Commit Graph

989 Commits

Author SHA1 Message Date
C.S. Melis
dbfc9a78d8 Set correct faction for hostile platforms in Mission 8
The hostile platforms at Yukawa during Mission 8 previously had the Rheinland Military faction assigned, which is incorrect. It's been updated to Kusari Naval Forces in this commit. Resolves #219.
2023-12-14 20:42:04 +01:00
C.S. Melis
a0855a80b6 Re-add engine to MSN10_Rheinland_Battleship
Allows Battleship Loki from Mission 10 to move.
2023-12-14 20:32:39 +01:00
C.S. Melis
7404494169 Add a cruise_disrupt_effect to more engines 2023-12-06 22:05:50 +01:00
C.S. Melis
e1a704bbe8 Update Freelancer.exe icon
Reference issue: #176.
2023-12-06 21:42:36 +01:00
C.S. Melis
cf67c6015c Fix BinaryEdits.txt 2023-12-06 21:41:51 +01:00
C.S. Melis
c95732e849 Ensure fonts are automatically loaded when launching FL 2023-12-06 16:38:18 +01:00
C.S. Melis
58315cd2f9 Update flplusplus plugin 2023-12-06 16:36:35 +01:00
C.S. Melis
b5dd864512 Update upscaled startup screens
Reference issue #176.
2023-12-06 16:34:29 +01:00
github-actions
c5c22e3bbb Update FLHook to 2023-11-15-14-41 2023-11-18 15:48:27 +00:00
C.S. Melis
e3b2f8d985 Fix seams in nebula exclusions 2023-11-18 16:41:38 +01:00
C.S. Melis
68cfd4bbf2 Adjust neural net box element positions 2023-11-18 16:38:17 +01:00
C.S. Melis
97378ae41d Remove torpedo_dlg in m01a.ini
The torpedo_dlg is obsolete since it's meant to be played right after the previous dialog. The torpedo voice line has been added to the previous dialog which does the same thing and ensures the latter voice line is always played.
2023-11-18 16:08:16 +01:00
C.S. Melis
07b40ae36d Improve green glass texture 2023-11-11 19:03:55 +01:00
C.S. Melis
738a68a27c Fix load game menu and Neural Net element positions 2023-11-11 14:45:19 +01:00
C.S. Melis
4620086925 Update TSR DLLs to latest version
Includes the update regarding the Furstenfelde infocard update and the prison station infocard inconsistency fixes. Additionally, the resources_tsr.dll file has been updated such that it is fully synced with the TSR version (no more missing entries).
2023-11-10 23:48:42 +01:00
C.S. Melis
980dd379dd Shift objective story star animation 2023-11-10 20:22:18 +01:00
Erik R
d822ce5db6 Correct size of tradelane exclusion in Tau-23 to make it work 2023-11-08 17:27:28 +01:00
Erik R
68f1c17c34 Add wrong exclusion zone assignment for Nome Base 2023-11-08 17:27:28 +01:00
Erik R
c47577cf0a Remove duplicated exclusion zone from Tau-31 2023-11-08 17:27:28 +01:00
Erik R
3fa4c41424 Add missing exclusion zone entries for Tau-31 and Omega-41 2023-11-08 17:27:28 +01:00
C.S. Melis
92fead4c1e Vertically center char info text 2023-11-08 17:02:43 +01:00
C.S. Melis
4389fd9c45 Improve nebula textures
Made all nebula textures appear smoother and a bit more vanilla-like. Resolves #172.
2023-11-08 15:46:43 +01:00
C.S. Melis
e118c4e742 Improve gas mine texture 2023-11-08 15:45:40 +01:00
C.S. Melis
3f2afcd1fb Decrease default saturation in ReShade preset 2023-11-07 17:48:31 +01:00
C.S. Melis
6b322962d4 Fix miner asteroids in Leipzig mining zone 2023-11-07 17:48:14 +01:00
C.S. Melis
62f2ceafd4 Update ge_turret.mat
Fixed utility_panels_01.TGA in ge_turret.mat since it previously only had one MIP which made the texture look too sharp from far distances.
2023-11-07 16:56:21 +01:00
Erik R
79c603f04f Correct wrong miner-specific asteroid near Leipzig to match surrounding archetypes 2023-11-07 16:36:59 +01:00
Erik R
d0a9369a2d Fix Kyoto gas exclusion to keep asteroids and have billboards 2023-10-28 13:14:46 +02:00
Erik R
918aadba60 Add billboards in the asteroids surrounding Kyoto directly
By adding billboards to the nebula exclusion of Kyoto it adds the illusion of a more dense asteroid field around it.
2023-10-28 13:14:46 +02:00
Erik R
5bf17b6ea3 Adjust asteroid field bands to better match their contents 2023-10-28 01:33:22 +02:00
