freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini
Erik R f9c65fb166 Add an asteroid band to the Harris exclusion zone
The Harris exclusion zone is so big that you cannot see the
asteroid billboards anymore at the planet.
To still show that it is entirely surrounded, an asteroid
band as done at other places in the game gives the impression.
2023-04-07 20:59:40 +02:00

147 lines
3.8 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 300
fill_dist = 2500
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.4
[properties]
flag = ice_objects
flag = object_density_medium
[Exclusion Zones]
exclusion = Zone_Bw10_01_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw10_02_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_sun_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw10_to_Br04
exclude_billboards = 1
exclusion = Zone_Bw10_to_Br06_hole
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw08
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw09_hole
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw09
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_1
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_2
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_3
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_4
exclude_billboards = 1
exclusion = Zone_Bw10_IMG_mining_area_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclusion = ZONE_Bw10_Vignette5_exclusion
exclusion = ZONE_Bw10_Vignette7_exclusion
exclusion = ZONE_Bw10_Vignette8_exclusion
exclusion = ZONE_Bw10_Vignette10_exclusion
exclusion = ZONE_Bw10_Vignette12_exclusion
exclusion = Zone_Bw10_path_planetform2_1
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_2
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_3
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_1
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_3
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw10_01_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 1
ambient_intensity = 1.5
vert_increase = 2
cull_mode = 0
[Cube]
asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_block_asteroid15, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 12
shape = asteroid_icebelt_04
height = 10000
offset_dist = 1000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 1
ambient_intensity = 2
vert_increase = 2
[AsteroidBillboards]
count = 800
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.25
size = 55, 75
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
zone = zone_bw10_planetform_mining_area
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 2
[LootableZone]
zone = zone_bw10_img_water_mining_area
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
[LootableZone]
zone = zone_bw10_img_oxygen_mining_area
asteroid_loot_container = lootcrate_ast_loot_oxygen
asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2