Commit Graph

7882 Commits

Author SHA1 Message Date
500f3046a9 remove choice to update from main and add a warning about tags & branches 2023-09-05 08:14:26 -04:00
53f2369d18 Update 030_INSTALL_CUDA_AND_ROCM.md 2023-09-05 08:06:39 -04:00
357912285a feat: Scaled Bounding Box Dimensions now respect Aspect Ratio (#4463)
## What type of PR is this? (check all applicable)

- [x] Feature


## Have you discussed this change with the InvokeAI team?
- [x] Yes
      
## Description

Scale Before Processing Dimensions now respect the Aspect Ratio that is
locked in. This makes it way easier to control the setting when using it
with locked ratios on the canvas.
2023-09-05 23:19:14 +12:00
0f2b8dd7df Merge branch 'main' into scaled-aspect-ratio 2023-09-05 23:16:18 +12:00
ba2ce72584 Prevent config script from trying to set vram on macs (#4412)
## What type of PR is this? (check all applicable)

- [X] Bug Fix

## Have you discussed this change with the InvokeAI team?
- [X] Yes
      
## Have you updated all relevant documentation?
- [X] Yes


## Description

Running the config script on Macs triggered an error due to absence of
VRAM on these machines! VRAM setting is now skipped.

## Added/updated tests?

- [ ] Yes
- [X] No : Will add this test in the near future.
2023-09-05 07:15:30 -04:00
c54c1f603b Merge branch 'main' into bugfix/set-vram-on-macs 2023-09-05 07:09:39 -04:00
9caa2a2043 fix: Set scaled steps to be at 64 to be in sync with the rest of the canvas 2023-09-05 22:59:37 +12:00
86185f2fe3 feat: Scaled Bounding Box Dimensions now respect Aspect Ratio 2023-09-05 22:37:14 +12:00
dfbcb773da Update communityNodes.md (#4452)
Fixed bad link
2023-09-05 07:11:40 +00:00
04c0a83bff Added extra steps to update the Cudnnn DLL found in the Torch packages
I added extra steps to update the Cudnnn DLL found in the Torch package because it wasn't optimised or didn't use the lastest version. So manually updating it can speed up iteration but the result might differ from each card. Exemple i passed from 3 it/s to a steady 20 it/s.
2023-09-05 06:54:06 +02:00
7a30162583 Update CODEOWNERS (#4456)
@blessedcoolant Per discussion, have updated codeowners so that we're
not force merging things.

This will, however, necessitate a much more disciplined approval.
2023-09-05 16:53:15 +12:00
2c65ffa305 Merge branch 'main' into codeowners-update 2023-09-05 16:46:38 +12:00
331a6227cc Add textfontimage node to communityNodes.md (#4379)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [X] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description
Add textfontimage node to communityNodes.md

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2023-09-05 14:10:35 +10:00
eb90ea41fd Merge branch 'main' into textfontimage 2023-09-05 13:54:46 +10:00
94ec3da7b5 chore: regen scheme merge 2023-09-05 15:23:16 +12:00
f44496a579 Merge branch 'main' into feat/ip-adapter 2023-09-05 15:22:15 +12:00
f134804fe7 Update CODEOWNERS 2023-09-04 23:19:24 -04:00
c59c3ae499 Update CODEOWNERS 2023-09-04 23:19:24 -04:00
42ee95ee97 fix(ui): fix non-nodes validation logic being applied to nodes invoke button (#4457)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:

    
## Description

fix(ui): fix non-nodes validation logic being applied to nodes invoke
button

For example, if you had an invalid controlnet setup, it would prevent
you from invoking on nodes, when node validation was disabled.

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Closes
https://discord.com/channels/1020123559063990373/1028661664519831552/1148431783289966603
2023-09-05 15:03:02 +12:00
b008fd4a5f Merge branch 'main' into fix/ui/fix-invoke-button-validation 2023-09-05 15:00:39 +12:00
6b850d506a feat: Inpaint & Outpaint Improvements (#4408)
## What type of PR is this? (check all applicable)

- [x] Feature
- [x] Optimization

## Have you discussed this change with the InvokeAI team?
- [x] Yes


## Description

# Coherence Mode

A new parameter called Coherence Mode has been added to Coherence Pass
settings. This parameter controls what kind of Coherence Pass is done
after Inpainting and Outpainting.

- Unmasked: This performs a complete unmasked image to image pass on the
entire generation.
- Mask: This performs a masked image to image pass using your input mask
as the coherence mask.
- Mask Edge [DEFAULT] - This performs as masked image to image pass on
the edges of your mask to try and clear out the seams.

# Why The Coherence Masked Modes?

One of the issues with unmasked coherence pass arises when the diffusion
process is trying to align detailed or organic objects. Because Image to
Image tends change the image a little bit even at lower strengths, this
ends up in the paste back process being slightly misaligned. By
providing the mask to the Coherence Pass, we can try to eliminate this
in those cases. While it will be impossible to address this for every
image out there, having these options will allow the user to automate a
lot of this. For everything else there's manual paint over with inpaint.

# Graph Improvements

The graphs have now been refined quite a bit. We no longer do manual
blurring of the masks anymore for outpainting. This is no longer needed
because we now dilate the mask depending on the blur size while pasting
back. As a result we got rid of quite a few nodes that were handling
this in the older graph.

The graphs are also a lot cleaner now because we now tackle Scaled
Dimensions & Coherence Mode completely independently.

Inpainting result seem very promising especially with the Mask Edge
mode.

