veloren/voxygen/src/hud/util.rs

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use common::comp::item::{
armor::{Armor, ArmorKind, Protection},
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tool::{Hands, Tool, ToolKind},
Item, ItemDesc, ItemKind, ModularComponent,
};
use std::{borrow::Cow, fmt::Write};
pub fn loadout_slot_text<'a>(
item: Option<&'a impl ItemDesc>,
mut empty: impl FnMut() -> (&'a str, &'a str),
) -> (&'a str, Cow<'a, str>) {
item.map_or_else(
|| {
let (title, desc) = empty();
(title, Cow::Borrowed(desc))
},
item_text,
)
}
pub fn item_text<'a>(item: &'a impl ItemDesc) -> (&'_ str, Cow<'a, str>) {
let desc: Cow<str> = match item.kind() {
ItemKind::Armor(armor) => {
Cow::Owned(armor_desc(armor, item.description(), item.num_slots()))
},
ItemKind::Tool(tool) => Cow::Owned(tool_desc(&tool, item.components(), item.description())),
ItemKind::ModularComponent(mc) => Cow::Owned(modular_component_desc(mc)),
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ItemKind::Glider(_glider) => Cow::Owned(glider_desc(item.description())),
ItemKind::Consumable { .. } => Cow::Owned(consumable_desc(item.description())),
ItemKind::Throwable { .. } => Cow::Owned(throwable_desc(item.description())),
ItemKind::Utility { .. } => Cow::Owned(utility_desc(item.description())),
ItemKind::Ingredient { .. } => Cow::Owned(ingredient_desc(item.description())),
ItemKind::Lantern { .. } => Cow::Owned(lantern_desc(item.description())),
ItemKind::TagExamples { .. } => Cow::Borrowed(item.description()),
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//_ => Cow::Borrowed(item.description()),
};
(item.name(), desc)
}
// TODO: localization
fn modular_component_desc(mc: &ModularComponent) -> String {
format!("Modular Component\n\n{:?}", mc)
}
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fn glider_desc(desc: &str) -> String { format!("Glider\n\n{}\n\n<Right-Click to use>", desc) }
fn consumable_desc(desc: &str) -> String {
format!("Consumable\n\n{}\n\n<Right-Click to use>", desc)
}
fn throwable_desc(desc: &str) -> String {
format!("Can be thrown\n\n{}\n\n<Right-Click to use>", desc)
}
fn utility_desc(desc: &str) -> String { format!("{}\n\n<Right-Click to use>", desc) }
fn ingredient_desc(desc: &str) -> String { format!("Crafting Ingredient\n\n{}", desc) }
fn lantern_desc(desc: &str) -> String { format!("Lantern\n\n{}\n\n<Right-Click to use>", desc) }
fn armor_desc(armor: &Armor, desc: &str, slots: u16) -> String {
// TODO: localization
let kind = match armor.kind {
ArmorKind::Shoulder(_) => "Shoulders",
ArmorKind::Chest(_) => "Chest",
ArmorKind::Belt(_) => "Belt",
ArmorKind::Hand(_) => "Hands",
ArmorKind::Pants(_) => "Legs",
ArmorKind::Foot(_) => "Feet",
ArmorKind::Back(_) => "Back",
ArmorKind::Ring(_) => "Ring",
ArmorKind::Neck(_) => "Neck",
ArmorKind::Head(_) => "Head",
ArmorKind::Tabard(_) => "Tabard",
ArmorKind::Bag(_) => "Bag",
};
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let armor_protection = match armor.get_protection() {
Protection::Normal(a) => a.to_string(),
Protection::Invincible => "Inf".to_string(),
};
//let armor_poise_resilience = match armor.get_poise_resilience() {
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// Protection::Normal(a) => a.to_string(),
// Protection::Invincible => "Inf".to_string(),
//};
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let mut description = format!(
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"{}\n\nArmor: {}",
//"{}\n\nArmor: {}\n\nPoise Resilience: {}",
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kind,
armor_protection, /* armor_poise_resilience // Add back when we are ready for poise */
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);
if !desc.is_empty() {
write!(&mut description, "\n\n{}", desc).unwrap();
}
if slots > 0 {
write!(&mut description, "\n\nSlots: {}", slots).unwrap();
}
write!(&mut description, "\n\n<Right-Click to use>").unwrap();
description
}
fn tool_desc(tool: &Tool, components: &[Item], desc: &str) -> String {
let kind = match tool.kind {
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ToolKind::Sword => "Sword",
ToolKind::Axe => "Axe",
ToolKind::Hammer => "Hammer",
ToolKind::Bow => "Bow",
ToolKind::Dagger => "Dagger",
ToolKind::Staff => "Staff",
ToolKind::Sceptre => "Sceptre",
ToolKind::Shield => "Shield",
ToolKind::Unique(_) => "Unique",
ToolKind::Debug => "Debug",
ToolKind::Farming => "Farming Tool",
ToolKind::Empty => "Empty",
};
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// Get tool stats
let power = tool.base_power(components);
//let poise_strength = tool.base_poise_strength();
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let hands = match tool.hands {
Hands::One => "One",
Hands::Two => "Two",
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};
let speed = tool.base_speed(components);
let mut result = format!(
"{}-Handed {}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nSpeed: {:0.1}\n\n",
// add back when ready for poise
//"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nPoise Strength: {:0.1}\n\nSpeed: \
// {:0.1}\n\n{}\n\n<Right-Click to use>",
hands,
kind,
speed * power * 10.0, // Damage per second
power * 10.0,
//poise_strength * 10.0,
speed
);
if !components.is_empty() {
result += "Made from:\n";
for component in components {
result += component.name();
result += "\n"
}
result += "\n";
}
if !desc.is_empty() {
result += &format!("{}\n\n", desc);
}
result += "<Right-Click to use>";
result
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_glider_desc() {
let item_description = "mushrooms";
assert_eq!(
"Glider\n\nmushrooms\n\n<Right-Click to use>",
glider_desc(item_description)
);
}
#[test]
fn test_consumable_desc() {
let item_description = "mushrooms";
assert_eq!(
"Consumable\n\nmushrooms\n\n<Right-Click to use>",
consumable_desc(item_description)
);
}
#[test]
fn test_throwable_desc() {
let item_description = "mushrooms";
assert_eq!(
"Can be thrown\n\nmushrooms\n\n<Right-Click to use>",
throwable_desc(item_description)
);
}
#[test]
fn test_utility_desc() {
let item_description = "mushrooms";
assert_eq!(
"mushrooms\n\n<Right-Click to use>",
utility_desc(item_description)
);
}
#[test]
fn test_ingredient_desc() {
let item_description = "mushrooms";
assert_eq!(
"Crafting Ingredient\n\nmushrooms",
ingredient_desc(item_description)
);
}
#[test]
fn test_lantern_desc() {
let item_description = "mushrooms";
assert_eq!(
"Lantern\n\nmushrooms\n\n<Right-Click to use>",
lantern_desc(item_description)
);
}
}