Commit Graph

550 Commits

Author SHA1 Message Date
C.S. Melis
e0f8624cc0 Update optlist.ini
Removed the interface and ambient sound checkboxes from the audio options because the game automatically updates them. With the checkboxes the interface and ambient sounds could only be set to off or max volume. Additionally, the default volume for all sounds has been lowered to 50 because 100 is too loud.
2023-04-28 12:21:18 +02:00
C.S. Melis
e846bfec46 Center hand over your cargo window 2023-04-23 17:45:00 +02:00
C.S. Melis
18b27e31df Fix whitespace and typos 2023-04-20 16:56:53 +02:00
C.S. Melis
a6e3f596b3 Replace tabs with spaces in page_charselectsingle.page 2023-04-18 00:59:51 +02:00
C.S. Melis
baab9f1ff4 Update HudShift.ini
Set correct scale for load save information frame
2023-04-11 20:31:00 +02:00
C.S. Melis
71a275570a Shift the load save information window so it's now centered
You have no idea how long this one's been bothering me...
2023-04-11 18:10:57 +02:00
C.S. Melis
a99c0906af Fix page_charselectingsingle.page formatting 2023-04-11 17:57:21 +02:00
C.S. Melis
3dd248dff6 Add vanilla page_charselectsingle.page
I didn't even know these .page files existed...
2023-04-11 16:57:50 +02:00
DragonFire
fed9ffc419 Update ew01_torres_ice_crystal_field.ini
Performed edits based on f01bce336e (r1160892605) and f01bce336e (r1160891697)
2023-04-07 23:14:22 +02:00
DragonFire
c3b611975a Add asteroid band to Torres Ice Field in Tau-37
In the base game and JFLP, this entry is missing. Adding it enabled players to see the field from a far away distance instead of it just "popping" in when flying towards FP10.
2023-04-07 23:14:22 +02:00
C.S. Melis
caef5c23c3 Update kioncannon.txm
Improve the projectile2 and kioncanlongspark textures by ensuring they have smoother edges.
2023-04-07 21:50:11 +02:00
Erik R
f9c65fb166 Add an asteroid band to the Harris exclusion zone
The Harris exclusion zone is so big that you cannot see the
asteroid billboards anymore at the planet.
To still show that it is entirely surrounded, an asteroid
band as done at other places in the game gives the impression.
2023-04-07 20:59:40 +02:00
DragonFire
27393fefc6 Revert Falcon, Eagle Engine sounds
Put the engine_ci_freighter_xxxx entries back for character_start_sound, character_loop_sound , and engine_kill_sound per this request: https://github.com/BC46/freelancer-hd-edition/pull/128#pullrequestreview-1361280114

#122
2023-04-06 20:52:54 +02:00
DragonFire
9c1e4506a2 Anubis reverted changes
Undid the changes made to the cruise sounds for the Anubis. Back to the original using engine_bw_cruise_xxxxx.

Reference #122
2023-04-06 20:52:54 +02:00
DragonFire
2227794230 Engine SFX Adjustments
Per the #122 issue, this is a different take on the engine sounds. Some changes match up types and a few others are personal taste that might make sense lore wise i.e. the Anubis having Liberty cruise effects. Open for critique.
2023-04-06 20:52:54 +02:00
C.S. Melis
a642492696 Update engine_equip_player_trails.ini
Updated the Civilian engines so they all use gf_ci_smallengine01_trail as the player trail effect.
2023-04-06 20:36:59 +02:00
DragonFire
2838f98290 File clean up
Removed secondary file and imported changes into effects.ini

#122
2023-04-06 20:36:59 +02:00
DragonFire
6b2108ec7d Civilian LF engine updates
Here are the edits to both with and without engine trail install options.

Reference #122
2023-04-06 20:36:59 +02:00
DragonFire
cd7007b8b5 Create effects_civilian.ini
Added alternate file that contains the edits needed for gf_ci_smallengine01_fire and gf_ci_smallengine01_trail to work
2023-04-06 20:36:59 +02:00
DragonFire
25654372f2 Engine FX Adjustments
These are changes per issue #122 for the effects on engines mounted to player pilotable ships.
2023-04-06 20:36:59 +02:00
C.S. Melis
d536596ed2 Shift version number from the server list 2023-04-01 20:35:19 +02:00
FireFlyEx
1db6e6f151
Fixed incorrect loadouts for storyline missions
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.

Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
2023-04-01 14:31:07 +02:00
C.S. Melis
93ab32aa2e Add HD dust effects to miningship.txm 2023-03-30 00:32:52 +02:00
C.S. Melis
612f714a80 Add proper nnvoice freeflight sound
There is a dummy freeflight sound in nnvoice.utf, which has been added by JFLP. A proper audio file for this entry was already in nnvoice.utf, just not used. This one is now used in place of the dummy sound.
2023-03-30 00:32:31 +02:00
Erik R
a0c1233e1b Fix solar plant LOD1 - credits to Thaddeus 2023-03-29 02:04:41 +02:00
Erik R
057cfd35f2 Improved space_research sur file - including 3db for correct positioning and radius 2023-03-29 01:35:47 +02:00
Erik R
e04306a3c1 Correct light positions and turret rotation limits to match vanilla FL logics 2023-03-29 00:35:25 +02:00
Erik R
be5bbfbc38 Correct large streched texture on space_factory2 - credits to Thaddeus 2023-03-28 21:16:24 +02:00
C.S. Melis
75d74785f3 Add proper nnvoice anomaly_detected sound
JFLP's patch notes mentioned adding a dummy entry for anomaly_detected to fix a warning. In the FL Beta audio files however, there is a proper audio entry that says 'anomaly detected', which sounds just fine. This has been added to nnvoice.utf. Also the entry for it in voices_recognizable.ini has been given an attenuation value to reduce the loudness and a duration.
2023-03-28 21:01:12 +02:00
Erik R
de671224d5 Increase attenuation of nomad ship hull hit sounds 2023-03-23 00:03:39 +01:00
Erik R
8dd701ca50 Add unused Nomad hull hit sounds to Nomad ships 2023-03-23 00:03:39 +01:00
C.S. Melis
8f1009a342 Merge branch 'main' of https://github.com/BC46/freelancer-hd-edition into main 2023-03-13 00:04:18 +01:00
C.S. Melis
69e93bab33 Fix mine collision bug entirely
For every mine the detonation_dist has been reverted to '4' and 'phantom_physics = true' has been added.
2023-03-12 13:33:36 +01:00
C.S. Melis
4c287a6bc4
Merge pull request #131 from BC46/OpenSP-fixes
Open SP fixes
2023-03-11 23:03:15 +01:00
C.S. Melis
6d5a4d32c5
Merge pull request #125 from BC46/Fix_missing_repair_Gammu
Add missing repair and ship view on Gammu equipment dealer
2023-03-11 01:01:13 +01:00
DragonFire
c77a15d772 Remove non-existent jump hole references
Removed references that don't exist in the game.

Ew01_to_Li01_hole
Li01_to_Ew01_hole
Li04_to_Bw05_hole
Bw05_to_Li04_hole
2023-03-10 12:41:23 -07:00
DragonFire
d4d02f439a Trim trailing spaces
Trimmed trailing spaces:
m13_opensp_normal.ini
m13_opensp_pirate.ini
2023-03-10 12:36:14 -07:00
DragonFire
54242b0e44
Update rh05.ini
Fix the missing air traffic controller from Leipzig Station in Dresden. The base should now hail NPC patrols, grant/deny dock requests, and wish your character "Good luck out there".
2023-03-09 15:27:58 -07:00
Erik R
315fc67394 Add missing repair and ship view on Gammu equipment dealer 2023-03-05 19:39:07 +01:00
Erik R
be5386b6b0 Fix position of floating space domes on Freeport 9 2023-03-04 22:33:53 +01:00
C.S. Melis
10606d7fc4 Fix Ronneburg Base exclusion
Increased the size of the exclusion to match it with other small asteroid base exclusions, and made sure its position is the same as the base.
2023-02-23 13:43:06 +01:00
C.S. Melis
80a0bc02d1 Fix lenscircle2 in sun.txm
lenscircle2 had a resolution of 512x521 instead of 512x512. Whoops.... It's been resized to 512x512 in this commit.
2023-02-21 22:44:39 +01:00
C.S. Melis
ebeb9e805e Fix some missing audio dialogs when sound effects are disabled
Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
2023-02-15 21:28:16 +01:00
C.S. Melis
be7bd45620 Recreate B-dtl1-2.tga and B-dtl1.tga
B-dtl1-2.tga was upside down in br-capships.mat, which caused the Bretonia Battleship to look a bit strange sometimes. Additionally, both textures in br_turrets.mat were generated without additional mips. Both issues have been fixed in this commit.
2023-02-14 22:47:14 +01:00
C.S. Melis
8d1b062708 Add unused weapon platform and re-position out of place weapon platform 2023-02-07 16:42:01 +01:00
C.S. Melis
24316c9d70 Increase Cnd_ProjHit values for Dragon wings in Mission 9
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
2023-02-07 16:36:41 +01:00
C.S. Melis
03ca36eec1 Add ku_battleship_dmg_rear.3db from the FL Beta
In the officially released Freelancer ku_battleship_dmg_rear.3db is incorrect as it's a copy of another model. In the Beta however, the ku_battleship_dmg_rear.3db file is the correct one. So it has been copied over.
2023-02-07 16:30:21 +01:00
C.S. Melis
26f024ee79 Add ring to Planet Kitadake
Planet Kitadake's infocard mentions that it has a ring system, while the planet itself doesn't actually have one. This commit adds the Weisser ring to it. In addition to this, the Planet Aso ring type has been changed to Aso, because the Ice ring type doesn't have any cloud effects. The Ice ring was added in JFLP and apart from this, this ring type was never used in vanilla anyway.
2023-01-18 10:45:19 +01:00
C.S. Melis
f80dcadf6c Update rings.txm
Added more mips for ring_exteriors to make the texture look better from far distances.
2023-01-17 00:59:35 +01:00
C.S. Melis
0e808451c2 Fix Barossa wreck loadout
The Barossa wreck infocard mentioned that it was carrying Niobium. In reality though it wasn't carrying anything cargo-wise at all... So 20 Niobium has been added to its cargo hold.
2023-01-15 22:03:46 +01:00