freelancer-hd-edition/CHANGELOG.md
2024-06-01 16:39:08 +02:00

20 KiB

Changelog

[v0.7] - TBD

Visual

  • Made sure that solars use the same Kusari textures as the Kusari ships
  • Added new HD asteroid textures that look more like the ones from vanilla Freelancer
  • Restored the original overlay color for Utility ships
  • Added overhauled HD vanilla planet textures
  • Added a Deband shader to prevent banding; makes gradients appear smoother
  • Made trade lane lights easier to see by increasing the size and making the green lights blink
  • Smoothened edges of the weapon beam effects
  • Added a new faction flag rift image for Rheinland and Kusari which is now used for news stories about conflicts between Rheinland and Kusari

Features

  • Installer updates
  • Allow the fixed NPC paths in Multiplayer to be used together with the option that removes the level requirements for ships and equipment
  • Updated the MultiIntro plugin to v0.2
    • Built using a different compiler to prevent false positives from antivirus software
    • Allows for ini-based configuration
  • Added FL Save Convert, a tool that fixes save files suffering from incompatibilities related to starting story missions between versions 1.0 and 1.1 of Freelancer

Fixes

  • Fixed a voice line cutoff when an order member says "All set sir" during the Mission 13 Toledo landing pad scene
  • Reduced the height of the lamp light texture in the planet New Berlin bar to prevent Blix's artifact effect from being hidden during the story cutscene
  • Fixed an issue that caused the custom explosion effects to cut off in some cases
  • Prevented the Rheinland Battleship near Holman Outpost from Mission 7 to be visible when not flying to the waypoint quick enough
  • No longer show blank ship control names in the options menu if the "English Text Fixes" option has been disabled
  • Fixed a bug that caused Q's Men ships to attack the player after the race from Mission 6 was over
  • Fixed an issue where a regular explosion effect would be shown instead of a Nomad explosion effect in some cases
  • Added missing lights to trade lanes in some Border Worlds systems
  • Fixed a visible cutoff of the Liberty Cruiser main gun effect
  • Moved certain HUD maneauverboxes which are used by some bases up slightly to remove a pixel-line
  • Fixed bugged space backdrops seen in the Helgoland and Aomori bars
  • Perfectly centered the dealer window animations
  • Changed the faction of Patrol Zeta 1 from Mission 2 to Navy to be consistent with the voice lines
  • Gave the Navy fighters from Mission 3 a helmet in the comm window since they communicate in space
  • Gave the Norfolk announcer from Mission 5 the correct Bretonia outfit and added a neuralnet accessory to his second comm
  • Gave the Cali base announcer from Mission 7 an Outcast accessory
  • Removed Juni's helmet from comm messages during Mission 4 where she was not in space

Misc

  • Modified the Tekagi Transport loadout from Mission 8 such that it is consistent with what is being said in the voice lines
  • Ensure the playerer ship is not invulnerable to the gas pocket field from Mission 7
  • Show the custom version number on the main menu too if the "English Text Fixes" option has been disabled
  • Allow Freelancer to use up to 4 GB of virtual memory instead of 2 GB
  • Show hidden infocards for Juneau and Ithaca
  • Updated the Zone plugin to v1.20 to allow capitalized entered and leaving zone messages

