VPet/VPet-Simulator.Windows/MainWindow.cs

490 lines
20 KiB
C#
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using ChatGPT.API.Framework;
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using CSCore.CoreAudioAPI;
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using LinePutScript;
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using LinePutScript.Localization.WPF;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Windows;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.Interface;
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using static VPet_Simulator.Core.GraphInfo;
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using Timer = System.Timers.Timer;
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using ToolBar = VPet_Simulator.Core.ToolBar;
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namespace VPet_Simulator.Windows
{
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public partial class MainWindow : IMainWindow
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{
public readonly string ModPath = Environment.CurrentDirectory + @"\mod";
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public bool IsSteamUser { get; }
public Setting Set { get; set; }
public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
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public List<CoreMOD> CoreMODs = new List<CoreMOD>();
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public GameCore Core { get; set; } = new GameCore();
public Main Main { get; set; }
public UIElement TalkBox;
public winGameSetting winSetting { get; set; }
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public winBetterBuy winBetterBuy { get; set; }
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public ChatGPTClient CGPTClient;
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public ImageResources ImageSources { get; set; } = new ImageResources();
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/// <summary>
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/// 所有三方插件
/// </summary>
public List<MainPlugin> Plugins { get; } = new List<MainPlugin>();
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public List<Food> Foods { get; } = new List<Food>();
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/// <summary>
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/// 版本号
/// </summary>
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public int verison { get; } = 50;
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/// <summary>
/// 版本号
/// </summary>
public string Verison => $"{verison / 100}.{verison % 100}";
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public List<LowText> LowFoodText { get; set; } = new List<LowText>();
public List<LowText> LowDrinkText { get; set; } = new List<LowText>();
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/// <summary>
/// 存档 Hash检查 是否通过
/// </summary>
public bool HashCheck { get; set; } = true;
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public void SetZoomLevel(double zl)
{
Set.ZoomLevel = zl;
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//this.Height = 500 * zl;
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this.Width = 500 * zl;
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if (petHelper != null)
{
petHelper.Width = 50 * zl;
petHelper.Height = 50 * zl;
petHelper.ReloadLocation();
}
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}
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//private DateTime timecount = DateTime.Now;
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/// <summary>
/// 保存设置
/// </summary>
public void Save()
{
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foreach (MainPlugin mp in Plugins)
mp.Save();
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//游戏存档
if (Set != null)
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{
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var st = Set.Statistics[(gint)"savetimes"]++;
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if (Main != null)
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{
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Set.VoiceVolume = Main.PlayVoiceVolume;
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List<string> list = new List<string>();
Foods.FindAll(x => x.Star).ForEach(x => list.Add(x.Name));
Set["betterbuy"]["star"].info = string.Join(",", list);
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//Set.Statistics[(gint)"stat_time"] = (int)(DateTime.Now - timecount).TotalMinutes;
//timecount = DateTime.Now;
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}
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File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps", Set.ToString());
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if (!Directory.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\UserData"))
Directory.CreateDirectory(AppDomain.CurrentDomain.BaseDirectory + @"\UserData");
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if (Core != null && Core.Save != null)
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{
var ds = new List<string>(Directory.GetFiles(AppDomain.CurrentDomain.BaseDirectory + @"\UserData"));
while (ds.Count > Set.BackupSaveMaxNum)
{
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File.Delete(ds[0]);
ds.RemoveAt(0);
}
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if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + $"\\UserData\\Save_{st}.lps"))
