Commit Graph

481 Commits

Author SHA1 Message Date
psychedelicious
8954953eca fix(ui): no duplicate network requests on app startup 2023-09-20 20:07:50 -04:00
psychedelicious
32672cfeda
ui: misc small fixes (#4600)
* feat(ui): tweak queue UI components

* fix(ui): manually dispatch queue status query on queue item status change

RTK Query occasionally aborts the query that occurs when the tag is invalidated, especially if multples of them fire in rapid succession.

This resulted in the queue status and progress bar sometimes not reseting when the queue finishes its last item.

Manually dispatch the query now to get around this. Eventually should probably move this to a socket so we don't need to keep responding to socket with HTTP requests. Just send ti directly via socket

* chore(ui): remove errant console.logs

* fix(ui): do not accumulate node outputs in outputs area

* fix(ui): fix merge issue

---------

Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
2023-09-21 00:15:39 +10:00
psychedelicious
bdfdf854fc fix: canvas not working on queue
Add `batch_id` to outbound events. This necessitates adding it to both `InvocationContext` and `InvocationQueueItem`. This allows the canvas to receive images.

When the user enqueues a batch on the canvas, it is expected that all images from that batch are directed to the canvas.

The simplest, most flexible solution is to add the `batch_id` to the invocation context-y stuff. Then everything knows what batch it came from, and we can have the canvas pick up images associated with its list of canvas `batch_id`s.
2023-09-20 09:57:10 -04:00
psychedelicious
b7938d9ca9
feat: queued generation (#4502)
* fix(config): fix typing issues in `config/`

`config/invokeai_config.py`:
- use `Optional` for things that are optional
- fix typing of `ram_cache_size()` and `vram_cache_size()`
- remove unused and incorrectly typed method `autoconvert_path`
- fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere

`config/base.py`:
- use `cls` for first arg of class methods
- use `Optional` for things that are optional
- fix minor type issue related to setting of `env_prefix`
- remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`)

* feat: queued generation and batches

Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes.

* chore: flake8, isort, black

* fix(nodes): fix incorrect service stop() method

* fix(nodes): improve names of a few variables

* fix(tests): fix up tests after changes to batches/queue

* feat(tests): add unit tests for session queue helper functions

* feat(ui): dynamic prompts is always enabled

* feat(queue): add queue_status_changed event

* feat(ui): wip queue graphs

* feat(nodes): move cleanup til after invoker startup

* feat(nodes): add cancel_by_batch_ids

* feat(ui): wip batch graphs & UI

* fix(nodes): remove `Batch.batch_id` from required

* fix(ui): cleanup and use fixedCacheKey for all mutations

* fix(ui): remove orphaned nodes from canvas graphs

* fix(nodes): fix cancel_by_batch_ids result count

* fix(ui): only show cancel batch tooltip when batches were canceled

* chore: isort

* fix(api): return `[""]` when dynamic prompts generates no prompts

Just a simple fallback so we always have a prompt.

* feat(ui): dynamicPrompts.combinatorial is always on

There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so.

* feat: add queue_id & support logic

* feat(ui): fix upscale button

It prepends the upscale operation to queue

* feat(nodes): return queue item when enqueuing a single graph

This facilitates one-off graph async workflows in the client.

* feat(ui): move controlnet autoprocess to queue

* fix(ui): fix non-serializable DOMRect in redux state

* feat(ui): QueueTable performance tweaks

* feat(ui): update queue list

Queue items expand to show the full queue item. Just as JSON for now.

* wip threaded session_processor

* feat(nodes,ui): fully migrate queue to session_processor

* feat(nodes,ui): add processor events

* feat(ui): ui tweaks

* feat(nodes,ui): consolidate events, reduce network requests

* feat(ui): cleanup & abstract queue hooks

* feat(nodes): optimize batch permutation

Use a generator to do only as much work as is needed.

Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory.

The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory.

* feat(ui): add seed behaviour parameter

This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration:
- Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion
- Per prompt: Use a different seed for every single prompt

"Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation.

* fix(ui): remove extraneous random seed nodes from linear graphs

* fix(ui): fix controlnet autoprocess not working when queue is running

* feat(queue): add timestamps to queue status updates

Also show execution time in queue list

* feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem

This allows for much simpler handling of queue items.

* feat(api): deprecate sessions router

* chore(backend): tidy logging in `dependencies.py`

* fix(backend): respect `use_memory_db`

* feat(backend): add `config.log_sql` (enables sql trace logging)

* feat: add invocation cache

Supersedes #4574

The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned.

## Results

This feature provides anywhere some significant to massive performance improvement.

The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal.

## Overview

A new `invocation_cache` service is added to handle the caching. There's not much to it.

All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching.

The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic.

To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key.

## In-Memory Implementation

An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts.

Max node cache size is added as `node_cache_size` under the `Generation` config category.

It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher.

Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them.

## Node Definition

The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`.

Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`.

The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something.

## One Gotcha

Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again.

If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit.

## Linear UI

The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs.

This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default.

This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`.

## Workflow Editor

All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user.

The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes.

Users should consider saving their workflows after loading them in and having them updated.

## Future Enhancements - Callback

A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not.

This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field.

## Future Enhancements - Persisted Cache

Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future.

* fix(ui): fix queue list item width

* feat(nodes): do not send the whole node on every generator progress

* feat(ui): strip out old logic related to sessions

Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed...

* feat(ui): fix up param collapse labels

* feat(ui): click queue count to go to queue tab

* tidy(queue): update comment, query format

* feat(ui): fix progress bar when canceling

* fix(ui): fix circular dependency

* feat(nodes): bail on node caching logic if `node_cache_size == 0`

* feat(nodes): handle KeyError on node cache pop

* feat(nodes): bypass cache codepath if caches is disabled

more better no do thing

* fix(ui): reset api cache on connect/disconnect

* feat(ui): prevent enqueue when no prompts generated

* feat(ui): add queue controls to workflow editor

* feat(ui): update floating buttons & other incidental UI tweaks

* fix(ui): fix missing/incorrect translation keys

* fix(tests): add config service to mock invocation services

invoking needs access to `node_cache_size` to occur

* optionally remove pause/resume buttons from queue UI

* option to disable prepending

* chore(ui): remove unused file

* feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 15:09:24 +10:00
Ryan Dick
382e2139bd Clear incompatible IP-Adapter when base model changes in the Linear UI. 2023-09-18 12:57:23 -04:00
blessedcoolant
4dd289b337 feat: Handle IP Adapter Image being reset on being deleted. 2023-09-16 10:59:19 -04:00
blessedcoolant
208286e97a wip: Improve the IP Adapter UI 2023-09-16 10:59:19 -04:00
blessedcoolant
f7b64304ae wip: Add IP Adapter To Linear UI 2023-09-16 10:59:19 -04:00
mickr777
571f50adf7
Merge branch 'main' into moretranslation 2023-09-15 14:06:26 +10:00
mickr777
7481251127 More Translations and Fixes 2023-09-15 13:58:48 +10:00
psychedelicious
704e016f05 feat(ui): disable immutable redux check
The immutable and serializable checks for redux can cause substantial performance issues. The immutable check in particular is pretty heavy. It's only run in dev mode, but this and really slow down the already-slower performance of dev mode.

