This is fired when the dnd image is moved over the 'none' board. Weren't defaulting to 'none' for the image's board_id, resulting in it being possible to drag a 'none' image onto 'none'.
Selections were not being `uniqBy()`'d, or were `uniqBy()`'d without a proper iteratee. This results in duplicate images in selections in certain situations.
Add correct `uniqBy()` to the reducer to prevent this in the future.
This caused a crapload of network requests any time an image was generated.
The counts are necessary to handle the logic for inserting images into existing image list caches; we have to keep track of the counts.
Replace tag invalidation with manual cache updates in all cases, except the initial request (which is necessary to get the initial image counts).
One subtle change is to make the counts an object instead of a number. This is required for `immer` to handle draft states. This should be raised as a bug with RTK Query, as no error is thrown when attempting to update a primitive immer draft.
The helper function `generate_face_box_mask()` had a bug that prevented larger faces from being detected in some situations. This is resolved, and its dependent nodes (all the FaceTools nodes) have a patch version bump.
* feat(ui): max upscale pixels config
Add `maxUpscalePixels: number` to the app config. The number should be the *total* number of pixels eg `maxUpscalePixels: 4096 * 4096`.
If not provided, any size image may be upscaled.
If the config is provided, users will see be advised if their image is too large for either model, or told to switch to an x2 model if it's only too large for x4.
The message is via tooltip in the popover and via toast if the user uses the hotkey to upscale.
* feat(ui): "mayUpscale" -> "isAllowedToUpscale"
* Initial commit of edge drag feature.
* Fixed build warnings
* code cleanup and drag to existing node
* improved isValidConnection check
* fixed build issues, removed cyclic dependency
* edge created nodes now spawn at cursor
* Add Node popover will no longer show when using drag to delete an edge.
* Fixed collection handling, added priority for handles matching name of source handle, removed current image/notes nodes from filtered list
* Fixed not properly clearing startParams when closing the Add Node popover
* fix(ui): do not allow Collect -> Iterate connection
This can be removed when #3956 is resolved
* feat(ui): use existing node validation logic in add-node-on-drop
This logic handles a number of special cases
---------
Co-authored-by: Millun Atluri <Millu@users.noreply.github.com>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
* node-FaceTools
* Added more documentation for facetools
* invert FaceMask masking
- FaceMask had face protected and surroundings change by default (face white, else black)
- Change to how FaceOff/others work: the opposite where surroundings protected, face changes by default (face black, else white)
* reflect changed facemask behaviour in docs
* add FaceOff+FaceMask workflows
- Add FaceOff and FaceMask example workflows to docs/workflows
* add FaceMask+FaceOff workflows to exampleworkflows.md
- used invokeai URL paths mimicking other workflow URLs, hopefully they translate when/if merged
* inheriting, typehints, black/isort/flake8
- modified FaceMask and FaceOff output classes to inherit base image, height, width from ImageOutput
- Added type annotations to helper functions, required some reworking of code's stored data
* remove credit header
- Was in my personal/repo copy, don't think it's necessary if merged.
* Optionals & image declaration duplication
- Added Optional[] to optional outputs and types
- removed duplication of image = context.services.images.get_pil_images(self.image.image_name) declaration
- Still need to find a way to deal with mask_pil None typing errors
* face(facetools): fix typing issues, add validation, clean up structure
* feat(facetools): update field descriptions
* Update FaceOff_FaceScale2x.json
- update FaceOff workflow after Bounded Image field removed in place of inheriting Image out field from ImageOutput
* feat(facetools): pass through original image on facemask if invalid face ids requested
* feat(facetools): tidy variable names & fn calls
* feat(facetools): bundle inter font, draw ids with it
Inter is a SIL Open Font license. The license is included and is fully permissive. Inter is the same font the UI and commercial application already uses.
Only the "regular" version is bundled.
* chore(facetools): isort & fix mypy issues
* docs(facetools): update and format docs
---------
Co-authored-by: Millun Atluri <millun.atluri@gmail.com>
Co-authored-by: Millun Atluri <Millu@users.noreply.github.com>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
* add control net to useRecallParams
* got recall controlnets working
* fix metadata viewer controlnet
* fix type errors
* fix controlnet metadata viewer
* add ip adapter to metadata
* added ip adapter to recall parameters
* got ip adapter recall working, still need to fix type errors
* fix type issues
* clean up logs
* python formatting
* cleanup
* fix(ui): only store `image_name` as ip adapter image
* fix(ui): use nullish coalescing operator for numbers
Need to use the nullish coalescing operator `??` instead of false-y coalescing operator `||` when the value being check is a number. This prevents unintended coalescing when the value is zero and therefore false-y.
* feat(ui): fall back on default values for ip adapter metadata
* fix(ui): remove unused schema
* feat(ui): re-use existing schemas in metadata schema
* fix(ui): do not disable invocationCache
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
This hook was rerendering any time anything changed. Moved it to a logical component, put its useEffects inside the component. This reduces the effect of the rerenders to just that tiny always-null component.
* add control net to useRecallParams
* got recall controlnets working
* fix metadata viewer controlnet
* fix type errors
* fix controlnet metadata viewer
* set control image and use correct processor type and node
* clean up logs
* recall processor using substring
* feat(ui): enable controlNet when recalling one
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Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
- Current image number & total are displayed
- Left/right wrap around instead of stopping on first/last image
- Disable the left/right/number buttons when showing base layer
- improved translations
- Drag the end of an edge away from its handle to disconnect it
- Drop in empty space to delete the edge
- Drop on valid handle to reconnect it
- Update connection logic slightly to allow edge updates
* feat(ui): add error handling for enqueueBatch route, remove sessions
This re-implements the handling for the session create/invoke errors, but for batches.
Also remove all references to the old sessions routes in the UI.
* feat(ui): improve canvas image error UI
* make canvas error state gray instead of red
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
* Add 'Random Float' node <3
does what it says on the tin :)
* Add random float + random seeded float nodes
altered my random float node as requested by Millu, kept the seeded version as an alternate variant for those that would like to control the randomization seed :)
* Update math.py
* Update math.py
* feat(nodes): standardize fields to match other nodes
---------
Co-authored-by: Millun Atluri <Millu@users.noreply.github.com>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
* fix(nodes): do not disable invocation cache delete methods
When the runtime disabled flag is on, do not skip the delete methods. This could lead to a hit on a missing resource.
Do skip them when the cache size is 0, because the user cannot change this (must restart app to change it).
* fix(nodes): do not use double-underscores in cache service
* Thread lock for cache
* Making cache LRU
* Bug fixes
* bugfix
* Switching to one Lock and OrderedDict cache
* Removing unused imports
* Move lock cache instance
* Addressing PR comments
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Co-authored-by: Martin Kristiansen <martin@modyfi.io>
* add skeleton loading state for queue lit
* hide use cache checkbox if cache is disabled
* undo accidental add
* feat(ui): hide node footer entirely if nothing to show there
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Skeletons are for when we know the number of specific content items that are loading. When the queue is loading, we don't know how many items there are, or how many will load, so the whole list should be replaced with loading state.
The previous behaviour rendered a static number of skeletons. That number would rarely be the right number - the app shouldn't say "I'm loading 7 queue items", then load none, or load 50.
A future enhancement could use the queue item skeleton component and go by the total number of queue items, as reported by the queue status. I tried this but had some layout jankiness, not worth the effort right now.
The queue item skeleton component's styling was updated to support this future enhancement, making it exactly the same size as a queue item (it was a bit smaller before).