C.S. Melis
8d1f132138 Update freeport7.mat
Ensure the correct illum textures are used.
2023-10-22 23:47:36 +02:00
C.S. Melis
7d36c46011 Gamma ranges from 0.75 to 1.75, not 1.0 to 2.0
Resolves #162.
2023-10-22 23:46:44 +02:00
C.S. Melis
2fefe38d0c Fix missing dialogue in FP7 cutscene
The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.
2023-10-19 00:05:58 +02:00
C.S. Melis
b51e0c4f47 Update mv_missionassassinate.3db
Replaced MISSMALL_destroysolar.tga with the correct icon. Resolves #207.
2023-10-19 00:05:40 +02:00
C.S. Melis
6d563025eb Undo rumble_ci_h_fighter sound replacements
The `rumble_ci_h_fighter` rumble sound ended up being too repetitive as the sound is only 2 seconds instead of the regular 5 seconds. Because of this, it wasn't that nice to listen to for long periods of time.
2023-10-19 00:05:15 +02:00
github-actions
6a1b811a99 Update FLHook to 2023-09-07-21-47 2023-10-06 11:52:31 +00:00
C.S. Melis
2da6a1fb07 Fix rumor about working for Juni
After the first bartender cutscene, there would be a small chance that a rumor would be given about Trent signing on to work with Juni. However, this would be before you even had the chance to talk to her. Now the rumor will only be told after the first mission has been accepted, which chronologically makes the most sense.
2023-10-06 13:51:42 +02:00
C.S. Melis
f58e9f0e10 Set correct property flags for Zone_Ew06_artifacts 2023-08-28 22:35:42 +02:00
github-actions
521c0a10a3 Update FLHook to 2023-08-21-18-07 2023-08-28 20:33:42 +00:00
C.S. Melis
6b5ab98e35 Make li05 nebula visible on the nav map 2023-08-28 22:33:00 +02:00
C.S. Melis
7814e8375d Make ew06 asteroid field visible on the nav map 2023-08-28 22:32:41 +02:00
C.S. Melis
e0a05ec452 Update zoomedmap_liberty.3db
Replaced the zoomed map texture with one that looks more like the vanilla FL map.
2023-08-28 22:32:23 +02:00
github-actions
2b1348abd8 Update FLHook to 2023-08-20-12-11 2023-08-20 13:12:05 +00:00
Caenen
2405aa1f05 Li02 fixed death zone range to be smaller than sun corona
In all other systems, there is 1000 units distance from entering the sun atmosphere to the death zone. While the autopilot will avoid the death zone anyway when trying to avoid the atmosphere, the inconsistency is also not really necessary.
2023-08-20 15:11:27 +02:00
Caenen
6e02e59ec7 Br04 fixed unusually high sun death zone damage
2Mil damage is normal only for planet death zones. The naming scheme for this sun death zone is the most unusual in all systems but I'm not changing it here since it doesn't matter much.
2023-08-20 15:11:27 +02:00
Caenen
04970d21c9 Br02 fixed low sun death zone damage 2023-08-20 15:11:27 +02:00
Caenen
1736bc727e
Iw02 sun death zone fixes (#201)
* Iw02 sun death zone fixes

Added large atmosphere range (death zone radius +3000) but left the death zone radius itself untouched, despite being unusually small. This might cause missions to spawn inside the sun atmosphere due to vignettes that overlap even with the sun itself, but should not have any critical effects on gameplay beyond that. Death zone damage raised to ordinary amount.
2023-08-20 14:17:15 +02:00
Caenen
5264a1ae45
Iw01 sun death zone fixes (#200)
* Iw01 sun death zone fixes

Added atmosphere range with death zone radius +1000 (consistent with most stars) and 6000 is a death zone radius for 1000-radius star models elsewhere, which works in the geometry of Iw01 just fine, so I'm leaving that unchanged. Only increased the death zone's damage to the normal amount for sun death zones
2023-08-20 14:16:24 +02:00
C.S. Melis
45691d6428 Update asteroid_dock.mat
Replaced STAWINILLUM.tga with a correct version from the other modified mat files.
2023-08-17 10:07:40 +02:00
C.S. Melis
6e0f57978e Remove remaining nav buoy reputation assignments in bw08.ini 2023-08-15 23:53:44 +02:00