The most important one for us is serializable, which has far less of a performance impact.

The immutable check is largely redundant because we use immer-backed RTK for everything and immer gives us confidence there.

Disable the immutable check, leaving serializable in.
2023-09-14 22:02:29 -04:00
psychedelicious
f6738d647e fix(ui): store customStarUI outside redux
JSX is not serializable, so it cannot be in redux. Non-serializable global state may be put into `nanostores`.

- Use `nanostores` for `customStarUI`
- Use `nanostores` for `headerComponent`
- Re-enable the serializable & immutable check redux middlewares
2023-09-14 12:13:03 +10:00
Mary Hipp Rogers
d989c7fa34
add option for custom star ui (#4530)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-13 20:48:10 +00:00
psychedelicious
74cc409c72 feat(ui): add nodesAllowlist to config 2023-09-08 13:24:37 -04:00
psychedelicious
7254a6a517 feat(ui): add UI-level nodes denylist
This simply hides nodes from the workflow editor. The nodes will still work if an API request is made with them. For example, you could hide `iterate` nodes from the workflow editor, but if the Linear UI makes use of those nodes, they will still function.

- Update `AppConfig` with optional property `nodesDenylist: string[]`
- If provided, nodes are filtered out by `type` in the workflow editor
2023-09-08 13:24:37 -04:00
Mary Hipp
15d28bfdbf add option to fetch metadata from api instead of reading off of png 2023-09-05 16:54:29 -04:00
psychedelicious
4aca264308 feat(ui): handle node versions
- Node versions are now added to node templates
- Node data (including in workflows) include the version of the node
- On loading a workflow, we check to see if the node and template versions match exactly. If not, a warning is logged to console.
- The node info icon (top-right corner of node, which you may click to open the notes editor) now shows the version and mentions any issues.
- Some workflow validation logic has been shifted around and is now executed in a redux listener.
2023-09-04 19:08:18 +10:00
blessedcoolant
4fd4aee2ab feat: Auto Change Dimensions on Model Switch by Type 2023-08-30 05:49:57 +12:00
blessedcoolant
9afc909ff0 ui: tweak parameter options spacing 2023-08-30 05:22:44 +12:00
blessedcoolant
243e76dd80 feat: Send Canvas Image & Mask To ControlNet 2023-08-29 23:48:28 +12:00
blessedcoolant
e60af40c8d chore: lint fixes 2023-08-29 01:11:55 +12:00
Mary Hipp
d52a096607 enable preselected image actions 2023-08-24 13:29:53 -04:00
psychedelicious
73318c2847 feat(ui): remove floating panels, move all to resizable panels
There is a console error we can ignore when toggling gallery panel on canvas - this will be resolved in the next release of the resizable library
2023-08-23 23:06:42 +10:00
psychedelicious
ce7172d78c feat(ui): add workflow saving/loading (wip)
Adds loading workflows with exhaustive validation via `zod`.

There is a load button but no dedicated save/load UI yet. Also need to add versioning to the workflow format itself.
2023-08-23 23:06:42 +10:00
psychedelicious
fbff22c94b feat(ui): memoize all components 2023-08-21 19:17:36 +10:00
psychedelicious
5c305b1eeb feat(ui): add app error boundary
Should catch all app crashes
2023-08-21 19:17:36 +10:00
psychedelicious
030802295b feat(ui): reset only specific nodes/cnet that use images
Previously if an image was used in nodes and you deleted it, it would reset all of node editor. Same for controlnet.

Now it only resets the specific nodes or controlnets that used that image.
2023-08-21 19:17:36 +10:00
mickr777
226409107b Fix for Image Deletion issue 2023-08-17 17:18:11 +10:00
psychedelicious
60c2c877d7 fix: add response model for star/unstar routes
- also implement pessimistic updates for starring, only changing the images that were successfully updated by backend
- some autoformat changes crept in
2023-08-16 12:07:34 +10:00
Mary Hipp
08dc265e09 add listener to update selection list with change in star status 2023-08-16 12:07:34 +10:00
blessedcoolant
d5f7027597 feat: Save Mask option for Canvas 2023-08-16 09:54:38 +10:00
psychedelicious
f49fc7fb55 feat: node editor
squashed rebase on main after backendd refactor
2023-08-16 09:54:38 +10:00
psychedelicious
46a8eed33e
Merge branch 'main' into feat/refactor_generation_backend 2023-08-14 13:01:28 +10:00
blessedcoolant
b35cdc05a5 feat: Scaled Processing to Inpainting & Outpainting / 1.x & SDXL 2023-08-13 20:17:23 +12:00
blessedcoolant
ad96c41156 feat: Add Canvas Output node to all Canvas Graphs 2023-08-12 22:04:43 +12:00
blessedcoolant
27bd127fb0 fix: Do not add anything but final output to staging area 2023-08-12 21:10:30 +12:00
blessedcoolant
f296e5c41e wip: Remove MaskBlur / Adjust color correction 2023-08-12 20:54:30 +12:00
Mary Hipp
a67d8376c7 fix missed spot for autoAddBoardId none 2023-08-12 18:07:01 +10:00
blessedcoolant
7293a6036a feat(wip): Add SDXL To Canvas 2023-08-12 08:16:05 +12:00
psychedelicious
da0efeaa7f fix(ui): fix canvas model switching
There was no check at all to see if the canvas had a valid model already selected. The first model in the list was selected every time.

Now, we check if its valid. If not, we go through the logic to try and pick the first valid model.

