2022-12-22 08:13:05 +00:00
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using Steamworks;
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using System;
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2022-12-13 07:10:18 +00:00
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using VPet_Simulator.Core;
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using static VPet_Simulator.Core.GraphCore;
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2023-01-20 17:01:10 +00:00
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using Microsoft.Win32;
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using System.Windows.Forms;
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using MessageBox = System.Windows.MessageBox;
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using ContextMenu = System.Windows.Forms.ContextMenu;
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using MenuItem = System.Windows.Forms.MenuItem;
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using Application = System.Windows.Application;
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2023-01-24 06:56:16 +00:00
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using System.Timers;
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2022-12-13 07:10:18 +00:00
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namespace VPet_Simulator.Windows
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{
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/// <summary>
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/// MainWindow.xaml 的交互逻辑
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/// </summary>
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public partial class MainWindow : Window
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{
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2023-01-20 17:01:10 +00:00
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private NotifyIcon notifyIcon;
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2023-01-24 06:56:16 +00:00
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public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer();
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2022-12-13 07:10:18 +00:00
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public MainWindow()
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{
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2022-12-22 08:13:05 +00:00
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//判断是不是Steam用户,因为本软件会发布到Steam
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//在 https://store.steampowered.com/app/1920960/VPet
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try
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{
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2023-01-23 17:31:16 +00:00
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#if DEBUG
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SteamClient.Init(2293870, true);
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#else
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2022-12-22 08:13:05 +00:00
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SteamClient.Init(1920960, true);
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2023-01-23 17:31:16 +00:00
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#endif
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2022-12-22 08:13:05 +00:00
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SteamClient.RunCallbacks();
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IsSteamUser = SteamClient.IsValid;
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////同时看看有没有买dlc,如果有就添加dlc按钮
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//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
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// dlcToolStripMenuItem.Visible = true;
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}
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catch
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{
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IsSteamUser = false;
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}
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//加载游戏设置
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if (new FileInfo(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps").Exists)
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{
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Set = new Setting(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps"));
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}
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else
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2023-01-08 16:57:10 +00:00
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Set = new Setting("Setting#VPET:|\n");
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2022-12-22 08:13:05 +00:00
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2022-12-13 07:10:18 +00:00
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InitializeComponent();
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//不存在就关掉
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var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
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if (!modpath.Exists)
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{
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MessageBox.Show("缺少模组Core,无法启动桌宠", "启动错误", MessageBoxButton.OK, MessageBoxImage.Error);
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Close();
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return;
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}
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2023-01-08 16:57:10 +00:00
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Task.Run(GameLoad);
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}
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public void GameLoad()
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{
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//加载所有MOD
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List<DirectoryInfo> Path = new List<DirectoryInfo>();
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Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
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if (IsSteamUser)//如果是steam用户,尝试加载workshop
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{
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Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载 Steam Workshop"));
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int i = 1;
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while (true)
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{
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var page = Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++).Result;
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if (page.HasValue && page.Value.ResultCount != 0)
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{
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foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
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{
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if (entry.Directory != null)
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Path.Add(new DirectoryInfo(entry.Directory));
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}
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}
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else
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{
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break;
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}
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}
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}
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//加载mod
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foreach (DirectoryInfo di in Path)
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{
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if (!File.Exists(di.FullName + @"\info.lps"))
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continue;
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Dispatcher.Invoke(new Action(() => LoadingText.Content = $"尝试加载 MOD数据: {di.Name}"));
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CoreMODs.Add(new CoreMOD(di, this));
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}
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Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载游戏内容"));
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2023-01-23 17:31:16 +00:00
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2023-01-08 16:57:10 +00:00
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//加载游戏内容
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Core.Controller = new MWController(this);
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2023-01-18 18:00:30 +00:00
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Core.Save = new Save("萝莉斯");
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2023-01-24 06:56:16 +00:00
