Commit Graph

648 Commits

Author SHA1 Message Date
C.S. Melis
b51e0c4f47 Update mv_missionassassinate.3db
Replaced MISSMALL_destroysolar.tga with the correct icon. Resolves #207.
2023-10-19 00:05:40 +02:00
C.S. Melis
6d563025eb Undo rumble_ci_h_fighter sound replacements
The `rumble_ci_h_fighter` rumble sound ended up being too repetitive as the sound is only 2 seconds instead of the regular 5 seconds. Because of this, it wasn't that nice to listen to for long periods of time.
2023-10-19 00:05:15 +02:00
C.S. Melis
2da6a1fb07 Fix rumor about working for Juni
After the first bartender cutscene, there would be a small chance that a rumor would be given about Trent signing on to work with Juni. However, this would be before you even had the chance to talk to her. Now the rumor will only be told after the first mission has been accepted, which chronologically makes the most sense.
2023-10-06 13:51:42 +02:00
C.S. Melis
f58e9f0e10 Set correct property flags for Zone_Ew06_artifacts 2023-08-28 22:35:42 +02:00
C.S. Melis
6b5ab98e35 Make li05 nebula visible on the nav map 2023-08-28 22:33:00 +02:00
C.S. Melis
7814e8375d Make ew06 asteroid field visible on the nav map 2023-08-28 22:32:41 +02:00
C.S. Melis
e0a05ec452 Update zoomedmap_liberty.3db
Replaced the zoomed map texture with one that looks more like the vanilla FL map.
2023-08-28 22:32:23 +02:00
Caenen
2405aa1f05 Li02 fixed death zone range to be smaller than sun corona
In all other systems, there is 1000 units distance from entering the sun atmosphere to the death zone. While the autopilot will avoid the death zone anyway when trying to avoid the atmosphere, the inconsistency is also not really necessary.
2023-08-20 15:11:27 +02:00
Caenen
6e02e59ec7 Br04 fixed unusually high sun death zone damage
2Mil damage is normal only for planet death zones. The naming scheme for this sun death zone is the most unusual in all systems but I'm not changing it here since it doesn't matter much.
2023-08-20 15:11:27 +02:00
Caenen
04970d21c9 Br02 fixed low sun death zone damage 2023-08-20 15:11:27 +02:00
Caenen
1736bc727e
Iw02 sun death zone fixes (#201)
* Iw02 sun death zone fixes

Added large atmosphere range (death zone radius +3000) but left the death zone radius itself untouched, despite being unusually small. This might cause missions to spawn inside the sun atmosphere due to vignettes that overlap even with the sun itself, but should not have any critical effects on gameplay beyond that. Death zone damage raised to ordinary amount.
2023-08-20 14:17:15 +02:00
Caenen
5264a1ae45
Iw01 sun death zone fixes (#200)
* Iw01 sun death zone fixes