File.Delete(AppDomain.CurrentDomain.BaseDirectory + $"\\UserData\\Save_{st}.lps");
if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps"))
File.Move(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps", AppDomain.CurrentDomain.BaseDirectory + $"\\UserData\\Save_{st}.lps");
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var l = Core.Save.ToLine();
if (HashCheck)
{
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l[(gi64)"hash"] = new Line(l.ToString()).GetLongHashCode();
}
else
l[(gint)"hash"] = -1;
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File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps", l.ToString());
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}
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if (CGPTClient != null)
File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\ChatGPTSetting.json", CGPTClient.Save());
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}
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}
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/// <summary>
/// 重载DIY按钮区域
/// </summary>
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public void LoadDIY()
{
Main.ToolBar.MenuDIY.Items.Clear();
foreach (Sub sub in Set["diy"])
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Main.ToolBar.AddMenuButton(ToolBar.MenuType.DIY, sub.Name, () =>
{
Main.ToolBar.Visibility = Visibility.Collapsed;
RunDIY(sub.Info);
});
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try
{
//加载游戏创意工坊插件
foreach (MainPlugin mp in Plugins)
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mp.LoadDIY();
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}
catch (Exception e)
{
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new winReport(this, "由于插件引起的自定按钮加载错误".Translate() + '\n' + e.ToString()).Show();
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}
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}
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/// <summary>
/// 加载帮助器
/// </summary>
public void LoadPetHelper()
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{
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petHelper = new PetHelper(this);
petHelper.Show();
}
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public static void RunDIY(string content)
{
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if (content.Contains("://") || content.Contains(@":\"))
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{
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try
{
Process.Start(content);
}
catch (Exception e)
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{
MessageBox.Show("快捷键运行失败:无法运行指定内容".Translate() + '\n' + e.Message);
}
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}
else
{
System.Windows.Forms.SendKeys.SendWait(content);
}
}
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public void ShowSetting(int page = -1)
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{
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if (page >= 0 && page <= 6)
winSetting.MainTab.SelectedIndex = page;
winSetting.Show();
}
public void ShowBetterBuy(Food.FoodType type)
{
winBetterBuy.Show(type);
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}
int lowstrengthAskCountFood = 20;
int lowstrengthAskCountDrink = 20;
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private void lowStrength()
{
if (Core.Save.Mode == GameSave.ModeType.Happy || Core.Save.Mode == GameSave.ModeType.Nomal)
{
if (Core.Save.StrengthFood < 75 && Function.Rnd.Next(lowstrengthAskCountFood--) == 0)
{
lowstrengthAskCountFood = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
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var txt = LowFoodText.FindAll(x => x.Mode == LowText.ModeType.H && (int)x.Like <= like);
if (txt.Count != 0)
if (Core.Save.StrengthFood > 60)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else if (Core.Save.StrengthFood > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Hunger, AnimatType.Single, Main.DisplayToNomal));
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return;
}
if (Core.Save.StrengthDrink < 75 && Function.Rnd.Next(lowstrengthAskCountDrink--) == 0)
{
lowstrengthAskCountDrink = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
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var txt = LowDrinkText.FindAll(x => x.Mode == LowText.ModeType.H && (int)x.Like <= like);
if (txt.Count != 0)
if (Core.Save.StrengthDrink > 60)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else if (Core.Save.StrengthDrink > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Thirsty, AnimatType.Single, Main.DisplayToNomal));
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return;
}
}
else
{
if (Core.Save.StrengthFood < 60 && Function.Rnd.Next(lowstrengthAskCountFood--) == 0)
{
lowstrengthAskCountFood = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
var txt = LowFoodText.FindAll(x => x.Mode == LowText.ModeType.L && (int)x.Like < like);
if (Core.Save.StrengthFood > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else if (Core.Save.StrengthFood > 20)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Hunger, AnimatType.Single, Main.DisplayToNomal));
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return;
}
if (Core.Save.StrengthDrink < 60 && Function.Rnd.Next(lowstrengthAskCountDrink--) == 0)
{
lowstrengthAskCountDrink = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
var txt = LowDrinkText.FindAll(x => x.Mode == LowText.ModeType.L && (int)x.Like < like);
