* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* do not save original weights if there is a CPU copy of state dict
* Update invokeai/backend/model_manager/load/load_base.py
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
* documentation fixes added during penultimate review
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Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
- Pass the seed from `latents_a` to the output latents. Fixed an issue where using `BlendLatentsInvocation` could result in different outputs during denoising even when the alpha or slerp weight was 0.
## Explanation
`LatentsField` has an optional `seed` field. During denoising, if this `seed` field is not present, we **fall back to 0 for the seed**. The seed is used during denoising in a few ways:
1. Initializing the scheduler.
The seed is used in two places in `invokeai/app/invocations/latent.py`.
The `get_scheduler()` utility function has special handling for `DPMSolverSDEScheduler`, which appears to need a seed for deterministic outputs.
`DenoiseLatentsInvocation.init_scheduler()` has special handling for schedulers that accept a generator - the generator needs to be seeded in a particular way. At the time of this commit, these are the Invoke-supported schedulers that need this seed:
- DDIMScheduler
- DDPMScheduler
- DPMSolverMultistepScheduler
- EulerAncestralDiscreteScheduler
- EulerDiscreteScheduler
- KDPM2AncestralDiscreteScheduler
- LCMScheduler
- TCDScheduler
2. Adding noise during inpainting.
If a mask is used for denoising, and we are not using an inpainting model, we add noise to the unmasked area. If, for some reason, we have a mask but no noise, the seed is used to add noise.
I wonder if we should instead assert that if a mask is provided, we also have noise.
This is done in `invokeai/backend/stable_diffusion/diffusers_pipeline.py` in `StableDiffusionGeneratorPipeline.latents_from_embeddings()`.
When we create noise to be used in denoising, we are expected to set `LatentsField.seed` to the seed used to create the noise. This introduces some awkwardness when we manipulate any "latents" that will be used for denoising. We have to pass the seed along for every operation.
If the wrong seed or no seed is passed along, we can get unexpected outputs during denoising. One notable case relates to blending latents (slerping tensors).
If we slerp two noise tensors (`LatentsField`s) _without_ passing along the seed from the source latents, when we denoise with a seed-dependent scheduler*, the schedulers use the fallback seed of 0 and we get the wrong output. This is most obvious when slerping with a weight of 0, in which case we expect the exact same output after denoising.
*It looks like only the DPMSolver* schedulers are affected, but I haven't tested all of them.
Passing the seed along in the output fixes this issue.
Some tech debt related to dynamic pydantic schemas for invocations became problematic. Including the invocations and results in the event schemas was breaking pydantic's handling of ref schemas. I don't really understand why - I think it's a pydantic bug in a remote edge case that we are hitting.
After many failed attempts I landed on this implementation, which is actually much tidier than what was in there before.
- Create pydantic-enabled types for `AnyInvocation` and `AnyInvocationOutput` and use these in place of the janky dynamic unions. Actually, they are kinda the same, but better encapsulated. Use these in `Graph`, `GraphExecutionState`, `InvocationEventBase` and `InvocationCompleteEvent`.
- Revise the custom openapi function to work with the new models.
- Split out the custom openapi function to a separate file. Add a `post_transform` callback so consumers can customize the output schema.
- Update makefile scripts.
* avoid copying model back from cuda to cpu
* handle models that don't have state dicts
* add assertions that models need a `device()` method
* do not rely on torch.nn.Module having the device() method
* apply all patches after model is on the execution device
* fix model patching in latents too
* log patched tokenizer
* closes#6375
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Co-authored-by: Lincoln Stein <lstein@gmail.com>
These simplify loading multiple LoRAs. Instead of requiring chained lora loader nodes, configure each LoRA (model & weight) with a selector, collect them, then send the collection to the collection loader to apply all of the LoRAs to the UNet/CLIP models.
The collection loaders accept a single lora or collection of loras.
There were some invalid constraints with the processors - minimum of 0 for resolution or multiple of 64 for resolution.
Made minimum 1px and no multiple ofs.
Pending:
- Move model install calls into model manager and create passthrus in invocation_context.
- Consider splitting load_model_from_url() into a call to get the path and a call to load the path.
* introduce new abstraction layer for GPU devices
* add unit test for device abstraction
* fix ruff
* convert TorchDeviceSelect into a stateless class
* move logic to select context-specific execution device into context API
* add mock hardware environments to pytest
* remove dangling mocker fixture
* fix unit test for running on non-CUDA systems
* remove unimplemented get_execution_device() call
* remove autocast precision
* Multiple changes:
1. Remove TorchDeviceSelect.get_execution_device(), as well as calls to
context.models.get_execution_device().
2. Rename TorchDeviceSelect to TorchDevice
3. Added back the legacy public API defined in `invocation_api`, including
choose_precision().
4. Added a config file migration script to accommodate removal of precision=autocast.
* add deprecation warnings to choose_torch_device() and choose_precision()
* fix test crash
* remove app_config argument from choose_torch_device() and choose_torch_dtype()
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Co-authored-by: Lincoln Stein <lstein@gmail.com>
`LatentsField` objects have an optional `seed` field. This should only be populated when the latents are noise, generated from a seed.
`DenoiseLatentsInvocation` needs a seed value for scheduler initialization. It's used in a few places, and there is some logic for determining the seed to use with a series of fallbacks:
- Use the seed from the noise (a `LatentsField` object)
- Use the seed from the latents (a `LatentsField` object - normally it won't have a seed)
- Use `0` as a final fallback
In `DenoisLatentsInvocation`, we set the seed in the `LatentsOutput`, even though the output latents are not noise.
This is normally fine, but when we use refiner, we re-use the those same latents for the refiner denoise. This causes that characteristic same-seed-fried look on the refiner pass.
Simple fix - do not set the field in the output latents.