCH` | x86_64 | if you are using a ARM based CPU |
| `INVOKEAI_TAG` | invokeai-x86_64 | the Container Repository / Tag which will be used |
| `INVOKEAI_CONDA_ENV_FILE` | environment-lin-cuda.yml | since environment.yml wouldn't work with aarch |
| `INVOKEAI_GIT` | invoke-ai/InvokeAI | the repository to use |
| `INVOKEAI_BRANCH` | main | the branch to checkout |
#### Build the Image
@ -79,25 +87,41 @@ I provided a build script, which is located in `docker-build/build.sh` but still
needs to be executed from the Repository root.
```bash
docker-build/build.sh
./docker-build/build.sh
```
The build Script not only builds the container, but also creates the docker
volume if not existing yet, or if empty it will just download the models. When
it is done you can run the container via the run script
volume if not existing yet, or if empty it will just download the models.
#### Run the Container
After the build process is done, you can run the container via the provided
`docker-build/run.sh` script
```bash
docker-build/run.sh
./docker-build/run.sh
```
When used without arguments, the container will start the website and provide
When used without arguments, the container will start the webserver and provide
you the link to open it. But if you want to use some other parameters you can
also do so.
!!! example ""
```bash
./docker-build/run.sh --from_file tests/validate_pr_prompt.txt
```
The output folder is located on the volume which is also used to store the model.
Find out more about available CLI-Parameters at [features/CLI.md](../features/CLI.md/#arguments)
---
!!! warning "Deprecated"
From here on it is the rest of the previous Docker-Docs, which will still
provide usefull informations for one or the other.
From here on you will find the the previous Docker-Docs, which will still
provide some usefull informations.
## Usage (time to have fun)

View File

@ -0,0 +1,55 @@
---
title: InvokeAI Installer
---
The InvokeAI installer is a shell script that will install InvokeAI onto a stock
computer running recent versions of Linux, MacOSX or Windows. It will leave you
with a version that runs a stable version of InvokeAI. When a new version of
InvokeAI is released, you will download and reinstall the new version.
If you wish to tinker with unreleased versions of InvokeAI that introduce
potentially unstable new features, you should consider using the
[source installer](INSTALL_SOURCE.md) or one of the
[manual install](INSTALL_MANUAL.md) methods.
!!! todo
Before you begin, make sure that you meet
the[hardware requirements](/#hardware-requirements) and has the
appropriate GPU drivers installed. In particular, if you are a Linux user with
an AMD GPU installed, you may need to install the
[ROCm-driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
Installation requires roughly 18G of free disk space to load the libraries and
recommended model weights files.
## Steps to Install
1. Download the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest) of
InvokeAI's installer for your platform
2. Place the downloaded package someplace where you have plenty of HDD space,
and have full permissions (i.e. `~/` on Lin/Mac; your home folder on Windows)
3. Extract the 'InvokeAI' folder from the downloaded package
4. Open the extracted 'InvokeAI' folder
5. Double-click 'install.bat' (Windows), or 'install.sh' (Lin/Mac) (or run from
a terminal)
6. Follow the prompts
7. After installation, please run the 'invoke.bat' file (on Windows) or
'invoke.sh' file (on Linux/Mac) to start InvokeAI.
## Troubleshooting
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub site, or
make a request for help on the "bugs-and-support" channel of our
[Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100% volunteer
organization, but typically somebody will be available to help you within 24
hours, and often much sooner.

View File

@ -0,0 +1,27 @@
---
title: Running InvokeAI on Google Colab using a Jupyter Notebook
---
# THIS NEEDS TO BE FLESHED OUT
## Introduction
We have a [Jupyter
notebook](https://github.com/invoke-ai/InvokeAI/blob/main/notebooks/Stable-Diffusion-local-Windows.ipynb)
with cell-by-cell installation steps. It will download the code in
this repo as one of the steps, so instead of cloning this repo, simply
download the notebook from the link above and load it up in VSCode
(with the appropriate extensions installed)/Jupyter/JupyterLab and
start running the cells one-by-one.
!!! Note "you will need NVIDIA drivers, Python 3.10, and Git installed beforehand"
## Walkthrough
## Updating to newer versions
### Updating the stable version
### Updating to the development version
## Troubleshooting

View File

@ -0,0 +1,416 @@
---
title: Manual Installation
---
<figure markdown>
# :fontawesome-brands-linux: Linux | :fontawesome-brands-apple: macOS | :fontawesome-brands-windows: Windows
</figure>
!!! warning "This is for advanced Users"
who are already expirienced with using conda or pip
## Introduction
You have two choices for manual installation, the [first one](#Conda_method)
based on the Anaconda3 package manager (`conda`), and
[a second one](#PIP_method) which uses basic Python virtual environment (`venv`)
commands and the PIP package manager. Both methods require you to enter commands
on the terminal, also known as the "console".
On Windows systems you are encouraged to install and use the
[Powershell](https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.3),
which provides compatibility with Linux and Mac shells and nice features such as
command-line completion.