If there are no valid models, or there was a problem listing models, the model selection is cleared.
2023-08-10 15:20:37 +10:00
Mary Hipp
fe924daee3 add option to disable multiselect 2023-08-08 12:53:47 +10:00
Mary Hipp
cfc3a20565 autoAddBoardId should always be defined 2023-08-04 22:19:11 +10:00
psychedelicious
bf94412d14 feat: add multi-select to gallery
multi-select actions include:
- drag to board to move all to that board
- right click to add all to board or delete all

backend changes:
- add routes for changing board for list of image names, deleting list of images
- change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`)
- subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined`
- remove `board_id` from `remove_image_from_board`

frontend changes:
- multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates.
- consolidate change board and delete image modals to handle single and multiples
- board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this
- fixed warning about nested `<p>` elements
- closes #4088 , need to handle case when `autoAddBoardId` is `"none"`
- add option to show gallery image delete button on every gallery image

frontend refactors/organisation:
- make typegen script js instead of ts
- enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this
- move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve
2023-08-03 11:46:59 +10:00
Mary Hipp
b3b94b5a8d use correct prop 2023-08-03 11:01:21 +10:00
Mary Hipp
5c9787c145 add project-id header to requests 2023-08-03 11:01:21 +10:00
psychedelicious
fb8f218901 fix(ui): post-onnx fixes 2023-08-01 07:59:01 -04:00
psychedelicious
52437205bb chore(ui): lint 2023-08-01 08:54:03 +10:00
Mary Hipp
1b131e328a add optional projectId - unused so far 2023-08-01 08:54:03 +10:00
Brandon Rising
f784e8412c Some cleanup after the merge 2023-07-31 11:23:43 -04:00
Mary Hipp Rogers
e191f6d4b2
prevent resize error (#4031)
* add upper bound for minWidth to prevent crash with cypress

* add fallback so UI doesnt crash when backend isnt running

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-27 17:30:31 +00:00
psychedelicious
db48f3230b feat(ui): add nsfw & watermark to linear ui
- add `addNSFWCheckerToGraph` and `addWatermarkerToGraph` functions
- use them in all linear graph creation
- add state & toggles to settings modal to enable these
- trigger queries for app config on socket connect
- disable the nsfw/watermark booleans if we get the app config and they are not available
2023-07-26 18:20:20 +10:00
psychedelicious
676051edb9 fix(ui): fix missing args for model queries 2023-07-26 14:56:51 +10:00
blessedcoolant
934f9afd7e feat(ui): Do not show SDXL Models in Canvas 2023-07-26 14:46:38 +10:00
psychedelicious
cbcd416b70 fix(ui): fix refiner missing from model manager
Rolled back the earlier split of the refiner model query.

Now, when you use `useGetMainModelsQuery()`, you must provide it an array of base model types.

They are provided as constants for simplicity:
- ALL_BASE_MODELS
- NON_REFINER_BASE_MODELS
- REFINER_BASE_MODELS

Opted to just use args for the hook instead of wrapping the hook in another hook, we can tidy this up later if desired.
2023-07-26 14:46:38 +10:00
psychedelicious
8e90f9024d feat(ui): remove isRefinerAvailable state, update refiner node
We can derive `isRefinerAvailable` from the query result (eg are there any refiner models installed). This is a piece of server state, so by using the list models response directly, we can avoid needing to manually keep the client in sync with the server.

Created a `useIsRefinerAvailable()` hook to return this boolean wherever it is needed.

Also updated the main models & refiner models endpoints to only return the appropriate models. Now we don't need to filter the data on these endpoints.
2023-07-26 14:46:38 +10:00
psychedelicious
751c4407e4 feat(ui): add node type to invocation started 2023-07-26 14:46:38 +10:00
blessedcoolant
5202610160 feat: Move SDXL Refiner to own route & set appropriate disabled statuses 2023-07-26 14:46:38 +10:00
blessedcoolant
9f94d0e52a feat: Create SDXL Slice 2023-07-26 14:46:38 +10:00
blessedcoolant
9c180da58a feat: Add SDXL Image To Image to Linear UI 2023-07-26 14:46:38 +10:00
blessedcoolant
57d833035d feat: Add SDXL Base To Linear Text To Image 2023-07-26 14:46:38 +10:00
Mary Hipp
7f5a89f567 add option to disable model syncing in UI 2023-07-26 11:18:38 +10:00
blessedcoolant
7ea477abef
Merge branch 'main' into feat/canvas-generation-mode 2023-07-24 20:34:25 +12:00
psychedelicious
61fa960a18 feat(ui): make generation mode calculation more granular 2023-07-24 18:16:15 +10:00
blessedcoolant
1969afd038
Merge branch 'main' into feat/fix-soft-locks 2023-07-24 20:12:10 +12:00
psychedelicious
d5a75eb833 feat: increase seed from int32 to uint32
At some point I typo'd this and set the max seed to signed int32 max. It should be *un*signed int32 max.

This restored the seed range to what it was in v2.3.
2023-07-24 16:34:50 +10:00
psychedelicious
28031ead70 feat(ui): display canvas generation mode in status text
- use the existing logic to determine if generation is txt2img, img2img, inpaint or outpaint
- technically `outpaint` and `inpaint` are the same, just display
"Inpaint" if its either
- debounce this by 1s to prevent jank
2023-07-23 23:22:59 +10:00
psychedelicious
4b334be7d0 feat(nodes,ui): fix soft locks on session/invocation retrieval
When a queue item is popped for processing, we need to retrieve its session from the DB. Pydantic serializes the graph at this stage.

It's possible for a graph to have been made invalid during the graph preparation stage (e.g. an ancestor node executes, and its output is not valid for its successor node's input field).

When this occurs, the session in the DB will fail validation, but we don't have a chance to find out until it is retrieved and parsed by pydantic.

This logic was previously not wrapped in any exception handling.

Just after retrieving a session, we retrieve the specific invocation to execute from the session. It's possible that this could also have some sort of error, though it should be impossible for it to be a pydantic validation error (that would have been caught during session validation). There was also no exception handling here.

When either of these processes fail, the processor gets soft-locked because the processor's cleanup logic is never run. (I didn't dig deeper into exactly what cleanup is not happening, because the fix is to just handle the exceptions.)

This PR adds exception handling to both the session retrieval and node retrieval and events for each: `session_retrieval_error` and `invocation_retrieval_error`.