[v0.6] - 2022-08-27

Visual

  • Added all remaining HD Base Interiors & Planetscapes
  • Added HD vanilla starspheres for the following systems/regions:
    • Liberty
    • Bretonia
    • Rheinland
    • Unknown systems
    • Independent Worlds
    • Tau-37
  • Added HD oceans
  • Added HD skies
  • Added improved Earth and water planet textures that look more like the originals
  • Added HD vanilla ship textures that are more faithful to the originals
  • Improved ship window textures
  • Added improved HD station number textures that have a higher resolution
  • Improved the Nomad asteroids
  • Improved the Planet Pittsburgh cliff textures
  • Added HD sun effects that look more like the originals
  • Added a new set of alternative icons
  • Improved the commodity icon
  • Added higher resolution space cursor textures
  • Improved cargo pod texture clarity
  • Added HD mine and spike textures
  • Character model and props changes:
    • Compressed textures to save space and reduce load times
    • Fixed artefact on Orillion's lip
    • Fixed ridge on the green glass
    • Removed orange stripes from Tobias' mustache
    • Improved several textures which were previously not as good as they should've been
  • Denoised jump effect texture
  • Added improved lava asteroids
  • Added improved Badlands obsidian and mined asteroid textures
  • Added HD organism effect textures
  • Added more general improved HD effects
  • Added optional Adaptive Sharpening
  • Ensure all menu intros use space backdrops with stars
  • Added the unused Neutron Star effect to Omega-41
  • Added new optional explosion effects
  • Improved the Mission and News vendor images

Features

  • Installer updates
  • Added more pitch variations for the NPC chatter as an option
  • Added the DelayDisplay plugin which shows a cooldown timer for weapons that require ammunition
  • Added the MultiIntro plugin which shows an unused 4th menu intro
  • Allow the player to visit the lab on Planet Toledo

Fixes

  • Fixed an issue that caused the debris explosion trail effect to stretch out tremendously
  • Updated the faction for the Alaska -> New York jumpgate to prevent it from being hostile in mission 11
  • Added an engine to Battleship Arizona so it can properly move towards the Alaska -> New York jumpgate during mission 11
  • flplusplus plugin changes:
    • Fixed an issue that caused Freelancer to crash when launching on some Windows installs
    • Improved timestamp logging
    • Removed sound-related patches that previously caused issues
  • Assigned correct description names to the nebulae in Omicron Theta
  • Corrected numerous German typos and inconsistencies in the English text resources
  • Fixed typos and newline issues in the neural net and interface text resources
  • Fixed seams in ST03b (Dyson Sphere system) starsphere
  • No longer overwrite the neural net and Pirate voice audio files with English versions by default
  • Fixed black space backdrops in Kensington and Waterloo station bars
  • Applied general fixes to the space backgrounds in numerous bar scripts to ensure they represent an accurate view of the space the bases are in
  • Prevented the Valkyrie from landing on the same position as the Anubis in one of the Planet Toledo mission cutscenes
  • Reverted a change regarding asteroid draw distances that caused player ships to not be able to collide with some asteroids
  • Corrected Frankfurt's nebula color on the nav map
  • Ensure Juni will always say her last voice line in New York during mission 4
  • Make Ozu and the Blood Dragon escort say something before and after encountering the first hostile contacts in Tohoku during mission 9
  • Made the edges of the job board icon softer
  • Ensure Ozu and Hakkera's ships use the correct engine effects during the Tekagi cutscene in mission 9
  • Updated the MP Rep plugin to fix a crash that would occur on some Windows installs when the equipment or commodity dealer window is opened
  • Ensure the correct help text is shown for the Change View button
  • Fixed an issue that caused one of the uncloaking Rheinland ships from mission 5 to attack the player too early sometimes
  • Updated the orientation of the Freeport station in the gasminer3 intro script so it's no longer upside down
  • Fixed an issue that caused Benno Henning on Planet New Berlin to sometimes show an empty bribe dialog
  • Fixed the double spaces issue in Zoner pilot names
  • Centered the Scan Cargo window
  • Replaced outdated jumphole infocards
  • Removed a duplicate news entry titled "RHEINLAND ATTACKS LIBERTY!" from mission 9
  • Use correct logos for news items from Los Angeles and Crete
  • Made alarm (klaxon) quieter at the end of the final Battleship Osiris story cutscene

