freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini

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[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 300
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fill_dist = 2500
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diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.4
[properties]
flag = ice_objects
flag = object_density_medium
[Exclusion Zones]
exclusion = Zone_Bw10_01_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw10_02_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_sun_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw10_to_Br04
exclude_billboards = 1
exclusion = Zone_Bw10_to_Br06_hole
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw08
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw09_hole
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw09
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_1
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_2
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_3
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_4
exclude_billboards = 1
exclusion = Zone_Bw10_IMG_mining_area_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclusion = ZONE_Bw10_Vignette5_exclusion
exclusion = ZONE_Bw10_Vignette7_exclusion
exclusion = ZONE_Bw10_Vignette8_exclusion
exclusion = ZONE_Bw10_Vignette10_exclusion
exclusion = ZONE_Bw10_Vignette12_exclusion
exclusion = Zone_Bw10_path_planetform2_1
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_2
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_3
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_1
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_3
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw10_01_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 1
ambient_intensity = 1.5
vert_increase = 2
cull_mode = 0
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[Cube]
asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_block_asteroid15, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 12
shape = asteroid_icebelt_04
height = 10000
offset_dist = 1000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 1
ambient_intensity = 2
vert_increase = 2
[AsteroidBillboards]
count = 800
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start_dist = 2000
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fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.25
size = 55, 75
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
zone = zone_bw10_planetform_mining_area
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 2
[LootableZone]
zone = zone_bw10_img_water_mining_area
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
[LootableZone]
zone = zone_bw10_img_oxygen_mining_area
asteroid_loot_container = lootcrate_ast_loot_oxygen
asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2