Added atmosphere range with death zone radius +1000 (consistent with most stars) and 6000 is a death zone radius for 1000-radius star models elsewhere, which works in the geometry of Iw01 just fine, so I'm leaving that unchanged. Only increased the death zone's damage to the normal amount for sun death zones
2023-08-20 14:16:24 +02:00
C.S. Melis
45691d6428 Update asteroid_dock.mat
Replaced STAWINILLUM.tga with a correct version from the other modified mat files.
2023-08-17 10:07:40 +02:00
C.S. Melis
6e0f57978e Remove remaining nav buoy reputation assignments in bw08.ini 2023-08-15 23:53:44 +02:00
Erik R
c9a45d4ae6 Add ids_info to all LI04 hazard buoys. 2023-08-15 23:53:44 +02:00
Erik R
19498dbde9 Remove reputation from all other nav buoys, too 2023-08-15 23:53:44 +02:00
Erik R
8c3effdedd Remove reputation assignment from Omega-11 nav bouys
This prevents NPCs shooting them and displaying their Nav Bouy name right.
2023-08-15 23:53:44 +02:00
Erik R
fb0b5ed7e5 Correct Nago station having its Exclusion used instead of Shinkaku 2023-08-15 16:14:59 +02:00
C.S. Melis
89004dfd56 Update solar_mat_co_base.mat
Replaced STAWINILLUM.tga with a correct version from the other modified mat files.
2023-08-15 16:07:58 +02:00
Erik R
d089d44c6a Add weapons platform turret model with updated high-res textures of HDE files 2023-08-15 16:07:58 +02:00
Erik R
fb2b1b135e Change self illum window textures of solars to be more vanilla like in brightness 2023-08-15 16:07:58 +02:00
Erik R
3ac96dcb0c Correct Schwefelwolke Lavafeld exclusion zones 2023-08-15 16:02:50 +02:00
Rupert Walker
2193682047 Scale rtc_fadeblack_variable.ale to avoid cropping on 16:9 screens 2023-08-15 11:28:26 +02:00
Rupert Walker
4752ea6346 Fix width on rtc_tv_lines.ale and rtc_tv_distortion.ale 2023-08-15 11:28:26 +02:00
Caenen
41ab11438e Update st03.ini
Fixing story ambience planet death zone, details in https://github.com/BC46/freelancer-hd-edition/issues/197
2023-08-15 01:49:24 +02:00
Erik R
d522d3bd8a Add missing zone field music for Leeds IMG asteroid field 2023-08-14 21:37:10 +02:00
C.S. Melis
0ed1b46e26 Remove some license files 2023-07-22 21:38:34 +02:00
C.S. Melis
8ecec2e09d Re-encode HD movie intros
The previous HD Movie intros had botched rendering settings (inaccurate colors). The new versions should emeliorate that.
2023-07-22 17:01:41 +02:00
C.S. Melis
f73408fdb2 Update turret.mat files
li_turret.mat: replaced lib_weap1 with a lighter version.\nrh_turret.mat: replaced Damage1_128 with a newer version.
2023-07-18 11:46:32 +02:00
Erik R
71d82c1ac3 Correct KU, LI, RH turret mats containing outdated texture files conflicting with same-named capship textures 2023-07-18 11:46:32 +02:00
C.S. Melis
d10ee8a6ba Update solar_mat_ring.mat
Updated GTDTL_128 and ET to make the thextures look a bit more realistic.
2023-07-18 11:37:18 +02:00
Erik R
d92377743f Add missing parenting and reputation to some BW05 tanks 2023-07-11 23:31:44 +02:00
C.S. Melis
060bc4ea41 Update solar_mat_ring.mat
Removed unnecessary and unused entries. Also updated GTDTL_128.TGA and ET.TGA so both images have a more realistic looking metal texture for the black and yellow stripes.
2023-07-09 18:02:26 +02:00
C.S. Melis
27600e61e8 Update MSN10_Fischer outfit
Ensures MSN10_Fischer has rh_shipdealer_body since that's what all Daumann pilots wear. Resolves #152.
2023-06-23 16:36:04 +02:00
C.S. Melis
85fccc1389 Use HF Civilian engines for the Falcon and Eagle 2023-06-04 17:12:18 +02:00
C.S. Melis
1c1a62c804 Add HF and FR Civilian engines
Co-authored-by: Sarge <tobiaswax@googlemail.de>
2023-06-04 17:12:18 +02:00
C.S. Melis
979a473e9f Add gf_ci_smallengine01_playtrail 2023-06-04 17:12:18 +02:00
C.S. Melis
cd64b49068 Move 3 weapon platforms in Omega-41
Moved the weapon platforms to the same plane as pretty much every other object in the system.
2023-05-27 12:46:39 +02:00
C.S. Melis
88d15ea6ce Add HD utility_dmg texture to utility_transport.mat 2023-05-27 12:18:17 +02:00
C.S. Melis