Misc

  • Compressed nav map textures for faster load times
  • Compressed several Manhattan base textures for faster load times
  • Removed unused and unedited texture/configuration files
  • Updated ReShade to version 5.3.0
  • Ensure the user sees some explanations about ReShade on first launch
  • Check "Inherit Color Profile" option in the default dgVoodoo config
  • Reduced time between weapon list refreshes to 0.1 seconds
  • Increased time between contact list refreshes to 1.5 seconds
  • Added a Tonemap shader which will be used when the fullscreen windowed option is enabled
  • Renamed "GMG Station Glorious" to "Mining Station Glorious"
  • Added an ambient sound to the lab on Planet Toledo
  • Changed icon of the track rings in the Dublin system to trade lane rings
  • Added a description for the Racetrack Buoy in the Dublin system
  • Decreased saturation and darkness for the ice white blue planet
  • Changed the "WEAPONS OFF-LINE" text to "WEAPONS OFFLINE"
  • Renamed "AMBIANCE" to "AMBIENCE" in the sound options
  • Renamed "CUT SCENE" to "CUTSCENE" in the video options
  • Revived the unused water planet menu intro from the original game files
  • Updated the in-game version text so Freelancer: HD Edition's version number is displayed too
  • Reduced the draw distances of the lower Unknown asteroid field
  • Added the missing for sale ship in Omicron Minor Battleship Osiris
  • Disabled encryption when save game files are created and saved
  • Adjusted next and previous sub-target button positions slightly
  • Removed an unedited icon file and several unused ReShade effects

[v0.5] - 2022-01-21

Visual

  • Added HD Nomad Lair textures
  • Added HD Dyson Sphere textures
  • Added updated version of the HD Character Models addon (tremendously improved character textures over the previous version)
  • Added support for native Anti-Aliasing and Anisotropic Filtering
  • Added higher quality startup movies
  • Added improved HD Nebulae and Fog
  • Improved HD Nomad, Pirate, Bretonia, Blood Dragon and Utility ship textures
  • Added many HD weapon and misc effect textures
  • Added an HD Smoke effect
  • Added HD Base Interior tables
  • Added HD weapon models
  • Added HD equipment carts
  • Added HD background stars
  • Added HD vanilla HUD
  • Added HD mouse cursors
  • Added HD button textures and other icons
  • Improved HD cockpits
  • Improved the St03b starsphere
  • Added HD Base Interiors (Proof of Concept) for the following bases:
    • Manhattan
    • Pittsburgh
    • Liberty Dreadnought
  • Improved station textures:
    • Fixed outline for dome trees
    • Improved dome grass
    • Improved HD station numbers
    • Added HD base windows
    • Added HD light panel textures
    • Improved texture quality of previously original textures for asteroid stations
  • Added HD cargo crates
  • Added optional shinier reflections
  • Improved overall reflections
  • Added an improved explosion effect texture
  • Improved the zoomed map by adding more, smaller stars to it
  • Improved texture quality of some original ship textures
  • Adjust colors slightly in the Ew05 and Ew06 (both Unknown systems) starspheres
  • Added updated Maximized Draw Distances addon (enables high quality sphere rendering)
  • Include a copy of ReShade with a basic, optional config (includes HDR, increased saturation, and bloom)
  • Added optional player engine trails
  • Added an HD jump effect

Audio

  • Compressed HQ Music to 320 kb/s (fixes issues with Freelancer sometimes not looping or playing the music)
  • Adjusted the cutscene music attenuation according to the differences in volume between the standard and HQ music

