mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
f9c65fb166
The Harris exclusion zone is so big that you cannot see the asteroid billboards anymore at the planet. To still show that it is entirely surrounded, an asteroid band as done at other places in the game gives the impression.
147 lines
3.8 KiB
INI
147 lines
3.8 KiB
INI
[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 300
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fill_dist = 2500
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diffuse_color = 255, 255, 255
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ambient_color = 255, 255, 255
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.4
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[properties]
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flag = ice_objects
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flag = object_density_medium
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[Exclusion Zones]
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exclusion = Zone_Bw10_01_exclusion
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_Bw10_02_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw10_sun_exclusion
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_Bw10_to_Br04
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Br06_hole
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Bw08
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Bw09_hole
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exclude_billboards = 1
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exclusion = Zone_Bw10_to_Bw09
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_1
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_2
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_3
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exclude_billboards = 1
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exclusion = Zone_Bw10_Tradelane_4
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exclude_billboards = 1
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exclusion = Zone_Bw10_IMG_mining_area_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_2
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exclusion = ZONE_Bw10_Vignette5_exclusion
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exclusion = ZONE_Bw10_Vignette7_exclusion
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exclusion = ZONE_Bw10_Vignette8_exclusion
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exclusion = ZONE_Bw10_Vignette10_exclusion
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exclusion = ZONE_Bw10_Vignette12_exclusion
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exclusion = Zone_Bw10_path_planetform2_1
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_planetform2_2
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_planetform2_3
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_1
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_2
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exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_3
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exclude_billboards = 1
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[ExclusionBand]
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zone = Zone_Bw10_01_exclusion
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 7000
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offset_dist = -500
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 0.8, 0.8, 1
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ambient_intensity = 1.5
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vert_increase = 2
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cull_mode = 0
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[Cube]
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asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
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asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
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asteroid = ice_block_asteroid15, 0.4, -0.7, -0.2, 15, 90, 120
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asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70
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[Band]
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 10000
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offset_dist = 1000
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 0.8, 0.8, 1
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ambient_intensity = 2
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vert_increase = 2
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[AsteroidBillboards]
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count = 800
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = asteroid_ice_block
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color_shift = 1, 1, 1
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ambient_intensity = 1.25
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size = 55, 75
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_crystal_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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zone = zone_bw10_planetform_mining_area
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asteroid_loot_container = lootcrate_ast_loot_water
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asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 80
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dynamic_loot_difficulty = 2
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[LootableZone]
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zone = zone_bw10_img_water_mining_area
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asteroid_loot_container = lootcrate_ast_loot_water
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asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 40
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dynamic_loot_difficulty = 2
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[LootableZone]
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zone = zone_bw10_img_oxygen_mining_area
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asteroid_loot_container = lootcrate_ast_loot_oxygen
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asteroid_loot_commodity = commodity_oxygen
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dynamic_loot_container = lootcrate_ast_loot_oxygen
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dynamic_loot_commodity = commodity_oxygen
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 40
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dynamic_loot_difficulty = 2
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