---

# New Infill Methods [Experimental]

We are currently trying out various new infill methods to see which ones
might perform the best in outpainting. We may keep all of them or keep
none. This will be decided as we test more.

## LaMa Infill

- Renabled LaMA infill in the UI.
- We are trying to get this to work without a memory overhead.

In order to use LaMa, you need to manually download and place the LaMa
JIT model in `models/core/misc/lama/lama.pt`. You can download the JIT
model from Sanster
[here](https://github.com/Sanster/models/releases/download/add_big_lama/big-lama.pt)
and rename it to `lama.pt` or you can use the script in the original
LaMA repo to convert the base model to a JIT model yourself.

## CV2 Infill

- Added a new infilling method using CV2's Inpaint.

## Patchmatch Rescaling

Patchmatch infill input image is now downscaled and infilled. Patchmatch
can be really slow at large resolutions and this is a pretty decent way
to get around that. Additionally, downscaling might also provide a
better patch match by avoiding larger areas to be infilled with
repeating patches. But that's just the theory. Still testing it out.

## [optional] Are there any post deployment tasks we need to perform?

- If we decide to keep LaMA infill, then we will need to host the model
and update the installer to download it as a core model.
2023-09-05 14:55:30 +12:00
99fe95ab03 fix: Add validation for image_encoder model too 2023-09-05 14:49:41 +12:00
3f3e0ab9f5 Merge branch 'main' into lama-infill 2023-09-05 14:47:53 +12:00
8b305651f9 fix(ui): fix non-nodes validation logic being applied to nodes invoke button 2023-09-05 12:44:39 +10:00
95ecb1a0c1 fix(ip_adapter): add None to types 2023-09-05 12:30:00 +10:00
bd15874cf6 feat(nodes): add control_type validation & fix types 2023-09-05 12:24:54 +10:00
52bd2bbb13 Update communityNodes.md with a few more nodes (#4444)
Adds my (@dwringer's) released nodes to the community nodes page.

## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [X] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description
Adds my released nodes -
Depth Map from Wavefront OBJ
Enhance Image
Generative Grammar-Based Prompt Nodes
Ideal Size Stepper
Image Compositor
Final Size & Orientation / Random Switch (Integers)
Text Mask (Simple 2D)
2023-09-05 12:20:33 +10:00
a9fafad5b5 chore: sync, lint & update 2023-09-05 14:17:23 +12:00
c5b9c8fc3a Merge branch 'main' into lama-infill 2023-09-05 14:16:27 +12:00
fb5ac78191 Merge branch 'lama-infill' of https://github.com/blessedcoolant/InvokeAI into lama-infill 2023-09-05 14:11:05 +12:00
871b9286d1 fix: Review changes 2023-09-05 14:10:41 +12:00
c49b436f06 Merge branch 'lama-infill' of github.com:blessedcoolant/InvokeAI into lama-infill 2023-09-04 21:54:52 -04:00
d2e327add9 install models/core/misc/lama/lama.pt 2023-09-04 21:54:40 -04:00
2ab75bc52e feat(ui): move fp32 check to its own variable
remove a ton of extraneous checks that are easy to miss during maintenance
2023-09-05 11:51:46 +10:00
30ab81b6bb fix: Update paths so they are serializable in the nodes 2023-09-05 13:50:21 +12:00
384ad2df6a Merge branch 'main' into patch-2 2023-09-04 21:48:17 -04:00
78195491bc fix: Make the adapter models use new local paths 2023-09-05 13:39:54 +12:00
94115b5217 fix(nodes): downscale and resample_mode are not optional 2023-09-05 11:23:13 +10:00
10eec546ad Consolidate and generalize saturation/luminosity adjusters (#4425)
* Consolidated saturation/luminosity adjust.
Now allows increasing and inverting.
Accepts any color PIL format and channel designation.

* Updated docs/nodes/defaultNodes.md

* shortened tags list to channel types only

* fix typo in mode list

* split features into offset and multiply nodes

* Updated documentation

* Change invert to discrete boolean.
Previous math was unclear and had issues with 0 values.

* chore: black

* chore(ui): typegen

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-09-05 11:18:37 +10:00
58aa159a50 fix(backend): fix remaining instances of getLogger() 2023-09-05 10:43:30 +10:00
d8f7c19030 Merge branch 'main' into refactor/rename-get-logger 2023-09-05 10:37:53 +10:00
c63390f6e1 fix: Temporarily update the ControlField zod model
While we decide how to go ahead with this .
2023-09-05 12:29:05 +12:00
ac3bf81ca4 Update communityNodes.md for consistency and conciseness
Trims down a couple of my node descriptions and adjusts the formatting a little bit for consistency.
2023-09-04 20:21:48 -04:00
cbd451c610 chore: Regen Schema 2023-09-05 12:13:08 +12:00
b0f91f2e75 fix: Remove types on adapter nodes. Superseded by the decorator 2023-09-05 12:12:19 +12:00
3ac68cde66 chore: flake8 cleanup 2023-09-05 12:07:12 +12:00
a69b1cd598 chore: Add Versioning data to new adapters + update model paths 2023-09-05 11:54:50 +12:00
65a76a086b cleanup: Some basic cleanup 2023-09-05 11:54:28 +12:00
07381e5a26 cleanup: merge conflicts 2023-09-05 11:37:12 +12:00
6bb378a101 Merge branch 'main' into feat/ip-adapter 2023-09-05 11:35:19 +12:00