Features

  • Made intro skips optional
  • Made jump tunnel time adjustable
  • Made the Dark HUD optional
  • Made the Flat Interface optional
  • Add possibility for users to choose a separate save game folder
  • Increased max number of characters in the chat input box (allows for longer messages to be typed)
  • Increased the max number of chat lines in the chat history window
  • Made both Unknown systems appear on the nav map after visiting them
  • Made the Text Strings Revision patch optional
  • Added the Territory plugin with a custom config; shows which region of space the current system is in
  • Added the Ranks plugin with a custom config; associates a rank with the playerlevel
  • Added the HUDless plugin which allows players to hide the HUD
  • Added optional no-story (open single player) modes:
    • Normal: the player starts on Manhattan with a basic loadout and a default reputation
    • Pirate: the player starts on Rochester with a basic loadout and an inverted reputation
  • Ensured Bounty Hunter and Corsair ships have Corsair engines (like the NPCs do)
  • Added "HDE" to the version text in the main menu to indicate that the Freelancer: HD Edition installation has succeeded
  • Added an alternative base interior lighting fix
  • Added flplusplus; allows for configurable draw distances, PNG screenshots, and more

Fixes

  • Replaced Liberty Defender with Juni's Defender in Kress cutscene
  • Adjusted the HQ reveal and exposition music so it has the same length as the original
  • Reduced vanilla icon sizes in contact list so they can no longer overlap
  • Fixed fog colors on the New York nav map
  • Inverted the HD Moonblu Planet's color so it looks more like the original
  • Ensured the Rowlett's Revenge weapon drop has the correct string reference (it used to be called Nomad Prototype)
  • Reduced LODCurve in the dyson_city hypergate ale effect to ensure it doesn't look too dense
  • When both the Dark HUD and Adv Wide HUD have been selected, the player will now actually get both
  • Added a visit tag to the gravity buoy in Tau-37 so it can no longer be selected in the contact list
  • Removed a purposeless hazard buoy on the outer edge of Sigma-17
  • Centered the nav map animation in 16:9
  • Fixed seams in some Bretonia starspheres
  • Removed silence in the zone_nebula_nomad ambient sound
  • Made the fog in the Liberty Dreadnought deck start right away, instead of 30 seconds later
  • Moved Armored Transport in mission 13 cutscene so it's no longer on the same landing pad as the Anubis
  • Mission 1 cutscene fixes:
    • Prevented the Transport ship from tilting downwards at the very start
    • Prevented Freeport 7 escorts from colliding with each another off-screen
    • Adjusted the angle and position of the 3rd Nomad attacker ship so it can fire torpedoes properly
    • Ensure the Nomad attacker ship's engines can't be seen as they are decloaking when the camera zooms out
  • Properly despawn Freeport 7 so it can't be seen in New York during mission 1
  • Ensured the Planet Houston -> Bering Jump Gate trade lane has the correct name
  • Assigned a faction to the Alaska -> New York Jump Gate, and the Magellan -> New York Jump Gate so their names are displayed properly
  • Lowered volume for music that plays when Orillion talks during a mission 13 cutscene
  • Set numerous friendly jumpholes during story missions to neutral
  • Prevent cloaked Rheinland Battleships from being visible during mission 7
  • Turned down the volume of a rather loud voice line in mission 6
  • Removed a screech in the HQ Omicron Battle music
  • Applied engine fixes in the gasminer3.thn main menu script
  • Disabled the D3D8 error spam in FLSpew (Freelancer log)
  • Fixed uneven edges in HD main menu Freelancer logos
  • Set the mine detonation distance to 8 (mitigates the mine collision bug)
  • Added missing audio files from JFLP v1.25; fixes some incorrect NPC chatter
  • Applied several vanilla compatibility hotfixes (prevents crashes when playing on vanilla servers)

Misc

  • Increased asteroid field fill distance
  • Multiplied the maximum docking initiation distance by 5x
  • Reduced time between contact list refreshes to 0.5 seconds
  • Allowed the current worth to be shown in Multiplayer
  • Replaced manual hex edits with the Factions plugin for making several factions appear in the faction list
  • Added a trail-less version of the CSV engine (unused)
  • Reverted the solid gauge bars (still made the gaps a bit smaller than the original)
  • Added the latest version of HUD Shift which centers all windows correctly
  • Replaced Freelancer.exe's application icon with a Freelancer: HD Edition icon
  • Replaced d3d8to9 with DxWrapper
  • Changed dgVoodoo2 version to 2.54
  • Added an FLDOCS folder with useful Readmes and documentation
  • Include documentation regarding manual hex/binary edits for Freelancer: HD Edition
  • Compressed R8G8B8 textures to DXT1 and DXT5 (saves space)
  • Dropped support for installations via Freelancer Mod Manager