### Conda method
1. Check that your system meets the
[hardware requirements](index.md#Hardware_Requirements) and has the
appropriate GPU drivers installed. In particular, if you are a Linux user
with an AMD GPU installed, you may need to install the
[ROCm driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
InvokeAI does not yet support Windows machines with AMD GPUs due to the lack
of ROCm driver support on this platform.
To confirm that the appropriate drivers are installed, run `nvidia-smi` on
NVIDIA/CUDA systems, and `rocm-smi` on AMD systems. These should return
information about the installed video card.
Macintosh users with MPS acceleration, or anybody with a CPU-only system,
can skip this step.
2. You will need to install Anaconda3 and Git if they are not already
available. Use your operating system's preferred package manager, or
download the installers manually. You can find them here:
- [Anaconda3](https://www.anaconda.com/)
- [git](https://git-scm.com/downloads)
3. Clone the [InvokeAI](https://github.com/invoke-ai/InvokeAI) source code from
GitHub:
```bash
git clone https://github.com/invoke-ai/InvokeAI.git
```
This will create InvokeAI folder where you will follow the rest of the
steps.
4. Enter the newly-created InvokeAI folder:
```bash
cd InvokeAI
```
From this step forward make sure that you are working in the InvokeAI
directory!
5. Select the appropriate environment file:
We have created a series of environment files suited for different operating
systems and GPU hardware. They are located in the
`environments-and-requirements` directory:
<figure markdown>
| filename | OS |
| :----------------------: | :----------------------------: |
| environment-lin-amd.yml | Linux with an AMD (ROCm) GPU |
| environment-lin-cuda.yml | Linux with an NVIDIA CUDA GPU |
| environment-mac.yml | Macintosh |
| environment-win-cuda.yml | Windows with an NVIDA CUDA GPU |
</figure>
Choose the appropriate environment file for your system and link or copy it
to `environment.yml` in InvokeAI's top-level directory. To do so, run
following command from the repository-root:
!!! Example ""
=== "Macintosh and Linux"
!!! todo "Replace `xxx` and `yyy` with the appropriate OS and GPU codes as seen in the table above"
```bash
ln -sf environments-and-requirements/environment-xxx-yyy.yml environment.yml
```
When this is done, confirm that a file `environment.yml` has been linked in
the InvokeAI root directory and that it points to the correct file in the
`environments-and-requirements`.
```bash
ls -la
```
=== "Windows"
!!! todo " Since it requires admin privileges to create links, we will use the copy command to create your `environment.yml`"
```cmd
copy environments-and-requirements\environment-win-cuda.yml environment.yml
```
Afterwards verify that the file `environment.yml` has been created, either via the
explorer or by using the command `dir` from the terminal
```cmd
dir
```
!!! warning "Do not try to run conda on directly on the subdirectory environments file. This won't work. Instead, copy or link it to the top-level directory as shown."
6. Create the conda environment:
```bash
conda env update
```
This will create a new environment named `invokeai` and install all InvokeAI
dependencies into it. If something goes wrong you should take a look at
[troubleshooting](#troubleshooting).
7. Activate the `invokeai` environment:
In order to use the newly created environment you will first need to
activate it
```bash
conda activate invokeai
```
Your command-line prompt should change to indicate that `invokeai` is active
by prepending `(invokeai)`.
8. Pre-Load the model weights files:
!!! tip
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [here](INSTALLING_MODELS.md).
```bash
python scripts/preload_models.py
```
The script `preload_models.py` will interactively guide you through the
process of downloading and installing the weights files needed for InvokeAI.
Note that the main Stable Diffusion weights file is protected by a license
agreement that you have to agree to. The script will list the steps you need
to take to create an account on the site that hosts the weights files,
accept the agreement, and provide an access token that allows InvokeAI to
legally download and install the weights files.
If you get an error message about a module not being installed, check that
the `invokeai` environment is active and if not, repeat step 5.
9. Run the command-line- or the web- interface:
!!! example ""
!!! warning "Make sure that the conda environment is activated, which should create `(invokeai)` in front of your prompt!"
=== "CLI"
```bash
python scripts/invoke.py
```
=== "local Webserver"
```bash
python scripts/invoke.py --web
```
=== "Public Webserver"
```bash
python scripts/invoke.py --web --host 0.0.0.0
```
If you choose the run the web interface, point your browser at
http://localhost:9090 in order to load the GUI.
10. Render away!
Browse the [features](../features/CLI.md) section to learn about all the things you
can do with InvokeAI.
Note that some GPUs are slow to warm up. In particular, when using an AMD
card with the ROCm driver, you may have to wait for over a minute the first
time you try to generate an image. Fortunately, after the warm up period
rendering will be fast.
11. Subsequently, to relaunch the script, be sure to run "conda activate
invokeai", enter the `InvokeAI` directory, and then launch the invoke
script. If you forget to activate the 'invokeai' environment, the script
will fail with multiple `ModuleNotFound` errors.