380efae38f Update Kusari and Rheinland ship mat files
Restored some modified values regarding Oc for glass and Dc RGB colors. Resolves #148.
2023-05-27 12:15:22 +02:00
Erik R
e95eb7e7b7 Add ku_07 shipdealer THN with corrected player position
The trader position is the same as for equipment dealer in the ku_07_deck THN.
The player for the shipdealer version was however on the wrong spot.
This version puts the player just where it is for the equip dealer to fix it.
This file is not used by any vanilla bases.
2023-05-25 21:11:42 +02:00
C.S. Melis
894e549ac8 Center Nav Map background 2023-05-25 21:08:36 +02:00
Erik R
2dab13f35d Correct jumping animation of Manufacturing Platform 2023-05-23 19:44:43 +02:00
C.S. Melis
b10c63e6ee Shift alerts 2023-05-20 16:41:30 +02:00
C.S. Melis
89ed4cd23c Shift multiplayer lag icon 2023-05-10 22:56:09 +02:00
C.S. Melis
5263859b00 Add missing Rh ship engine trails in Baxter and Sprague cutscene
In both the Baxter and Sprague cutscene, one of the Rheinland ships was missing engine trails. They've been added in this commit.
2023-05-06 15:52:41 +02:00
C.S. Melis
1d43bc6389 Re-create s074x_nrml_quintaine_pl_09_pad_01.thn
Recreated the .thn file using the new Dethorn version. Additionally, the volume of dx_s074x_0501_Juni_4 has been lowered slightly.
2023-05-06 15:26:49 +02:00
C.S. Melis
7be813e67e Remove new capital explosion effects
The new capital explosion effects have been removed because they looked too dense when stacked. Moreover, it still hasn't been possible to fix the cutoff issue with these effects. Feel free to re-add them once it is possible to fix this.
2023-05-05 22:02:05 +02:00
C.S. Melis
e0f8624cc0 Update optlist.ini
Removed the interface and ambient sound checkboxes from the audio options because the game automatically updates them. With the checkboxes the interface and ambient sounds could only be set to off or max volume. Additionally, the default volume for all sounds has been lowered to 50 because 100 is too loud.
2023-04-28 12:21:18 +02:00
C.S. Melis
e846bfec46 Center hand over your cargo window 2023-04-23 17:45:00 +02:00
C.S. Melis
18b27e31df Fix whitespace and typos 2023-04-20 16:56:53 +02:00
C.S. Melis
a6e3f596b3 Replace tabs with spaces in page_charselectsingle.page 2023-04-18 00:59:51 +02:00
C.S. Melis
baab9f1ff4 Update HudShift.ini
Set correct scale for load save information frame
2023-04-11 20:31:00 +02:00
C.S. Melis
71a275570a Shift the load save information window so it's now centered
You have no idea how long this one's been bothering me...
2023-04-11 18:10:57 +02:00
C.S. Melis
a99c0906af Fix page_charselectingsingle.page formatting 2023-04-11 17:57:21 +02:00
C.S. Melis
3dd248dff6 Add vanilla page_charselectsingle.page
I didn't even know these .page files existed...
2023-04-11 16:57:50 +02:00
DragonFire
fed9ffc419 Update ew01_torres_ice_crystal_field.ini
Performed edits based on f01bce336e (r1160892605) and f01bce336e (r1160891697)
2023-04-07 23:14:22 +02:00
DragonFire
c3b611975a Add asteroid band to Torres Ice Field in Tau-37
In the base game and JFLP, this entry is missing. Adding it enabled players to see the field from a far away distance instead of it just "popping" in when flying towards FP10.
2023-04-07 23:14:22 +02:00
C.S. Melis
caef5c23c3 Update kioncannon.txm
Improve the projectile2 and kioncanlongspark textures by ensuring they have smoother edges.
2023-04-07 21:50:11 +02:00
Erik R
f9c65fb166 Add an asteroid band to the Harris exclusion zone
The Harris exclusion zone is so big that you cannot see the
asteroid billboards anymore at the planet.
To still show that it is entirely surrounded, an asteroid
band as done at other places in the game gives the impression.
2023-04-07 20:59:40 +02:00
DragonFire
27393fefc6 Revert Falcon, Eagle Engine sounds
Put the engine_ci_freighter_xxxx entries back for character_start_sound, character_loop_sound , and engine_kill_sound per this request: https://github.com/BC46/freelancer-hd-edition/pull/128#pullrequestreview-1361280114

