* introduce new abstraction layer for GPU devices
* add unit test for device abstraction
* fix ruff
* convert TorchDeviceSelect into a stateless class
* move logic to select context-specific execution device into context API
* add mock hardware environments to pytest
* remove dangling mocker fixture
* fix unit test for running on non-CUDA systems
* remove unimplemented get_execution_device() call
* remove autocast precision
* Multiple changes:
1. Remove TorchDeviceSelect.get_execution_device(), as well as calls to
context.models.get_execution_device().
2. Rename TorchDeviceSelect to TorchDevice
3. Added back the legacy public API defined in `invocation_api`, including
choose_precision().
4. Added a config file migration script to accommodate removal of precision=autocast.
* add deprecation warnings to choose_torch_device() and choose_precision()
* fix test crash
* remove app_config argument from choose_torch_device() and choose_torch_dtype()
---------
Co-authored-by: Lincoln Stein <lstein@gmail.com>
When using refiner with a mask (i.e. inpainting), we don't have noise provided as an input to the node.
This situation uniquely hits a code path that wasn't reviewed when gradient denoising was implemented.
That code path does two things wrong:
- It lerp'd the input latents. This was fixed in 5a1f4cb1ce.
- It added noise to the latents an extra time. This is fixed in this change.
We don't need to add noise in `latents_from_embeddings` because we do it just a lines later in `AddsMaskGuidance`.
- Remove the extraneous call to `add_noise`
- Make `seed` a required arg. We never call the function without seed anyways. If we refactor this in the future, it will be clearer that we need to look at how seed is handled.
- Move the call to create the noise to a deeper conditional, just before we call `AddsMaskGuidance`. The created noise tensor is now only used in that function, no need to create it every time.
Note: Whether or not having both noise and latents as inputs on the node is correct is a separate conversation. This change just fixes the issue with the current setup.
The seamless logic errors when a second GPU is selected. I don't understand why, but a workaround is to skip the model patching when there there are no seamless axes specified.
This is also just a good practice regardless - don't patch the model unless we need to. Probably a negligible perf impact.
Closes#6010
- Replace AnyModelLoader with ModelLoaderRegistry
- Fix type check errors in multiple files
- Remove apparently unneeded `get_model_config_enum()` method from model manager
- Remove last vestiges of old model manager
- Updated tests and documentation
resolve conflict with seamless.py
- Replace legacy model manager service with the v2 manager.
- Update invocations to use new load interface.
- Fixed many but not all type checking errors in the invocations. Most
were unrelated to model manager
- Updated routes. All the new routes live under the route tag
`model_manager_v2`. To avoid confusion with the old routes,
they have the URL prefix `/api/v2/models`. The old routes
have been de-registered.
- Added a pytest for the loader.
- Updated documentation in contributing/MODEL_MANAGER.md
- Implement new model loader and modify invocations and embeddings
- Finish implementation loaders for all models currently supported by
InvokeAI.
- Move lora, textual_inversion, and model patching support into
backend/embeddings.
- Restore support for model cache statistics collection (a little ugly,
needs work).
- Fixed up invocations that load and patch models.
- Move seamless and silencewarnings utils into better location
If the user specifies `torch-sdp` as the attention type in `config.yaml`, we can go ahead and use it (if available) rather than always throwing an exception.