These events are caught and displayed in the UI as toasts, along with the type of the python exception (e.g. `Validation Error`). The events are also logged to the browser console.
2023-07-23 21:41:01 +10:00
psychedelicious
c5147d0f57 fix(ui): fix all eslint & prettier issues 2023-07-22 23:45:24 +10:00
psychedelicious
6452d0fc28 fix(ui): fix all circular dependencies 2023-07-22 22:48:39 +10:00
psychedelicious
5468d9a9fc fix(ui): resolve all typescript issues 2023-07-22 21:38:50 +10:00
psychedelicious
75863e7181 feat(ui): logging cleanup
- simplify access to app logger
- spruce up and make consistent log format
- improve messaging
2023-07-22 21:12:51 +10:00
psychedelicious
594bf6fef1 fix(api,ui): fix canvas saved images have extra transparent regions
- add `crop_visible` param to upload image & set to true only for canvas saves
2023-07-21 07:26:12 -04:00
psychedelicious
01b106d939 fix(ui): fix no image selected on first load 2023-07-21 07:26:12 -04:00
psychedelicious
68f1f87c6f feat(ui): board styles 2023-07-21 07:26:12 -04:00
psychedelicious
c2c99b8650 feat(ui): fix more caching bugs 2023-07-21 07:26:12 -04:00
psychedelicious
3a610e1a65 fix(ui): more fixing of auto-add 2023-07-21 15:00:07 +10:00
psychedelicious
e10e22440d fix(ui): restore auto-add to board functionality 2023-07-21 14:29:42 +10:00
psychedelicious
f4e8a91bcf fix(ui): update boardIdSelected 2023-07-21 14:22:18 +10:00
psychedelicious
4da6623700 fix(ui): fix deleteboard cache changes 2023-07-21 14:16:19 +10:00
psychedelicious
0e3ca59e49 feat(ui): refactor boards hierarchy 2023-07-21 13:48:15 +10:00
psychedelicious
187cf906fa
ui: enhance intermediates clear, enhance board auto-add (#3851)
* feat(ui): enhance clear intermediates feature

- retrieve the # of intermediates using a new query (just uses list images endpoint w/ limit of 0)
- display the count in the UI
- add types for clearIntermediates mutation
- minor styling and verbiage changes

* feat(ui): remove unused settings option for guides

* feat(ui): use solid badge variant

consistent with the rest of the usage of badges

* feat(ui): update board ctx menu, add board auto-add

- add context menu to system boards - only open is select board. did this so that you dont think its broken when you click it
- add auto-add board. you can right click a user board to enable it for auto-add, or use the gallery settings popover to select it. the invoke button has a tooltip on a short delay to remind you that you have auto-add enabled
- made useBoardName hook, provide it a board id and it gets your the board name
- removed `boardIdToAdTo` state & logic, updated workflows to auto-switch and auto-add on image generation

* fix(ui): clear controlnet when clearing intermediates

* feat: Make Add Board icon a button

* feat(db, api): clear intermediates now clears all of them

* feat(ui): make reset webui text subtext style

* feat(ui): board name change submits on blur

---------

Co-authored-by: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
2023-07-20 17:44:22 +12:00
psychedelicious
0724eb9e0a
feat(ui): another go at gallery (#3791)
* feat(ui): migrate listImages to RTK query using createEntityAdapter

- see comments in `endpoints/images.ts` for explanation of the caching
- so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed.
- fixed some weirdness with loading state components (like the spinners in gallery)
- added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load
- comment out some old thunk related stuff in gallerySlice, which is no longer needed

* feat(ui): add manual cache updates for board changes (wip)

- update RTK Query caches when adding/removing single image to/from board
- work more on migrating all image-related operations to RTK Query

* update AddImagesToBoardContext so that it works when user uses context menu + modal

* handle case where no image is selected

* get assets working for main list and boards - dnd only

* feat(ui): migrate image uploads to RTK Query

- minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic
- style filesystem upload overlay to match existing UI
- replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads
- simplify `PostUploadAction`s that only need to display user input

* feat(ui): remove `receivedPageOfImages` thunks

* feat(ui): remove `receivedImageUrls` thunk

* feat(ui): finish removing all images thunks

stuff now broken:
- image usage
- delete board images
- on first load, no image selected

* feat(ui): simplify `updateImage` cache manipulation

- we don't actually ever change categories, so we can remove a lot of logic

* feat(ui): simplify canvas autosave

- instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph

* feat(ui): simplify & handle edge cases in cache updates

* feat(db, api): support `board_id='none'` for `get_many` images queries

This allows us to get all images that are not on a board.

* chore(ui): regen types

* feat(ui): add `All Assets`, `No Board` boards

Restructure boards:
- `all images` is all images
- `all assets` is all assets
- `no board` is all images/assets without a board set
- user boards may have images and assets

Update caching logic
- much simpler without every board having sub-views of images and assets
- update drag and drop operations for all possible interactions

* chore(ui): regen types

* feat(ui): move download to top of context menu

* feat(ui): improve drop overlay styles

* fix(ui): fix image not selected on first load

- listen for first load of all images board, then select the first image

* feat(ui): refactor board deletion

api changes:
- add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be.
- update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting.

db changes:
- remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board`

ui changes:
- simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree
- add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations
- the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them.
- handle image usage for `deleteBoardAndImages`
- update all (i think/hope) the little bits and pieces in the UI to accomodate these changes

* fix(ui): fix board selection logic

* feat(ui): add delete board modal loading state

* fix(ui): use thumbnails for board cover images

* fix(ui): fix race condition with board selection

when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image.

this logic is debounced to ~1000ms.

* feat(ui): name 'No Board' correctly, change icon

* fix(ui): do not cache listAllImageNames query

if we cache it, we can end up with stale image usage during deletion.

we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage.

* feat(ui): reduce drag preview opacity, remove border

* fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates

* fix(ui): fix doubled open in new tab

* fix(ui): fix new generations not getting added to 'No Board'

* fix(ui): fix board id not changing on new image when autosave enabled

* fix(ui): context menu when selection is 0

need to revise how context menu is triggered later, when we approach multi select