#122
2023-04-06 20:52:54 +02:00
DragonFire
9c1e4506a2 Anubis reverted changes
Undid the changes made to the cruise sounds for the Anubis. Back to the original using engine_bw_cruise_xxxxx.

Reference #122
2023-04-06 20:52:54 +02:00
DragonFire
2227794230 Engine SFX Adjustments
Per the #122 issue, this is a different take on the engine sounds. Some changes match up types and a few others are personal taste that might make sense lore wise i.e. the Anubis having Liberty cruise effects. Open for critique.
2023-04-06 20:52:54 +02:00
C.S. Melis
a642492696 Update engine_equip_player_trails.ini
Updated the Civilian engines so they all use gf_ci_smallengine01_trail as the player trail effect.
2023-04-06 20:36:59 +02:00
DragonFire
2838f98290 File clean up
Removed secondary file and imported changes into effects.ini

#122
2023-04-06 20:36:59 +02:00
DragonFire
6b2108ec7d Civilian LF engine updates
Here are the edits to both with and without engine trail install options.

Reference #122
2023-04-06 20:36:59 +02:00
DragonFire
cd7007b8b5 Create effects_civilian.ini
Added alternate file that contains the edits needed for gf_ci_smallengine01_fire and gf_ci_smallengine01_trail to work
2023-04-06 20:36:59 +02:00
DragonFire
25654372f2 Engine FX Adjustments
These are changes per issue #122 for the effects on engines mounted to player pilotable ships.
2023-04-06 20:36:59 +02:00
C.S. Melis
d536596ed2 Shift version number from the server list 2023-04-01 20:35:19 +02:00
FireFlyEx
1db6e6f151
Fixed incorrect loadouts for storyline missions
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.

Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
2023-04-01 14:31:07 +02:00
C.S. Melis
93ab32aa2e Add HD dust effects to miningship.txm 2023-03-30 00:32:52 +02:00
C.S. Melis
612f714a80 Add proper nnvoice freeflight sound
There is a dummy freeflight sound in nnvoice.utf, which has been added by JFLP. A proper audio file for this entry was already in nnvoice.utf, just not used. This one is now used in place of the dummy sound.
2023-03-30 00:32:31 +02:00
Erik R
a0c1233e1b Fix solar plant LOD1 - credits to Thaddeus 2023-03-29 02:04:41 +02:00
Erik R
057cfd35f2 Improved space_research sur file - including 3db for correct positioning and radius 2023-03-29 01:35:47 +02:00
Erik R
e04306a3c1 Correct light positions and turret rotation limits to match vanilla FL logics 2023-03-29 00:35:25 +02:00
Erik R
be5bbfbc38 Correct large streched texture on space_factory2 - credits to Thaddeus 2023-03-28 21:16:24 +02:00
C.S. Melis
75d74785f3 Add proper nnvoice anomaly_detected sound
JFLP's patch notes mentioned adding a dummy entry for anomaly_detected to fix a warning. In the FL Beta audio files however, there is a proper audio entry that says 'anomaly detected', which sounds just fine. This has been added to nnvoice.utf. Also the entry for it in voices_recognizable.ini has been given an attenuation value to reduce the loudness and a duration.
2023-03-28 21:01:12 +02:00
Erik R
de671224d5 Increase attenuation of nomad ship hull hit sounds 2023-03-23 00:03:39 +01:00
Erik R
8dd701ca50 Add unused Nomad hull hit sounds to Nomad ships 2023-03-23 00:03:39 +01:00
C.S. Melis
8f1009a342 Merge branch 'main' of https://github.com/BC46/freelancer-hd-edition into main 2023-03-13 00:04:18 +01:00
C.S. Melis
69e93bab33 Fix mine collision bug entirely
For every mine the detonation_dist has been reverted to '4' and 'phantom_physics = true' has been added.
2023-03-12 13:33:36 +01:00
C.S. Melis
4c287a6bc4
Merge pull request #131 from BC46/OpenSP-fixes
Open SP fixes
2023-03-11 23:03:15 +01:00
C.S. Melis
6d5a4d32c5
Merge pull request #125 from BC46/Fix_missing_repair_Gammu
Add missing repair and ship view on Gammu equipment dealer
2023-03-11 01:01:13 +01:00
DragonFire
c77a15d772 Remove non-existent jump hole references
Removed references that don't exist in the game.