## Updating to newer versions of the script
This distribution is changing rapidly. If you used the `git clone` method
(step 5) to download the InvokeAI directory, then to update to the latest and
greatest version, launch the Anaconda window, enter `InvokeAI` and type:
```bash
git pull
conda env update
python scripts/preload_models.py --no-interactive #optional
```
This will bring your local copy into sync with the remote one. The last step may
be needed to take advantage of new features or released models. The
`--no-interactive` flag will prevent the script from prompting you to download
the big Stable Diffusion weights files.
## pip Install
To install InvokeAI with only the PIP package manager, please follow these
steps:
1. Make sure you are using Python 3.9 or higher. The rest of the install
procedure depends on this:
```bash
python -V
```
2. Install the `virtualenv` tool if you don't have it already:
```bash
pip install virtualenv
```
3. From within the InvokeAI top-level directory, create and activate a virtual
environment named `invokeai`:
```bash
virtualenv invokeai
source invokeai/bin/activate
```
4. Pick the correct `requirements*.txt` file for your hardware and operating
system.
We have created a series of environment files suited for different operating
systems and GPU hardware. They are located in the
`environments-and-requirements` directory:
<figure markdown>
| filename | OS |
| :---------------------------------: | :-------------------------------------------------------------: |
| requirements-lin-amd.txt | Linux with an AMD (ROCm) GPU |
| requirements-lin-arm64.txt | Linux running on arm64 systems |
| requirements-lin-cuda.txt | Linux with an NVIDIA (CUDA) GPU |
| requirements-mac-mps-cpu.txt | Macintoshes with MPS acceleration |
| requirements-lin-win-colab-cuda.txt | Windows with an NVIDA (CUDA) GPU<br>(supports Google Colab too) |
</figure>
Select the appropriate requirements file, and make a link to it from
`requirements.txt` in the top-level InvokeAI directory. The command to do
this from the top-level directory is:
!!! example ""
=== "Macintosh and Linux"
!!! info "Replace `xxx` and `yyy` with the appropriate OS and GPU codes."
```bash
ln -sf environments-and-requirements/requirements-xxx-yyy.txt requirements.txt
```
=== "Windows"
!!! info "on Windows, admin privileges are required to make links, so we use the copy command instead"
```cmd
copy environments-and-requirements\requirements-lin-win-colab-cuda.txt requirements.txt
```
!!! warning
Please do not link or copy `environments-and-requirements/requirements-base.txt`.
This is a base requirements file that does not have the platform-specific
libraries. Also, be sure to link or copy the platform-specific file to
a top-level file named `requirements.txt` as shown here. Running pip on
a requirements file in a subdirectory will not work as expected.
When this is done, confirm that a file named `requirements.txt` has been
created in the InvokeAI root directory and that it points to the correct
file in `environments-and-requirements`.
5. Run PIP
Be sure that the `invokeai` environment is active before doing this:
```bash
pip install --prefer-binary -r requirements.txt
```
---
## Troubleshooting
Here are some common issues and their suggested solutions.
### Conda
#### Conda fails before completing `conda update`
The usual source of these errors is a package incompatibility. While we have
tried to minimize these, over time packages get updated and sometimes introduce
incompatibilities.
We suggest that you search
[Issues](https://github.com/invoke-ai/InvokeAI/issues) or the "bugs-and-support"
channel of the [InvokeAI Discord](https://discord.gg/ZmtBAhwWhy).
You may also try to install the broken packages manually using PIP. To do this,
activate the `invokeai` environment, and run `pip install` with the name and
version of the package that is causing the incompatibility. For example:
```bash
pip install test-tube==0.7.5
```
You can keep doing this until all requirements are satisfied and the `invoke.py`
script runs without errors. Please report to
[Issues](https://github.com/invoke-ai/InvokeAI/issues) what you were able to do
to work around the problem so that others can benefit from your investigation.
#### `preload_models.py` or `invoke.py` crashes at an early stage
This is usually due to an incomplete or corrupted Conda install. Make sure you
have linked to the correct environment file and run `conda update` again.
If the problem persists, a more extreme measure is to clear Conda's caches and
remove the `invokeai` environment:
```bash
conda deactivate
conda env remove -n invokeai
conda clean -a
conda update
```
This removes all cached library files, including ones that may have been
corrupted somehow. (This is not supposed to happen, but does anyway).
#### `invoke.py` crashes at a later stage
If the CLI or web site had been working ok, but something unexpected happens
later on during the session, you've encountered a code bug that is probably
unrelated to an install issue. Please search
[Issues](https://github.com/invoke-ai/InvokeAI/issues), file a bug report, or
ask for help on [Discord](https://discord.gg/ZmtBAhwWhy)
#### My renders are running very slowly
You may have installed the wrong torch (machine learning) package, and the
system is running on CPU rather than the GPU. To check, look at the log messages
that appear when `invoke.py` is first starting up. One of the earlier lines
should say `Using device type cuda`. On AMD systems, it will also say "cuda",
and on Macintoshes, it should say "mps". If instead the message says it is
running on "cpu", then you may need to install the correct torch library.