* fix(ui): fix deleting does not update counts for all images and all assets

* fix(ui): fix all assets board name in boards list collapse button

* fix(ui): ensure we never go under 0 for total board count

* fix(ui): fix text overflow on board names

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 12:06:38 -04:00
psychedelicious
42c440c73f
Merge branch 'main' into feat/ui/upscale 2023-07-18 22:08:02 +10:00
blessedcoolant
f803d5cf1e fix: Shift O and Shift G not resizing the canvas correctly 2023-07-18 21:00:43 +12:00
blessedcoolant
ab2343da51 fix: Hotkeys 'g' and 'o' not resizing the canvas 2023-07-18 20:51:08 +12:00
psychedelicious
afa84a149c feat(ui): restore ad-hoc upscaling
- remove face restoration entirely
- add dropdown for ESRGAN model select
- add ad-hoc upscaling graph and workflow
2023-07-18 14:57:47 +10:00
blessedcoolant
ec3c15ead0 Merge branch 'main' into mm-ui 2023-07-18 12:58:57 +12:00
psychedelicious
c487166d9c feat(ui): add listeners for model load events
- currently only exposed as DEBUG-level logs
2023-07-16 02:26:30 +10:00
blessedcoolant
dcbb3dc49a Merge branch 'main' into mm-ui 2023-07-16 00:30:11 +12:00
blessedcoolant
558c26d78f feat: Create Model Manager Store 2023-07-15 22:22:22 +12:00
psychedelicious
952a7a8674 feat(ui): do not autoprocess if user just disabled autoconfig 2023-07-15 19:56:45 +10:00
psychedelicious
0d41346417 feat(ui): fix controlNet models
- update controlnet state to use object format for model
- update model-parsing helper functions to log errors
- update nodes components, types and state
- remove controlnets from state when models are loaded and the controlnet's model is not available
2023-07-15 19:56:44 +10:00
Mary Hipp
76dc47e88d remove frontend constants, use backend response for controlnet models. add disabled state if base model is not compatible. clear control net model if main base model changes. add logic to guess processor and move it up in UI 2023-07-15 19:56:44 +10:00
psychedelicious
f68ab55d6b fix(ui): fix missing mantineTheme, fixes fonts 2023-07-14 23:16:05 +10:00
psychedelicious
79d65125c2 feat(ui): extract mantine component styles to hook, add less opinionated mantine components
IAIMantineSelect and IAIMantineMultiSelect have a bit of extra logic that prevents simple select functionality from working as expected.

- extract the styles into hooks
- rename those two components to IAIMantineSearchableSelect and IAIMantineSearchableMultiSelect
- Create IAIMantineSelect (which is just a dropdown) and use it in model manager and a few other places

When we only have a few options to present and searching is not efficient, we should use this instead.
2023-07-14 23:00:38 +10:00
psychedelicious
a0cb18a12c feat(ui): refetch models on socket connect 2023-07-14 17:34:13 +10:00
psychedelicious
66b12ab0ea fix(ui): do not blacklist the rtk query events
doing so breaks the devtools
2023-07-14 16:59:13 +10:00
psychedelicious
a071873327 feat(ui): fix a lot of model-related crashes/bugs
We were storing all types of models by their model ID, which is a format like `sd-1/main/deliberate`.

This meant we had to do a lot of extra parsing, because nodes actually wants something like `{base_model: 'sd-1', model_name: 'deliberate'}`.

Some of this parsing was done with zod's error-throwing `parse()` method, and in other places it was done with brittle string parsing.

This commit refactors the state to use the object form of models.

There is still a bit of string parsing done in the to construct the ID from the object form, but it's far less complicated.

Also, the zod parsing is now done using `safeParse()`, which does not throw. This requires a few more conditional checks, but should prevent further crashes.
2023-07-14 16:07:22 +10:00
psychedelicious
536a397b12
ui: gallery enhancements (#3752)
* feat(ui): salvaged gallery UI enhancements

* restore boardimage functionality, load boardimages and remove some cachine optimizations in the name of data integrity

* fix assets, fix load more params

* jk NOW fix assets, fix load more params

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
2023-07-13 20:31:10 +00:00
psychedelicious
978016ea51 feat(ui): use query to populate infill methods dropdown
- available infill methods is server state - remove it from client state, use the query to populate the dropdown
- add listener to ensure the selected infill method is an available one
2023-07-13 23:26:52 +10:00
psychedelicious
6bea7bac36 feat(ui): restore recall functionality
- Restore recall functionality to `CurrentImageButtons` and `ImageContextMenu`.
- Debounce metadata requests for `ImageMetadataViewer` and `CurrentImageButtons` by 500ms. It's possible to scroll through these really fast, so we want to debounce the network requests.
- `ImageContextMenu` is lazy-mounted so it does not need to be debounced; it makes the metadata request as soon as you click it.
- Move next/prev image selection logic into hook and add the hotkeys for this to `CurrentImageButtons`. The hotkeys now work when metadata viewer is open.

I will follow up with improved loading state during the debounced calls in the future
2023-07-13 15:40:05 +10:00
psychedelicious
a43c900961 feat(ui): update UI for new metadata
- Update for new routes
- Update model storage in state to be `MainModelField` type instead of `string`, simplifies a lot of model handling
- Update model-related stuff for model `name` --> `model_name`
- Update linear graphs to use `MetadataAccumulator`
- Update `ImageMetadataViewer` UI
- Ensure all `recall` functions work (well, the ones that are active anyways)
2023-07-13 15:40:05 +10:00
Mary Hipp
be02a55cac output stringified error for session and invocation errors 2023-07-13 15:24:56 +10:00
Mary Hipp Rogers
4a8172bcd0
disable features that are not supported yet or no longer supported (#3739)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-12 13:03:39 -04:00
psychedelicious
0c528f22a7 fix(ui): improve initial gallery loading logic
- `isLoading` - now `true` *only* on first load
- added `isFetching` - `true` whenever gallery images are fetching
- on first load, show a spinner instead of skeletons. this prevents an awkward flash of skeletons into empty gallery when the gallery doesn't have enough images to fill it.
- removed `imageCategoriesChanged` listener, bc now on app start, both images and assets will be populated. leaving this in caused jank flashes of skeletons when switching gallery tabs when gallery doesn't have images to load
2023-07-08 19:57:36 +10:00
psychedelicious
07ce53678b fix(ui): fix drag preview image dimensions 2023-07-08 19:57:36 +10:00
psychedelicious
173d3e6918 fix(ui): ensure initial gallery fetch happens once, fix skeleton count for initial fetch 2023-07-08 19:57:36 +10:00
psychedelicious
18b6c1a24b feat(ui): fill up gallery on app start
taking the coward's way out on this and just fetching 100 images & 100 assets on app start...

- add `appStarted` action, dispatched once on mount in App.tsx. listener fetches 100 images & 100 assets
- fix bug with selectedBoardId & assets tab
2023-07-08 19:57:36 +10:00
psychedelicious
a0ccb4385f fix(ui): fix inconsistent shift modifier capture
The shift key listener didn't catch pressed when focused in a textarea or input field, causing jank on slider number inputs.

Add keydown and keyup listeners to all such fields, which ensures that the `shift` state is always correct.

