The torpedo_dlg is obsolete since it's meant to be played right after the previous dialog. The torpedo voice line has been added to the previous dialog which does the same thing and ensures the latter voice line is always played.
The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.