You may be able to fix this by installing a different torch library. Here are
the magic incantations for Conda and PIP.
!!! todo "For CUDA systems"
- conda
```bash
conda install pytorch torchvision torchaudio pytorch-cuda=11.6 -c pytorch -c nvidia
```
- pip
```bash
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/cu116
```
!!! todo "For AMD systems"
- conda
```bash
conda activate invokeai
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/rocm5.2/
```
- pip
```bash
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/rocm5.2/
```
More information and troubleshooting tips can be found at https://pytorch.org.

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@ -0,0 +1,17 @@
---
title: Installing InvokeAI with the Pre-Compiled PIP Installer
---
# THIS NEEDS TO BE FLESHED OUT
## Introduction
## Walkthrough
## Updating to newer versions
### Updating the stable version
### Updating to the development version
## Troubleshooting

View File

@ -0,0 +1,156 @@
---
title: Source Installer
---
# The InvokeAI Source Installer
## Introduction
The source installer is a shell script that attempts to automate every step
needed to install and run InvokeAI on a stock computer running recent versions
of Linux, MacOS or Windows. It will leave you with a version that runs a stable
version of InvokeAI with the option to upgrade to experimental versions later.
It is not as foolproof as the [InvokeAI installer](INSTALL_INVOKE.md)
Before you begin, make sure that you meet the
[hardware requirements](index.md#Hardware_Requirements) and has the appropriate
GPU drivers installed. In particular, if you are a Linux user with an AMD GPU
installed, you may need to install the
[ROCm driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
Installation requires roughly 18G of free disk space to load the libraries and
recommended model weights files.
## Walk through
Though there are multiple steps, there really is only one click involved to kick
off the process.
1. The source installer is distributed in ZIP files. Go to the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest), and
look for a series of files named:
- invokeAI-src-installer-mac.zip
- invokeAI-src-installer-windows.zip
- invokeAI-src-installer-linux.zip
Download the one that is appropriate for your operating system.
2. Unpack the zip file into a directory that has at least 18G of free space. Do
_not_ unpack into a directory that has an earlier version of InvokeAI.
This will create a new directory named "InvokeAI". This example shows how
this would look using the `unzip` command-line tool, but you may use any
graphical or command-line Zip extractor:
```cmd
C:\Documents\Linco> unzip invokeAI-windows.zip
Archive: C: \Linco\Downloads\invokeAI-linux.zip
creating: invokeAI\
inflating: invokeAI\install.bat
inflating: invokeAI\readme.txt
```
3. If you are using a desktop GUI, double-click the installer file. It will be
named `install.bat` on Windows systems and `install.sh` on Linux and
Macintosh systems.
4. Alternatively, form the command line, run the shell script or .bat file:
```cmd
C:\Documents\Linco> cd invokeAI
C:\Documents\Linco\invokeAI> install.bat
```
5. Sit back and let the install script work. It will install various binary
requirements including Conda, Git and Python, then download the current
InvokeAI code and install it along with its dependencies.
6. After installation completes, the installer will launch a script called
`preload_models.py`, which will guide you through the first-time process of
selecting one or more Stable Diffusion model weights files, downloading and
configuring them.
Note that the main Stable Diffusion weights file is protected by a license
agreement that you must agree to in order to use. The script will list the
steps you need to take to create an account on the official site that hosts
the weights files, accept the agreement, and provide an access token that
allows InvokeAI to legally download and install the weights files.
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [Installing Models](INSTALLING_MODELS.md).
7. The script will now exit and you'll be ready to generate some images. The
invokeAI directory will contain numerous files. Look for a shell script
named `invoke.sh` (Linux/Mac) or `invoke.bat` (Windows). Launch the script
by double-clicking it or typing its name at the command-line:
```cmd
C:\Documents\Linco> cd invokeAI
C:\Documents\Linco\invokeAI> invoke.bat
```
The `invoke.bat` (`invoke.sh`) script will give you the choice of starting (1)
the command-line interface, or (2) the web GUI. If you start the latter, you can
load the user interface by pointing your browser at http://localhost:9090.
The `invoke` script also offers you a third option labeled "open the developer
console". If you choose this option, you will be dropped into a command-line
interface in which you can run python commands directly, access developer tools,
and launch InvokeAI with customized options. To do the latter, you would launch
the script `scripts/invoke.py` as shown in this example:
```cmd
python scripts/invoke.py --web --max_load_models=3 \
--model=waifu-1.3 --steps=30 --outdir=C:/Documents/AIPhotos
```
These options are described in detail in the
[Command-Line Interface](../features/CLI.md) documentation.
## Updating to newer versions
This section describes how to update InvokeAI to new versions of the software.
### Updating the stable version
This distribution is changing rapidly, and we add new features on a daily basis.