Also add the action tracking it to `actionsDenylist` to not clutter up devtools.
2023-07-08 18:52:37 +10:00
Mary Hipp
294336b046 switch wording to embeddings 2023-07-07 13:58:07 -04:00
Mary Hipp
888c47d37b add ability to disable lora, ti, dynamic prompts, vae selection 2023-07-07 11:13:42 -04:00
psychedelicious
8457fcf7d3 feat(ui): finalize base model compatibility for lora, ti, vae 2023-07-07 22:50:22 +10:00
Mary Hipp
a9a4081f51 add modelSelected middleware to clear submodels on base_model change 2023-07-07 22:50:22 +10:00
Mary Hipp Rogers
d5f90b1a02
Improved loading for UI (#3667)
* load images on gallery render

* wait for models to be loaded before you can invoke

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-06 14:48:42 +00:00
psychedelicious
9ebab013c1 fix(ui): deleting image selects first image 2023-07-05 18:21:46 +10:00
psychedelicious
f155887b7d fix(ui): change multi image drop to not have selection as payload
This caused a lot of re-rendering whenever the selection changed, which caused a huge performance hit. It also made changing the current image lag a bit.

Instead of providing an array of image names as a multi-select dnd payload, there is now no multi-select dnd payload at all - instead, the payload types are used by the `imageDropped` listener to pull the selection out of redux.

Now, the only big re-renders are when the selectionCount changes. In the future I'll figure out a good way to do image names as payload without incurring re-renders.
2023-07-05 13:25:07 +10:00
psychedelicious
db8862d860 feat(ui): add LoRA ui & update graphs 2023-07-05 12:47:34 +10:00
blessedcoolant
6c62f41f2e chore: Change PipelineModels to MainModels 2023-07-04 14:33:56 +10:00
psychedelicious
90aa97edd4 feat(ui): add multi-select and batch capabilities
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.

A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes

TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
2023-07-04 00:18:27 +10:00
Mary Hipp
85a4d37883 remove long loading state, introduce loading to gallery and model list 2023-07-02 11:55:51 +10:00
psychedelicious
032c7e68d0 feat(ui): remove themes, add hand-crafted dark and light modes
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 03:24:36 +10:00
Mary Hipp
723d68e496 add image usage for board images and listener to handle actual deletion 2023-06-29 21:14:53 +10:00
Mary Hipp
ba67e57a7e (wip) delete images along with board 2023-06-29 21:14:53 +10:00
Brandon Rising
8f6b3660c5 Set use-credentials on commercial deployment if authToken is set on canvas image calls, comment out the UpdateImageUrls on connect listener 2023-06-29 13:55:03 +10:00
Lincoln Stein
011adfc958 merge with main 2023-06-26 13:53:59 -04:00
psychedelicious
6390af229d feat(ui): add dynamic prompts to t2i tab
- add param accordion for dynamic prompts
- update graphs
2023-06-26 19:15:54 +10:00
Eugene Brodsky
47e651225d query for 'main' model type when populating UI lists
to support renaming of 'pipeline' models to 'main'
2023-06-26 01:39:46 -04:00
psychedelicious
8d43cf92f6 feat(ui): update action santizer for schema actions 2023-06-26 12:00:38 +10:00
psychedelicious
862bf7546c feat(ui): improved node parsing
- use `swagger-parser` to dereference openapi schema
- tidy vite plugins
- use mantine select for node add menu
2023-06-26 11:53:54 +10:00
psychedelicious
6b276587d8 chore(ui): bump all packages
Everything seems to be working.

- Due to a change to `reactflow`, I regenerated `yarn.lock`
- New chakra CLI fixes issue I had made a patch for; removed the patch
- Change to fontsource changed how we import that font
- Change to fontawesome means we lost the txt2img tab icon, just chose a similar one
2023-06-25 13:44:10 +10:00
psychedelicious
0472b33164 fix(ui): fix duplicate is_intermediate query param when fetching images 2023-06-24 17:57:39 +10:00
psychedelicious
a6c615a98c fix(ui): fix canvas staging area
Missed some of the `imageUpdated` stuff
2023-06-24 17:57:39 +10:00
psychedelicious
13f25edb1e fix(ui): fix incorrect boards endpoint matchers being used
Should fix some stale-data issues with the auto-adding of images to selected boards, and deleting images from boards.
2023-06-24 17:57:39 +10:00
psychedelicious
e386b5dc53 feat(ui): api layer refactor
*migrate from `openapi-typescript-codegen` to `openapi-typescript` and `openapi-fetch`*

`openapi-typescript-codegen` is not very actively maintained - it's been over a year since the last update.
`openapi-typescript` and `openapi-fetch` are part of the actively maintained repo. key differences:

- provides a `fetch` client instead of `axios`, which means we need to be a bit more verbose with typing thunks
- fetch client is created at runtime and has a very nice typescript DX
- generates a single file with all types in it, from which we then extract individual types. i don't like how verbose this is, but i do like how it is more explicit.
- removed npm api generation scripts - now we have a single `typegen` script

overall i have more confidence in this new library.

*use nanostores for api base and token*

very simple reactive store for api base url and token. this was suggested in the `openapi-fetch` docs and i quite like the strategy.

*organise rtk-query api*

split out each endpoint (models, images, boards, boardImages) into their own api extensions. tidy!
2023-06-24 17:57:39 +10:00
psychedelicious
339e7ce213 feat(ui): initial implementation of model loading
- Update model listing code to use `rtk-query`
- Update all graph generation to use new `pipeline_model_loader` node
2023-06-22 17:48:57 +10:00
blessedcoolant
7033071934 fix: Unserialization key issue 2023-06-22 16:48:35 +10:00
blessedcoolant
e48528bbef revert: getModels to receivedModels 2023-06-22 16:48:35 +10:00
blessedcoolant
0c3616229e cleanup: Updated model slice names to be more descriptive
Basically updated all slices to be more descriptive in their names. Did so in order to make sure theres good naming scheme available for secondary models.
2023-06-22 16:43:14 +10:00
blessedcoolant
f8d7477c7a wip: Add 2.x Models to the Model List 2023-06-22 16:42:51 +10:00
psychedelicious
10008859a4 tidy(ui): remove all refs to boards thunks 2023-06-22 16:25:49 +10:00
psychedelicious
3c04340f3f tidy(ui): tidy up update image board modal 2023-06-22 16:25:49 +10:00
psychedelicious
37d4e05838 fix(ui): fix board's image list not updating when image removed from board 2023-06-22 16:25:49 +10:00
psychedelicious
2ffead000c tidy(ui): remove console.log() 2023-06-22 16:25:49 +10:00
psychedelicious
d3e6f0130c fix(ui): fix issue with gallery not letting you load more images
To determine whether the Load More button should work, we need to keep track of how many images are left to load for a given board or category.