Ew01_to_Li01_hole
Li01_to_Ew01_hole
Li04_to_Bw05_hole
Bw05_to_Li04_hole
2023-03-10 12:41:23 -07:00
DragonFire
d4d02f439a Trim trailing spaces
Trimmed trailing spaces:
m13_opensp_normal.ini
m13_opensp_pirate.ini
2023-03-10 12:36:14 -07:00
DragonFire
54242b0e44
Update rh05.ini
Fix the missing air traffic controller from Leipzig Station in Dresden. The base should now hail NPC patrols, grant/deny dock requests, and wish your character "Good luck out there".
2023-03-09 15:27:58 -07:00
Erik R
315fc67394 Add missing repair and ship view on Gammu equipment dealer 2023-03-05 19:39:07 +01:00
Erik R
be5386b6b0 Fix position of floating space domes on Freeport 9 2023-03-04 22:33:53 +01:00
C.S. Melis
10606d7fc4 Fix Ronneburg Base exclusion
Increased the size of the exclusion to match it with other small asteroid base exclusions, and made sure its position is the same as the base.
2023-02-23 13:43:06 +01:00
C.S. Melis
80a0bc02d1 Fix lenscircle2 in sun.txm
lenscircle2 had a resolution of 512x521 instead of 512x512. Whoops.... It's been resized to 512x512 in this commit.
2023-02-21 22:44:39 +01:00
C.S. Melis
ebeb9e805e Fix some missing audio dialogs when sound effects are disabled
Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
2023-02-15 21:28:16 +01:00
C.S. Melis
be7bd45620 Recreate B-dtl1-2.tga and B-dtl1.tga
B-dtl1-2.tga was upside down in br-capships.mat, which caused the Bretonia Battleship to look a bit strange sometimes. Additionally, both textures in br_turrets.mat were generated without additional mips. Both issues have been fixed in this commit.
2023-02-14 22:47:14 +01:00
C.S. Melis
8d1b062708 Add unused weapon platform and re-position out of place weapon platform 2023-02-07 16:42:01 +01:00
C.S. Melis
24316c9d70 Increase Cnd_ProjHit values for Dragon wings in Mission 9
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
2023-02-07 16:36:41 +01:00
C.S. Melis
03ca36eec1 Add ku_battleship_dmg_rear.3db from the FL Beta
In the officially released Freelancer ku_battleship_dmg_rear.3db is incorrect as it's a copy of another model. In the Beta however, the ku_battleship_dmg_rear.3db file is the correct one. So it has been copied over.
2023-02-07 16:30:21 +01:00
C.S. Melis
26f024ee79 Add ring to Planet Kitadake
Planet Kitadake's infocard mentions that it has a ring system, while the planet itself doesn't actually have one. This commit adds the Weisser ring to it. In addition to this, the Planet Aso ring type has been changed to Aso, because the Ice ring type doesn't have any cloud effects. The Ice ring was added in JFLP and apart from this, this ring type was never used in vanilla anyway.
2023-01-18 10:45:19 +01:00
C.S. Melis
f80dcadf6c Update rings.txm
Added more mips for ring_exteriors to make the texture look better from far distances.
2023-01-17 00:59:35 +01:00
C.S. Melis
0e808451c2 Fix Barossa wreck loadout
The Barossa wreck infocard mentioned that it was carrying Niobium. In reality though it wasn't carrying anything cargo-wise at all... So 20 Niobium has been added to its cargo hold.
2023-01-15 22:03:46 +01:00
C.S. Melis
be6e25e6d7 Fix triple co_kt_grp entries in killablesolars.ini 2023-01-04 20:56:05 +01:00
C.S. Melis
8f4b755e15 Fix news image for a Pirate Kusari story 2023-01-04 20:54:21 +01:00