[v0.4.1] - 2021-08-25

Visual

  • Added alternative effects

Fixes

  • Fixed size of 16:9 Freelancer logos

Misc

  • Updated zlib.dll for better performance in Multiplayer
  • Added support for installations via a dedicated installer

[v0.4] - 2021-08-21

Visual

  • Added HD Liberty news logo
  • Added HD Nav map objects
  • Added HD explosives and missile effects
  • Added HD Ships
  • Added HD Effects
  • Added HD Bases
  • Added HD Planets
  • Added HD Cockpits
  • Added HD Nebulae
  • Added HD Asteroids

Fixes

  • Improved HUD fixes for 1440p/4K screens
  • Fixed contact list view icon
  • Fixed trade request button in MP
  • Fixed banding in Tau-37 starsphere
  • Added MP3 Codec Fix

Misc

  • Added support for running multiple instances of Freelancer on the same machine
  • Added more sound and general options

[v0.3] - 2021-08-15

Visual

  • Added HD Character Models
  • Updated jump effect
  • Improved reflections
  • Improved system map
  • Improved universe button on nav map
  • Fixed starsphere & news images banding

Features

  • Added console plugin
  • Added Advanced Widescreen HUD

Fixes

  • Added missing text fix for 4K users
  • Realigned HUD so everything is properly centered

Misc

  • Updated HUD Shift
  • Improved Freelancer Mod Manager install script
  • Updated dgVoodoo

[v0.2] - 2021-08-07

Visual

  • Added Flat Interface
  • Added HD Universe map
  • Added HD Starspheres
  • Added HD Mission & News images
  • Added HD Startup screen & main menu logo
  • Added HD system map
  • Added improved reflections

Audio

  • Added HQ Music

Features

  • Added dgVoodoo2 as optional Windows 10 compatibility patch

Fixes

  • Added bar script fixes
  • Added 16:9 planetscape fixes
  • Reverted trade lane map visibility change
  • Moved the neural net bar 1 pixel up so the pixel line disappears

Misc

  • Added Freelancer manual

[v0.1] - 2021-07-28

Visual

  • Maximized draw distances for space structures, asteroids and effects
  • Increased effect pool sizes

Features

  • Added support for scrolling through menus
  • Added support for zooming in turret view
  • Allow players to be called differently in Single Player
  • Show the remaining shield and hull points of the selected target as numbers
  • Enabled NPC paths in multiplayer
  • Made all planets spin slowly
  • Show the names of zones as you enter and leave them
  • Added all content from Jason's Freelancer Patch v1.25
  • No-CD Patch
  • 1.1 Patch

Fixes

  • Removed unknown graphics card warning
  • Disabled IPv6 addresses in the Multiplayer Server list
  • Fixed friendly jumphole in mission 6
  • Fixed many typos, grammar mistakes, inconsistencies, and more, in the game's text strings
  • Fixed several incorrect/missing names and infocards in EW05, EW06, ST01, ST03 and ST03b (unknown and story systems)
  • Improved infocards for unknown factions
  • Improved Nomad group member names
  • Prevent intentional frame drops from occurring

Misc

  • Include player ships in ship filter
  • Make the first and last trade lane ring in a sequence visible on the nav map after encountering them
  • Set maximum level in Single Player to 40
  • Direct3D 9 wrapper
  • Make energy, shield, and hull bars solid
  • No longer hide The Order and the Nomads from the factions list
  • Removed cruise speed display limit
  • Removed general speed display limit
  • Show "Far" in contact list only at distances of 999.999K or higher
  • Removed ESRB notice