To update to the latest released version (recommended), run the `update.sh`
(Linux/Mac) or `update.bat` (Windows) scripts. This will fetch the latest
release and re-run the `preload_models` script to download any updated models
files that may be needed. You can also use this to add additional models that
you did not select at installation time.
### Updating to the development version
There may be times that there is a feature in the `development` branch of
InvokeAI that you'd like to take advantage of. Or perhaps there is a branch that
corrects an annoying bug. To do this, you will use the developer's console.
From within the invokeAI directory, run the command `invoke.sh` (Linux/Mac) or
`invoke.bat` (Windows) and selection option (3) to open the developers console.
Then run the following command to get the `development branch`:
```bash
git checkout development
git pull
conda env update
```
You can now close the developer console and run `invoke` as before. If you get
complaints about missing models, then you may need to do the additional step of
running `preload_models.py`. This happens relatively infrequently. To do this,
simply open up the developer's console again and type
`python scripts/preload_models.py`.
## Troubleshooting
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub site, or
make a request for help on the "bugs-and-support" channel of our
[Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100% volunteer
organization, but typically somebody will be available to help you within 24
hours, and often much sooner.

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@ -0,0 +1,59 @@
---
title: Overview
---
We offer several ways to install InvokeAI, each one suited to your
experience and preferences.
1. [InvokeAI installer](INSTALL_INVOKE.md)
This is a installer script that installs InvokeAI and all the
third party libraries it depends on. When a new version of
InvokeAI is released, you will download and reinstall the new
version.
This installer is designed for people who want the system to "just
work", don't have an interest in tinkering with it, and do not
care about upgrading to unreleased experimental features.
*Note that this script has difficulty on some Macintosh machines
that have previously been used for Python development due to
conflicting development tools versions. Mac developers may wish
to try method (2) or one of the manual methods instead.
2. [Source code installer](INSTALL_SOURCE.md)
This is a script that will install InvokeAI and all its essential
third party libraries. In contrast to the previous installer, it
includes access to a "developer console" which will allow you to
access experimental features on the development branch.
This method is recommended for individuals who are wish to stay
on the cutting edge of InvokeAI development and are not afraid
of occasional breakage.
3. [Manual Installation](INSTALL_MANUAL.md)
In this method you will manually run the commands needed to install
InvokeAI and its dependencies. We offer two recipes: one suited to
those who prefer the `conda` tool, and one suited to those who prefer
`pip` and Python virtual environments.
This method is recommended for users who have previously used `conda`
or `pip` in the past, developers, and anyone who wishes to remain on
the cutting edge of future InvokeAI development and is willing to put
up with occasional glitches and breakage.
4. [Docker Installation](INSTALL_DOCKER.md)
We also offer a method for creating Docker containers containing
InvokeAI and its dependencies. This method is recommended for
individuals with experience with Docker containers and understand
the pluses and minuses of a container-based install.
5. [Jupyter Notebooks Installation](INSTALL_JUPYTER.md)
This method is suitable for running InvokeAI on a Google Colab
account. It is recommended for individuals who have previously
worked on the Colab and are comfortable with the Jupyter notebook
environment.

View File

@ -42,11 +42,22 @@ title: Manual Installation, Linux
```
5. Use anaconda to copy necessary python packages, create a new python
environment named `invokeai` and activate the environment.
environment named `invokeai` and then activate the environment.
!!! todo "For systems with a CUDA (Nvidia) card:"
```bash
(base) rm -rf src # (this is a precaution in case there is already a src directory)
(base) ~/InvokeAI$ conda env create
(base) ~/InvokeAI$ conda env create -f environment-cuda.yml
(base) ~/InvokeAI$ conda activate invokeai
(invokeai) ~/InvokeAI$
```
!!! todo "For systems with an AMD card (using ROCm driver):"
```bash
(base) rm -rf src # (this is a precaution in case there is already a src directory)
(base) ~/InvokeAI$ conda env create -f environment-AMD.yml
(base) ~/InvokeAI$ conda activate invokeai
(invokeai) ~/InvokeAI$
```

View File

@ -13,22 +13,9 @@ one of the steps, so instead of cloning this repo, simply download the notebook
from the link above and load it up in VSCode (with the appropriate extensions
installed)/Jupyter/JupyterLab and start running the cells one-by-one.
Note that you will need NVIDIA drivers, Python 3.10, and Git installed
beforehand - simplified
[step-by-step instructions](https://github.com/invoke-ai/InvokeAI/wiki/Easy-peasy-Windows-install)
are available in the wiki (you'll only need steps 1, 2, & 3 ).
Note that you will need NVIDIA drivers, Python 3.10, and Git installed beforehand.
