freelancer-hd-edition/DATA/mouse.ini

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INI
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[Texture]
file = screens\cursor.TXM
name = newcursors
[Shape]
name = neutral
x = 0
y = 0
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w = 256
h = 256
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[Shape]
name = hostile_fire
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x = 256
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y = 0
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w = 256
h = 256
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[Shape]
name = talk_empty
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x = 512
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y = 0
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w = 256
h = 256
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[Shape]
name = talk_rumor
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x = 768
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y = 0
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w = 256
h = 256
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[Shape]
name = arrow
x = 0
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y = 256
w = 256
h = 256
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[Shape]
name = no_fire
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x = 256
y = 256
w = 256
h = 256
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[Shape]
name = friendly
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x = 512
y = 256
w = 256
h = 256
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[Shape]
name = cross
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x = 768
y = 256
w = 256
h = 256
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[Shape]
name = talk_equip_dealer
x = 0
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y = 512
w = 256
h = 256
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[Shape]
name = talk_mission
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x = 256
y = 512
w = 256
h = 256
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[Shape]
name = talk_info
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x = 512
y = 512
w = 256
h = 256
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[Shape]
name = talk_bribe
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x = 768
y = 512
w = 256
h = 256
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[Shape]
name = talk_commodity_dealer
x = 0
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y = 768
w = 256
h = 256
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[Shape]
name = talk_ship_dealer
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x = 256
y = 768
w = 256
h = 256
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[Shape]
name = talk_story
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x = 512
y = 768
w = 256
h = 256
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[Shape]
name = stretch
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x = 768
y = 768
w = 256
h = 256
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[Cursor]
nickname = arrow
anim = arrow, 1, 0
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hotspot = 80, 72
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blend = 4
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scale = 0.25
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color = 255, 255, 255, 255
[Cursor]
nickname = cross
anim = cross, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 0
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scale = 0.1
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color = 135, 195, 224, 255
[Cursor]
nickname = neutral
anim = neutral, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 0
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scale = 0.1125
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[Cursor]
nickname = hostile
anim = neutral, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 0
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scale = 0.1125
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color = 191, 29, 29, 255
[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 10
color = 191, 29, 29, 255
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scale = 0.1125
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[Cursor]
nickname = friendly
anim = friendly, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 0
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scale = 0.1125
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[Cursor]
nickname = stretch
anim = stretch, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 0
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scale = 0.1125
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[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
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hotspot = 168, 196
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
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hotspot = 168, 196
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 10
color = 59, 191, 29, 255
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scale = 0.1125
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[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
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hotspot = 128, 128
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blend = 4
spin = 10
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scale = 0.1125
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[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.1125