if (Core.Save.StrengthDrink > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else if (Core.Save.StrengthDrink > 20)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Thirsty, AnimatType.Single, Main.DisplayToNomal));
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return;
}
}
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}
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public void RunAction(string action)
{
switch (action)
{
case "DisplayNomal":
Main.DisplayNomal();
break;
case "DisplayToNomal":
Main.DisplayToNomal();
break;
case "DisplayTouchHead":
Main.DisplayTouchHead();
break;
case "DisplayTouchBody":
Main.DisplayTouchBody();
break;
case "DisplayIdel":
Main.DisplayIdel();
break;
case "DisplayIdel_StateONE":
Main.DisplayIdel_StateONE();
break;
case "DisplaySleep":
Main.DisplaySleep();
break;
case "DisplayRaised":
Main.DisplayRaised();
break;
case "DisplayMove":
Main.DisplayMove();
break;
}
}
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/// <summary>
/// Steam统计相关变化
/// </summary>
private void Statistics_StatisticChanged(Statistics sender, string name, SetObject value)
{
if (name.StartsWith("stat_"))
{
Steamworks.SteamUserStats.SetStat(name, (int)value);
}
}
/// <summary>
/// 计算统计数据
/// </summary>
private void StatisticsCalHandle()
{
var stat = Set.Statistics;
var save = Core.Save;
stat["stat_money"] = save.Money;
stat["stat_level"] = save.Level;
stat["stat_likability"] = save.Likability;
stat[(gi64)"stat_total_time"] += (int)Set.LogicInterval;
switch (Main.State)
{
case Main.WorkingState.Work:
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if (Main.nowWork.Type == GraphHelper.Work.WorkType.Work)
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stat[(gi64)"stat_work_time"] += (int)Set.LogicInterval;
else
stat[(gi64)"stat_study_time"] += (int)Set.LogicInterval;
break;
case Main.WorkingState.Sleep:
stat[(gi64)"stat_work_time"] += (int)Set.LogicInterval;
break;
}
if (save.Mode == GameSave.ModeType.Ill)
{
if (save.Money < 10)
stat["stat_ill_nomoney"] = 1;
}
if (save.Money < save.Level)
{
stat["stat_level_g_money"] = 1;
}
if (save.Feeling < 1)
{
stat["stat_0_feel"] = 1;
if (save.StrengthDrink < 1)
stat["stat_0_f_sd"] = 1;
}
if (save.Strength < 1 && save.Feeling < 1 && save.StrengthFood < 1 && save.StrengthDrink < 1)
stat["stat_0_all"] = 1;
if (save.StrengthFood < 1)
stat["stat_0_strengthfood"] = 1;
if (save.StrengthDrink < 1)
{
stat["stat_0_strengthdrink"] = 1;
if (save.StrengthFood < 1)
stat["stat_0_sd_sf"] = 1;
}
if (save.Strength > 99 && save.Feeling > 99 && save.StrengthFood > 99 && save.StrengthDrink > 99)
stat[(gint)"stat_100_all"]++;
if (IsSteamUser)
{
Task.Run(Steamworks.SteamUserStats.StoreStats);
}
}
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public void GameLoad(ILine line)
{
Core.Save = GameSave.Load(line);
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long hash = line.GetInt64("hash");
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if (line.Remove("hash"))
{
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HashCheck = line.GetLongHashCode() == hash;
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}
}
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/// <summary>
/// 获得当前系统音乐播放音量
/// </summary>
public float AudioPlayingVolume()
{
using (var enumerator = new MMDeviceEnumerator())
{
using (var meter = AudioMeterInformation.FromDevice(enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia)))
{
return meter.GetPeakValue();
}
}
}
/// <summary>
/// 音乐检测器
/// </summary>
private void Handle_Music(Main obj)
{
if (MusicTimer.Enabled == false && Core.Graph.FindGraphs("Music", AnimatType.A_Start, Core.Save.Mode) != null &&
Main.IsIdel && AudioPlayingVolume() > Set.MusicCatch)
{
catch_MusicVolSum = 0;
catch_MusicVolCount = 0;
CurrMusicType = null;
MusicTimer.Start();
Task.Run(() =>
{//等2秒看看识别结果
Thread.Sleep(2500);
if (CurrMusicType != null && Main.IsIdel)
{//识别通过,开始跑跳舞动画
Main.Display(Core.Graph.FindGraph("Music", AnimatType.A_Start, Core.Save.Mode), Display_Music);
}
else
{ //失败或有东西阻塞,停止检测
MusicTimer.Stop();
}
});
}
}
private void Display_Music()
{
if (CurrMusicType.HasValue)
{
if (CurrMusicType.Value)
{//播放更刺激的
var mg = Core.Graph.FindGraph("Music", AnimatType.Single, Core.Save.Mode);
mg ??= Core.Graph.FindGraph("Music", AnimatType.B_Loop, Core.Save.Mode);
Main.Display(mg, Display_Music);
}
else
{
Main.Display(Core.Graph.FindGraph("Music", AnimatType.B_Loop, Core.Save.Mode), Display_Music);
}
}
else
{
Main.Display("Music", AnimatType.C_End);
}
}
private void MusicTimer_Elapsed(object sender, ElapsedEventArgs e)
{
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catch_MusicVolSum += AudioPlayingVolume();
catch_MusicVolCount++;
if (catch_MusicVolCount >= 20)
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{
double ans = catch_MusicVolSum / catch_MusicVolCount;
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catch_MusicVolSum /= 4;
catch_MusicVolCount /= 4;
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if (ans > Set.MusicCatch)
{
var bef = CurrMusicType;
CurrMusicType = ans > Set.MusicMax;
if (bef != CurrMusicType)
Display_Music();
MusicTimer.Start();
}
else
{
CurrMusicType = null;
if (Main.DisplayType.Name == "Music")
Main.Display("Music", AnimatType.C_End);
}
}
}
public Timer MusicTimer;
private double catch_MusicVolSum;
private int catch_MusicVolCount;
public bool? CurrMusicType { get; private set; }
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}
}