## **Manual Install**
### **pip**
See
[Easy-peasy Windows install](https://github.com/invoke-ai/InvokeAI/wiki/Easy-peasy-Windows-install)
in the wiki
---
### **Conda**
## **Manual Install with Conda**
1. Install Anaconda3 (miniconda3 version) from [here](https://docs.anaconda.com/anaconda/install/windows/)
@ -52,23 +39,29 @@ in the wiki
cd InvokeAI
```
6. Run the following two commands:
6. Run the following commands:
```batch title="step 6a"
conda env create
!!! todo "For systems with a CUDA (Nvidia) card:"
```bash
rmdir src # (this is a precaution in case there is already a src directory)
conda env create -f environment-cuda.yml
conda activate invokeai
(invokeai)>
```
```batch title="step 6b"
!!! todo "For systems with an AMD card (using ROCm driver):"
```bash
rmdir src # (this is a precaution in case there is already a src directory)
conda env create -f environment-AMD.yml
conda activate invokeai
(invokeai)>
```
This will install all python requirements and activate the "invokeai" environment
which sets PATH and other environment variables properly.
Note that the long form of the first command is `conda env create -f environment.yml`. If the
environment file isn't specified, conda will default to `environment.yml`. You will need
to provide the `-f` option if you wish to load a different environment file at any point.
7. Load the big stable diffusion weights files and a couple of smaller machine-learning models:
```bash

View File

@ -9,11 +9,11 @@ experience in this fork.
We thank them for all of their time and hard work.
## **Original Author:**
## **Original Author**
- [Lincoln D. Stein](mailto:lincoln.stein@gmail.com)
## **Contributions by:**
## **Contributions by**
- [Sean McLellan](https://github.com/Oceanswave)
- [Kevin Gibbons](https://github.com/bakkot)
@ -62,7 +62,7 @@ We thank them for all of their time and hard work.
- [psychedelicious](https://github.com/psychedelicious)
- [damian0815](https://github.com/damian0815)
## **Original CompVis Authors:**
## **Original CompVis Authors**
- [Robin Rombach](https://github.com/rromb)
- [Patrick von Platen](https://github.com/patrickvonplaten)

View File

@ -1,65 +0,0 @@
name: invokeai
channels:
- pytorch
- conda-forge
dependencies:
- python=3.9.13
- pip=22.2.2
- pytorch=1.12.1
- torchvision=0.13.1
# I suggest to keep the other deps sorted for convenience.
# To determine what the latest versions should be, run:
#
# ```shell
# sed -E 's/invokeai/invokeai-updated/;20,99s/- ([^=]+)==.+/- \1/' environment-mac.yml > environment-mac-updated.yml
# CONDA_SUBDIR=osx-arm64 conda env create -f environment-mac-updated.yml && conda list -n invokeai-updated | awk ' {print " - " $1 "==" $2;} '
# ```
- albumentations=1.2.1
- coloredlogs=15.0.1
- diffusers=0.6.0
- einops=0.4.1
- grpcio=1.46.4
- humanfriendly=10.0
- imageio=2.21.2
- imageio-ffmpeg=0.4.7
- imgaug=0.4.0
- kornia=0.6.7
- mpmath=1.2.1
- nomkl # arm64 has only 1.0 while x64 needs 3.0
- numpy=1.23.4
- omegaconf=2.1.1
- openh264=2.3.0
- onnx=1.12.0
- onnxruntime=1.12.1
- pudb=2022.1
- pytorch-lightning=1.7.7
- scipy=1.9.3
- streamlit=1.12.2
- sympy=1.10.1
- tensorboard=2.10.0
- torchmetrics=0.10.1
- py-opencv=4.6.0
- flask=2.1.3
- flask-socketio=5.3.0
- flask-cors=3.0.10
- eventlet=0.33.1
- protobuf=3.20.1
- send2trash=1.8.0
- transformers=4.23.1
- torch-fidelity=0.3.0
- pip:
- getpass_asterisk
- dependency_injector==4.40.0
- realesrgan==0.2.5.0
- test-tube==0.7.5
- -e git+https://github.com/CompVis/taming-transformers.git@master#egg=taming-transformers
- -e git+https://github.com/openai/CLIP.git@main#egg=clip
- -e git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- -e git+https://github.com/TencentARC/GFPGAN.git#egg=gfpgan
- -e git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
- -e .