The Assets tab doesn't work, though. Need to figure out a better way to handle this.
2023-06-22 16:25:49 +10:00
psychedelicious
421c23d3ea fix(ui): fix gallery image fetching for board categories 2023-06-22 16:25:49 +10:00
psychedelicious
4545f3209f fix(ui): fix bug with image deletion not removing image from gallery 2023-06-22 16:25:49 +10:00
psychedelicious
3c032c0767 feat(ui): only auto-add image to board if is not intermediate 2023-06-22 16:25:49 +10:00
psychedelicious
2489d5459f chore(ui): regen api client 2023-06-22 16:25:49 +10:00
psychedelicious
ac477cf5d6 fix(ui): improve image deletion handling 2023-06-22 16:25:49 +10:00
psychedelicious
3e0ee838cf fix(ui): add initial image dimensions to state
We need to access the initial image dimensions during the creation of the `ImageToImage` graph to determine if we need to resize the image.

Because the `initialImage` is now just an image name, we need to either store (easy) or dynamically retrieve its dimensions during graph creation (a bit less easy).

Took the easiest path. May need to revise this in the future.
2023-06-22 16:25:49 +10:00
psychedelicious
8d3bec57d5 feat(ui): store only image name in parameters
Images that are used as parameters (e.g. init image, canvas images) are stored as full `ImageDTO` objects in state, separate from and duplicating any object representing those same objects in the `imagesSlice`.

We cannot store only image names as parameters, then pull the full `ImageDTO` from `imagesSlice`, because if an image is not on a loaded page, it doesn't exist in `imagesSlice`. For example, if you scroll down a few pages in the gallery and send that image to canvas, on reloading the app, the canvas will be unable to load that image.

We solved this temporarily by storing the full `ImageDTO` object wherever it was needed, but this is both inefficient and allows for stale `ImageDTO`s across the app.

One other possible solution was to just fetch the `ImageDTO` for all images at startup, and insert them into the `imagesSlice`, but then we run into an issue where we are displaying images in the gallery totally out of context.

For example, if an image from several pages into the gallery was sent to canvas, and the user refreshes, we'd display the first 20 images in gallery. Then to populate the canvas, we'd fetch that image we sent to canvas and add it to `imagesSlice`. Now we'd have 21 images in the gallery: 1 to 20 and whichever image we sent to canvas. Weird.

Using `rtk-query` solves this by allowing us to very easily fetch individual images in the components that need them, and not directly interact with `imagesSlice`.

This commit changes all references to images-as-parameters to store only the name of the image, and not the full `ImageDTO` object. Then, we use an `rtk-query` generated `useGetImageDTOQuery()` hook in each of those components to fetch the image.

We can use cache invalidation when we mutate any image to trigger automated re-running of the query and all the images are automatically kept up to date.

This also obviates the need for the convoluted URL fetching scheme for images that are used as parameters. The `imagesSlice` still need this handling unfortunately.
2023-06-22 16:25:49 +10:00
psychedelicious
cfda128e06 feat(ui): wip boards via rtk-query 2023-06-22 16:25:49 +10:00
Mary Hipp
7a2d3f628a add boardToAddTo state so that result can be added to board when generation is complete 2023-06-22 16:25:49 +10:00
Mary Hipp
f9f3c91a83 drag and drop to move image to board, a bit of board list UI 2023-06-22 16:25:49 +10:00
psychedelicious
70cc037a9c fix(ui): do not persist boards 2023-06-22 16:25:49 +10:00
Mary Hipp
2e41af2109 [half-baked] adding image to board modal 2023-06-22 16:25:49 +10:00
Mary Hipp
e06c43adc8 lint fix 2023-06-22 16:25:49 +10:00
blessedcoolant
4f5693040e
Merge branch 'main' into fix/inpaint_new_manager 2023-06-19 22:55:00 +12:00
psychedelicious
41442eb7f6 feat(ui): convert canvas txt2img & img2img to latents
- Add graph builders for canvas txt2img & img2img - they are mostly copy and paste from the linear graph builders but different in a few ways that are very tricky to work around. Just made totally new functions for them.
- Canvas txt2img and img2img support ControlNet (not inpaint/outpaint). There's no way to determine in real-time which mode the canvas is in just yet, so we cannot disable the ControlNet UI when the mode will be inpaint/outpaint - it will always display. It's possible to determine this in near-real-time, will add this at some point.
- Canvas inpaint/outpaint migrated to use model loader, though inpaint/outpaint are still using the non-latents nodes.
2023-06-19 15:57:28 +10:00
psychedelicious
3c60616b4d feat(ui): simplify linear graph creation logic
Instead of manually creating every node and edge, we can simply copy/paste the base graph from node editor, then sub in parameters.

