Commit Graph

521 Commits

Author SHA1 Message Date
Erik R
de671224d5 Increase attenuation of nomad ship hull hit sounds 2023-03-23 00:03:39 +01:00
Erik R
8dd701ca50 Add unused Nomad hull hit sounds to Nomad ships 2023-03-23 00:03:39 +01:00
C.S. Melis
8f1009a342 Merge branch 'main' of https://github.com/BC46/freelancer-hd-edition into main 2023-03-13 00:04:18 +01:00
C.S. Melis
69e93bab33 Fix mine collision bug entirely
For every mine the detonation_dist has been reverted to '4' and 'phantom_physics = true' has been added.
2023-03-12 13:33:36 +01:00
C.S. Melis
4c287a6bc4
Merge pull request #131 from BC46/OpenSP-fixes
Open SP fixes
2023-03-11 23:03:15 +01:00
C.S. Melis
6d5a4d32c5
Merge pull request #125 from BC46/Fix_missing_repair_Gammu
Add missing repair and ship view on Gammu equipment dealer
2023-03-11 01:01:13 +01:00
DragonFire
c77a15d772 Remove non-existent jump hole references
Removed references that don't exist in the game.

Ew01_to_Li01_hole
Li01_to_Ew01_hole
Li04_to_Bw05_hole
Bw05_to_Li04_hole
2023-03-10 12:41:23 -07:00
DragonFire
d4d02f439a Trim trailing spaces
Trimmed trailing spaces:
m13_opensp_normal.ini
m13_opensp_pirate.ini
2023-03-10 12:36:14 -07:00
DragonFire
54242b0e44
Update rh05.ini
Fix the missing air traffic controller from Leipzig Station in Dresden. The base should now hail NPC patrols, grant/deny dock requests, and wish your character "Good luck out there".
2023-03-09 15:27:58 -07:00
Erik R
315fc67394 Add missing repair and ship view on Gammu equipment dealer 2023-03-05 19:39:07 +01:00
Erik R
be5386b6b0 Fix position of floating space domes on Freeport 9 2023-03-04 22:33:53 +01:00
C.S. Melis
10606d7fc4 Fix Ronneburg Base exclusion
Increased the size of the exclusion to match it with other small asteroid base exclusions, and made sure its position is the same as the base.
2023-02-23 13:43:06 +01:00
C.S. Melis
80a0bc02d1 Fix lenscircle2 in sun.txm
lenscircle2 had a resolution of 512x521 instead of 512x512. Whoops.... It's been resized to 512x512 in this commit.
2023-02-21 22:44:39 +01:00
C.S. Melis
ebeb9e805e Fix some missing audio dialogs when sound effects are disabled
Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
2023-02-15 21:28:16 +01:00
C.S. Melis
be7bd45620 Recreate B-dtl1-2.tga and B-dtl1.tga
B-dtl1-2.tga was upside down in br-capships.mat, which caused the Bretonia Battleship to look a bit strange sometimes. Additionally, both textures in br_turrets.mat were generated without additional mips. Both issues have been fixed in this commit.
2023-02-14 22:47:14 +01:00
C.S. Melis
8d1b062708 Add unused weapon platform and re-position out of place weapon platform 2023-02-07 16:42:01 +01:00
C.S. Melis
24316c9d70 Increase Cnd_ProjHit values for Dragon wings in Mission 9
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
2023-02-07 16:36:41 +01:00
C.S. Melis
03ca36eec1 Add ku_battleship_dmg_rear.3db from the FL Beta
In the officially released Freelancer ku_battleship_dmg_rear.3db is incorrect as it's a copy of another model. In the Beta however, the ku_battleship_dmg_rear.3db file is the correct one. So it has been copied over.
2023-02-07 16:30:21 +01:00
C.S. Melis
26f024ee79 Add ring to Planet Kitadake
Planet Kitadake's infocard mentions that it has a ring system, while the planet itself doesn't actually have one. This commit adds the Weisser ring to it. In addition to this, the Planet Aso ring type has been changed to Aso, because the Ice ring type doesn't have any cloud effects. The Ice ring was added in JFLP and apart from this, this ring type was never used in vanilla anyway.
2023-01-18 10:45:19 +01:00
C.S. Melis
f80dcadf6c Update rings.txm
Added more mips for ring_exteriors to make the texture look better from far distances.
2023-01-17 00:59:35 +01:00
C.S. Melis
0e808451c2 Fix Barossa wreck loadout
The Barossa wreck infocard mentioned that it was carrying Niobium. In reality though it wasn't carrying anything cargo-wise at all... So 20 Niobium has been added to its cargo hold.
2023-01-15 22:03:46 +01:00
C.S. Melis
be6e25e6d7 Fix triple co_kt_grp entries in killablesolars.ini 2023-01-04 20:56:05 +01:00
C.S. Melis
8f4b755e15 Fix news image for a Pirate Kusari story 2023-01-04 20:54:21 +01:00
C.S. Melis
39a8557ecd Update radiation alert icon
Replaced the vanilla upscaled radiation alert icon with the one from the flat icons as that one looked more consistent.
2022-12-26 12:30:50 +01:00
C.S. Melis
e259cbc7b2 Add HD vanilla trade lane textures 2022-12-26 12:30:02 +01:00
C.S. Melis
4d10495213 Add missing petaldb entry for Hi01_stars 2022-12-25 23:26:18 +01:00
C.S. Melis
6ae21843b4 Add Flat UI Icons V2
This commit also adds an additional file for the dark HUD interface. Resolves #121.
2022-12-24 15:31:55 +01:00
C.S. Melis
9195048916 Reduce water sharpness for some water planets 2022-12-23 17:53:05 +01:00
C.S. Melis
6e5c6c6167 Reduce tile rates for some planets 2022-12-23 17:19:41 +01:00
C.S. Melis