variables:
PYTORCH_ENABLE_MPS_FALLBACK: 1

View File

@ -3,43 +3,43 @@ channels:
- pytorch
- conda-forge
dependencies:
- python>=3.9
- pip>=20.3
- albumentations=0.4.3
- cudatoolkit
- pytorch
- torchvision
- numpy=1.19
- imageio=2.9.0
- opencv=4.6.0
- getpass_asterisk
- pillow=8.*
- einops=0.3.0
- eventlet
- flask-socketio=5.3.0
- flask=2.1.*
- flask_cors=3.0.10
- flask-socketio=5.3.0
- send2trash=1.8.0
- eventlet
- albumentations=0.4.3
- pudb=2019.2
- imageio-ffmpeg=0.4.2
- pytorch-lightning=1.7.7
- streamlit
- einops=0.3.0
- imageio=2.9.0
- kornia=0.6
- torchmetrics=0.7.0
- transformers=4.21.3
- torch-fidelity=0.3.0
- numpy=1.19
- opencv=4.6.0
- pillow=8.*
- pip>=22.2.2
- pudb=2019.2
- python=3.9.*
- pytorch
- pytorch-lightning=1.7.7
- send2trash=1.8.0
- streamlit
- tokenizers>=0.11.1,!=0.11.3,<0.13
- torch-fidelity=0.3.0
- torchmetrics=0.7.0
- torchvision
- transformers=4.21.3
- pip:
- omegaconf==2.1.1
- realesrgan==0.2.5.0
- test-tube>=0.7.5
- pyreadline3
- dependency_injector==4.40.0
- -e git+https://github.com/openai/CLIP.git@main#egg=clip
- -e git+https://github.com/CompVis/taming-transformers.git@master#egg=taming-transformers
- -e git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- -e git+https://github.com/TencentARC/GFPGAN.git#egg=gfpgan
- -e git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
- getpass_asterisk
- gfpgan
- omegaconf==2.1.1
- pyreadline3
- realesrgan
- taming-transformers-rom1504
- test-tube>=0.7.5
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- -e .
variables:
PYTORCH_ENABLE_MPS_FALLBACK: 1

View File

@ -0,0 +1,45 @@
name: invokeai
channels:
- pytorch
- conda-forge
- defaults
dependencies:
- python>=3.9
- pip=22.2.2
- numpy=1.23.3
- pip:
- --extra-index-url https://download.pytorch.org/whl/rocm5.2/
- albumentations==0.4.3
- dependency_injector==4.40.0
- diffusers==0.6.0
- einops==0.3.0
- eventlet
- flask==2.1.3
- flask_cors==3.0.10
- flask_socketio==5.3.0
- getpass_asterisk
- gfpgan
- imageio-ffmpeg==0.4.2
- imageio==2.9.0
- kornia==0.6.0
- omegaconf==2.2.3
- opencv-python==4.5.5.64
- pillow==9.2.0
- pudb==2019.2
- pyreadline3
- pytorch-lightning==1.7.7
- realesrgan
- send2trash==1.8.0
- streamlit==1.12.0
- taming-transformers-rom1504
- test-tube>=0.7.5
- torch
- torch-fidelity==0.3.0
- torchaudio
- torchmetrics==0.7.0
- torchvision
- transformers==4.21.3
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- -e .

View File

@ -13,33 +13,33 @@ dependencies:
- cudatoolkit=11.6
- pip:
- albumentations==0.4.3
- opencv-python==4.5.5.64
- pudb==2019.2
- imageio==2.9.0
- imageio-ffmpeg==0.4.2
- pytorch-lightning==1.7.7
- omegaconf==2.2.3
- test-tube>=0.7.5
- streamlit==1.12.0
- send2trash==1.8.0
- pillow==9.2.0
- einops==0.3.0
- pyreadline3
- torch-fidelity==0.3.0
- transformers==4.21.3
- diffusers==0.6.0
- torchmetrics==0.7.0
- flask==2.1.3
- flask_socketio==5.3.0
- flask_cors==3.0.10
- dependency_injector==4.40.0
- diffusers==0.6.0
- einops==0.3.0
- eventlet
- flask==2.1.3
- flask_cors==3.0.10
- flask_socketio==5.3.0
- getpass_asterisk
- gfpgan
- imageio-ffmpeg==0.4.2
- imageio==2.9.0
- kornia==0.6.0
- -e git+https://github.com/openai/CLIP.git@main#egg=clip
- -e git+https://github.com/CompVis/taming-transformers.git@master#egg=taming-transformers
- -e git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- -e git+https://github.com/invoke-ai/Real-ESRGAN.git#egg=realesrgan
- -e git+https://github.com/invoke-ai/GFPGAN.git#egg=gfpgan
- -e git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
- omegaconf==2.2.3
- opencv-python==4.5.5.64
- pillow==9.2.0
- pudb==2019.2
- pyreadline3
- pytorch-lightning==1.7.7
- realesrgan
- send2trash==1.8.0
- streamlit==1.12.0
- taming-transformers-rom1504
- test-tube>=0.7.5
- torch-fidelity==0.3.0
- torchmetrics==0.7.0
- transformers==4.21.3
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- -e .

