freelancer-hd-edition/DATA/FX/fuse_li_dreadnought.ini

1017 lines
18 KiB
INI
Raw Normal View History

2021-07-08 12:21:08 +00:00
[fuse]
name = l_dreadnought_fuse
lifetime = 15
death_fuse = true
[ignite_fuse]
at_t = 0.2
fuse = l_dreadnought_break_head_fuse
fuse_t = 0
[destroy_group]
at_t = 0.45
group_name = Li_cntrltwr_lod1
fate = disappear
[ignite_fuse]
at_t = 0.5
fuse = l_dreadnought_root_death_fuse
fuse_t = 0
[destroy_group]
at_t = 0.55
group_name = Li_bottom_lod1
fate = disappear
[ignite_fuse]
at_t = 0.6
fuse = l_dreadnought_engine_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.99
fuse = l_dreadnought_engine_fuse
fuse_t = 0
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight16
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpEngine01
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFrnt
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.1
hardpoint = HpTurret_L4_05
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight23
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight21
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpEngine01
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight26
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.35
hardpoint = HpTurret_L3_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight25
at_t = 0.35
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight28
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpEngine01
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight14
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine01
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.4
hardpoint = HpTurret_L4_04
fate = debris
[destroy_hp_attachment]
at_t = 0.43
hardpoint = HpTurret_L4_03
fate = debris
[destroy_hp_attachment]
at_t = 0.54
hardpoint = HpTurret_L1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.56
hardpoint = HpTurret_L1_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight32
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight13
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight30
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight04
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight01
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.7
hardpoint = HpTurret_L4_01
fate = debris
[destroy_hp_attachment]
at_t = 0.74
hardpoint = HpTurret_L4_02
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight05
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTurret_L2_01
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight32
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX02
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpEngine
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = l_dreadnought_break_head_fuse
lifetime = 3
[ignite_fuse]
at_t = 0.1
fuse = l_dreadnought_port_skid_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.7
fuse = l_dreadnought_star_skid_fuse
fuse_t = 0
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = DpMidsection
at_t = 0.99
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.7
pos_offset = -10, 30, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.99
pos_offset = -30, 20, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = DpMidsection
at_t = 0.99
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpStarboardskid
at_t = 0.99
pos_offset = 30, -20, 70
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.99
group_name = Li_frnt_lod1
fate = disappear
[destroy_group]
at_t = 0.99
group_name = Li_nose_lod1
fate = debris
[fuse]
name = l_dreadnought_root_death_fuse
lifetime = 15
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.6
pos_offset = 30, 20, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.62
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpRearsection
at_t = 0.66
pos_offset = -40, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.68
pos_offset = 40, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.71
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.73
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.76
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.79
pos_offset = 0, 20, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.8
pos_offset = 0, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.84
pos_offset = -30, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.88
pos_offset = 0, 40, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.9
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.94
pos_offset = 10, 40, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.95
pos_offset = 0, 10, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpRearsection
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.97
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.97
pos_offset = 0, 50, 45
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.97
pos_offset = 50, 50, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.97
pos_offset = -50, 50, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpRearsection
at_t = 0.99
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1
[fuse]
name = l_dreadnought_port_skid_fuse
lifetime = 0.1
death_fuse = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight07
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight09
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpPortskid
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret_L4_06
fate = debris
[ignite_fuse]
at_t = 0.99
fuse = l_dreadnought_fuse
fuse_t = 0
[destroy_group]
at_t = 1
group_name = Li_port_skid_lod1
fate = disappear
[fuse]
name = l_dreadnought_star_skid_fuse
lifetime = 0.1
death_fuse = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight12
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight11
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpStarboardskid
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret_L4_07
fate = debris
[ignite_fuse]
at_t = 0.99
fuse = l_dreadnought_fuse
fuse_t = 0
[destroy_group]
at_t = 1
group_name = Li_starboard_skid_lod1
fate = disappear
[fuse]
name = l_dreadnought_engine_fuse
lifetime = 7
[destroy_group]
at_t = 0
group_name = Leaf01_d1_lod1
fate = debris
[impulse]
at_t = 0.05
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 200000
damage = 0
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.05
pos_offset = 0, 0, -70
ori_offset = 0, 0, -30
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpEngine01
at_t = 0.05
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.1
group_name = Leaf04_d1_lod1
fate = debris
[impulse]
at_t = 0.11
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 150000
damage = 0
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.11
pos_offset = 0, 0, -70
ori_offset = 0, 0, 105
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpEngine01
at_t = 0.11
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.2
group_name = Leaf07_d1_lod1
fate = debris
[destroy_group]
at_t = 0.2
group_name = Leaf06_d1_lod1
fate = debris
[impulse]
at_t = 0.21
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 250000
damage = 0
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.21
pos_offset = 0, 0, -70
ori_offset = 0, 0, -120
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.21
pos_offset = 0, 0, -70
ori_offset = 0, 0, -165
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.21
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.35
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.35
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.4
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.4
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.5
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.5
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.7
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.7
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0
[destroy_group]
at_t = 0.9
group_name = Leaf02_d1_lod1
fate = disappear
[destroy_group]
at_t = 0.9
group_name = Leaf03_d1_lod1
fate = debris
[destroy_group]
at_t = 0.9
group_name = Leaf05_d1_lod1
fate = disappear
[destroy_group]
at_t = 0.9
group_name = Leaf08_d1_lod1
fate = debris
[impulse]
at_t = 0.91
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 300000
damage = 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRearsection
at_t = 0.9
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRearsection
at_t = 0.97
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.998
group_name = Li_reactor_lod1
fate = disappear
[destroy_group]
at_t = 0.999
group_name = Li_engine_lod1
fate = disappear
[destroy_group]
at_t = 1
group_name = Li_rear_lod1
fate = disappear
[destroy_group]
at_t = 1
group_name = Li_reactor_core_lod1
fate = debris
[fuse]
name = li_dreadnought_burning_fuse01
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
[fuse]
name = li_dreadnought_burning_fuse02
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunningLight20
hardpoint = HpRunningLight21
hardpoint = HpRunningLight22
hardpoint = HpRunningLight23
hardpoint = HpRunningLight24
hardpoint = HpRunningLight25
hardpoint = HpRunningLight26
hardpoint = HpRunningLight27
at_t = 1
attached = true
[fuse]
name = li_dreadnought_burning_fuse03
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight28
hardpoint = HpRunningLight29
hardpoint = HpRunningLight30
hardpoint = HpRunningLight31
hardpoint = HpRunningLight32
hardpoint = HpRunningLight33
hardpoint = HpRunningLight34
at_t = 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight28
hardpoint = HpRunningLight29
hardpoint = HpRunningLight30
hardpoint = HpRunningLight31
hardpoint = HpRunningLight32
hardpoint = HpRunningLight33
hardpoint = HpRunningLight34
at_t = 0.5
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight28
hardpoint = HpRunningLight29
hardpoint = HpRunningLight30
hardpoint = HpRunningLight31
hardpoint = HpRunningLight32
hardpoint = HpRunningLight33
hardpoint = HpRunningLight34
at_t = 1
attached = true
[fuse]
name = li_dreadnought_burning_fuse04
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
at_t = 1
attached = true