2019-10-11 12:19:55 +00:00
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use portpicker::pick_unused_port;
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2019-06-29 16:41:26 +00:00
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use serde_derive::{Deserialize, Serialize};
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2019-07-01 09:37:17 +00:00
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use std::{fs, io::prelude::*, net::SocketAddr, path::PathBuf};
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2020-06-21 14:26:06 +00:00
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use tracing::{error, warn};
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2020-01-18 18:41:37 +00:00
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use world::sim::FileOpts;
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2020-05-13 15:50:58 +00:00
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const DEFAULT_WORLD_SEED: u32 = 59686;
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2019-06-29 16:41:26 +00:00
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct ServerSettings {
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2019-10-11 12:19:55 +00:00
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pub gameserver_address: SocketAddr,
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pub metrics_address: SocketAddr,
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2019-12-21 17:02:39 +00:00
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pub auth_server_address: Option<String>,
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2019-07-01 11:19:26 +00:00
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pub max_players: usize,
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2019-06-29 16:41:26 +00:00
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pub world_seed: u32,
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//pub pvp_enabled: bool,
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2019-07-01 09:37:17 +00:00
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pub server_name: String,
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pub server_description: String,
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2019-07-12 13:03:35 +00:00
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pub start_time: f64,
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2019-08-12 14:05:58 +00:00
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pub admins: Vec<String>,
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2020-06-24 15:27:18 +00:00
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pub whitelist: Vec<String>,
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2020-02-01 20:39:39 +00:00
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/// When set to None, loads the default map file (if available); otherwise,
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/// uses the value of the file options to decide how to proceed.
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2020-01-18 18:41:37 +00:00
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pub map_file: Option<FileOpts>,
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2020-05-12 23:58:15 +00:00
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pub persistence_db_dir: String,
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2020-06-25 11:20:09 +00:00
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pub max_view_distance: Option<u32>,
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2019-06-29 16:41:26 +00:00
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}
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impl Default for ServerSettings {
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fn default() -> Self {
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Self {
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2019-10-11 12:19:55 +00:00
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gameserver_address: SocketAddr::from(([0; 4], 14004)),
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metrics_address: SocketAddr::from(([0; 4], 14005)),
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2019-12-21 17:02:39 +00:00
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auth_server_address: Some("https://auth.veloren.net".into()),
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2020-01-18 18:41:37 +00:00
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world_seed: DEFAULT_WORLD_SEED,
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2019-07-28 09:21:17 +00:00
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server_name: "Veloren Alpha".to_owned(),
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2019-07-01 09:37:17 +00:00
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server_description: "This is the best Veloren server.".to_owned(),
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2019-07-28 09:21:17 +00:00
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max_players: 100,
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2019-07-28 10:46:03 +00:00
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start_time: 9.0 * 3600.0,
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2019-12-11 09:14:50 +00:00
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map_file: None,
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2019-10-23 16:38:09 +00:00
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admins: [
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"Pfau",
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"zesterer",
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"xMAC94x",
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"Timo",
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"Songtronix",
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2020-05-27 06:41:55 +00:00
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"slipped",
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2019-10-23 16:38:09 +00:00
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"Sharp",
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"Acrimon",
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"imbris",
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"YuriMomo",
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"Vechro",
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"AngelOnFira",
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"Nancok",
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"Qutrin",
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"Mckol",
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2020-01-30 18:01:24 +00:00
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"Treeco",
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2019-10-23 18:23:31 +00:00
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]
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.iter()
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.map(|n| n.to_string())
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.collect(),
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2020-06-24 15:27:18 +00:00
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whitelist: Vec::new(),
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2020-05-12 23:58:15 +00:00
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persistence_db_dir: "saves".to_owned(),
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2020-06-25 11:20:09 +00:00
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max_view_distance: Some(30),
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2019-06-29 16:41:26 +00:00
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}
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}
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2019-07-01 09:37:17 +00:00
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}
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2019-06-29 16:41:26 +00:00
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impl ServerSettings {
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::single_match)] // TODO: Pending review in #587
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2019-06-29 16:41:26 +00:00
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pub fn load() -> Self {
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let path = ServerSettings::get_settings_path();
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if let Ok(file) = fs::File::open(path) {
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2019-07-04 17:37:56 +00:00
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match ron::de::from_reader(file) {
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Ok(x) => x,
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Err(e) => {
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2020-06-21 21:47:49 +00:00
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warn!(?e, "Failed to parse setting file! Fallback to default");
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2019-07-04 17:37:56 +00:00
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Self::default()
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2020-02-01 20:39:39 +00:00
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},
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2019-07-04 17:37:56 +00:00
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}
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2019-06-29 16:41:26 +00:00
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} else {
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2019-07-04 17:37:56 +00:00
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let default_settings = Self::default();
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match default_settings.save_to_file() {
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2020-06-21 21:47:49 +00:00
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Err(e) => error!(?e, "Failed to create default setting file!"),
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2020-02-01 20:39:39 +00:00
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_ => {},
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2019-07-04 17:37:56 +00:00
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}
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default_settings
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2019-06-29 16:41:26 +00:00
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}
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}
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pub fn save_to_file(&self) -> std::io::Result<()> {
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let path = ServerSettings::get_settings_path();
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let mut config_file = fs::File::create(path)?;
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2019-10-23 18:23:31 +00:00
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let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default())
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.expect("Failed serialize settings.");
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config_file
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.write_all(s.as_bytes())
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.expect("Failed to write to config file.");
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2019-06-29 16:41:26 +00:00
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Ok(())
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}
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2020-05-13 23:37:53 +00:00
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pub fn singleplayer(persistence_db_dir: String) -> Self {
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2020-01-24 02:45:29 +00:00
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let load = Self::load();
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2019-08-14 15:51:59 +00:00
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Self {
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2020-02-01 20:39:39 +00:00
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//BUG: theoretically another process can grab the port between here and server
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// creation, however the timewindow is quite small
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2019-10-11 12:19:55 +00:00
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gameserver_address: SocketAddr::from((
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[127, 0, 0, 1],
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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metrics_address: SocketAddr::from((
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[127, 0, 0, 1],
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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2019-12-21 17:02:39 +00:00
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auth_server_address: None,
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2020-01-24 02:45:29 +00:00
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// If loading the default map file, make sure the seed is also default.
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world_seed: if load.map_file.is_some() {
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load.world_seed
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} else {
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DEFAULT_WORLD_SEED
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},
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2019-08-14 15:51:59 +00:00
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server_name: "Singleplayer".to_owned(),
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2019-08-18 18:07:21 +00:00
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server_description: "Who needs friends anyway?".to_owned(),
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2019-08-14 15:51:59 +00:00
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max_players: 100,
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start_time: 9.0 * 3600.0,
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2020-02-01 20:39:39 +00:00
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admins: vec!["singleplayer".to_string()], /* TODO: Let the player choose if they want
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* to use admin commands or not */
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2020-05-13 23:37:53 +00:00
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persistence_db_dir,
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2020-04-15 11:31:16 +00:00
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..load // Fill in remaining fields from server_settings.ron.
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2019-08-14 15:51:59 +00:00
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}
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}
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2020-04-15 11:31:16 +00:00
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fn get_settings_path() -> PathBuf { PathBuf::from(r"server_settings.ron") }
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2019-07-01 09:37:17 +00:00
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}
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