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AutoSaveTimer.Elapsed += AutoSaveTimer_Elapsed;
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if (Set.AutoSaveInterval > 0)
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{
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AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000;
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AutoSaveTimer.Start();
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}
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2023-01-20 17:01:10 +00:00
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Dispatcher.Invoke(new Action(() =>
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{
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2023-01-22 17:33:13 +00:00
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Core.Graph = Pets[0].Graph();
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2023-01-10 10:43:32 +00:00
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LoadingText.Visibility = Visibility.Collapsed;
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2023-01-20 17:01:10 +00:00
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winSetting = new winGameSetting(this);
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2023-01-24 06:56:16 +00:00
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Main = new Main(Core) { };
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Main.DefaultClickAction = () => { Dispatcher.Invoke(() => { Main.Say("你知道吗? 鼠标右键可以打开菜单栏"); }); };
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DisplayGrid.Child = Main;
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Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "退出桌宠", () => { Close(); });
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Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "设置面板", () =>
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2023-01-23 17:31:16 +00:00
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{
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Topmost = false;
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winSetting.Show();
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});
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2023-01-20 17:01:10 +00:00
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2023-01-24 06:56:16 +00:00
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Main.SetMoveMode(Set.AllowMove, Set.SmartMove, Set.SmartMoveInterval * 1000);
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Main.SetLogicInterval((int)(Set.LogicInterval * 1000));
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2023-01-20 17:01:10 +00:00
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//加载图标
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notifyIcon = new NotifyIcon();
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ContextMenu m_menu;
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m_menu = new ContextMenu();
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2023-01-23 17:31:16 +00:00
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m_menu.MenuItems.Add(new MenuItem("重置状态", (x, y) =>
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{
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2023-01-24 06:56:16 +00:00
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Main.CleanState();
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Main.DisplayNomal();
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2023-01-20 17:01:10 +00:00
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}));
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2023-01-23 17:31:16 +00:00
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m_menu.MenuItems.Add(new MenuItem("屏幕居中", (x, y) =>
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2023-01-20 17:01:10 +00:00
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{
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Left = (SystemParameters.PrimaryScreenWidth - Width) / 2;
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Top = (SystemParameters.PrimaryScreenHeight - Height) / 2;
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}));
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2023-01-23 17:31:16 +00:00
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m_menu.MenuItems.Add(new MenuItem("设置面板", (x, y) =>
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{
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Topmost = false;
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winSetting.Show();
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}));
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m_menu.MenuItems.Add(new MenuItem("退出桌宠", (x, y) => Close()));
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2023-01-20 17:01:10 +00:00
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notifyIcon.ContextMenu = m_menu;
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2023-01-23 17:31:16 +00:00
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notifyIcon.Icon = new System.Drawing.Icon(Application.GetResourceStream(new Uri("pack://application:,,,/vpeticon.ico")).Stream);
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2023-01-20 17:01:10 +00:00
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notifyIcon.Visible = true;
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2023-01-23 17:31:16 +00:00
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if (Set["SingleTips"].GetBool("helloworld"))
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{
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Set["SingleTips"].SetBool("helloworld", true);
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notifyIcon.ShowBalloonTip(10, "你好 " + (IsSteamUser ? Steamworks.SteamClient.Name : Environment.UserName),
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"欢迎使用虚拟桌宠模拟器!\n如果遇到桌宠爬不见了,可以在我这里设置居中或退出桌宠", ToolTipIcon.Info);
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Task.Run(() =>
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{
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Thread.Sleep(1000);
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2023-01-24 06:56:16 +00:00
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Main.Say("欢迎使用虚拟桌宠模拟器\n这是个早期的测试版,若有bug请多多包涵\n欢迎在菜单栏-管理-反馈中提交bug或建议");
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2023-01-23 17:31:16 +00:00
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});
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}
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2023-01-10 10:43:32 +00:00
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}));
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2022-12-13 07:10:18 +00:00
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}
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2023-01-08 16:57:10 +00:00
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2023-01-24 06:56:16 +00:00
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private void AutoSaveTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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Save();
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}
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public Main Main;
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2023-01-20 17:01:10 +00:00
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2023-01-12 22:11:55 +00:00
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private void Window_Closed(object sender, EventArgs e)
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{
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2023-01-24 06:56:16 +00:00
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Save();
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Main?.Dispose();
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2023-01-23 17:31:16 +00:00
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notifyIcon?.Dispose();
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2023-01-20 17:01:10 +00:00
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System.Environment.Exit(0);
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2023-01-12 22:11:55 +00:00
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}
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2022-12-13 07:10:18 +00:00
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//public void DEBUGValue()
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//{
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// Dispatcher.Invoke(() =>
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// {
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// Console.WriteLine("Left: " + mwc.GetWindowsDistanceLeft());
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// Console.WriteLine("Right: " + mwc.GetWindowsDistanceRight());
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// });
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// Thread.Sleep(1000);
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// DEBUGValue();
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//}
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}
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}
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