This is a much more intelligible process. We still need to handle seed, img2img fit and controlnet separately.
2023-06-19 15:57:28 +10:00
Sergey Borisov
f3d9797ebe Add dpmpp_sde and dpmpp_2m_sde schedulers(with karras) 2023-06-18 23:38:15 +03:00
psychedelicious
b96b95bc95 feat(ui): enabledSchedulers -> favoriteSchedulers 2023-06-18 20:01:05 +10:00
psychedelicious
94cfcdc411 feat(ui): improve scheduler selection logic
- remove UI-specific state (the enabled schedulers) from redux, instead derive it in a selector
- simplify logic by putting schedulers in an object instead of an array
- rename `activeSchedulers` to `enabledSchedulers`
- remove need for `useEffect()` when `enabledSchedulers` changes by adding a listener for the `enabledSchedulersChanged` action/event to `generationSlice`
- increase type safety by making `enabledSchedulers` an array of `SchedulerParam`, which is created by the zod schema for scheduler
2023-06-18 19:34:37 +10:00
psychedelicious
150059f704 fix(ui): create all scheduler constants up-front 2023-06-18 18:49:10 +10:00
blessedcoolant
be8c0bb952 feat: Use Labels for Schedulers 2023-06-18 20:17:51 +12:00
blessedcoolant
06428fac67 fix: Revert scheduler back to zod validation 2023-06-18 20:02:36 +12:00
blessedcoolant
59b5dfc3e0 feat: Port Schedulers to Mantine 2023-06-18 19:47:27 +12:00
Sergey Borisov
6b7cf3f3be Add lms and dpmpp2_s karras scheduler 2023-06-17 21:00:16 +03:00
psychedelicious
e0c998d192 Revert "feat(ui): add warning socket event handling"
This reverts commit e7a61e631a42190e4b64e0d5e22771c669c5b30c.
2023-06-15 01:05:16 +10:00
psychedelicious
09f396ce84 feat(ui): add warning socket event handling 2023-06-15 01:05:16 +10:00
psychedelicious
88e8e3977b feat(ui): update UI to not use image_origin
see commit `8ad8de8: feat(nodes): remove `image_origin` from most places` for details.
2023-06-14 23:08:27 +10:00
blessedcoolant
9a77bd9140 feat: Port IAISelect's to IAIMantineSelect's
Ported everything except Model Manager selects and the Canvas Layer Select (this needs tooltip support)
2023-06-14 14:14:24 +10:00
blessedcoolant
5fe674e223 feat: Standardize IAIMantineSelect Component 2023-06-14 14:14:24 +10:00
blessedcoolant
5b20766ea3 chore: Move Mantine Theme Override to own file 2023-06-14 14:14:24 +10:00
blessedcoolant
0e3106f631 feat: Add Mantine Support 2023-06-14 14:14:24 +10:00
psychedelicious
60a2fbec41 feat(ui): improve controlnet-related config types 2023-06-13 00:04:21 +10:00
psychedelicious
e00fed5c46 feat(ui): support disabling controlnet models & processors 2023-06-13 00:04:21 +10:00
psychedelicious
68be95acbb fix(ui): fix canvas not filling screen on first load 2023-06-09 17:55:11 +10:00
psychedelicious
c506355b8b feat(ui): decrease delay on dnd to 150ms 2023-06-09 15:53:17 +10:00
psychedelicious
0a8390356f feat(ui): enhance autoprocessing
The processor is automatically selected when model is changed.

But if the user manually changes the processor, processor settings, or disables the new `Auto configure processor` switch, auto processing is disabled.

The user can enable auto configure by turning the switch back on.

When auto configure is enabled, a small dot is overlaid on the expand button to remind the user that the system is not auto configuring the processor for them.

If auto configure is enabled, the processor settings are reset to the default for the selected model.
2023-06-07 18:25:30 +10:00
psychedelicious
6c2b39d1df feat(ui): improve controlnet image style
css is terrible
2023-06-07 18:25:30 +10:00
psychedelicious
0843028e6e fix(ui): improve dragging activation
- delay of 250ms
- prevent gallery images from accidentally activating native drag and drop
2023-06-07 18:25:30 +10:00
psychedelicious
58fec84858 feat(ui): add upload to IAIDndImage
Add uploading to IAIDndImage
- add `postUploadAction` arg to `imageUploaded` thunk, with several current valid options (set control image, set init, set nodes image, set canvas, or toast)
- updated IAIDndImage to optionally allow click to upload
2023-06-07 18:25:30 +10:00
blessedcoolant
1a2f0984db
Merge branch 'main' into feat/ui/fix-stale-imageUsage 2023-06-07 04:35:16 +12:00
psychedelicious
454683e6eb
feat(ui): update image urls on connect (#3507)
* feat(ui): update image urls on connect

Add `updateImageUrlsOnConnect` RTK listener:
- requests URLs for *every* image the app knows about, on connect: gallery, selectedImage, initialImage, canvas images, nodes images, controlnet images
- only fires when `shouldUpdateImagesOnConnect` config is enabled

* remove prop

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-06-06 10:23:51 -04:00
psychedelicious
bbb2a08e8f feat(ui): fix bugs with image deletion
- `imageUsage` object was always stale due to react component lifecycle, fixed this
- cleaned up the deletion listener and context
2023-06-06 20:01:27 +10:00
psychedelicious
bf116927e1 feat(ui): clear features if image used by them is deleted
This handles the case when an image is deleted but is still in use in as eg an init image on canvas, or a control image. If we just delete the image, canvas/controlnet/etc may break (the image would just fail to load).

When an image is deleted, the app checks to see if it is in use in:
- Image to Image
- ControlNet
- Unified Canvas
- Node Editor

The delete dialog will always open if the image is in use anywhere, and the user is advised that deleting the image will reset the feature(s).

Even if the user has ticked the box to not confirm on delete, the dialog will still show if the image is in use somewhere.
2023-06-06 14:35:07 +10:00
psychedelicious
3d249c4fa3 feat(ui): refactor image deletion
Add `DeleteImageContext`:
- provide a single function to delete an image
- opens the modal or immediately deletes, if confirm is off
2023-06-06 14:35:07 +10:00
psychedelicious
8283d23b74 feat(ui): remove shouldTransformUrls
This is no longer used.
2023-06-06 14:35:07 +10:00
psychedelicious
2fc0a4d53b feat(ui): improve handling for urls/metadata received
Update images everywhere when urls or metadata is received:
- control images
- init images
- canvas
- nodes
- init image

Also renamed the variable.
2023-06-06 14:35:07 +10:00
psychedelicious
3ff732d583 feat(ui): clear controlnet image when image deleted 2023-06-06 14:35:07 +10:00
psychedelicious
40d6e4f287 fix(ui): fix canvas auto-save not working 2023-06-06 14:30:53 +10:00
psychedelicious
229de2dbb8 feat(ui): fix canvas saving
- fix "bounding box region only" not being respected when saving
- add toasts for each action
- improve workflow `take()` predicates to use the requestId
2023-06-06 14:30:53 +10:00
psychedelicious
cc22427f25 feat(ui): improve UI on smaller screens
- responsive changes were causing a lot of weird layout issues, had to remove the rest of them
- canvas (non-beta) toolbar now wraps
- reduces minH for prompt boxes a bit
2023-06-06 14:29:57 +10:00
psychedelicious
b1000e30c1 feat(ui): disable keyboard dnd
Need to fix a bug w/ collision detection before enabling it. Will pursue later.
2023-06-05 15:24:24 +10:00
psychedelicious
03f3ad435a feat(ui): updated controlnet logic/ui 2023-06-04 22:34:58 +10:00
psychedelicious
fa285883ad feat(ui): make OverlayDragImage translucent 2023-06-04 22:34:58 +10:00
psychedelicious
474fca8e6a feat(ui): add controlNetDenylist 2023-06-04 22:34:58 +10:00
psychedelicious
d6c08ba469 feat(ui): add mini/advanced controlnet ui 2023-06-04 22:34:58 +10:00
psychedelicious
6b824eb112 feat(ui): initial mini controlnet UI, dnd improvements 2023-06-04 22:34:58 +10:00