# All python code has been moved under `invokeai`. All vestiges of `ldm`
and `ldm.invoke` are now gone.
***You will need to run `pip install -e .` before the code will work
again!***
Everything seems to be functional, but extensive testing is advised.
A guide to where the files have gone is forthcoming.
This is the first phase of a big shifting of files and directories
in the source tree.
You will need to run `pip install -e .` before the code will work again!
Here's what's in the current commit:
1) Remove a lot of dead code that dealt with checkpoint and safetensor loading.
2) Entire ckpt_generator hierarchy is now gone!
3) ldm.invoke.generator.* => invokeai.generator.*
4) ldm.model.* => invokeai.model.*
5) ldm.invoke.model_manager => invokeai.model.model_manager
6) In addition, a number of frequently-accessed classes can be imported
from the invokeai.model and invokeai.generator modules:
from invokeai.generator import ( Generator, PipelineIntermediateState,
StableDiffusionGeneratorPipeline, infill_methods)
from invokeai.models import ( ModelManager, SDLegacyType
InvokeAIDiffuserComponent, AttentionMapSaver,
DDIMSampler, KSampler, PLMSSampler,
PostprocessingSettings )
* [nodes] Add better error handling to processor and CLI
* [nodes] Use more explicit name for marking node execution error
* [nodes] Update the processor call to error
This should make caching way easier and therefore speed up the image
(re-)creation a lot.
Other small improvements:
- reorder .dockerignore
- rename amd flavor to rocm to align with cuda flavor
- use `user:group` for definitions
- add `--platform=${TARGETPLATFORM}` to base
This PR adds the core of the node-based invocation system first
discussed in https://github.com/invoke-ai/InvokeAI/discussions/597 and
implements it through a basic CLI and API. This supersedes #1047, which
was too far behind to rebase.
## Architecture
### Invocations
The core of the new system is **invocations**, found in
`/ldm/invoke/app/invocations`. These represent individual nodes of
execution, each with inputs and outputs. Core invocations are already
implemented (`txt2img`, `img2img`, `upscale`, `face_restore`) as well as
a debug invocation (`show_image`). To implement a new invocation, all
that is required is to add a new implementation in this folder (there is
a markdown document describing the specifics, though it is slightly
out-of-date).
### Sessions
Invocations and links between them are maintained in a **session**.
These can be queued for invocation (either the next ready node, or all
nodes). Some notes:
* Sessions may be added to at any time (including after invocation), but
may not be modified.
* Links are always added with a node, and are always links from existing
nodes to the new node. These links can be relative "history" links, e.g.
`-1` to link from a previously executed node, and can link either
specific outputs, or can opportunistically link all matching outputs by
name and type by using `*`.
* There are no iteration/looping constructs. Most needs for this could
be solved by either duplicating nodes or cloning sessions. This is open
for discussion, but is a difficult problem to solve in a way that
doesn't make the code even more complex/confusing (especially regarding
node ids and history).
### Services
These make up the core the invocation system, found in
`/ldm/invoke/app/services`. One of the key design philosophies here is
that most components should be replaceable when possible. For example,
if someone wants to use cloud storage for their images, they should be
able to replace the image storage service easily.
The services are broken down as follows (several of these are
intentionally implemented with an initial simple/naïve approach):
* Invoker: Responsible for creating and executing **sessions** and
managing services used to do so.
* Session Manager: Manages session history. An on-disk implementation is
provided, which stores sessions as json files on disk, and caches
recently used sessions for quick access.
* Image Storage: Stores images of multiple types. An on-disk
implementation is provided, which stores images on disk and retains
recently used images in an in-memory cache.
* Invocation Queue: Used to queue invocations for execution. An
in-memory implementation is provided.
* Events: An event system, primarily used with socket.io to support
future web UI integration.
## Apps
Apps are available through the `/scripts/invoke-new.py` script (to-be
integrated/renamed).
### CLI
```
python scripts/invoke-new.py
```
Implements a simple CLI. The CLI creates a single session, and
automatically links all inputs to the previous node's output. Commands
are automatically generated from all invocations, with command options
being automatically generated from invocation inputs. Help is also
available for the cli and for each command, and is very verbose.
Additionally, the CLI supports command piping for single-line entry of
multiple commands. Example:
```
> txt2img --prompt "a cat eating sushi" --steps 20 --seed 1234 | upscale | show_image
```
### API
```
python scripts/invoke-new.py --api --host 0.0.0.0
```
Implements an API using FastAPI with Socket.io support for signaling.
API documentation is available at `http://localhost:9090/docs` or
`http://localhost:9090/redoc`. This includes OpenAPI schema for all
available invocations, session interaction APIs, and image APIs.
Socket.io signals are per-session, and can be subscribed to by session
id. These aren't currently auto-documented, though the code for event
emission is centralized in `/ldm/invoke/app/services/events.py`.
A very simple test html and script are available at
`http://localhost:9090/static/test.html` This demonstrates creating a
session from a graph, invoking it, and receiving signals from Socket.io.
## What's left?
* There are a number of features not currently covered by invocations. I
kept the set of invocations small during core development in order to
simplify refactoring as I went. Now that the invocation code has
stabilized, I'd love some help filling those out!
* There's no image metadata generated. It would be fairly
straightforward (and would make good sense) to serialize either a
session and node reference into an image, or the entire node into the
image. There are a lot of questions to answer around source images,
linked images, etc. though. This history is all stored in the session as
well, and with complex sessions, the metadata in an image may lose its
value. This needs some further discussion.
* We need a list of features (both current and future) that would be
difficult to implement without looping constructs so we can have a good
conversation around it. I'm really hoping we can avoid needing
looping/iteration in the graph execution, since it'll necessitate
separating an execution of a graph into its own concept/system, and will
further complicate the system.
* The API likely needs further filling out to support the UI. I think
using the new API for the current UI is possible, and potentially
interesting, since it could work like the new/demo CLI in a "single
operation at a time" workflow. I don't know how compatible that will be
with our UI goals though. It would be nice to support only a single API
though.
* Deeper separation of systems. I intentionally tried to not touch
Generate or other systems too much, but a lot could be gained by
breaking those apart. Even breaking apart Args into two pieces (command
line arguments and the parser for the current CLI) would make it easier
to maintain. This is probably in the future though.