View File

@ -0,0 +1,64 @@
name: invokeai
channels:
- pytorch
- conda-forge
- defaults
dependencies:
- python=3.10
- pip>=22.2
- pytorch=1.12
- pytorch-lightning=1.7
- torchvision=0.13
- torchmetrics=0.10
- torch-fidelity=0.3
# I suggest to keep the other deps sorted for convenience.
# To determine what the latest versions should be, run:
#
# ```shell
# sed -E 's/invokeai/invokeai-updated/;20,99s/- ([^=]+)==.+/- \1/' environment-mac.yml > environment-mac-updated.yml
# CONDA_SUBDIR=osx-arm64 conda env create -f environment-mac-updated.yml && conda list -n invokeai-updated | awk ' {print " - " $1 "==" $2;} '
# ```
- albumentations=1.2
- coloredlogs=15.0
- diffusers=0.6
- einops=0.3
- eventlet
- grpcio=1.46
- flask=2.1
- flask-socketio=5.3
- flask-cors=3.0
- humanfriendly=10.0
- imageio=2.21
- imageio-ffmpeg=0.4
- imgaug=0.4
- kornia=0.6
- mpmath=1.2
- nomkl=3
- numpy=1.23
- omegaconf=2.1
- openh264=2.3
- onnx=1.12
- onnxruntime=1.12
- pudb=2019.2
- protobuf=3.20
- py-opencv=4.6
- scipy=1.9
- streamlit=1.12
- sympy=1.10
- send2trash=1.8
- tensorboard=2.10
- transformers=4.23
- pip:
- getpass_asterisk
- taming-transformers-rom1504
- test-tube==0.7.5
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/invoke-ai/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/Real-ESRGAN.git#egg=realesrgan
- git+https://github.com/invoke-ai/GFPGAN.git#egg=gfpgan
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- -e .
variables:
PYTORCH_ENABLE_MPS_FALLBACK: 1

View File

@ -0,0 +1,46 @@
name: invokeai
channels:
- pytorch
- conda-forge
- defaults
dependencies:
- python>=3.9
- pip=22.2.2
- numpy=1.23.3
- torchvision=0.13.1
- torchaudio=0.12.1
- pytorch=1.12.1
- cudatoolkit=11.6
- pip:
- albumentations==0.4.3
- basicsr==1.4.1
- dependency_injector==4.40.0
- diffusers==0.6.0
- einops==0.3.0
- eventlet
- flask==2.1.3
- flask_cors==3.0.10
- flask_socketio==5.3.0
- getpass_asterisk
- gfpgan
- imageio-ffmpeg==0.4.2
- imageio==2.9.0
- kornia==0.6.0
- omegaconf==2.2.3
- opencv-python==4.5.5.64
- pillow==9.2.0
- pudb==2019.2
- pyreadline3
- pytorch-lightning==1.7.7
- realesrgan
- send2trash==1.8.0
- streamlit==1.12.0
- taming-transformers-rom1504
- test-tube>=0.7.5
- torch-fidelity==0.3.0
- torchmetrics==0.7.0
- transformers==4.21.3
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- -e .

View File

@ -1,41 +1,36 @@
--prefer-binary
albumentations
einops
getpass_asterisk
huggingface-hub
imageio-ffmpeg
imageio
kornia
# pip will resolve the version which matches torch
albumentations
dependency_injector==4.40.0
diffusers
einops
eventlet
flask==2.1.3
flask_cors==3.0.10
flask_socketio==5.3.0
flaskwebgui==0.3.7
getpass_asterisk
gfpgan
huggingface-hub
imageio
imageio-ffmpeg
kornia
numpy
omegaconf
opencv-python
pillow
pip>=22
pudb
pytorch-lightning==1.7.7
scikit-image>=0.19
streamlit
pyreadline3
# "CompVis/taming-transformers" IS NOT INSTALLABLE
# This is a drop-in replacement
pytorch-lightning==1.7.7
realesrgan
scikit-image>=0.19
send2trash
streamlit
taming-transformers-rom1504
test-tube
torch-fidelity
torchmetrics
transformers==4.21.*
flask==2.1.3
flask_socketio==5.3.0
flask_cors==3.0.10
flaskwebgui==0.3.7
send2trash
dependency_injector==4.40.0
eventlet
realesrgan
diffusers
git+https://github.com/openai/CLIP.git@main#egg=clip
git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k-diffusion
git+https://github.com/invoke-ai/Real-ESRGAN.git#egg=realesrgan
git+https://github.com/invoke-ai/GFPGAN.git#egg=gfpgan
-e git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg

View File

@ -1,4 +1,4 @@
-r requirements.txt
-r environments-and-requirements/requirements-base.txt
# Get hardware-appropriate torch/torchvision
--extra-index-url https://download.pytorch.org/whl/rocm5.1.1 --trusted-host https://download.pytorch.org

View File

@ -0,0 +1,3 @@
--pre torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/nightly/cpu
-r environments-and-requirements/requirements-base.txt
-e .

View File

@ -0,0 +1,2 @@
-r environments-and-requirements/requirements-base.txt
-e .

View File

@ -1,4 +1,4 @@
-r requirements.txt
-r environments-and-requirements/requirements-base.txt
protobuf==3.19.6
torch<1.13.0

View File

@ -1,7 +1,8 @@
-r requirements.txt
-r environments-and-requirements/requirements-base.txt
# Get hardware-appropriate torch/torchvision
--extra-index-url https://download.pytorch.org/whl/cu116 --trusted-host https://download.pytorch.org
basicsr==1.4.1
torch==1.12.1
torchvision==0.13.1
-e .

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