6f088dae89 Fix material libraries for planet_icemntcld 2022-12-23 16:59:16 +01:00
C.S. Melis
2284eb3fe7 Halve tile rates for gas and ice planets 2022-12-23 15:36:45 +01:00
C.S. Melis
159091b730 Fix greenwater detail placements 2022-12-23 14:55:32 +01:00
C.S. Melis
d76ebda48d Update ocean detailmaps 2022-12-23 14:55:05 +01:00
C.S. Melis
0f0607b1dc Use gas and ice detail maps for the correct planets 2022-12-23 11:10:34 +01:00
C.S. Melis
9ceac0e355 Fix planet and ring bugs
One value in shapes.ini still had an incorrect value which has been updated. Also, a few detail map placements in planet_watgrncld.txm have been corrected.
2022-12-22 10:03:47 +01:00
C.S. Melis
6ea82d6732 Add race music to the Dublin racetrack 2022-12-21 21:46:22 +01:00
C.S. Melis
2f6f29cb08 Put Fischer from Mission 10 in a RH Freighter
According to Freelancer's shooting script, Trent should have been approached by a Rheinland Freighter after undocking from New Berlin, while in-game it's actually a Rheinland Light Fighter. Furthermore, when you approach the Frankfurt gate, Fischer mentions he's a Daummann Freighter that's shipping supplies to Holstein. Therefore, his faction has been changed to Daumann and some construction machinery has been added to his cargo hold.
2022-12-21 20:34:24 +01:00
C.S. Melis
e3a0007faf Add ambient music to East Leeds smog cloud 2022-12-17 13:25:06 +01:00
C.S. Melis
fc696fc352 Fix broken BS Schiller cloak animation in Mission 7
I noticed that when BS Schiller uncloaks, its cloaking animation wouldn't play. This has been fixed by ensuring it's actually cloaked before uncloaking.
2022-11-19 11:51:44 +01:00
C.S. Melis
fceba641a0 Add HD ring exteriors 2022-11-16 12:35:26 +01:00
C.S. Melis
b05aba799f Fix planet texture seams
In this commit the alpha detail map placements have also been remastered manually. Now there's no more rock detail map placements where there's supposed to be water, etc.
2022-11-10 13:25:27 +01:00
C.S. Melis
079a1214d4 Revert change regarding the dealer windows' Y-positions 2022-11-09 20:38:10 +01:00
C.S. Melis
81b0ab8d26 Improve ground and rock detail maps
Increased the detail.
2022-11-06 22:43:51 +01:00
C.S. Melis
3ddc707be4 Add Li Battleship and Osiris Reactor effect
Adding this effect was deemed to be impossible without crashing while playing on vanilla servers. However, a different approach has been taken by replacing existing unused select_equip.ini entries. As long as no new ones are added, crashes on vanilla servers won't occur.
2022-11-05 23:20:09 +01:00
C.S. Melis
4237757bf0 Add helmets to LSF Delta Alpha pilots during comm messages
When the LSF Alpha and Delta pilots make their first comms during Mission 1B, they don't have helmets on. This has been fixed.
2022-10-30 16:13:42 +01:00
C.S. Melis
705aa8dcc7 Add opacity to glass and bottle props 2022-10-29 23:10:45 +02:00
C.S. Melis
27e8baf516 Change M03 Navy patrol helmet
Changed ge_generic2 to li_hatcher because in recent helmet-related edits I already used ge_generic2 a lot.
2022-10-29 21:31:01 +02:00
C.S. Melis
ade409ea8f Update Liberty and Order ship textures 2022-10-29 21:06:38 +02:00
C.S. Melis
79a02be00d Fix helmets and accessories for Walker
Cruiser captains should always be wearing some eye piece. However, Walker didn't have that during mission 3 and 4. This has now been added. Also, there is one moment during mission 11 where Walker can be seen flying a Defender. Here he should be wearing a helmet, but he wasn't. This has been added. This commit also replaces the comm_ge_generic1 (Pirate) helmets with comm_ge_generic2 (Liberty) helmets, and also the uniforms li_scrote_body to li_male_elite_body. The former Pirate helmets and LSF uniforms were incorrect because they were worn by Liberty Navy pilots.
2022-10-23 13:52:47 +02:00
C.S. Melis
ba4c5b849d Fix 2 issues in Mission 8
When taking the jumphole from New Tokyo to Honshu during Mission 8, an issue would be apparent where one BD fighter fails to enter formation and gets left behind. This however doesn't happen when the latest Autosave is loaded; the BD fighter will enter formation correctly and follow the squad. The issue was caused by the fact that the BD fighter didn't jump through correctly, which has now been fixed. Another notable issue was that another BD fighter would spawn right near Yukawa Shipyard, before you and the other BD fighters reach the Transport. This resulted in the BD fighter getting destroyed by the Naval Forces escort as soon as you arrived. This caused Ozu to say 'We lost a fighter, we need to cover each other' right away. This has been fixed by making the BD fighter a part of the escort as soon you enter Honshu. It may sound a bit strange that you suddenly have an additional fighter (4 in total), despite Juni asking about the 3 ships before taking the jumphole. However, based on the radio messages from Ozu, this approach makes the most sense.
2022-10-22 12:34:06 +02:00